[B101 #2] Sivanandi

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Top Community Contributoris a Top Smogon Media Contributor Alumnus
Moderator
Rules said:
3v3 FE Singles
2 Recoveries, 5 Chills per mon
Substitutions: 3
Megas: 1
Switch = OK
Abilities = ALL
Items = ALL (Rental)
Arena: ASB Tournament Arena
Pupil sends first
Fierce newbie Sivanandi
655.gif


Delphox [♀] Hecate
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type:

Fire.png



Psychic.png


Abilities: Blaze/Magician
Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+) (+17% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Attacks


Physical.png


Covet
Cut
Facade
Fire Punch
Flame Charge
Foul Play
Frustration
Giga Impact
Iron Tail
Low Kick
Power-Up Punch
Return
Scratch
Secret Power
Thief
Thunder Punch
Zen Headbutt



Special.png


Blast Burn
Dazzling Gleam
Dream Eater
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Rock]
Hyper Beam
Incinerate
Mystical Fire
Overheat
Psybeam
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Snore



Status.png


Ally Switch
Attract
Calm Mind
Confide
Double Team
Embargo
Howl
Hypnosis
Laser Focus
Light Screen
Lucky Chant
Magic Coat
Magic Room
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Wish

79|79 Moves
MAXXED
NecturnaFront_zps56fe0a35.png


Tiger Lillian - Necturna (F)
Type: Ghost / Grass
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities: Forewarn / Telepathy (U)
Nature: Rash (+1 SpA / -1 SpD)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Total: 23

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (46)
Level up:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Shadow Ball
Power Whip
Natural Gift
Leech Seed
Magical Leaf

Egg:
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Sketch [Soak]
Gravity

TM:
Protect
Torment
SolarBeam
Substitute
Infestation
Double Team
Shadow Claw
Stone Edge
Grass Knot
Rest
Sleep Talk
Leech Life
Energy Ball
Hyper Beam
Thief

Tutor:
Knock Off
Skill Swap
Snatch
Synthesis
Trick
Giga Drain
Covet
295.png


Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal


Abilities:
Soundproof/Scrappy (H)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (50/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar

Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen

Tutor:
Counter
Low Kick
Shock Wave
Water Pulse
Zen Headbutt

TM:
Avalanche
Brick Break
Double Team
Earthquake
Endure
Facade
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Smack Down
Solarbeam
Substitute
Surf
Taunt
Torment
Toxic
Whirlpool

Somewhat seasoned guy TMan87
gallade.png
gallade-mega.png

Maestro (M) Gallade
Type:
Psychic/Fighting
Ability: Steadfast/Justified/Inner Focus (Mega)
Nature: Jolly

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 4
AC: 5/5

Attacks (59):
Ally Switch
Calm Mind
Charm
Close Combat
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Night Slash
Nightmare
Pain Split
Protect
Psychic
Psycho Cut
Quick Guard
Rock Slide
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Wide Guard
Will-O-Wisp
drapion.png

Drapion [M] [Gary]
NATURE: Adamant
TYPE: Poison/Dark
ABILITIES: Battle Armor | Sniper | Keen Eye [Hidden]

STATS
HP: 100​
Atk: 4 (+)​
Def: 4​
SpA: 2 (-)​
SpD: 3​
Spe: 95​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 19​

