Okey, I decided to kill some time and create a RMT about my best OU team so far. It is based on countering certain threads, and that could be one reason why this team has done suprisingly well.
Team is based on countering stereotypical threads and relys 80% on my ability to read game and have good predictions. So far that has been succesfull strategy.
Lets meet the Flintstones
Zoroark @ Focus Sash
Ability: Illusion
EV: 104Att / 152Spatt / 252Spd
Narute: Naive (+Spd, -SpDef)
~ Sucker Punch
~ U-Turn
~ Flamethrower
~ Grass Knot
- Zoroark is here to make illusion mind games. Treated As hitmontop, it is rarely seen as scary opponent that gives me free space to attack. It absorbs psychic attacks from things like Azelf and Deoxys (those are "afraid" of prioritytop). Sucker Punch >> Night daze because of priority (Shanderaa, Espeon, Azelf, Alakazam, Gengar... All being faster than Zoroark makes SP more useful) Grass Knot to kill Swampert, Quaksire and does well against tyranitar (I Use to have Focus Blast but that accurary... >___>. It never hits) flamethrower Obvious coverage.
Espeon @ Choice Specs
Ability: Magic Bounce
EV: 4Hp / 252SpAtt / 252 Spd
Nature: Timid (+Spd, -Att)
~ Psychic
~ Shadow Ball
~ Grass Knot
~ Hidden Power (Fighting)
- My Entry Hazard "set upper". barring Scolipede it can come in and kill the most common set uppers easily (Hippowdon, Forretress, Ferrothorn, Swampert, Tyranitar etc.) Also Counters pranxter - pokies easily due to their lack of attacking moves and power. SporeLoom counter also. Basicly hits hard anything that comes on the field (Even Chancey!) If I just predict correctly.
Quagsire @ Leftovers
Ability: Unaware
EV: 252Hp / 4Att / 252Def
Nature: Impish (+Def, - SpAtt)
~ Curse
~ Recover
~ Waterfall
~ EQ
- My all around set up counter. It is suprising how few people can play against Quagsire. Scraggy and Conkeldurr always make it up to 6 Bulk Ups before they realize that it doens't mean a grab. Meanwhile I've set upped myself perfectly. Well, that is not mainpoint of quag, but it just suprise me. Quagsire mainreason is to simply counter all set uppers making them either switch or getting stuck with the fact that they cant hurt me. Main counter for common pokies like: Conkeldurr, Gyarados (tauntdos is harder but it can't hurt me any better), Excadrill, Garchomp, DD-Dragonite, DD-Mence, Sgraggy, Reuniclus... etc) Moves are mostly because of stab.
Togekiss @ Life Orb
Ability: Hustle
EV: 252Hp / 252Att / 4SpDef
Nature: Brave (+Att, -Spd)
~ Extremespeed
~ Fire Blast
~ Heal Bell
~ Roost
- Maybe the most suprising pokemon in the metagame according to my experiences. Hustle Stab orbed Ex-Speed does devostating damage and works perfectly as end game sweeping. Fire blast is to coverage common steels (scizor, Forretress, Genesect, Ferrothorn, Skarmory...). Other moves appeared to be rarely needed to I use Heal Bell and Roost to help me survive against stall teams. Roost is perfect to use when their is free turn (like after switch to banded EQ etc.) Accurary causes some fatal drawbacks at times, nut on the other hand: more ofter it helps me to win.
Tyranitar @ Leftovers
Ability: Sand Stream
EV: 160Hp / 96Att / 252SpDef
Nature: Sassy (+SpDef, -Spd)
~ Pursuit
~ Ice Beam
~ Stone Edge
~ Rest
- Two purposes: 1. Giving me weather control against Raind Dance / Sunny Day / Hail teams. 2. To kill Chandelure. Basicly, it revenges if Chandelure trap kills one of my pokies (usually espeon or quagsire). Ice beam is here to suprise common Gliscor Switch in and also to kill Dragons. Special Defensively very Bulky and works as perfect counter also for Lati Twins. Pursuit it the main attack to trap foes, Stone Edge for STAB and Rest to last a bit longer (lack of other recovery moves is a small minus)
Hitmontop @ Leftovers
Ability: Technician
EV: 252HP / 252Att / 4SpDef
Nature: Adamant (+Att, -SpAtt)
~ Fake Out
~ Mach punch
~ Sucker Punch
~ Bulldoze
- I've noticed that TechniTop is maybe the best pokie that I have ever used in a pokemon games. I used it back in gen 4 almost in all teams I had and same goes still on. Priority is power and now when he got bulldoze... he got even better coverage. Along Quagsire, works as Excadrill counter but mostly it is able to counter anything thanks to stron Priority.
Lets see the Threads-List: (copied from the "threads topic")
Offensive side:
Aerodactyl - Espeon to steal SR. Quagsire to kill if needed
Archeops - His own ability is the counter. Quagsire for back up
Azelf - Zoroark against leadzelfs. Tyranitar Traps and Kiss Ex-kills
Breloom - Espeon to back Spore, Kiss to Ex-Kill. Zoroark revenges with sash and flamethrower
Chandelure - Tyranitar and Sucker Punches in some cases
Cobalion - Hitmontop does very well with Mach punch and Bulldoze speed drop.
Conkeldurr - Quagsire. Usually free set up for me. Espeon for revenge kills
Darmanitan - Quagsire... again.
Deoxys-S - Espeon against Entry Hazard set uppers. But usually Zoroark kills right in the start
Dragonite - Physical variations: Quagsire. Special variations: Tyranitar
Eelektross -Tyranitar does well enough
Electivire - Quagsire. Kiss is able to OHKO.
Empoleon - Espeon with HP and Magic Bounce. Hitmontop also
Espeon - tyranitar traps, Zoroark tricks
