Awooga

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Hi there Smogon! Lately, I have been using a new team to some good results. The idea came when Awooga by Calvin Harris came up on my “Ultra Music Fest 2013 playlist” (anyone in Florida going :o). Awooga refers to submarines going under water, and when I thought of Water, I thought about what I wanted to do about Rain teams, as my last team had some problems with Rain teams, especially since Heatran is useless in Rain. However, I have something against weather in general though, so running my own weather team was out of the question. My team is now designed to utilize many Pokemon that can function very well as a weatherless and against weatherless, and Sun/Rain teams well.

Building info
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First, I started with Milotic, since it’s one of my faves. It can shine this metagame, especially how common place status and Water is. With it’s high Sp. Def and Water typing, Milotic is very hard to take down, especially when it’s afflicted with a status.

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Next was Latias, as Latias is a huge threat to ANY team, with high defensive bulk and Sp. Attack, and Fire/Water resist and no concern for being burned, Latias was my first choice.

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My last RMT had Bronzong with this same exact everything, and I have not changed it one bit. Bronzong is just an all-around great wall that can check many Pokemon and just functions well an all-purpose role.

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Also in my last RMT, I had no spinner. In addition to having Rain trouble, I had entry hazard trouble. Without a spinner, Stealth Rock + just 1 Spikes layer proved to be too much pressure. I think Starmie is one of the best spinners, since it can sweep teams AND support by spinning.

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Now, I needed a Choice Scarf and a fast Physical attacker, as well as a strong late game and I used Garchomp. Garchomp is just too strong, he wrecks teams easily, even more so if any faster threats are down, and with perfect type coverage, Garchompis quite the beast.

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Lastly, I needed a Physical attacker that ISN’T Scarfed. I decided that Scizor would be the best, as it is bulky, strong in Rain, and has +1 priority in Bullet Punch and can +2 with Swords Dance.

_________________At a glance_____________________

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Milotic @ Leftovers
Trait: Marvel Scale
EVs: 168 SDef / 248 HP / 92 Def
Calm Nature
- Haze
- Scald
- Recover
- Ice Beam

Milotic, as I said was my first Pokemon. The choice between Vaporeon/Rotom-W/Milotic/Suicune was actually not that hard. My last team had Vaporeon and I absolutely did not like it, as I believe Vaporeon is just more useful in a Rain team, which I am not using. That left Rotom – W/Suicune, but after extensive testing, Rotom did not suit my needs, so no I will not use him. Specifically, Suicune and Rotom’s lack of a reliable Recovery, as well as no access to a phasing move put me behind. In addition, Milotic is also my status absorber, as Starmie sometimes cannot be reliably switched in and out just for a status at times, and Milotic also has Recover to shake off residual damage. With a status, Marvel Scale kicks in, and Milotic is extremely hard to take down and is just annoying. With Milotic’s 100 base Sp. Attack, a STAB Scald spam can make an enemy very weary of switching a frail sweeper, even if it will hit for neutral, and even if Scald itself does little damage, the high 30% Burn chance will eventually kick in and wear the enemy down. Ice Beam also allows for further Dragon coverage. Haze vs Dragon tail was a pretty hard debate, but Haze proved to be more reliable. For one, many set-up sweepers/teams have at least one Substitute user, and since Dragon Tail has a –priority, Dragon Tail cannot move them out. Also, Dragon Tail is a Physical attack, and Milotics pitiful 60 base attack with a –Attack Nature means it will not be breaking Subs with HP EVs invested.

Another thing to note is that Jellicent and Celebi are better Sp. Def oriented, they can both phaze (Taunt or Perish Song) and have Recover as well, however they both dragged the team down. Jellicent/Celebi + Latias + Starmie = 3x Dark Weakness, so Toxicroak w/ Sucker Punch + Gengar STAB Shadow Ball wrecks my team. Also Celebi + Latias + Garchomp =
3x Ice weakness, which is bad as well.