COUNTERS
EC: 6/6​
MC: 4​
AC: 5/5​

MOVES (68/86)
Physical (38)
Aerial Ace​
Aqua Tail​
Bite​
Brick Break​
Bug Bite​
Bulldoze​
Cross Poison​
Crunch​
Dig​
Earthquake​
Facade​
Feint Attack​
Fell Stinger​
Fire Fang​
Fling​
Fury Cutter​
Giga Impact​
Ice Fang​
Iron Tail​
Knock Off​
Natural Gift​
Night Slash​
Payback​
Pin Missile​
Poison Fang​
Poison Jab​
Poison Sting​
Poison Tail​
Pursuit​
Retaliate​
Rock Slide​
Rock Smash​
Rock Tomb​
Slash​
Thief​
Thunder Fang​
Twineedle​
X-Scissor​
Special (8)
Dark Pulse​
Hidden Power (Water)​
Hyper Beam​
Infestation​
Shadow Ball​
Sludge Bomb​
Struggle Bug​
Venoshock​
Status (22)
Acupressure​
Agility​
Confuse Ray​
Double Team​
Endure​
Hone Claws​
Leer​
Protect​
Rain Dance​
Rest​
Roar​
Sand Attack​
Scary Face​
Sleep Talk​
Substitute​
Sunny Day​
Swords Dance​
Taunt​
Torment​
Toxic​
Toxic Spikes​
Whirlwind​
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
697.png

Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.

Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.

Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.

Nature: Adamant (+Atk, -SpAtk) - caring but stern

Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.

Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.

Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71

Size Class: 5
Weight Class: 6
BRT: 21

EC: 6/6
MC: 5
AC: 5/5

Attacks:
Aerial Ace
Ancient Power
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Hidden Power Fire
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt

Clerk_m_OD.png
"Yo, looks like you were eager to start the second match, eh? That's good. Here's a little sneak peek at high level ASB: fully evolved mons, any item you want, and strategy.
Now, let's see what you learned this last week. Pick your first mon carefully!"


Sivanandi sends out and equips
TMan87 sends out, equips and orders
Sivanandi orders
 
Clerk_m_OD.png
"Hmm, not a bad sendout. Also made me realize all my mons were physical, but that's besides the point. I'll just have to break through with sheer power I guess"


Sending out Rias Gremory the Tyrantrum w/ Rockium Z!

Hone Claws | Head Smash | Head Smash

IF you don't have Rock Head when you are to use Head Smash THEN use Stone Edge
[2 subs] IF Low Kick in a combination OR Dazzling Gleam in a combination AND you are slower THEN Dig and push back
 
Snatch | Hypnosis | Substitute (15 HP)
Ok, I'm proud of that order set and I'm not ashamed at all to say so. But then, it must be harder to play around everything an opponent has when they have so many options at their disposal. I'm quite frankly scared of my turn, though you will (hopefully!) be asleep by then. And yay, hone claws boosts hypnosis's accuracy!
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
100/100
6/5/2/2/71
Status: OK!​
//VS//
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
100/100
2/3/4/4/120
Status: +17% Acc



Batlle calcs said:
(5074 + 5297 + 487 + 7842 + 6900 = 25600)

1st action

Delphox used Snatch!
Opportunism

Tyrnatrum used Hone Cl-
Actually.

Delphox used Hone Claws!
Delphox's Attack rose!
Delphox's Accuracy rose!
-10 EN

2nd action

Delphox used Hypnosis!
Tyrantrum fell asleep!
rolled 2. ==> 1a
-6 EN

Tyrantrum is fast asleep! (1a ==> 0a)

3rd action

Delphox used Substitute!
Sub (15 HP)
-15 HP
-12 EN

Tyrantrum woke up!
Tyrantrum used Head Smash!
Hit: 5074 (7680) Yes
Crit: 5297 (400) No
Damage: (16[BAP]+3[STAB]+4.5[stat diff])*1.5+(2) = 37.25 ==> 15
Delphox's Substitute broke!
-10.4 EN

Post-round:
Tyrantrum EN ==> 90

Summary said:
Tyrantrum HP: 100 ==> 100
Tyrantrum EN: 100 ==> 90
Delphox HP: 100 ==> 85
Delphox EN: 100 ==> 72

FIELD
Nothing


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
100/90
6/5/2/2/71
Status: OK!​
//VS//
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
85/78
2/3/4/4/120
Status: +17% Acc, +1 Acc, +1 Atk

Clerk_m_OD.png
"Interesting turn we got there, delaying RCB's activation was smart, though you have to keep in mind that you need to attack me if you want to defeat me.
Well, let's see what you got in store ordering first."


