XY OU Avatar: Inhabitants of Pandora [Peaked 1700+]

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" It's kinda the Garden of Eden with teeth and claws " - James Cameron

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Pandora is mysterious, primal and terrifying. There are a lot of dangerous creatures in Pandora. The Na'vi ride the mountain banshee to hunt from the air, but the hunter can become prey in the presence of the great leonopteryx. The trees resemble those of Earth. They have the familiar trunks, branches and leaves but many of them appear strange to humans and the proportions are greater because of the lower gravity. Pandora looks like a lush paradise by Earth standards during the day, but at night, virtually all life on the planet exhibits bioluminescent qualities in various shades of blue and the beasts unleash.

Just like no man can resist the wrath of nature in Pandora, no opponent can resist the attacks of its creatures. Among all the Mega-Evolutions that Game Freak brought with the advent of XY, the Na'Vi Medicham is one of the most threatening. When paired with Volt-Turn Pokémon like Scizor, Landorus-T and Rotom-W, it becomes even more problematic as the team can always gain momentum. Finally, thanks to Bulky Pivots like Heatran and Amoonguss, the team can also check some threats like Keldeo and Charizard so that Medicham is not revenge-killed by faster threats.

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After trying out Medicham-Mega randomly on Showdown, I found out how powerful it was, so I decided to build a Hyper Offensive team that could include this kind of beast. After that, I decided that Volt-Turn combo was the best way to gain momentum and make Medicham come in against threats like Ferrothorn and Landorus-T, so I added Scizor, also because it could check faster threats like Gengar and Latios which could out-speed Medicham.
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At that moment, I needed something that could complete the Volt-Turn combo and that could check some threats like Choice Scarf Heatran, Talonflame and Charizard. Having said that, I decided to add Landorus-T and Rotom-W, as the former could revenge-kill Hidden Power [Fire] Latios thanks to Choice Scarf, while the latter could check Fire- and Ground-type Pokémon.
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After that, Azumarill, Keldeo, Rotom-W and Landorus-T were dangerous threats as I didn't have any solid check, so I opted for Amoonguss, which could also put offensive pressure thanks to Spore. Moreover, thanks to the Volt-Turn combo, it could be healed by its amazing trait, Regenerator.
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The team was well balanced but Rotom-W was not enough to check threats like Talonflame and Charizard and the team couldn't kill bulky threats like Mew and Clefable. I also needed a Sableye check (it was really annoying as could check Medicham) and a Stealth Rock User, which is essential to grant some OHKO from Medicham: Heatran was the best partner.
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Medicham is one of the strongest pokemon in the game because of his monstrous Attack and an incredibly powerful STAB move like High Jump Kick. It takes advantage of Volt-Turn combo from his partners that allows it to come in and revenge-kill threats like Ferrothorn, Landorus-T and Venusaur.
High Jump Kick is the main STAB which deals heavy damage to every Overused in the tier except Psychic- and Ghost-type Pokémon. Psycho Cut is an alternative more reliable STAB move to hit pokemon like Venusaur and Fairy-type Pokémon. Ice Punch nails Gliscor, Landorus-T and Dragonite. Fake-Out allows Medicham to activate Medichamite, also being a good priority move in order to revenge-kill faster threats.
The EVs spread is straightforward and maximize Attack and Speed to make Medicham one of the most threatening sweepers of the game.​

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From DP to BW, Scizor has been one of the most used Pokémon of the game because of great offense and decent bulkiness. With the advent of XY, the Red Bug has become even strongest thanks to Scizorite. Anyway, it doesn’t need a Mega Stone to work as a fantastic Pivot, as Assault Vest makes it a great check to threats like Latios, Gengar, Starmie and Greninja.
As for the moveset, Bullet Punch and U-turn are the main STABs, with the former hitting faster threats like Terrakion and the latter forming the Volt-Turn combo, which is useful for Medicham. Superpower nails Heatran and Magnezone, while Pursuit is used over Knock Off to revenge-kill Psychic-type Pokémon, but also because Landorus-T is enough to remove annoying items like Eviolite.
The EVs spread grants a great mixed balance, reaching a Special Defense stat of 349, avoiding the 2HKO from Latios and Stealth Rock damage, the OHKO from Hidden Power [Fire] Greninja and Alakazam.​