Escavalier - Togekiss resists and Blasts it to death
Excadrill - Quagsire for good and Hitmontop for back up.
Garchomp - Physical variations: Quagsire. Special variations: Tyranitar.
Genesect - Scarf turners are annoying as hell, but Zoroark usually kills other variations.
Gengar - Tyranitar takes easily even focus blasts and kills with pursuit.
Golurk - Quagsire
Gyarados - Quagsire can take it, and priority after it.
Haxorus - Ex-Speed is OHKO. Quagsire against DD-variations
Heatran - Tyranitar Resists and hits hard enough with SE. Hitmontop and Quagsire also works perfectly.
Heracross - Kiss resists STABs and OHKO's with Ex-Speed. Quagsire walls
Hydreigon -Usually Special, so tyranitar. Hydreigons Surf is 4HKO at its best
Infernape - Quagsire usually. When they use Nasty plot I switch again and kill with kiss. Grass Knot wont hurt kiss almost at all.
Jirachi -Zoroark works great at the start with flamethrower. Hitmontop and Quagsire can took it down too.
Jolteon - Tyranitar. Jolteon can barely hurt it and gets damaged by pursuit
Keldeo -Espeon does well enough
Kingdra - Quagsire / tyranitar. Depends on is it Physical or Special. Tyranitar negates the rain boosts
Kyurem - Tyranitar
Landorus - Kiss Hits Hard With Ex-Speed. Quagsire walls pretty easily. All about predictions
Latios - Tyranitar
Lucario - Quagsire, Hitmontop
Machamp - Espeon for revenge. Quagsire walls but due to confusion hax it ain't doing that well enough at times >__>
Magnezone - Hitmontop takes little damage and kills it with bulldoze or mach punch
Mamoswine - Hitmontop priority kills and Quagsire walls
Metagross - Zoroark flamethrowers at start. Quagsire on the other hand
Mienshao - quagsire again or Hitmontop with priority
Reuniclus - Zoroark annoys with S-Punch and U-turn. Tyranitar with Pursuit and Quagsire for stall set up war. Tooks usually a lot time to kill this even thought it can't do me a lot.
Roserade - Espeon takes on Toxic Spikes and Sleep powder. Can took even leaf storm and kill with Psychic
Salamence - Tyranitar / Quagsire
Sawsbuck - Kiss Does very well. Zoroark also with sash and illusion mind games
Scizor - Zoroark with sash. Kiss takes one hit even from banded variations and OHKO's with FB. Quagsire walls.
Scrafty- Quagsire
Seismitoad - Zoroark and Espeon carry grass knot
Serperior - Togekiss. Ex-kills and can take leaf storm and +2 Leaf storm in a row
Shaymin - Zoroark, Kiss
Sigilyph -Tyranitar
Smeargle - Espeon bounces Spore back. Hitmontop can also kill
Starmie - Zoroark takes down leads and Tyranitar can took even two Hydro Pumps
Terakion -Quagsire and Hitmontop
Thundurus - Tyranitar tooks hits and OHKO's with SE
Togekiss - Tyranitar again. Also Kiss dittos are favor for me.
Tornadus - Tyranitar
Tyranitar - Hitmontop and Quagsire
Venusaur - Espeon can take hit and bounce sleep back and OHKO with Psychic
Victini - Zoroark and Tyranitar
Virizion - Espeon and Kiss
Volcarona - Tyranitar takes easily +1 Quiver dance Bug Buzz ang OHKO's with SE. Kiss for revenge
Weavile - Quagsire resist and Hitmontop revenges
Zoroark - Hitmontop. No ptoblem
Defensive Side
Alomomola - Espeon does way too well
Blissey - Tyranitar works perfectly. Hitmontop also. Ex-Speed is 2HKO
Bronzong - Zoroark and Kiss and Quagsire... all can dry it down
Celebi - Zoroark at the start or revenge with U-turn
Chansey - stall war with Quag and Tyra. Hitmontop scares it away anyways.
Deoxys-D - Espeon
Cofagrigus - Tyranitar
Dusclops - Espeon and Tyranitar
Ferrothorn - Espeon with HP fight and Kiss with FB (tooks gyro balls and Power Whips easily)
Forretress - Kiss and Zoroark. Also Espeon
Garbodor - Espeon rapes
Gigalith - Zoroark and Espeon with grass Knot
Gliscor - Quagsire can set up and wall. Tyranitar suprisis with Ice Beam
Hippowdon - Espeon with Grass knot is easy switch in on slack off, SR and Roar
Jellicent - Stallwar with Tyranitar
Latias - Tyranitar
Ninetales - Tyranitar summons sandstorm, resists moves and damages with pursuit and SE
Politoed - Tyranitar controls weather. Hydro pump can be 3HKO but othervice nothing to worry about. Espeon and Kiss also works well.
Porygon2 - Tyranitar walls. Hitmontop damages
Rotom-H -Tyranitar
Rotom-W - Kiss and tyranitar... predictions are the best weapon. Espeon for revenge
Scolipede - Kiss
Skarmory -Espeon and Kiss and Zorork. if no Whirlwind, Quagsire can set up
Snorlax - Quagsire
Suicune - Quagsire does well (scald burn hax thoug...)
Swampert - Espeon and Zoroark
Tentacruel - Espeon
Vaporeon - Espeon and Tyranitar
Whimsicott - Espeon, Zoroark
Xatu - Tyranitar Pursuits and SE's
Zapdos - Tyranitar, no problem
This list had pretty bad mistakes and is far for being good enough, for example Clyster (counter with Quagsire), Sableye (countered with Espeon), Blaziken (countered with Quagsire) and Ditto (countered with Zoroark and Quagsire) werent listed at all.... >___>
But overally... I feel very good playing with this team. Feel free to say your opinions and suggestions if there is something that could cause some problems for me.
Team is based on countering stereotypical threads and relys 80% on my ability to read game and have good predictions. So far that has been succesfull strategy.
Lets meet the Flintstones

Zoroark @ Focus Sash
Ability: Illusion
EV: 104Att / 152Spatt / 252Spd
Narute: Naive (+Spd, -SpDef)
~ Sucker Punch
~ U-Turn
~ Flamethrower
~ Grass Knot
- Zoroark is here to make illusion mind games. Treated As hitmontop, it is rarely seen as scary opponent that gives me free space to attack. It absorbs psychic attacks from things like Azelf and Deoxys (those are "afraid" of prioritytop). Sucker Punch >> Night daze because of priority (Shanderaa, Espeon, Azelf, Alakazam, Gengar... All being faster than Zoroark makes SP more useful) Grass Knot to kill Swampert, Quaksire and does well against tyranitar (I Use to have Focus Blast but that accurary... >___>. It never hits) flamethrower Obvious coverage.

Espeon @ Choice Specs
Ability: Magic Bounce
EV: 4Hp / 252SpAtt / 252 Spd
Nature: Timid (+Spd, -Att)
~ Psychic
~ Shadow Ball
~ Grass Knot
~ Hidden Power (Fighting)
- My Entry Hazard "set upper". barring Scolipede it can come in and kill the most common set uppers easily (Hippowdon, Forretress, Ferrothorn, Swampert, Tyranitar etc.) Also Counters pranxter - pokies easily due to their lack of attacking moves and power. SporeLoom counter also. Basicly hits hard anything that comes on the field (Even Chancey!) If I just predict correctly.