Sivanandi orders
TMan87 orders
 
Well, that was... Pointless.
Sleep better this time, dino.
Hypnosis|Dream Eater|Dazzling Gleam
IF
tyrant is not asleep at end of action THEN hypnosis and push back
[ONCE] IF tyrant is under the effects of a p/e move THEN substitute (15 hp) and push back
 
Clerk_m_OD.png
"Well, I'm glad I have Sleep Talk in my moveset."


Sleep Talk (Head Smash/Stealth Rock/Stone Edge/Sandstorm) | Sleep Talk (Head Smash/Stealth Rock/Stone Edge/Sandstorm) | Sleep Talk (Head Smash/Stealth Rock/Stone Edge/Sandstorm)

IF Stealth Rock is up on your opponent's side when you are to use Sleep Talk THEN replace it with Dragon Tail in the Sleep Talk queue
IF Sandstorm is up when you are to use Sleep Talk THEN replace it with Earthquake in the Sleep Talk queue
IF you are awake when you are to act THEN use Head Smash
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
100/90
6/5/2/2/71
Status: OK!​
//VS//
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
85/78
2/3/4/4/120
Status: +17% Acc, +1 Acc, +1 Atk



Batlle calcs said:
(1548 + 2548 + 541 + 5602 + 1910 + 7881 + 7629 + 6117 + 4772 + 7856 = 46404)

1st action

Delphox used Hypnosis!
Tyrantrum fell asleep!
Duration: rolled 3. ==> 2a
-6 EN

Tyrantrum used Sleep Talk!
-3 EN
rolled 2. ==> Stealth Rock
Pointed stones scattered around Sivanandi's side of the field!
Sleep: 2a ==> 1a
-11 EN

2nd action

Delphox used Dream Eater!
Crit: 1548 (400) No
Damage: (10[BAP]+3[STAB]+3[stat diff])*1 = 16
Delphox +8 HP
Sleep: 1a ==> 0a
-11 EN

Tyrantrum woke up!
Tyrantrum used Head Smash!
Hit: 2548 (7680) Yes
Crit: 541 (400) No
Damage: (16[BAP]+3[STAB]+4.5[stat diff])*1.5+(2) = 37.25
-10.4 EN

3rd action

Delphox used Hypnosis!
Tyrantrum fell asleep!
Duration: rolled 3. ==> 2a
-6 EN

Tyrantrum used Sleep Talk!
-3 EN
rolled 2. ==> Dragon Tail
Hit: 5602 (8640) Yes
Crit: 1910 (400) No
Damage: (6[BAP]+3[STAB]+4.5[stat diff])*1 = 13.5
Delphox is getting phazed out!
Sleep: 2a ==> 1a
-4 EN

Post-round:
Tyrantrum EN ==> 59
Delphox HP ==> 42

Phazing (1: Necturna | 2: Exploud): rolled 1.
Necturna is dragged out!

Summary said:
Tyrantrum HP: 100 ==> 84
Tyrantrum EN: 90 ==> 59
Delphox HP: 85 ==> 42
Delphox EN: 78 ==> 55

FIELD
<== Stealth Rock (Sivanandi)


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)​
//VS//
frontnormal-fnecturna.png
#???
Forewarn/Telepathy
100/100
5/4/4/4/81
Status: OK!
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc

Clerk_m_OD.png
"Quite the peculiar round, this one. Make sure to break everything step by step to understand it all. In particular, in ASB, a Pokémon sustaining at least 16 damage will have its sleep counter decreased by 1 (Rest is slightly different though). This allowed me to evade most of the damage and end up in a favorable position. Now, equip that beast and let me cook up a plan..."

Sivanandi equips Necturna
TMan87 orders
Sivanandi orders
 
Aww, sleep talk. Darn.
That round was really weird though.
Well, YAS's Necturna, take this expert belt.
 
Last edited:
Clerk_m_OD.png
"Well then, I'll have a bit of fun with this one."