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Landorus-T is a great partner for Medicham, as it lures in Venusaur and Ferrothorn and allows Medicham to come in and revenge-kill them with its STAB moves.Thanks to Choice Scarf, Landorus-T can also out-speed faster threats like Heatran, Gengar and Latios.
Earthquake is the main STAB move which forms the popular EdgeQuake combo along with Rock Slide, with the latter revenge-killing Charizard and Talonflame. Knock Off deals great damage to threats like Gengar and remove Eviolite and Leftovers of Bulky Pokemon. U-turn forms the Volt-Turn combo with Rotom-W and Scizor.
As for the EVs spread, 212 EVs in Speed allow it to out-speed Mega Manectric. 140 HP EVs grant a good survivability, while the rest of is placed into Attack in order to maximize Landorus-T's damage output.​

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Rotom-W is the main partner of Landorus-T as for the Volt-Turn combo and is a great check to threats like Heatran and Keldeo. The Chesto Rest set allows him to work as a Bulky Offensive Pivot and Status Absorber, which is useful against threats like Specially Defensive Heatran.
Volt-Switch forms the Volt-Turn combo and can gain momentum. Hydro Pump is the strongest STAB move and hits Pokémon that resist Volt-Switch, like Excadrill. Will-O-Wisp is used to take on counters like Latias, Ferrothorn or Venusaur. Rest + Chesto Berry gives Rotom-W another life and makes advantage of its great bulkiness.
As for the EVs spread, 28 SAtk EVs are used to OHKO max HP Gliscor with Hydro Pump, which could otherwise Toxic stall Rotom-W, and the rest are thrown into HP and Defense to make it as physically bulky as possible.​

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Heatran is one of the defining Steel-types of every generation, as it has high defenses, impressive Special Attack and solid typing to make it a potent threat. On the other hand, its typing gives it three common weaknesses to Water, Fighting and Ground, so partners like Landorus-T and Rotom-W are needed to deal with Garchomp, Terrakion and Keldeo.
Fire Blast is the main STAB move, while Flash Cannon functions as a secondary STAB which hits Fairy- and Rock-type Pokémon. Earth Power revenge-kill Heatran, Tentacruel and Terrakion. Stealth Rock is the most useful support move, also because it grants many OHKOs for Medicham.
As for the item and EVs spread, Air Balloon makes it a great check to many threats, from Charizard-X to Excadrill, from Landorus-T to Dragonite. The Speed EVs are enough to out-speed Adamant Excadrill and give it some bulk.​

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Amoonguss is a good back-up that takes advantage of Volt-Turn combo thanks to its trait, Regenerator. It is also an amazing counter of threats like Azumarill and Keldeo and a good Sleep Inducer which can help the offensive pressure.
Giga Drain is a solid STAB move which grants a good recovery and grants a better staying power. Sludge Bomb has a 30% chance to poison and can hit Fairy- and Grass-type Pokémon like Clefable and Breloom. Hidden Power Fire is a good option to lure in and nail Ferrothorn and Scizor. Finally, Spore is just a 100% accurated sleep move that takes on Amoonguss counters that come in on the switch, making the sweep of the other partners much easier.
The given EVs spread grants both offensive presence and survivability, making it a great check to Keldeo, Rotom-W and Azumarill. It also provides Amoonguss as much physical bulk as possible while also giving it the ability to break +2 Keldeo's Substitutes 100% of the time with Giga Drain.
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- Sticky Web
is one of the most annoying forms of Entry Hazards and becomes quite threatening when used along with wall-breakers like Heracross-Mega and Kyurem-Black. It may be problematic if Landorus-T is K.O.m as it's the only Pokémon of the team which is immune thanks to Flying-type. Anyway, Medicham can revenge-kill the majority of Sticky Web Users, also because it can remove Focus Sash from Smeargle with Fake-Out.
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- Charizard Y can be quite problematic because of its sheer power and wide move pool. If Heatran and Landorus-T are K.O., it can destroy every member of the team with ease. The best way to deal with it is to revenge-kill it with Landorus-T and Rotom-W.
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- Garchomp is one of the most difficult Pokémon to counter due to its great offensive stats. Even if Landorus-T and Rotom-W are ones of its best counters, it can be quite threatening if it manages to revenge-kill Landorus-T with Draco Meteor. In order to deal with Garchomp, Medicham can out-speed it once it's transformed and revenge-kill with Ice Punch.


