
Introduction:
Hello everyone, this is my first RMT and I would really appreciate any and all help on my team, as it seems to be struggling a bit against some of the really common UU threats. I named the team after an anime because I'm too lazy to come up with a cool team name myself.
The idea of the team is basically to allow Drapion to set up a Swords Dance and begin sweeping. I believe each member of the team helps do that in some way, but I still need advice because it hasn't been working to well against a couple of teams. The team has gone through many changes and I still can't seem to get the perfect set-up going. Anywho...
At A Glance:






Any changes will be made underlined in both the set and description.

<Chiyo> Mesprit
~Lum Berry, Levitate
Bold Nature
68 HP, 252 SAtk, 188 Spe
-Stealth Rock
-Thunder Wave
-Psychic
-Ice Beam
Main Role: Stealth Rocker, Paralyser, Sleeb Absorb, Special Attacker
Mesprit makes a good lead and it compliments my team pretty well. Lum Berry is great for leading and for mid-game. It allows it to guarantee rocks against sleeper leads or allows it to come in on obvious sleep moves mid-game and be unharmed. Stealth Rocks pretty much always get up (which is utterly necessary for certain KOs), unless facing a fast Taunt lead, in which case I just hit them with Psychic. Even without a large investment in HP or defenses, Mesprit is pretty bulky and can take hits from the common anti-leads and return a powerful attack back. After rocks are set up, I either switch to something that can safely switch in and go from there or I start attacking if the opposing lead is frail. I changed the nature to Bold for now, to allow it to better deal with physical anti-leads like Arcanine or Ambipom. This is still being tested though, but so far has been doing pretty well. I haven't seemed to lose any KOs that I had with Modest, so more bulk is useful.
Mesprit works really well mid-game as well. Thunder Wave is vital to this team, as it allows Drapion to outspeed any faster sweepers later on. Its respectable speed and special attack also allow it to take out certain threats that may cause trouble for my team, such as Blaziken (that's why I put in 188 Spe; to outrun the chicken).
Mesprit also makes a great pair to Drapion when it comes to resistances and checking. They both resist each other's weaknesses (except Bug) and they can help take out each other's potential threats. Mesprit can deal with any bulky or slow Fighting types that Drapion cannot hit for SE, and Drapion counters pretty much all of the Ghost and Dark types in UU.

<Kurosawa> Swellow
~Toxic Orb, Guts
4 HP, 252 Atk, 252 Spe
Jolly Nature
-Brave Bird
-U-turn
-Facade
-Pursuit
Main Role: Back-up Physical attacker, Pursuit trapper, Status absorber
Swellow makes another debut in yet another UU RMT. This thing is a great physical attacker. Get the Toxic early and U-turn out for later. Swellow can switch in later on Choiced Ground/Ghost attacks and Pursuit for the kill.
I removed Protect in order to grab Brave Bird. So far, I haven't really noticed the loss of protect. I can usually predict choiced attackers anyway, so the super effective damage on Fighting and Grass types is nice to have. U-turn is such a good scouting tool, especially on something as fast as Swellow. Facade hits everything for tons of damage unless resisted.
Swellow's main reason for being on the team is because of how good of a Pursuit trapper she is, allowing me to rid the opposing team of any serious threats with ease. But I am not sure whether Swellow fits well on this team and would like suggestions. So far it hasn't done that much and I'm pretty sure there's something better out there.

<Tomo> Magmortar
~Choice Scarf, Flame Body
4 SDef, 252 SAtk, 252 Spe
Modest Nature
-Overheat
-Thunderbolt
-HP Ice
-Focus Blast
Main Role: Steelix Killer, Ground Lure, Special attacker
Magmortar is a very hard hitting special attacker with great type coverage. Choice Scarf puts him at 397, which is only outsped by Max Spe Electrode and other Scarfers. He is mainly on my team to take out Steelix, Slowbro and Registeel, as they wall my team pretty hard before Drapion sets up a SD.
I have been having horrible luck with Fire Blast, and have decided that the 5% accuraccy is worth going back to. Along with Overheat, I get BoltBeam coverage, which is always nice to have. Focus Blast is mainly a filler, but it can be useful.
Magmortar is a great asset to the team thanks to his great type-coverage and speed. He also attracts opposing Choice Scarfers, most likely those who are equipped with Earthquake or Stone Edge like Hitmonlee. This allows me to lock them into EQ or some resisted attack as I safely switch in a counter like Swellow or Mesprit.

