[overview]
**Draft Order**: Round 8
**Price Range**: 1-2 Points
**Overview**: Avalugg is defensive wall that is able to check a large amount of physical threats with its titanic Defense stat while having several tools in its movepool to check setup sweepers. It can also serve as an entry hazard remover with great longevity. However, Avalugg is greatly hampered by its bad typing, low Speed, and extremely weak Special Defense.
[strategy comments]
Common Roles
=========
**Utility Defensive Wall**: Avalugg has a huge Defense stat and excellent utility moves. This allows it to serve as a catch-all physical wall and entry hazard remover with longevity. Body Press along with decent coverage prevents Avalugg from being passive.
Common Moves
========
**Primary STAB Moves**: Avalanche, Ice Spinner, Icicle Crash, Icicle Spear
**Setup Moves**: Iron Defense, Curse
**Utility Moves:** Rapid Spin, Recover
**Coverage**: Crunch, Body Press, Earthquake, Rock Slide, Stone Edge, Gyro Ball, Heavy Slam
Niche Moves
========
**Mirror Coat**: When Mirror Coat is combined with Sturdy, Avalugg can score a surprise KO on unsuspecting special attackers.
**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze lower the opposing Pokemon's Speed, allowing Avalugg's teammates to threaten them more easily.
**Chilling Water**: Chilling Water allows Avalugg to weaken the Attack of threats without being shut down by Taunt. However, since it comes off of Avalugg's terrible Special Attack, it does pitiful damage.
Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is simply one of the best items for Avalugg, as the removal of its crippling entry hazard vulnerability is essential for it to wall threats.
Niche Items
========
**Rock Helmet**: Rocky Helmet can be used to further punish physical walls and especially U-turn and Flip Turn pivots.
**Leftovers**: Leftovers provides Avalugg helpful passive healing, although it is usually not worth the entry hazard vulnerability.
**Choice Band:** Avalugg has a decent Attack stat and respectable coverage. This allows Avalugg to serve as a usable bulky Choice Band user. However, Avalugg's terrible Speed and entry hazard vulnerability limit this heavily.
Tera
========
Avalugg can be a decent pick as a secondary Tera Captain, as it can gain a much better defensive typing, such as Fairy or Water. Tera Poison can block Toxic while allowing Avalugg to serve as a Toxic Spikes switch-in. Tera Ghost is more niche, but it drops Avalugg's Fighting-type weakness while allowing it to spinblock. Tera Fighting is an option to give Avalugg a boosted Body Press, which is strong on IronPress sets.
Draft Strategy
========
Avalugg can provide some nice value in the later rounds due to its many uses on fully rounded teams. It fits well on teams that could use a general physical wall with longevity, a secondary spinner, or a potential bulky wincon.
**Specially Defensive Walls**: Avalugg cannot switch into special attackers, so switch-ins for these threats such as Galarian Slowking, Ting-Lu, and Iron Crown are appreciated.
Checks and Counters
========
**Special Attacks**: Avalugg cannot switch into or stay in against any special attacker to any degree. Physically oriented wallbreakers can still beat Avalugg with special coverage.
**Ghost-types**: Ghost-types spinblock Avalugg, preventing it from using its most appealing utility. The most convenient way for Avalugg to do damage is Body Press. However, Ghost-types take this away, and non-Curse sets will struggle to do meaningful damage against most Ghost-types.
**Taunt / Encore**: Avalugg is extremely susceptible to Taunt and Encore due to its low Speed stat. Taunt users can deny Avalugg recovery or even set up with ease. Encore users annoy Avalugg similarly, as they can punish it for using status moves.
[credits]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
**Draft Order**: Round 8
**Price Range**: 1-2 Points
**Overview**: Avalugg is defensive wall that is able to check a large amount of physical threats with its titanic Defense stat while having several tools in its movepool to check setup sweepers. It can also serve as an entry hazard remover with great longevity. However, Avalugg is greatly hampered by its bad typing, low Speed, and extremely weak Special Defense.
[strategy comments]
Common Roles
=========
**Utility Defensive Wall**: Avalugg has a huge Defense stat and excellent utility moves. This allows it to serve as a catch-all physical wall and entry hazard remover with longevity. Body Press along with decent coverage prevents Avalugg from being passive.
Common Moves
========
**Primary STAB Moves**: Avalanche, Ice Spinner, Icicle Crash, Icicle Spear
**Setup Moves**: Iron Defense, Curse
**Utility Moves:** Rapid Spin, Recover
**Coverage**: Crunch, Body Press, Earthquake, Rock Slide, Stone Edge, Gyro Ball, Heavy Slam
Niche Moves
========
**Mirror Coat**: When Mirror Coat is combined with Sturdy, Avalugg can score a surprise KO on unsuspecting special attackers.
**Rock Tomb / Bulldoze**: Rock Tomb and Bulldoze lower the opposing Pokemon's Speed, allowing Avalugg's teammates to threaten them more easily.
**Chilling Water**: Chilling Water allows Avalugg to weaken the Attack of threats without being shut down by Taunt. However, since it comes off of Avalugg's terrible Special Attack, it does pitiful damage.
Common Items
========
**Heavy-Duty Boots**: Heavy-Duty Boots is simply one of the best items for Avalugg, as the removal of its crippling entry hazard vulnerability is essential for it to wall threats.
Niche Items
========
**Rock Helmet**: Rocky Helmet can be used to further punish physical walls and especially U-turn and Flip Turn pivots.
**Leftovers**: Leftovers provides Avalugg helpful passive healing, although it is usually not worth the entry hazard vulnerability.
**Choice Band:** Avalugg has a decent Attack stat and respectable coverage. This allows Avalugg to serve as a usable bulky Choice Band user. However, Avalugg's terrible Speed and entry hazard vulnerability limit this heavily.
Tera
========
Avalugg can be a decent pick as a secondary Tera Captain, as it can gain a much better defensive typing, such as Fairy or Water. Tera Poison can block Toxic while allowing Avalugg to serve as a Toxic Spikes switch-in. Tera Ghost is more niche, but it drops Avalugg's Fighting-type weakness while allowing it to spinblock. Tera Fighting is an option to give Avalugg a boosted Body Press, which is strong on IronPress sets.
Draft Strategy
========
Avalugg can provide some nice value in the later rounds due to its many uses on fully rounded teams. It fits well on teams that could use a general physical wall with longevity, a secondary spinner, or a potential bulky wincon.
**Specially Defensive Walls**: Avalugg cannot switch into special attackers, so switch-ins for these threats such as Galarian Slowking, Ting-Lu, and Iron Crown are appreciated.
Checks and Counters
========
**Special Attacks**: Avalugg cannot switch into or stay in against any special attacker to any degree. Physically oriented wallbreakers can still beat Avalugg with special coverage.
**Ghost-types**: Ghost-types spinblock Avalugg, preventing it from using its most appealing utility. The most convenient way for Avalugg to do damage is Body Press. However, Ghost-types take this away, and non-Curse sets will struggle to do meaningful damage against most Ghost-types.
**Taunt / Encore**: Avalugg is extremely susceptible to Taunt and Encore due to its low Speed stat. Taunt users can deny Avalugg recovery or even set up with ease. Encore users annoy Avalugg similarly, as they can punish it for using status moves.
[credits]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/e-man.617175/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Last edited: