Azu-Poke-manga Daioh (UU RMT)

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Introduction:
Hello everyone, this is my first RMT and I would really appreciate any and all help on my team, as it seems to be struggling a bit against some of the really common UU threats. I named the team after an anime because I'm too lazy to come up with a cool team name myself.

The idea of the team is basically to allow Drapion to set up a Swords Dance and begin sweeping. I believe each member of the team helps do that in some way, but I still need advice because it hasn't been working to well against a couple of teams. The team has gone through many changes and I still can't seem to get the perfect set-up going. Anywho...

At A Glance:
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Any changes will be made underlined in both the set and description.

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<Chiyo> Mesprit
~Lum Berry, Levitate
Bold Nature
68 HP, 252 SAtk, 188 Spe
-Stealth Rock
-Thunder Wave
-Psychic
-Ice Beam

Main Role: Stealth Rocker, Paralyser, Sleeb Absorb, Special Attacker

Mesprit makes a good lead and it compliments my team pretty well. Lum Berry is great for leading and for mid-game. It allows it to guarantee rocks against sleeper leads or allows it to come in on obvious sleep moves mid-game and be unharmed. Stealth Rocks pretty much always get up (which is utterly necessary for certain KOs), unless facing a fast Taunt lead, in which case I just hit them with Psychic. Even without a large investment in HP or defenses, Mesprit is pretty bulky and can take hits from the common anti-leads and return a powerful attack back. After rocks are set up, I either switch to something that can safely switch in and go from there or I start attacking if the opposing lead is frail. I changed the nature to Bold for now, to allow it to better deal with physical anti-leads like Arcanine or Ambipom. This is still being tested though, but so far has been doing pretty well. I haven't seemed to lose any KOs that I had with Modest, so more bulk is useful.

Mesprit works really well mid-game as well. Thunder Wave is vital to this team, as it allows Drapion to outspeed any faster sweepers later on. Its respectable speed and special attack also allow it to take out certain threats that may cause trouble for my team, such as Blaziken (that's why I put in 188 Spe; to outrun the chicken).

Mesprit also makes a great pair to Drapion when it comes to resistances and checking. They both resist each other's weaknesses (except Bug) and they can help take out each other's potential threats. Mesprit can deal with any bulky or slow Fighting types that Drapion cannot hit for SE, and Drapion counters pretty much all of the Ghost and Dark types in UU.

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<Kurosawa> Swellow
~Toxic Orb, Guts
4 HP, 252 Atk, 252 Spe
Jolly Nature
-Brave Bird
-U-turn
-Facade
-Pursuit

Main Role: Back-up Physical attacker, Pursuit trapper, Status absorber

Swellow makes another debut in yet another UU RMT. This thing is a great physical attacker. Get the Toxic early and U-turn out for later. Swellow can switch in later on Choiced Ground/Ghost attacks and Pursuit for the kill.

I removed Protect in order to grab Brave Bird. So far, I haven't really noticed the loss of protect. I can usually predict choiced attackers anyway, so the super effective damage on Fighting and Grass types is nice to have. U-turn is such a good scouting tool, especially on something as fast as Swellow. Facade hits everything for tons of damage unless resisted.

Swellow's main reason for being on the team is because of how good of a Pursuit trapper she is, allowing me to rid the opposing team of any serious threats with ease. But I am not sure whether Swellow fits well on this team and would like suggestions. So far it hasn't done that much and I'm pretty sure there's something better out there.

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<Tomo> Magmortar
~Choice Scarf, Flame Body
4 SDef, 252 SAtk, 252 Spe
Modest Nature
-Overheat
-Thunderbolt
-HP Ice
-Focus Blast

Main Role: Steelix Killer, Ground Lure, Special attacker

Magmortar is a very hard hitting special attacker with great type coverage. Choice Scarf puts him at 397, which is only outsped by Max Spe Electrode and other Scarfers. He is mainly on my team to take out Steelix, Slowbro and Registeel, as they wall my team pretty hard before Drapion sets up a SD.

