I started with an Azumarill and Heracross, for a good attacking duo.
I then added in something I wanted to try, a defensive Aegislash, so far, it's worked out well, other than the occasional bad switch-in on my part.
Then, I decided i needed something a little defensive to take fire-type attacks for my Aegislash and Hercross. I eventually decided on Rotom-W, but this is a mon on the team that needs reworking.
Next, I decided on a Mandibuzz and Landorus-T, to round out my coverage and situational ability.
So, there's my team at a glance. It could definitely use work. Right now, a major flaw I'm noticing is that I'm completely walled by gliscor. I'm sure there are more flaws, but that's why I'm here.
In-Depth look:
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Azumarill is the first half of my offensive duo, great to switch in on outrage locked mons, and against pretty much anything it resists. Play rough and Aqua jet are it's main STAB attacks, with superpower for coverage. Waterfall is rarely used, and I've been considering using a different move(no ideas yet) in it's place.
Heracross @ Heracronite
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Rock Blast
- Close Combat
- Pin Missile
Heracross is the second half of my offensive duo, using skill link multi-strike attacks heavily to break substitutes and do solid damage. I opted for close combat and pin missile as it's primary STAB attacks, and EQ and rock blast for coverage. While Heracross isn't very bulky, it can typically take out slower mons than itself easily, but can take a hit or two if necessary.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 252 SAtk / 20 Spe
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Aegislash is a mixed attacker, using Iron Head and Shadow ball as primary STAB attacks, and shadow sneak for priority. King's Shield is used primarily for scouting, while possibly lowering my opponent's attack.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom-W is now using a more defensive set(suggested by Extremespeed7) to better wall a lot of threats, while still being able to deal decent damage and burn physical threats.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Defog
- Foul Play
- Toxic
- Roost
Mandibuzz's role in the team is primarily to wall threats Rotom can't effectively, while still being able to do damage through foul play. I use whirlwind to force out threats Mandibuzz can't effectively wall, while adding more stealth rock damage to my opponent's team, hopefully dragging out something weak to SR.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Def
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- HP Ice
Landorus is my SR setter, but that doesn't prevent it from dishing out damage with EQ, having coverage in HP Ice, all while still having a scouting ability in U-Turn. All in all, Landorus is a solid mon who can switch in on an EQ, take an intimidate lowered hit, and deal solid damage, at least in my experience.
So, there you have it, I'm looking forward to some good tips on how to improve this team!


I then added in something I wanted to try, a defensive Aegislash, so far, it's worked out well, other than the occasional bad switch-in on my part.



Then, I decided i needed something a little defensive to take fire-type attacks for my Aegislash and Hercross. I eventually decided on Rotom-W, but this is a mon on the team that needs reworking.




Next, I decided on a Mandibuzz and Landorus-T, to round out my coverage and situational ability.






So, there's my team at a glance. It could definitely use work. Right now, a major flaw I'm noticing is that I'm completely walled by gliscor. I'm sure there are more flaws, but that's why I'm here.
In-Depth look:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Azumarill is the first half of my offensive duo, great to switch in on outrage locked mons, and against pretty much anything it resists. Play rough and Aqua jet are it's main STAB attacks, with superpower for coverage. Waterfall is rarely used, and I've been considering using a different move(no ideas yet) in it's place.

Heracross @ Heracronite
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Rock Blast
- Close Combat
- Pin Missile
Heracross is the second half of my offensive duo, using skill link multi-strike attacks heavily to break substitutes and do solid damage. I opted for close combat and pin missile as it's primary STAB attacks, and EQ and rock blast for coverage. While Heracross isn't very bulky, it can typically take out slower mons than itself easily, but can take a hit or two if necessary.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 252 SAtk / 20 Spe
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Aegislash is a mixed attacker, using Iron Head and Shadow ball as primary STAB attacks, and shadow sneak for priority. King's Shield is used primarily for scouting, while possibly lowering my opponent's attack.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Rotom-W is now using a more defensive set(suggested by Extremespeed7) to better wall a lot of threats, while still being able to deal decent damage and burn physical threats.

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Defog
- Foul Play
- Toxic
- Roost
Mandibuzz's role in the team is primarily to wall threats Rotom can't effectively, while still being able to do damage through foul play. I use whirlwind to force out threats Mandibuzz can't effectively wall, while adding more stealth rock damage to my opponent's team, hopefully dragging out something weak to SR.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 Def
Naive Nature
- Stealth Rock
- Earthquake
- U-turn
- HP Ice
Landorus is my SR setter, but that doesn't prevent it from dishing out damage with EQ, having coverage in HP Ice, all while still having a scouting ability in U-Turn. All in all, Landorus is a solid mon who can switch in on an EQ, take an intimidate lowered hit, and deal solid damage, at least in my experience.
So, there you have it, I'm looking forward to some good tips on how to improve this team!
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