Finally I will NOT use Rotom for the reasons said above ( Pain Split is unreliable, no Taunt/Roar/Haze, and I AM TRYING TO DEVIATE FROM STANDARD TEAMS. So no Rotom

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Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 146 SAtk / 252 Spd / 40 SDef
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover

Next comes Latias. I have not used Latios much, but since Latias has a way higher base Sp. Def and 110 Sp. Attack, I thought why not. I believe Defensive is the way to go, so this is why I choose Latias. Latias provides Water + Grass + Fire resistance, meaning Sun and Rain teams are going to be put through hell trying to break through this thing. Not only is Latias bulky, it is fast! With a high Sp. Attack stat + Speed, Latias can do considerable damage fast, and not only that, it has Recover, which means that it can refresh lost Life Orb HP. Draco Meteor does not need an explanation, and is a very powerful STAB, that absolutely destroys anything that is even just neutral to it. Of course, Blissey is the exception to it. But in that same sense, Psyshock is an exception to Blissey, as it allows to Latias to use her high Sp. Attack to bypass Blissey’s Sp. Def and use Blissey’s pitiful Defense, which allows for huge damage dealt.

HP Fire lastly, allows me to take advantage of the Sun, and more importantly cover Steels (except Heatran) that would otherwise wall Latias. Ferrothorn is the prime threat, with the normal Scizor counter being OHKO’d unless it there is rain or if he goes over 200 Sp. Def EVs.


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Bronzong @ Leftovers
Trait: Levitate
EVs: 130 Def / 252 HP / 40 SDEF / 86 Atk
Relaxed Nature
IVs: 0 Speed
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball
I believe Bronzong to be the best Landorus/Mamoswine counter in the game, and just one of the best walls in general. Using it’s high defenses, only one weakness, Bronzong is just an all- around pain to deal with. The idea behind him is simple: lay down SR and soak damage that is not Fire. It’s a very simple job that is just as easy as it sounds to do. But not only can Bronzong take damage, he can dish it out as well. With only 62ish Speed, Bronzong’s Gyro Ball shreds through teams with the same potency as Scizor’s Bullet Punch can. Reaching immense base power + STAB the opponent must be extremely careful with who switches in, it has to be another Steel/Fire/Water or high Def EV invested Pokemon, since Gyro OHKO – 2HKOs anything neutral that has no Def EVs. Throw in Earthquake to the mix, and Steel/Fire types also should be careful, especially if they are frail. Toxic also works great with Earthquake, as Toxic is laughed at by Steels who are scared by Earthquake. In addition, Toxic allows Bronzong to make up for no sustain, as the opponent cannot afford to stay in for to long.


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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Scald

There is not much to this set to explain, but since I have to get over 3 lines I have to type in stuff randomly in hopes I overcome that rule. I do not have any Stealth Rock weak Pokemon, but that does not mean I should not use Rapid Spin. As mentioned, even rocks + 1 Spikes layer is an insane and scary amount of damage in the long run. While it is not a big deal every now and then for just Starmie, my other Pokemon would not like switching in to it as well. Rapid Spin breaks that, as well as Toxic Spikes due to Natural Cure.

I have Surf over Scald because of the fact that I try to do as much damage as possible, and because I already have Scald on Milotic. Ice Beam + Thunderbolt = BoltBeam, which again does not need to much of an explanation. I decided to forgo Psyshock as Latias has it. While I do not have Recover, Leftovers is enough for Starmie to live a very long time when played half smart, as bulky Starmie does not do damage and Life Orb without Recovery means Starmie is lucky to live past 2 mins.


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Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast

My favorite Scarfer in the game, that with just 3 type attacks (Dragon + Ground + Fire) is not resisted by anything at all, everything in the game can at least be hit for neutral, which is scary considering Garchomp’s base 130 Attack. Dragon + Ground combo literally covers more than 99% of Pokemon. Add in the fact that each are STAB then that says a lot about how powerful Garchomp is. Skarmory and Shedinja are unharmed by the combination, however neither of them can withstand a Fire Blast, Skarmory is easily 2HKO by it. Usually Garchomp is saved for late game where I can just Outrage and win when the other team is weakened, but sometimes Garchomp is needed early, and Dragon Claw trades power for moderate power + consistency and reliability early and mid game.