I have been having horrible luck with Fire Blast, and have decided that the 5% accuraccy is worth going back to. Along with Overheat, I get BoltBeam coverage, which is always nice to have. Focus Blast is mainly a filler, but it can be useful.

Magmortar is a great asset to the team thanks to his great type-coverage and speed. He also attracts opposing Choice Scarfers, most likely those who are equipped with Earthquake or Stone Edge like Hitmonlee. This allows me to lock them into EQ or some resisted attack as I safely switch in a counter like Swellow or Mesprit.

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<Osaka> Blastoise
~Leftovers, Torrent
252 HP, 4 SAtk, 252 SDef
Calm Nature
-Rapid Spin
-Hydro Pump
-Toxic
-Yawn

Main Role: Spinner, Special wall, Toxic stall, Regirock/Steelix Killer

I knew I needed a spinner once I had two rock weaknesses on the team. It was inevitable. Blastoise was a pretty good choice for a spinner as he resists a bunch of my teams current weaknesses like Ice and Water. I invested in SDef over Def because I already have a physically bulky pokemon in Lickylicky. I won't be switching Blastoise into any dedicated physical attackers anyway. He mostly comes in on walls like Steelix.

This is a fairly basic Utitlity Blastoise. Rapid Spin is to get rid of those pesky hazards. Hydro Pump is for STAB and trading hits with Steelix and Regirock, who wall the rest of this team, bar Magmortar, who can't safely switch in all the time. I chose Hydro Pump over Surf because without a fair amount of investment into SAtk, Blastoise can't 2HKO max SDef/max HP Regirock with Surf. I changed HP Electric Toxic to help stall out bulky waters that most of my team has issues with. Yawn is for phazing and near guaranteed safe switches.

Blastoise is vital to the team because of two things: his ability to Rapid Spin and his ability to safely take out Steelix and Regirock. Magmortar can't safely switch into either without a sacrifice, as he fears a hard-hitting Earthquake. Blastoise won't be 2HKOd by either's Earthquake without a crit, so he can safely switch in and 2HKO them first.

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<Kimura> Lickilicky
~Leftovers, Own Tempo
252 HP, 186 Atk, 72 Def
Impish Nature
-Explosion
-Knock Off
-Earthquake
-Body Slam

Main Role: Explosion, Knock Off, Physical Wall

Lickylicky does one thing really well: Explode. STAB explosion coming from his decent attack stat puts pretty big dents in opposing bulkies like Milotic. Knock Off is amazing as well, as it can seriously cripple sweepers, trickers and walls (Ex. Come in on something like Milotic to fake Explosion, they switch to Trick Rotom, you Knock Off on the switch). Those are Lickilicky's main jobs. Body Slam is just for STAB and paralysis and Earthquake is just there for coverage.

I just switched to Lickilicky today, so I'm not sure how he will fare. But my previous wall in Weezing wasn't doing too well so I'm not sure whether it will be a step down or not. Any recommendations are appreciated.

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<Kagura> Drapion
~Life Orb, Battle Armor
28 HP, 228 Atk, 252 Spe
Jolly Nature
-Swords Dance
-Crunch
-Earthquake
-Ice Fang

Main Role: Set-up Sweeper

Finally, the star of the show. I really like SD Drapion, as he gets really good type coverage, is very bulky and sports a respectable speed. After an SD, this guy scores at least a 2HKO on everything in UU. His bulk also allows him to take many hits that might come his way if he can't score the OHKO. 228 Atk gets the same amount of KOs that 252 Atk does, so I took some out and put it into HP for a little more bulk.

Drapion's main problem lies with the few pokemon that he can't OHKO, even with one SD under his belt, which includes Regirock, Registeel and Steelix. These guys can survive one EQ and OHKO back with their own Earthquake. Magmortar can deal with Registeel and Steelix fairly easily and Blastoise can take out both Steelix and Regirock with ease. But if those defensive threats aren't taken out early, they cause a lot of problems.

Drapion is the member of the team that I refuse to alter because its the sole reason for making the team. I really want to find a way to be successful using Drapion, so finding ways to allow that to happen are my priority.