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Alright, the Rate My Team is concluded. Likes and comments are highly appreciated and thank you in advance for the constructive criticism. You can also try out the team on Pokémon Showdown or Pokémon Online, using the "Export to Text" section which is below. As for the usage tips, the only advise I can give is not to switch too much and try to do some predictions, as the playing style of the team is Hyper Offensive. Just be careful when the opponent teams include threats like Sticky Web and Garchomp, as they could be problematic. When facing Bulky Pokémon like Mew and Doublade, try to lure them in with Rotom-W and Amoonguss, so burn or put them asleep. The team peaked quite well (1705 in one day), so I think it should be quite easy to use. Here is the proof of peak:
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Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Psycho Cut

Scizor @ Assault Vest
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 140 HP / 156 Atk / 212 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 232 Def / 28 SpA
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stealth Rock

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 228 Def / 28 SpA
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
 
how do you even make these rmts? XD
I have this small suggestion. Use max attack and speed on landorus t. It can get you many important kos in the game. I've run both sets and i've found that max attack and speed is the best. Good luck.
 
There is nothing wrong with any of your sets, as they are all standard (not saying that's a bad thing)
So now the questions are about threats and synergy.
I would highly recommend Defog on this team, because the VoltTurn strategy greatly benefits from it, and it will also remove Sticky Web. The problem is where to put it. You could use it on Scizor, but you'd have to give up the Assault Vest.
 
Ahab: Thank you again for your rate :) I don't really think it's great graphics, I just do the pictures on Keynote. As for Landorus-T, I went with the standard EVs Spread as I wanted to make it quite bulky to sponge physical hits from the likes of Heracross-Mega and Terrakion. Anyway, I'll try out the 4 HP / 252 Atk / 252 Spd and let you know if it's more effective in my team.

Gannex: I think you're right as the team doesn't need any non-standard sets and Entry Hazards can be threatening. Well, Stealth Rock and Spikes are not a big problem since the team doesn't include any Flying-type Pokémon, but Sticky Web can be threatening. As for the Defog Scizor set, do you have any suggestions about the EVs spread and moveset?
 
Hey Bro, your team is amazing! As for the Defog Scizor set, how bout' this?

move 1: Bullet Punch
move 2: U-turn
move 3: Defog
move 4: Roost / Pursuit
ability: Technician
item: Leftovers
nature: Adamant
evs: 248 HP / 44 Atk / 216 SpD

Maybe a set like that? Great utility since it can scout, revenge kill, Defog, and Pursuit-trap.

Hope it helps!
-PK
 
Hi nice team here! Anyway you could have some troubles facing stall and Medicham-M (Drain-ZenHeadbutt-Ice Punch) you have not safe switch in.
Soo I think Mew>Amoonguss could be useful vs stall thanks to his fast Taunt. Moreover it's a fantastic Medicham check!

Then, without Guss u're a little Keldeo weak, so you can put AV Azumarill over AV Scizor, they have the same role of switching in Latwins, Greninja, Starmie, but Azuma does it better, and moreover it counters Keldeo.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 208 Atk / 60 Def
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Waterfall
3HKO from Life Orb Psyshock latios.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 116 SpD / 152 Spe
Careful Nature
- Knock Off
- Soft-Boiled
- Taunt / Defog
- Will-O-Wisp
Well you can choose your stall breaker between heatran or mew, if you need defog, put it on mew and taunt on heatran, if not, use this mew witout defog.
Hope be helpful... Gl with the peak ;D
 
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wow Av sciz not too common :) hasnt got that much threats as i see but i also think chomp and smeargle are no problem for ur team :)
 
OK, I've tried out Mew and AV Azumarill (as Enki suggested) and I must say Mew is very useful as Defog is quite important and Medicham-Mega is a real threat.

I'm testing the team with the Scizor set suggested by Puzzle King and let you know.

Anyway, I think adding Mew is probably the best way to solve my problems... Do you think Keldeo would be a huge threat if I remove Amoonguss? I don't wanna really add Azumarill as the team would have so much similar typings and something like Breloom could be problematic.
 
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