Back 2 Beginnings

Every story has a beginning, wether long or short. And this team is mine. My wifi team in PBR. It worked well there so I added it here to show it to people through battle. 9.9 times out of 10 i lost. so here it is:

THE BEGINNINGS:

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Swampert (M) @ Rindo Berry
Ability: Torrent
EVs: 200 Spd/252 SAtk/58 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Ice Beam
- Surf
- Protect

My Special Lead Swampert. Protect to scout leads, Ice Beam for the grass types which will obviously come in to him, earth power to deal with electric types this switches in to, and Surf for a strong STAB move. I added the 58 evs into SDef and a rindo berry in the hopes of surviving grass moves. This works well with...

Togekiss (F) @ Metronome
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Ancientpower
- Aura Sphere
- Metronome

Togekiss, the Special Sweep Hax abuser. Air Slash For Hax with metronome (item) to power it up, Ancient Power for the really likely stat boosts, Aura Sphere for its never miss effect and metronome just because i wanted a luck based move for it.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Flamethrower
- Grass Knot
- Hidden Power [Ice]

The Mixnape from Smogon. Flamethrower for STAB, Close Combat for Coverage, Grass knot for bulky waters who come along, and HP ice for salamence who think this is a nasty plotter.

Alakazam (F) @ Wise Glasses
Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Psychic
- Recover
- Shadow Ball

Special Sweeper Alakazam. Psychic for STAB, Shadow Ball to deal with ghosts and other phychic types, Focus Blast to deal with T-Tar and other dark types, and recover for much needed healing.

Electivire (M) @ Life Orb
Ability: Motor Drive
EVs:
Adamant nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Thunderpunch
- Ice Punch

The PBR electivire. Thunderpunch To deal with water types, Ice Punch For ground types and dragons like salamence, Cross Chop To deal with blissey which i switch into, and earthquake to stop opposing electric types from coming in thinking its safe.

Flygon (F) @ Expert Belt
Ability: Levitate
EVs: 252 Atk/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Fly
- Crunch

My Physical Sweep. Outrage for strength and stab (over dragon claw) EarthQuake for electric types, Fly as i couldn't find a decent strength physical flying move, and crunch for Psychic/ ghost types

Thank you for reading this, and please rate so i don't lose another thread through bumping.
 
you need stealth rock
i suggest you switch to the choice band spread of flygon it works wonders
and instead of metronome or ancient power switch to t-wave for more crit-hax well that's all I have for now
 
I suggest switching that Flygon for a Choice Scarf or Choice Band like FOTA said because Flygon will deal lot more damage that way. The Flygon set should look something like this:

Flygon @Choice Band/Scarf
Ability: Levitate
Nature: Adamant/Jolly
EVs: 252Atk 252Spe 6HP
-Outrage
-Earthquake
-Fire Punch
-Crunch

Use Adamant if your using Scarf and Jolly if your using Band.


That Swampert seems OK and it will catch lots of people off guard when they see its special!

On the Togekiss you might want to consider a set in witch it's a Paraflincher which you can find on smogon or do what freshest said and give it T-Wave instead of Metrenome or Anicent Power.

I suggest removing wise glasses and recover off Alakazam because using Life Orb or Choice Specs/Scarf works better, by increasing it's sweeping capabilities. Instead of recover put Trick if youre using Specs/Scarf or HP Ice(works in both sets).


The Electevire looks alright but you didn't post it's EVs.


7/10 is my personal rate.

Happy rating!
Cheers!
 
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