Babby's First LC Team

I just started getting into LC over this past week or so and have found myself already smitten with the meta; I like the variety of playstyles that pervade the game and the viability of a wide range of Pokémon, even outside of the major threatlist. I decided to jump in feet first and try out a few things and build a team from there. While I've managed to keep a decent record, I feel like my team is just short of allowing me to contend with ladder. I've been hovering just below the cutoff for the past handful of battles and when facing folks over the cutoff, I struggle to net wins, but people around my same ranking are easily picked off. I'd also like some advice on EV spreads since EVs work a lot differently in LC.

aipom.gif

Aipom (M) @ Berry Juice
Ability: Skill Link
Level: 5
EVs: 236 Spd / 236 Atk / 36 HP
Jolly Nature
- Knock Off
- Fake Out
- U-turn
- Fury Swipes

Aipom was one of the first additions to my squad, coming in as a replacement for a Glameow I tested on a whim. With his speed and attack, he's been a really valuable pivot and can actually clean up a lot of late-game threats. Knock Off, Fake Out and U-Turn all serve as valuable assets to keep momentum going and allow me to rotate around my two Regenerators a little easier. Fury Swipes is an interesting move and has worked pretty well as solid offense, hitting 135 Base Power with Skill Link + STAB, though I'm still unsure if the low accuracy and slight drop in power is worth it over Return; I may swap it for Return and give myself Pickup instead. He's also a pretty effective lead and scout if need be, due to his ability to make a quick switch and leave a little damage behind with U-Turn/Fake Out.

abra.gif

Abra (M) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 196 Spd / 236 SAtk / 76 SDef
Timid Nature
- Psyshock
- Dazzling Gleam
- Energy Ball
- Shadow Ball
A major offensive core of my team, able to sweep a good deal of the game if given the right setup. Psyshock is there for the Specially Bulky Fighters and the other equally bulky walls that run around, making a rather effective counter to threats like Mienfoo. Dazzling Gleam scares off Scrafty, as long as he's not DD. Shadow Ball is primarily for Missy, though it has its uses against others. Energy Ball is mostly for Chinchou, though it also comes in handy against Shell Smashers. The biggest issue with Abra is, of course, his frailty, and it's been tough switching him in easily; even NVE hits put a big enough dent in him that he has trouble sweeping properly, and he really fears priority.

snubbull.gif

Snubbull (F) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Play Rough
- Earthquake
- Ice Fang
- Heal Bell
Snubbull was a bit of a shot in the dark when I added her, looking for something that didn't fear KO and could deal with offensive Fighting types that were, at the time, ruining my game. So far she's done her role fairly well, with the combination of moves working decently to surprise or frighten a number of threats. However, she's surprisingly scared of Pawniard, a threat I hoped she would counter, which makes playing her all the much harder in the higher ranks. When she can pick up momentum, however, she can leave dents in the other team with a pretty respectable Attack stat.

foongus.gif

Foongus (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Def / 184 SDef / 132 SAtk / 116 HP
Sassy Nature
- Spore
- Sludge Bomb
- Giga Drain
- Foul Play
The classic Foongus, a major defensive pivot of my team since day 1. Foongus has been one of the most valuable Pokémon on my team, able to scare away or annoy the shit out of offensive threats. Even though she's not a huge offensive threat, Sludge Bomb and Giga Drain have enough staying power that it works out well. She's also a pretty good check to Cottonee, who fears Sludge Bomb, helping to scare off any anti-Spore switches. The last slot was initially filler, but I found it to be pretty good insurance against Shell Smashers, even if it is sort of situational. She and Mienfoo have really formed the core of my team, acting as the two vital threat eliminators alongside Aipom that allow the offensive duo to do their jobs.


mienfoo.gif

Mienfoo (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 28 SDef / 156 Atk / 128 Spd
Adamant Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
My third major pivot, the classic Mienfoo, has carried my team in the past few battles. Despite being the latest addition, she's proven her worth already and been immensely valuable as a staying force. I've been using her as a lead in place of Aipom here and there, who is generally brought in as a relatively sacrificeable scout. Her staying power is fantastic, especially her ability to go toe-to-toe with previously crippling threats. She does, however, wish she could get some priority that's not Fake Out; she'd be a great Shell Smash counter except for the fact that she just can't outspeed them.

magnemite.gif

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 196 Def / 156 SDef / 80 SAtk / 76 HP
Bold Nature
- Magnet Rise
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnemite was an experiment in the effectiveness of Sturdy + Berry Juice to optimize staying power. The results of the experiment have been mixed. While Volt Switch plays in well with my switch-heavy setup, I find myself often wishing I didn't have to switch out Magnemite to make a hit, but can't sacrifice the mobility in many cases either. I also found that Magnemite may be too defensive for its own good; often when it takes a hit, Sturdy doesn't trigger or sometimes Berry Juice doesn't go off, devaluing the strategy entirely. That said, Magnemite is still useful here and there, especially as a sponge to eat certain attacks. But overall, it's probably the weakest link, with somewhat situational uses, and is likely the first to go in any planned revamps.