Night Slash | Knock Off | Night Slash

IF under successful P/E THEN use Toxic Spikes and push back
[ONCE] [2 subs] IF Soak OR Will-O-Wisp AND you are faster THEN Taunt and push back
 
Last edited:
Okay, why DIDN'T I switch? I'm really dumb. Well, too late now.
Leech seed | Infestation | Synthesis
Oh, you get three subs? Sweet.
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
razorclaw.png
#RClaw
Battle Armor/Sniper/Keen Eye
100/100
4/4/2/3/95
Status: OK!​
//VS//
frontnormal-fnecturna.png
expertbelt.png
#EBelt
Forewarn/Telepathy
100/100
5/4/4/4/81
Status: OK!
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc



Batlle calcs said:
(7524 + 8647 + 8026 + 4313 + 4825 = 33335)

SR -12 HP Necturna

1st action

Drapion used Night Slash!
Crit: 7524 (5000) No
Damage: (7[BAP]+3[STAB]+3[RClaw])*1.5 = 19.5
-4 EN

Necturna used Leech Seed!
Hit: 8647 (8640) No
But it missed!
-9 EN

2nd action

Drapion used Knock Off!
Crit: 8026 (1250) No
Damage: (10[BAP]+3[STAB])*1.5 = 19.5
Drapion knocked off Necturna's Expert Belt
-6 EN

Necturna used Infestation!
Damage: (4[BAP])*1 = 4
Drapion was trapped in the swarm! (4a)
-5 EN

Infestation -2 HP Drapion

3rd action

Drapion used Night Slash!
Crit: 4313 (5000) Yes
Damage: (7[BAP]+3[STAB]+3[RClaw]+6[Sniper crit])*1.5 = 28.5
-4 EN

Necturna used Synthesis!
+20 HP
-14 EN

Infestation -2 HP Drapion

Post-round:
Necturna HP ==> 40

Summary said:
Drapion HP: 100 ==> 92
Drapion EN: 100 ==> 86
Necturna HP: 100 ==> 40
Necturna EN: 100 ==> 72

FIELD
<== Stealth Rock (Sivanandi)


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
razorclaw.png
#RClaw
Battle Armor/Sniper/Keen Eye
92/86
4/4/2/3/95
Status: Infestation (2a)​
//VS//
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc

Clerk_m_OD.png
"What a lovely round that was... for me, that is. I think you should have counterswitched, because Necturna struggles against Drapion, who can do big damage in return. Granted, I had an alright RNG this round, which certainly didn't help the matters.
However, trapping me gives you the opportunity to switch without letting me counterswitch. You could use that to your advantage... but these sneaky pebbles are still here, damaging you every time you send out. Will you take the risk, I wonder...?"


Sivanandi orders
TMan87 orders
 
Yeah, I'm out. No use taking a bazillion damage again.
Go, Maxim's Exploud @ ebelt!

Earthquake | BOOOMBUUURST | Earthquake
[NONCONSECUTIVE] IF
drape is to use a damaging dark attack THEN protect and push back
IF drape uses attack-boosting move THEN circle throw and push back
[ONCE] IF drape is under the effects of a p/e move THEN substitute (15 HP) and push b
 
Last edited:
Clerk_m_OD.png
"Ah, quite the straightforward round you put up there, nice job. However, I'd much rather see another mon on the field, one that I could strike super effectively for instance..."

Protect | Whirlwind | Night Slash
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
razorclaw.png
#RClaw
Battle Armor/Sniper/Keen Eye
92/86
4/4/2/3/95
Status: Infestation (2a)​
//VS//
exploud.gif
expertbelt.png
#EBelt
Soundproof/Scrappy
110/100
3/3/4/3/59
Status: -10% Eva
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc



Batlle calcs said:
No rolls needed yay

SR -12 HP Exploud

1st action

Drapion used Protect!
Ready to protect itself
-7 EN

Exploud used Substitute!
-15 HP
Sub (15 HP)
-12 EN

Drapion was freed from Infestation!