<Osaka> Blastoise
~Leftovers, Torrent
252 HP, 4 SAtk, 252 SDef
Calm Nature
-Rapid Spin
-Hydro Pump
-Toxic
-Yawn
Main Role: Spinner, Special wall, Toxic stall, Regirock/Steelix Killer
I knew I needed a spinner once I had two rock weaknesses on the team. It was inevitable. Blastoise was a pretty good choice for a spinner as he resists a bunch of my teams current weaknesses like Ice and Water. I invested in SDef over Def because I already have a physically bulky pokemon in Lickylicky. I won't be switching Blastoise into any dedicated physical attackers anyway. He mostly comes in on walls like Steelix.
This is a fairly basic Utitlity Blastoise. Rapid Spin is to get rid of those pesky hazards. Hydro Pump is for STAB and trading hits with Steelix and Regirock, who wall the rest of this team, bar Magmortar, who can't safely switch in all the time. I chose Hydro Pump over Surf because without a fair amount of investment into SAtk, Blastoise can't 2HKO max SDef/max HP Regirock with Surf. I changed HP Electric Toxic to help stall out bulky waters that most of my team has issues with. Yawn is for phazing and near guaranteed safe switches.
Blastoise is vital to the team because of two things: his ability to Rapid Spin and his ability to safely take out Steelix and Regirock. Magmortar can't safely switch into either without a sacrifice, as he fears a hard-hitting Earthquake. Blastoise won't be 2HKOd by either's Earthquake without a crit, so he can safely switch in and 2HKO them first.

<Kimura> Lickilicky
~Leftovers, Own Tempo
252 HP, 186 Atk, 72 Def
Impish Nature
-Explosion
-Knock Off
-Earthquake
-Body Slam
Main Role: Explosion, Knock Off, Physical Wall
Lickylicky does one thing really well: Explode. STAB explosion coming from his decent attack stat puts pretty big dents in opposing bulkies like Milotic. Knock Off is amazing as well, as it can seriously cripple sweepers, trickers and walls (Ex. Come in on something like Milotic to fake Explosion, they switch to Trick Rotom, you Knock Off on the switch). Those are Lickilicky's main jobs. Body Slam is just for STAB and paralysis and Earthquake is just there for coverage.
I just switched to Lickilicky today, so I'm not sure how he will fare. But my previous wall in Weezing wasn't doing too well so I'm not sure whether it will be a step down or not. Any recommendations are appreciated.

<Kagura> Drapion
~Life Orb, Battle Armor
28 HP, 228 Atk, 252 Spe
Jolly Nature
-Swords Dance
-Crunch
-Earthquake
-Ice Fang
Main Role: Set-up Sweeper
Finally, the star of the show. I really like SD Drapion, as he gets really good type coverage, is very bulky and sports a respectable speed. After an SD, this guy scores at least a 2HKO on everything in UU. His bulk also allows him to take many hits that might come his way if he can't score the OHKO. 228 Atk gets the same amount of KOs that 252 Atk does, so I took some out and put it into HP for a little more bulk.
Drapion's main problem lies with the few pokemon that he can't OHKO, even with one SD under his belt, which includes Regirock, Registeel and Steelix. These guys can survive one EQ and OHKO back with their own Earthquake. Magmortar can deal with Registeel and Steelix fairly easily and Blastoise can take out both Steelix and Regirock with ease. But if those defensive threats aren't taken out early, they cause a lot of problems.
Drapion is the member of the team that I refuse to alter because its the sole reason for making the team. I really want to find a way to be successful using Drapion, so finding ways to allow that to happen are my priority.
Once Again:






Any help is greatly appreciated! Help me out, you pros, you.