Threat List
Shell Smashers: The overall sluggishness of my team makes me fear Shell Smashers intensely. With my only priority being Fake Out, I have a great deal of trouble scaring off Smashers, especially those with White Herb, and have enough Pokémon that can't handle even non-Smashed Smashers that they can easily boost on the switch or just take me out after they boost. Magnemite can sometimes handle them, but without a Water resistance, he doesn't always fare too well. Foongus can also stand up to some threats, but her defense is far too low to stay in after the boost.

Priority Users: Though not quite as bad as Smashers, Priority does still screw with me a little bit. Though I can often outpredict it, my two speedy 'mon, Abra and Aipom, both dislike priority attacks. It makes it hard when the priority user is something that also threatens my team, like Pawniard.

Pawniard: I have yet to find a Pokémon on my team that can singlehandedly match Pawniard. While I theoretically have a lot of good options, none of them quite make the snuff. Abra can't OHKO with Dazzling Gleam and fears Sucker Punch. Snubbull is easily outsped and with a KO'd Eviolite, can't last long enough to get off two Play Roughs. Mienfoo does okay, but often scares off Pawniard before it can strike. In order to deal with it, I generally have to get a lucky Spore off and hope that they switch it out so it can be dealt with later when I can pick up momentum.

Drillbur: I haven't encountered many offensive Drillbur lately, but the few I have seen ripped through my team. Though I've mitigated my Ground weakness through a few substitutions, I still don't have much to counter its EQs.
 
Couple of quick thoughts about your team. It seems pretty solid, but I have a couple of suggestions. Change magnemites set into a more offensive set. Like you said, the set in question is too defensive for its own good and has trouble becuase it only really has flash cannon to spam (which really isnt very good). Sturdy + berry juice is definitely better suited to staying in and taking 3 hits instead of switching, but volt switch should stay and thunderbolt should replace magnet rise. Tbolt is magnemite's best attack in most cases for berry juice sets and magnet rise is kind of prediction heavy and gimmicky in many cases especially since many upper level players will try not to activate sturdy and will forgo a ground type move on their first attack. I would like to mention that a spinner or defogger will be helpful considering your volt turn shenanigans and use of sturdy abuse to revenge.
 
Sorry for taking so long to respond :X

This is a fairly nice team for someone who's only been playing for a week, containing a lot of really solid Pokemon. With that being said, I can see a few Pokemon your team might have trouble with.

I was unable to find specific Pokemon to deal with some threats to your team without altering it significantly or compromising your team's ability to deal with other threats.
Drilbur: Foongus can deal with Eviolite variants to an extent, but +2 Drilbur wins if Sleep Clause is already in effect, and Foongus has difficulty switching into LO Drilbur's Earthquake, although Giga Drain will allow Foongus to win vs such a frail variant if it does manage to make it in safely. You may have to ditch a Pokemon or severely outplay your opponent to beat Drilbur.
Fire-types: Pawniard may compound this weakness, but in all honesty, Abra didn't do a very good job at dealing with them, either. Your best bet would probably be to get rid of their Eviolites and attempt to 2HKO them with Magnemite, Snubbull or Archen from there.

If either of these become especially troublesome, your best bet for Drilbur would probably be to replace Foongus with Cottonee, while Fire-types can be handled by replacing Magnemite with defensive Chinchou.

I don't think Aipom adds a whole lot to a team like yours; its only outstanding stat is speed, which isn't all that notable when it's unable to take advantage of it effectively, and it lacks notable resistances (Misdreavus can burn it, and Gastly can KO it with Sludge Bomb, so the Ghost immunity isn't hugely useful, either). Instead, I think Archen would be a nice fit for your team. It checks a huge number of threats your team might otherwise have some trouble with, including but not limited to Fletchling, Croagunk, and Zigzagoon, while carrying Defog to help against hazard stackers.
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 156 Def / 76 SDef / 196 Spd
Jolly Nature
- Rock Slide / Stealth Rock / Rock Tomb
- Acrobatics
- Earthquake
- Defog
Your team seems to lack hazard control, which Archen is able to bring to the table. Defog ensures Magnemite's Sturdy stays intact by removing hazards, and massively benefits Snubbull, Foongus, and Mienfoo, all of which heavily rely on switching. Acrobatics and Earthquake provide excellent neutral coverage and can hit a large portion of the metagame for heavy damage provided Defeatist isn't in effect. Archen can run a Rock-type STAB move to better deal with opposing Flying-types in particular as well as hitting hard before Berry Juice is activated, or it can run Stealth Rock for even more hazard control.