2nd action

Exploud used Earthquake!
Damage: (10[BAP]+2[EBelt]-1.5[stat diff])*1.5 = 15.75
-7 EN

Drapion used Whirlwind!
Exploud is blown away!
-7 EN

3rd action

Exploud used Protect!
Ready to protect itself
-7 EN

Drapion used Night Slash!
Damage: (7[BAP]+3[STAB]+3[RClaw]+1.5[stat diff])*1 = 14.5 Protect'd
-4 EN
-5.8 EN Exploud

Phazing roll (1: Delphox | 2 Necturna): rolled 1.
Delphox is being dragged out!

Post-round:
Drapion HP ==> 76
Exploud EN ==> 68

Summary said:
Drapion HP: 92 ==> 76
Drapion EN: 86 ==> 68
Exploud HP: 110 ==> 83
Exploud EN: 100 ==> 68

FIELD
<== Stealth Rock (Sivanandi)


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
razorclaw.png
#RClaw
Battle Armor/Sniper/Keen Eye
76/68
4/4/2/3/95
Status: OK!​
//VS//
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc, is going to take SR damage
exploud.gif
expertbelt.png
#EBelt
Soundproof/Scrappy
83/68
3/3/4/3/59
Status: -10% Eva
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!

Clerk_m_OD.png
"You see, matchup control is key in ASB, because in the end matches tend to be won with raw power. Playing around the options your opponent has can be the way to victory. Not the only one, but a good one nonetheless!"


TMan87 orders (later)
Sivanandi orders
 
Clerk_m_OD.png
"Now, let's take care of this annoying fox."


Night Slash | Crunch | Night Sash

IF Delphox is holding an item when you are to act THEN Knock Off and restart queue
IF you are asleep when you are to act THEN Sleep Talk (Night Slash/Toxic Spikes/Crunch/Earthquake) and restart queue
IF Fire-typed damaging combination AND you are slower THEN Dig and restart queue

Clerk_m_OD.png
"You'll have to find a way around not only your unfavorable matchup, but also my orders! I'd say activating RCB now would be a good idea since I won't order a phazing move this round (I prioritzed other things over that), which means I can't shorten the duration of RCB's effect."
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
razorclaw.png
#RClaw
Battle Armor/Sniper/Keen Eye
76/68
4/4/2/3/95
Status: OK!​
//VS//
delphox.gif
ragecandybar.png
#RCB
Blaze/Magician
42/55
2/3/4/4/120
Status: +17% Acc, is going to take SR damage
exploud.gif
expertbelt.png
#EBelt
Soundproof/Scrappy
83/68
3/3/4/3/59
Status: -10% Eva
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!



Batlle calcs said:
(4080 + 3974 + 4897 + 7061 + 9226 + 758 + 7497 + 3837 + 955 + 1251 = 43536)

SR -15 HP Delphox

1st action

Delphox ate its RCB!
New stats: 3/3/5/4/150

Delphox used Will-o-Wisp!
Drapion was burned!
-6 EN

Drapion used Night Slash!
Crit: 4080 (5000) Yes
Damage: (7[BAP]+3[STAB]+3[RClaw]-3[burn]+6[Sniper crit]+1.5[stat diff])*1.5 = 26.25
-8 EN

BRN -2HP Drapion

2nd action

Delphox used Fire Blast!
Damage: (11[BAP]+3[Blaze]+3[STAB]+3[stat diff])*1 = 20
Delphox stole Drapion's Razor Claw!
-7 EN

Drapion used Knock Off!
Crit: 3974 (400) No
Damage: (10[BAP]+3[STAB]-3[burn]+1.5[stat diff])*1.5 = 17.25 KO!
Drapion knocked off Delphox's Razor Claw!
-6 EN

BRN -2HP Drapion

Summary said:
Drapion HP: 76 ==> 52
Drapion EN: 68 ==> 54
Delphox HP: 42 ==> 0
Delphox EN: 55 ==> 42

FIELD
<== Stealth Rock (Sivanandi)


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
#Nothing
Battle Armor/Sniper/Keen Eye
52/54
4/4/2/3/95
Status: BRN
//VS//
delphox.gif
#Nothing
Blaze/Magician
0/42
2/3/4/4/120
Status: KO!
exploud.gif
expertbelt.png
#EBelt
Soundproof/Scrappy
83/68
3/3/4/3/59
Status: -10% Eva
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!