Quagsire @ Leftovers
Ability: Unaware
EV: 252Hp / 4Att / 252Def
Nature: Impish (+Def, - SpAtt)
~ Curse
~ Recover
~ Waterfall
~ EQ
- My all around set up counter. It is suprising how few people can play against Quagsire. Scraggy and Conkeldurr always make it up to 6 Bulk Ups before they realize that it doens't mean a grab. Meanwhile I've set upped myself perfectly. Well, that is not mainpoint of quag, but it just suprise me. Quagsire mainreason is to simply counter all set uppers making them either switch or getting stuck with the fact that they cant hurt me. Main counter for common pokies like: Conkeldurr, Gyarados (tauntdos is harder but it can't hurt me any better), Excadrill, Garchomp, DD-Dragonite, DD-Mence, Sgraggy, Reuniclus... etc) Moves are mostly because of stab.

Togekiss @ Life Orb
Ability: Hustle
EV: 252Hp / 252Att / 4SpDef
Nature: Brave (+Att, -Spd)
~ Extremespeed
~ Fire Blast
~ Heal Bell
~ Roost
- Maybe the most suprising pokemon in the metagame according to my experiences. Hustle Stab orbed Ex-Speed does devostating damage and works perfectly as end game sweeping. Fire blast is to coverage common steels (scizor, Forretress, Genesect, Ferrothorn, Skarmory...). Other moves appeared to be rarely needed to I use Heal Bell and Roost to help me survive against stall teams. Roost is perfect to use when their is free turn (like after switch to banded EQ etc.) Accurary causes some fatal drawbacks at times, nut on the other hand: more ofter it helps me to win.

Tyranitar @ Leftovers
Ability: Sand Stream
EV: 160Hp / 96Att / 252SpDef
Nature: Sassy (+SpDef, -Spd)
~ Pursuit
~ Ice Beam
~ Stone Edge
~ Rest
- Two purposes: 1. Giving me weather control against Raind Dance / Sunny Day / Hail teams. 2. To kill Chandelure. Basicly, it revenges if Chandelure trap kills one of my pokies (usually espeon or quagsire). Ice beam is here to suprise common Gliscor Switch in and also to kill Dragons. Special Defensively very Bulky and works as perfect counter also for Lati Twins. Pursuit it the main attack to trap foes, Stone Edge for STAB and Rest to last a bit longer (lack of other recovery moves is a small minus)

Hitmontop @ Leftovers
Ability: Technician
EV: 252HP / 252Att / 4SpDef
Nature: Adamant (+Att, -SpAtt)
~ Fake Out
~ Mach punch
~ Sucker Punch
~ Bulldoze
- I've noticed that TechniTop is maybe the best pokie that I have ever used in a pokemon games. I used it back in gen 4 almost in all teams I had and same goes still on. Priority is power and now when he got bulldoze... he got even better coverage. Along Quagsire, works as Excadrill counter but mostly it is able to counter anything thanks to stron Priority.
Lets see the Threads-List: (copied from the "threads topic")
Offensive side:






























































Defensive Side































This list had pretty bad mistakes and is far for being good enough, for example Clyster (counter with Quagsire), Sableye (countered with Espeon), Blaziken (countered with Quagsire) and Ditto (countered with Zoroark and Quagsire) werent listed at all.... >___>
But overally... I feel very good playing with this team. Feel free to say your opinions and suggestions if there is something that could cause some problems for me.