Life Orb Abra is actually a set I'm a huge fan of myself, but I don't think it's really used to its full potential on this team due to the team's severe weakness to Misdreavus. Instead, I would like to recommend Choice Scarf Pawniard. It is able to check a variety of threats, including Archen, although you won't want to switch in on Earthquake or Rock Tomb (which will leave it prone to a follow-up Earthquake). It is also able to put Misdreavus in a very difficult position through a combination of Knock Off and Pursuit. Be sure not to switch in on Will-o-Wisp or HP Fighting, though!
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SDef / 196 Spd
Jolly Nature
- Brick Break
- Knock Off
- Iron Head
- Pursuit
Knock Off and Iron Head serve as reliable STAB moves, and actually provide decent neutral coverage. Pursuit is for trapping opposing Pokemon, although it requires some prediction to use, while Brick Break is primarily for opposing Pawniard.

With that, I would like to suggest some changes for your individual movesets.

Snubbull (F) @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 Def / 116 SDef
Adamant Nature
- Play Rough
- Earthquake
- Thunder Wave / Close Combat
- Heal Bell
Ice Fang offers almost nothing on Snubbull, since Foongus avoids the 2HKO, anyway; instead, Thunder Wave is a nice utility option alongside Heal Bell to paralyze Pokemon that rely on their speed, such as Misdreavus (although be cautious about Substitute). Close Combat can also work for the OHKO on Eviolite Pawniard. I switched the Defense and Special Defense EVs for the spread, allowing Snubbull to hit Eviolite numbers, since Eviolite boosts round down so it's preferable to have your stat end in an even number; this grants Snubbull more overall bulk.

Foongus (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SDef
Bold Nature
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Fighting]
I removed Foul Play, but for future reference, it would be more beneficial to run a Calm Nature on your current Foongus instead of Sassy, because Foul Play uses the opponent's Attack stat, so lowering your own Attack stat won't matter.
You mentioned yourself that you're fairly weak to Pawniard, so Hidden Power Fighting is an excellent option to lure in Pawniard and hit it hard; Choice Scarf variants are OHKOed, while Eviolite variants are 2HKOed. The main change I made here was to the EV spread (and nature). Foongus is quite weak, even with some Special Attack investments, so it's usually best to make it as bulky as possible. With the given EVs, Foongus hits eviolite numbers, turning it into a solid mixed defensive pivot.
I like foongus :o

Mienfoo (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SDef
Impish Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
Due to your reliance on Mienfoo to check a variety of threats, such as Magnemite and Omanyte, I think a defensive spread would suit you better, letting it hit Eviolite numbers and thus vastly increasing its survivability.

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SAtk / 236 Spe
Timid Nature
- Recycle / Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Ground] / Endure
As mac1275 suggested, a more offensive Magnemite set could probably be more useful. Magnet Rise doesn't offer much when Magnemite takes so much from neutral attacks and is crippled by Knock Off; instead, Recycle can be used for added survivability, although keep in mind that if Berry Juice is Knocked Off, Recycle won't work. Another option is Thunderbolt as a more powerful Electric-type STAB move or for when you don't want to switch out. Ferroseed, although potent, isn't really usually worth devoting an entire moveslot to anymore; instead, Hidden Power Ground hits Pawniard just as hard, but also gets the super-effective hit on Chinchou and beats opposing Magnemite after their Sturdy has been broken. Alternatively, Endure allows Magnemite to activate Berry Juice from a powerful attack even after Sturdy has been broken, which can be very useful in certain circumstances. The given EV spread maximizes immediate offensive potential.

Regarding how EVs work in LC, you can always play with the sliders in the teambuilder when in doubt. If you want numbers for reference, 80 EVs produces one point.
From Ray Jay's beginner's guide to LC -
Base Stat Ending / EVs required for stat gain
xx0 / 36 /116 / 196 EVs
xx1 / 28 / 108 / 188 EVs
xx2 / 20 / 100 / 180 EVs
xx3 / 12 / 92 / 172 / 252 EVs
xx4 / 4 / 84 / 164 / 244 EVs
xx5 / 76 / 156 / 236 EVs
xx6 / 68 / 148 / 228 EVs
xx7 / 60 / 140 / 220 EVs
xx8 / 52 / 132 / 212 EVs
xx9 / 44 / 124 / 204 EVs
The guide is here, although keep in mind that it's quite outdated (the EV mechanics still apply, though).
If a Pokemon runs Eviolite, it should usually hit even numbers in its Defense and Special Defense stats, as I've mentioned a few times; the big exception I can think of off the top of my head is defensive Ponyta, which will need 15 Def to avoid the 2HKO from Pawniard's Knock Off, but will also want to hit 19 Spe for more utility. Eviolite numbers don't apply if the Pokemon in question isn't carrying Eviolite, of course.

That's it for now. Good luck!
 
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Thanks a ton for your reply. I've taken some of your advice into account and I'm going to make a few substitutions. I've already made a few small changes that I've yet to indicate in my first post, and I'm gonna fix it up to reflect that in a moment. I definitely like the changes to the individual Pokémon, and I'm going to play around a bit with Archen, though I'm hesitant to swap out Abra for something significantly slower.
 
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