Hello! Thanks for actually looking at this thread after that abomination of a title. Anyways this is my First RMT For the 5th generation, since I just got back into the competitive Pokemon scene a couple months Back. After seeing how the Meta has evolved since the early days of BW to now I decided that my first serious team would be a Voltturn team, mainly because scouting was one of my favorite aspects of the DPP OU meta game.
Now When I started this team I wanted to have a strong core of three pokemon that had U-turn or Volt switch that would be able to patch up each others weaknesses fairly effectively, and I would try to build the rest of the team around this core.
So now I present to you the latest Iteration of my Voltturn team!
Mienshao @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Grass Knot
The first part of the Volt Turn Trio is Mienshao. Mienshao is a the pokemon that I usually lead off with for a few factors. Mainly due to Mienshaos high speed if I put him in first and my opponent attempts to counter him, I am able to u-turn out and get to an appropriate counter. Also due to the fact that Hi Jump kick is stupid strong I can put out great offensive pressure to get the game started right. Grass Knot is mainly used as a coverage move to help out against bulky ground or water types that high jump kick doesnt hit very well. Also Regenerator is a fantastic ability that lets me use Life orb without crippling the already squishy Mienshao.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Part 2 of the volt turn trio, I needed a good fast and slightly bulky person to come in after the initial u-turn out by mienshao, and Rotom W fits that description perfectly. This is a pretty standard setup for Rotom and it helps to fill in the holes on my team. Volt switch and hydro pump are the obvious moves that are pretty much obligatory on most Rotom W sets, while HP Ice helps me to kill and ground or dragons in case Mamoswine has to be sacrificed or I screw up somewhere. Rotom W performs his job very well and has sometimes even managed to sweep a few teams( that weren't very good but hey the point is the same right?)
Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
And the Final part of the Volt Turn trio, A standard bulky Band Scizor. Now a reason why scizor works so well with the other Rotom and Mien is the fact that they can cover each others weaknesses very well. Scizor is great for Mienshao because he is able to tank Psychic moves for Mienshao and Rotom can tank any Fire moves that come Scizors way. Now Im not totally sold on the Choice band in this build, mainly becasue it has the nasty condition of locking me out of u-turn and killing momentum as often as it helps me OHKO a pokemon. Any advice on a way to improve Scizors synergy with this team would be most appreciated.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Roost
Salamence is a farily new addition to the team, after I realized how my previous iterations lacked some power in the later stages of the game. Genearlly I will try to keep him off the field until I feel safe bringing him out. I tryed to go with a bulkier approach to him, since I feel that fits my team better. I have had some success with him but If anyone has any suggestions for a better late game sweeper I would appreciate it.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Ahh Gengar, My faithful revenge killer that has been hard at work since the initial phases of this team. He does one job and does it quite effectively, and that is to kill things real good. If my prediction skills are doing well then he can usually ohko most sweepers that are threatening my team. Also he works great as a way to gain momentum after predicting a fighting type move to take out mamoswine. Overall he doesnt have a very complicated role and he can unfortunately be setup bait for dragons if I screw up but he can accomplish most of the goals that I need from my revenge killer.
Mamoswine @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Ice Shard
- Superpower
- Earthquake
- Stone Edge
Now Mamoswine is on this team for one reason and one reason only, to stop my team from being swept at the hands of a dragon. Now he does this job very well the only thing that can sometimes be problematic is ice shards low power which can end up screwing me over since I go for a tankier leftovers build on Mamo, which Im not sure is best. It usually works out for me, but I have missed some kills because of this. Now besides ice shard and its wonderful utility, the other moves on this set are to take care of any steel types that I need to, mainly heatran since he can be the bane of my existence at times.
Thank you a ton for reading about my team and all criticism is extremely valuable to me. I have already made numerous changes to this team from its initial stages so if you see any holes that are obvious to a more experianced player, please let me know! Anyways I thank you again.
Now When I started this team I wanted to have a strong core of three pokemon that had U-turn or Volt switch that would be able to patch up each others weaknesses fairly effectively, and I would try to build the rest of the team around this core.
So now I present to you the latest Iteration of my Voltturn team!

Mienshao @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Hi Jump Kick
- Stone Edge
- Grass Knot
The first part of the Volt Turn Trio is Mienshao. Mienshao is a the pokemon that I usually lead off with for a few factors. Mainly due to Mienshaos high speed if I put him in first and my opponent attempts to counter him, I am able to u-turn out and get to an appropriate counter. Also due to the fact that Hi Jump kick is stupid strong I can put out great offensive pressure to get the game started right. Grass Knot is mainly used as a coverage move to help out against bulky ground or water types that high jump kick doesnt hit very well. Also Regenerator is a fantastic ability that lets me use Life orb without crippling the already squishy Mienshao.

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Part 2 of the volt turn trio, I needed a good fast and slightly bulky person to come in after the initial u-turn out by mienshao, and Rotom W fits that description perfectly. This is a pretty standard setup for Rotom and it helps to fill in the holes on my team. Volt switch and hydro pump are the obvious moves that are pretty much obligatory on most Rotom W sets, while HP Ice helps me to kill and ground or dragons in case Mamoswine has to be sacrificed or I screw up somewhere. Rotom W performs his job very well and has sometimes even managed to sweep a few teams( that weren't very good but hey the point is the same right?)

Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
And the Final part of the Volt Turn trio, A standard bulky Band Scizor. Now a reason why scizor works so well with the other Rotom and Mien is the fact that they can cover each others weaknesses very well. Scizor is great for Mienshao because he is able to tank Psychic moves for Mienshao and Rotom can tank any Fire moves that come Scizors way. Now Im not totally sold on the Choice band in this build, mainly becasue it has the nasty condition of locking me out of u-turn and killing momentum as often as it helps me OHKO a pokemon. Any advice on a way to improve Scizors synergy with this team would be most appreciated.

Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Roost
Salamence is a farily new addition to the team, after I realized how my previous iterations lacked some power in the later stages of the game. Genearlly I will try to keep him off the field until I feel safe bringing him out. I tryed to go with a bulkier approach to him, since I feel that fits my team better. I have had some success with him but If anyone has any suggestions for a better late game sweeper I would appreciate it.

Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire]
Ahh Gengar, My faithful revenge killer that has been hard at work since the initial phases of this team. He does one job and does it quite effectively, and that is to kill things real good. If my prediction skills are doing well then he can usually ohko most sweepers that are threatening my team. Also he works great as a way to gain momentum after predicting a fighting type move to take out mamoswine. Overall he doesnt have a very complicated role and he can unfortunately be setup bait for dragons if I screw up but he can accomplish most of the goals that I need from my revenge killer.

Mamoswine @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Ice Shard
- Superpower
- Earthquake
- Stone Edge
Now Mamoswine is on this team for one reason and one reason only, to stop my team from being swept at the hands of a dragon. Now he does this job very well the only thing that can sometimes be problematic is ice shards low power which can end up screwing me over since I go for a tankier leftovers build on Mamo, which Im not sure is best. It usually works out for me, but I have missed some kills because of this. Now besides ice shard and its wonderful utility, the other moves on this set are to take care of any steel types that I need to, mainly heatran since he can be the bane of my existence at times.
Thank you a ton for reading about my team and all criticism is extremely valuable to me. I have already made numerous changes to this team from its initial stages so if you see any holes that are obvious to a more experianced player, please let me know! Anyways I thank you again.