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Scizor @ Leftovers
Trait: Technician
EVs: 200 Atk / 160HP / 148 SDef
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower

Scizor, the most OU of OUs. It is not hard at all to pathom why. It has the strongest +1 priority in the game (90 base power Bullet Punch thanks to STAB + Technician), good bulk, only one weakness (Fire) and just an all-around good movepool. Bullet Punch spam wins easy, especially after a +2. Bug Bite is another powerful STAB that allows me to hit Latia/os as well Reiniclus and bulky – Waters who resist Bullet Punch. Superpower is very deadly at +2 and can swing the game in my favor, especially if I can catch Skarmory or Heatran switching in to it. It’s quite easy to set up +2 on many Pokemon, considering how much damage they take, even if it is not an OHKO. Scizor’s main purpose however, is to generally just pick off weakened Pokemon that are burned/poisoned and have taken Stealth Rock damage as well. Early – mid game Swords Dance does not seem to important, however if Scizor is still alive and well later throughout the match, a well-timed +2 can win me the game easy.

Importable
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 168 SDef / 248 HP / 92 Def
Calm Nature
- Haze
- Scald
- Recover
- Ice Beam

Latias (F) @ Life Orb
Trait: Levitate
EVs: 72 HP / 186 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Recover

Bronzong @ Leftovers
Trait: Levitate
EVs: 130 Def / 252 HP / 40 SDef / 86 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Toxic
- Earthquake
- Gyro Ball

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Surf

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast

Scizor @ Leftovers
Trait: Technician
EVs: 200 Atk / 160 HP / 148 SDef
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
 
Hi there, from what I can see your team is very well balanced. First I have a couple of nitpicks, then I will get into the one big change that I think will help your team.

The two small changes that I would make are psyshock > thunderbolt on Starmie and dual chop > dragon claw on Garchomp. Psyshock is mostly to beat CM Keldeo, which is way more important in this meta than beating water types with starmie. Dual chop is a minor change, but I find it useful on scarfchomp to break subs, but if it's accuracy is unappealing to you, then keep on using dragon claw.

I know you said that you tested out Rotom-w already and didn't like it, but I think a special defensive rotom-w would fit this team much better than milotic. Its electric STAB helps you defeat bulky waters such as Jellicent as well, if not better than starmie's tbolt could. And to be quite honest, I find that Milotic just sits there and becomes set-up fodder for a lot of things. Anyways here's the set
Rotom-W @ Chesto Berry Trait: Levitate
EVs: 252 HP / 76 Def / 180 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
The given EVs help rotom-w take special hits as well as it can, while being able to live a choice band CC from terrakion. I prefer chestorest rotom-w on weatherless teams, as they generally don't have much to take a status. It also helps in defeating Jellicent, especially if you choose to put tbolt > will-o on rotom-w.

Anyways I hope these changes help
Tl;dr
Psyshock > thunderbolt on starmie
Dual chop > dragon claw on garchomp (optional)
Special defensive rotom-w > milotic
 
Hey thanks for the reply! I was actually just thinking of Dual Chop! I was experimenting with it the other day and it seems to be fine, hardly ever misses when it matters, it has helped me break SubDisable Gengar which is very cool.

I just don't want to use Rotom, sorry. It just gets worn down gradually very easily and just didnt offer what I thought I would. I did test out Scarf set as well as Sp Def and I feel as if my win rate went higher with Milotic. I don't know why but I can't keep Rotom alive. Pain Split is just an unreliable recover method and lastly Rotom can't phaze (ie Haze or Roar like Suicune/Vaporeon). The second reason (lack of phaze) was what caused me to lose when Milotic wasn't on.

My issue with Starmie is a double edge sword. There are times I would've loved Psyshock on it, as well Thunderbolt. I have Latias' Psyshock though it can be unreliable at times since -2. Despite this, I haven't had to use Thunderbolt as often as I thought I had to but ill have to test. Thinking about it, CM Keldeo as well as Sp Def Tentacruel can be shutdown by Starmie easily. Truthfully, I might remove Ice Beam instead, as anyone weak to Ice Beam won't stay in on Starmie since its assumed i have it, and Milotic has it anyway.



TLDR~

1. Dual Chop is for sure going on Garchomp, I thank you for confirming its usefulness. Without it, I don't think I would be looked at Dual
Chop and I saw that each hit crits individually which can be more damaging than D Claw in the long run.

2. Milotic is probably here to stay, or at least over Rotom, as Haze has been to useful and I find my self weaker to +2 sweepers. Any suggestion for great phaser that can be Sp Def oriented can be great though!

3. Psyshock over T bolt sounds great, though that is going to need test. I might take off Ice Beam instead too
 
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