Once Again:
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Any help is greatly appreciated! Help me out, you pros, you.​
 
THREAT LIST

Red is a large threat.
Green is a moderate threat.
Blue is not a threat.

Offensive Threats:

Absol:Drapion can easily come in on Superpower or after a sacrifice. He outspeeds and takes Sucker Punch very well, easily able to scare it away or KO. Mesprit can also T-wave, forcing it to use Sucker Punch on even Lickilicky, which takes it very well and hits back hard.

Altaria: Both Magmortar and Swellow outspeed with only one DD and can OHKO back with HP Ice or Brave Bird. Lock it into Outrage by sacrificing Mesprit or Swellow (no EQ) and revenge kill.

Ambipom:Lickilicky easily walls this thing and hits back hard with EQ or Body Slam for Parahax. Brick Break can’t even do half, even Adamant LO variants. Swellow outspeeds and can easily KO. Magmortar also outspeeds, KOing with anything.

Arcanine: Lead Arcanine’s are pretty easy to handle. Mesprit can easily set up rocks, taking one Flare Blitz and getting out of there. Choice Band Arcanine can be frightening, but Swellow and Magmortar can outspeed and score the KO.

Azumarill: This guy can potentially wreak havoc to my team. Mesprit is the only thing that can easily take it down, but I tend to play Mesprit very offensively, getting it killed early on in the game. Drapion can outspeed and can survive a Focus Punch + Aqua Jet if he needs to get through the Sub, then he can KO. Everything else is 2HKO or OHKOd by Aquat Jet and Focus Punch. It all boils down to whether they can keep the sub up or not.

Blaziken:Easily checked by Mesprit, Drapion and Swellow.

Charizard:Keeping up rocks will prevent it from switching more than twice, and a simple misprediction could spell the end. (Considering Quick Attack on Swellow to deal with SubSalac users)

Drapion: Opposing Drapion aren’t to big of a problem. Lickilicky is a good switch in, taking one Crunch and OHKOing with EQ. Also outsped by Swellow and Magmortar.

Dugtrio: Once Dugtrio is allowed in UU, he could pose a real threat. My best bet is to lure him in with something like Magmortar and lock him into EQ. Then I can revenge kill with Swellow’s Pursuit. No one will switch Dugtrio in unless its on something it can kill. This is my only real option.

Electrode: Predictable lead. I always go for a Psychic, predicting the Taunt. They will never Explode on the second turn, as they won’t be able to set up their Rain Dance or guarantee the KO without Screech.

Espeon: Easily walled by Drapion unless they are carrying HP Ground (lol). Also outsped by Swellow and Magmortar unless Scarfed.

Feraligatr:Both Swellow and Magmortar outspeed after one DD and OHKO.

Hariyama:OHKOd by Brave Bird.

Hitmonlee:Most Hitmonlee are choiced, so its easy to predict an EQ or SE and just switch to a counter. Mesprit can survive 2 SEs and can OHKO with Psychic.

Hitmontop:Mesprit can handle TechniTop, taking one Sucker Punch and hitting back with Psychic.

Houndoom:Outsped by Magmortar/Swellow, OHKOd. Special variants are easily walled by Blastoise.

Kabutops:It outspeeds everything in the rain, but it can be handled pretty well as long as it doesn’t have an SD under its belt. Lickilicky can take two unboosted Waterfalls and one boosted Waterfall, allowing him to hit back with Earthquake or Knock Off to weaken its sweep. It has the potential to sweep my whole team though. (Priority is an issue)

Ludicolo:Under the rain, this thing is a monster. It will murder everything I’m sporting. Blastoise can only take one Energy Ball and doesn’t have the ability to OHKO back. Mesprit can survive one Surf and T-wave, though. If that happens, its done.

Magmortar:Most are choice, so locking into a resisted move is easy. Blastoise can take one T-bolt and can OHKO back with Pump.

Mismagius: Drapion easily puts pressure on this thing. Crunch breaks subs until they are forced to attack, allowing Crunch to break through and OHKO. Makes a good lure (for those running Shadow Ball) and can break subs then T-wave on the attack.

