ORAS OU "Back Breaking" Scolipede Offense

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Introduction

Hello, I've been entering gaming tournaments as "Geo" for a little bit now and I'm reletively new to competetive pokemon (started early x/y). The past few months I've been focusing on team building and tend to lean towards an offensive play style. I finally decided to give RMT a go. Thank you in advanced for any help you provide :)

I wanted to build this team around a lead scolipede as I haven't really run scolipede before. The main playstyle revolves around weakening checks to thundurus or mega scizor so they can sweep late game.

The Team

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Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Endeavor
- Pin Missile

As stated above, I wanted to run lead scolipede offense. This is a rather standard lead with focus sash to get a guarnteed turn for hazards, and often two because of speed boost. Endeavor is for weakening opposing pokemon after getting hit and pin missile cleans up pokemon after endeavor, or privides a decent stab move for hitting lead azelf or other psychic types. The only time I don't lead scolipede is if the opposing team has a mega diancie/ sableye, or if the opposing team easily removes hazards without prior pressure.

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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Hex

Gengar is my spin blocker and provides nice stab coverage. Shadow ball and sludge wave are always good moves on gengar, and focus blast provides much need coverage against dark types like ttar and bisharp. My fourth move could have been substitute, wisp, or disable, but I went with hex in order to hit pokemon who switch into toxic spikes harder. For example hex lets me 2HKO physically defensive mega sableye and tank chomp when I otherwise could not. I didn't replace shadowball entirely with hex in order to hit pokemon I wouldn't be able to status to easily like latias and mega metagross (even though it's a speed tie).

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Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Superpower

Thundurus is inculded to punish defog when I cannot prevent it. Thundurs also gives me a nice check to birds and mega pinsir. I went with a mixed set as it benefits my team the most. The given attack EVs allow knock off to OHKO latios after stealth rocks and defensive ttar with super power after a spike. Super power is also a clean OHKO on drill. After maxing speed with a positive nature to outspeed base 110 pokemon like the latis, the rest of the EVs go into sp.atk in order to hit harder: OHKOing keldeo and mega pinsir with thunderbolt as well as 2HKOing physically defensive zapdos after rocks.


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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

This is a standard rocky helmet tankchomp. Garchomp is included to be a reliable bird check as well as punish pokemon who hit physically or like to u-turn for momentum. It is also my rocker. The speed EVs are to outspeed max speed base 60 pokemon like sylveon. The Special Defensive EVs are to live max special attack life orb thundurus hp ice, and after maxing HP, the rest of the Evs go into defense to allow more switch ins for rocky helmet + rough skin damage. Earthquake is a solid stab move and hits the likes of excadrill and bisharp, while dragon tail provides phasing to prevent being set up on. I run fire blast in spite of the - sp.atk nature because it hits scizors and ferrothorns harder than I could otherwise.

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Scizor-Mega @ Scizorite
Ability: Technician
EVs: 216 HP / 96 Atk / 140 SpD / 56 Spe
Adamant Nature
- U-turn
- Swords Dance
- Bullet Punch
- Roost

When I got to this slot I originally wanted to run a bulky mega altaria. However, I realized my team lacked priority and lati switch ins. Mega scizor cured both of these problems wonderfully. Swords dance may seem counter intuitive with u-turn but u-turn allows scizor to have an early game presence while it can still clean up late game with swords dance bullet punch. Roost provides recovery to take hits better and set up on certain mons. The given HP and SpeDef Evs allow scizor to live a draco meteor and -2 hp fire from life orb latios so it can then roost. The given speed EVs outspeed univested base 80 pokemon like venusaur and mandibuzz. The rest of the EVs go into attack for power.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

My team was looking weak to faster threats such as specifically mega lopunny. Choice scarf keldeo checks lopunny really well as well as checking other scarfed pokemon like landorus-t and kyurem-b. The dual water stab of scald and hydro pump are to provide reliability and power respecitively. Scald also has that nice burn chance to try to weaken slowbros, latis, and other water types that like swtiching in. For my last move I contemplated running HP bug for finishing off latis, slowbros, and starmies, but I went with icy wind to guaranteed 2HKO tankchomp. The speed drop can also help in certain situations.

Conclusion

Just to reierate, this is an offensive team built around getting hazards up and pressuring. I may not have switch ins to every threat in the metagame, but I have yet to run into a glaring weakness that one cannot play around (hopefulyl I'm not missing too much). I really look foward to improvements. Thank you so much for reading my first RMT.
 
Hi Geo and nice solid team you have here :) The thundy + Mega Sciz core is one of my favourites, so it's wonderful to see a well-built team utilizing that core ^_^

There is one thing I'd like to see on your team—a pokemon who further aids the team's winning strategy of pressuring the opposing team with hazards and hard-hitting Pokemon until Thundurus and Mega Scizor can clean up & win. On this specific team, having Entei over Keldeo facilitates this winning strategy.