Clerk_m_OD.png
"Well, here it is, the first KO of the match. On the one hand, you lost one third of your team. On the other hand, you removed Razor Claw and burned Drapion, essentially rendering it useless. Whether that was a good trade or not is up to you. In any case, you'll have to continue fighting!"

Sivanandi replaces Delphox and orders
TMan87 orders
 
Yeah, that was pretty much unavoidable. Oh well, thanks Toon
Go go ebelt Exploud! (Maxim OT)
Taunt | Whirlpool | Earthquake
[ NON CONSECUTIVE] IF
phaze THEN protect
IF drape is under effects of p/e move THEN substitute (15 HP) first time, chill after that
IF drape is to use taunt THEN replace action one with Earthquake
 
Clerk_m_OD.png
"I guess even 3 subs isn't enough to handle everything a mon with a wide movepool can throw at you."


Dig | Dig | Thief
 
tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
#Nothing
Battle Armor/Sniper/Keen Eye
52/54
4/4/2/3/95
Status: BRN
//VS//
exploud.gif
expertbelt.png
#EBelt
Soundproof/Scrappy
83/68
3/3/4/3/59
Status: -10% Eva
delphox.gif
#Nothing
Blaze/Magician
0/42
2/3/4/4/120
Status: KO!
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!



Batlle calcs said:
(5554 + 3028 + 7276 + 5460 + 26 = 21344)

SR -12HP Exploud

1st action

Drapion burrowed underground!

Exploud used Taunt!
Miss
-10 EN

Drapion used Dig!
Crit: 5554 (400) No
Damage: (8[BAP]-3[burn]+1.5[stat diff])*1 = 6.5
-10 EN

BRN -2HP Drapion

2nd action

Drapion burrowed underground!

Exploud used Whirlpool!
Miss
-5 EN

Drapion used Dig!
Crit: 3028 (400) No
Damage: (8[BAP]-3[burn]+1.5[stat diff])*1 = 6.5
-14 EN

BRN -2HP Drapion

3rd action

Drapion used Thief!
Crit: 7276 (400) No
Damage: (6[BAP]+3[STAB]-3[burn]+1.5[stat diff])*1 = 7.5
Drapion stole Exploud's Expert Belt!
-4 EN

Exploud used Earthquake!
Damage: (10[BAP]-1.5[stat diff])*1.5 = 12.75
-7 EN

BRN -2HP Drapion

Post-round:
Drapion HP ==> 33
Exploud HP ==> 50

Summary said:
Drapion HP: 52 ==> 33
Drapion EN: 54 ==> 26
Exploud HP: 83 ==> 50
Exploud EN: 68 ==> 46

FIELD
<== Stealth Rock (Sivanandi)


tyrantrum.gif
rockiumz.png
#RockZ
Strong Jaw/Rock Head
84/59
6/5/2/2/71
Status: SLP (1a)
drapion.gif
expertbelt.png
#EBelt
Battle Armor/Sniper/Keen Eye
33/26
4/4/2/3/95
Status: BRN
//VS//
exploud.gif
#Nothing
Soundproof/Scrappy
50/46
3/3/4/3/59
Status: -10% Eva
delphox.gif
#Nothing
Blaze/Magician
0/42
2/3/4/4/120
Status: KO!
frontnormal-fnecturna.png
#Nothing
Forewarn/Telepathy
40/72
5/4/4/4/81
Status: OK!

Clerk_m_OD.png
"Well, this round may have cost me a good amount of energy but at least I can still do whatever I want next round. D/E moves can be quite the annoyance, but the right moves like Earthquake or Surf can allow you to heavily punish anyone who'd want to escape you for too long!"


TMan87 orders
Sivanandi orders
 
Clerk_m_OD.png
"I think I can afford to stray a bit from the damage race..."


Torment | Infestation | Brick Break

IF under successful P/E THEN Toxic Spikes and push back
[2 subs] IF damaging Normal- OR Ground-type combination THEN Protect and push back
 
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