Moltres
: Blastoise easily walls Moltres and OHKOs with Hydro Pump.

Nidoking: Outsped by all my offense and OHKOd.

Omastar
: Easily taken out. Blastoise can outstall it and spin away hazards. Drapion can eat up Toxic Spikes and hit back with EQ.

Porygon2: This thing can be a real nuisance. Magmortar is the only real threat to this thing, as its physical bulkiness deters the rest of my team. Two Overheats will 2HKO and Focus Blast potentially lands an OHKO. Magmortar’s decent 75/95 defenses allow it to survive two T-bolts even from 136 SAtk variants.

Roserade: Mesprit can eat a sleep and break sash with U-turn. Magmortar outspeeds unless it’s scarfed and OHKOs.

Sceptile:Magmortar and Swellow outspeed and OHKO.

Scyther: SubSalac versions are a nuisance. But the common LO SD variant is easy to handle. Lickilicky can take two unboosted Brick Breaks and one boosted BB and Body Slam for parahax and massive damage.

Swellow: Magmortar outspeeds and KO’s with T-bolt. Lickilicky also takes a boosted Façade and hits back with Body Slam.

Torterra:RP Torterra is not really a threat. Mesprit can take one Wood Hammer and can OHKO back with Ice Beam. Lickilicky can take one as well and just Explode.

Toxicroak: Swords Dance variants can be frightening to all of my team except for Drapion. It outspeeds and takes boosted Sucker Punches well. But if Drapion bites the dust early it can sweep my entire team. (Need Priority)

Typhlosion: Lead Scarf variants aren’t too frightening, as I can just switch into Blastoise on the obvious Eruption and Toxic or Yawn on the switch. I can set up rocks later on.

Yanmega: Most Yanmega are leads now, and they practically all run Protect. Mesprit can survive one Bug Buzz (by like 8%) and can OHKO with Ice Beam unless its sashed. I’ll usually just switch out to Blastoise on the Protect and go for a Yawn, forcing a switch. If it comes back in late game, it could potentially sweep my team. Blastoise can eat two BBs and 2HKO with Hydro Pump though.

Defensive threat list is coming soon!
 
I love Azumanga! And that's the only reason I'm posting. I would love to give this a good rate, but I know nothing of UU. But I'll try.

Mesprit really wants alot of bulk if its gonna continually thunder wave everything in sight. I'd use a Bold Nature over your Modest, just for the extra boost. Keep the Evs to outspeed Blaziken.

For Swellow, I think you should put it Brave Bird in somewhere. Maybe over Protect.

Magmortor looks fine.

For Blastoise, with very little Attack, Hidden Power [Electric] won't do much to opposing Bulky Waters like you say, because Milotic and Slowbro can just recover off the damage. I suggest using Toxic over Hidden Power, as it really screws up the opposing water. That being said you can replace Yawn with Protect. Protect deals more damage with Toxic, gains leftover recovery, and Scouts. If you choose to ditch Protect on Swellow, then Blastoise can scout choice users for ya.

Lickilicky looks okay.

If Drapion takes the more offensive approach, wouldn't it make more sense to give him Sniper and Night Slash? If you think your lucky, you can try this out. Its really preference, I guess.

I don't know alot about UU but I think this team looks pretty good! A threat list would really help as most people have less experience in UU and can easily pinpoint your weaknesses.

Hope I helped.
 
Thanks for the tips. I'll definitely take them into consideration after I've done some more testing.

I definitely prefer Battle Armor over Sniper because after an SD, Drapion can 2HKO everything anyway, so Sniper won't score any OHKOs that a regular crit wouldn't already get. And Battle Armor is nice because Drapion can come in on even some super effective attacks and survive, and guaranteeing that a crit won't ruin that is always good assurance to have.

Crunch over Night Slash is just preference, I suppose. The extra power is nice, and I've had many occassions where someone would switch something like Steelix in on Crunch, then get a defense drop, forcing them to either switch out again or dying to an EQ.

EDIT: I added an offensive threat list. I shall finish the defensive threat list later today. Please rate! :D
 
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