Running Banded Entei also allows the team to pressure the opponent far more than Keldeo, who is redundant as your team already answers many of the Pokemon Keldeo is supposed to check. Mega Lopunny and Bisharp are checked by Garchomp; Scarfed Landorus-T and Weavile are checked by Mega Scizor; and Thundurus reliably "finishes off" Latias & Latios and Slowbro. Instead, this sixth pokemon slot would appreciate a Pokemon who can further pave the way for a Mega Scizor or Thundurus sweep. Entei is a bread and butter fit here because it not only effectively performs Keldeo's previous roles (providing speed control in Bulldoze and spreading burns with Sacred Fire), but many opposing threats are also eliminated. Specificaly, Amoonguss and Ferrothorn, both of which put a full stop to Thundurus's sweep, are either OHKO'd or forced out, putting the opponent in a position where he must pick burn fodder.

Secondly, Rotom-W and Tankchomp, who are huge threats preventing a Mega Scizor sweep, are now tasked with switching in and checking Entei as well. Unfortunately for the opponent, neither of these Pokemon possess reliable recovery, so by the time Mega Scizor comes in to clean up, the opposing Rotom-W or Tankchomp should already be severely weakened from Stealth Rock damage, burn damage from Sacred Fire, and likely prior pressure and damage from Gengar and Thundurus. Finally, Extremespeed provides amazing priority and puts Raikou nicely in range of Mega Scizor's Bullet Punch after minimal prior damage. It is also a solid check to Volcarona, Magnezone, Mega Charizard-X, and Mega Sableye (all of which are huge threats & need to be eliminated in order for Mega Scizor to sweep); and, with Stone Edge, Entei checks Talonflame and Mega Charizard-Y as well.

252+ Atk Choice Band Entei Bulldoze vs. 0 HP / 4 Def Tyranitar: 182-216 (53.3 - 63.3%) This roll is nice because scarf TTars hoping to switch into a resisted Sacred Fire find themselves having to switch out (they are slower than Entei now) with 58% less health now

252+ Atk Choice Band Entei Sacred Fire vs. 248 HP / 252+ Def Rotom-W: 84-100 (27.7 - 33%)

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 164+ Def Garchomp: 99-117 (23.5 - 27.8%)

252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 4 Def Raikou: 166-196 (51.7 - 61%)
96+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 4 Def Raikou: 68-81 (21.1 - 25.2%)

252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 4 Def Weavile: 186-219 (66.1 - 77.9%) -- Guranteed OHKO after Stealth Rock and Life Orb Damage
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 4 Def Entei: 222-263 (59.8 - 70.8%) -- Nice to see that you win 1v1 if it ever comes down to a late-game Espeed clean-up

252+ Atk Choice Band Entei Sacred Fire vs. 72 HP / 0 Def Volcarona: 349-412 (106 - 125.2%)

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Mega Sableye: 153-180 (50.3 - 59.2%)

latest

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

Hope this helped and I hope you take my suggestion into consideration. Best Wishes on your future games!

Replay showing the team with Entei; it shows how he is able to exert a lot of pressure on the opponent with banded sacred fire. Espeed's utility is also highlighted in this game, forcing out a +2 SpA Thundurus which would otherwise have been a huge threat.
http://replay.pokemonshowdown.com/ou-321366492
 
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Hi, looks like a pretty solid team

Looking at the team first off, Tankchomp, and Rotom-W (as krakatoa said), and AV Torn-T, look like big threats, as they can avoid t-spikes (not tankchomp) and punish the majority of your team.

To solve this, I would recommend Kyurem-B over Keldeo
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You could either run scarf/LO - It really depends on your preference, because LO provides utility while scarf gives speed, but relies on predictions more


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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost/Outrage

OR

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Earth Power
LO Set:
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 8 SpD Rotom-W: 250-294 (82.5 - 97%) -- 56.3% chance to OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 76 SpD Garchomp: 832-983 (198 - 234%) -- guaranteed OHKO

56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 96 HP / 0- Def Tornadus-T: 413-489 (127.8 - 151.3%) -- guaranteed OHKO

Scarfed:
252+ Atk Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Rotom-W: 181-214 (59.7 - 70.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 96 HP / 0- Def Tornadus-T: 394-464 (121.9 - 143.6%) -- guaranteed OHKO

32 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 76 SpD Garchomp: 492-580 (117.1 - 138%) -- guaranteed OHKO
Hope this helped!
 
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Thanks guys so much :). Entei didn't even cross my mind and both he and kyurem-b are actually favorites of mine lol. I'll definitely try them out. I really appreciate it.
 
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