So after a long break from Pokemon, I have decided to return to the battlefield. All my old strategies are primative, and some of the most hilarious are even banned (Wobbuffett). With the new influx of Pokemon like BP Scizor and Latias, this is a whole new game. Therefore, in order to get used to it, I have decided to incorporate both into my team.
This team is designed to set up a CM Latias sweep, by ridding my opponent of all of its usual trouble Pokemon via the trappers that I love.
Uxie @Choice Scarf
252 HP/104 Def/152 Spd
Bold
Levitate
U-Turn
Psychic
Stealth Rock
Trick
This is my new lead, replacing Azelf, and it has worked much better for me. This gets Stealth Rock down, absorbs and gives Trick, has an attack, and provides U-Turns to Magnezone, Dugtrio, and Scizor, all things Azelf could did not. Additionally, it provides much needed bulk while continuing to attact Scizors and Tyranitars. It does however run into trouble with lead Tyranitars with Pursuit, in which case I'd probably get SR down and bring in Dugtrio for the kill. Even if it Tricks off the Choice Scarf, if I can get the Focus Sash that many leads carry, I can trick that onto a wall late game and save myself as I have done a couple times. Overall, a really nice addition.
Magnezone @Choice Scarf
252 Sp. Att/252 Spd/4 Att
Naive
Magnet Pull
Thunderbolt
HP Fire
Explosion
Flash Cannon
This is an absolute must as I only have Dragon attacks on my main sweeper. HP Fire is for the OHKO on Scizor so as to avoid a Brick Break, but I'm not sure if that threat alone merits a moveslot. Instead, it might be worthwhile to throw HP Ice on it to deal with Salamance and Grounds, but I'm not sure. Also works great to switch into SD Lucario if I can predict around CC, traps ScarfMetagross (which is really annoying to my team), and take out Skarmory that would otherwise phaze my Latias. Luckily for me, Shed Shells have become increasingly more uncommon since back when I used to play.
Dugtrio @ Choice Band
252 Att/252 Spd/4 HP
Jolly
Arena Trap
Earthquake
Stone Edge
Aerial Ace
Sucker Punch
Standard CB Dugtrio, especially for Tyrantitar and weakened Blissey's. This has been one of my favorite and most overused Pokemon in my career; it's been on almost every team. So with Tyrantitars, Heatran, and Jirachi running rampant, it is almost a must to set up a Latias sweep. Loves receiving U-Turns from Scizor and the free switch in from Explosions to trap some major threats.
Scizor @Choice Band
252 HP/252 Att/4 Def
Adamant
Technician
U-Turn
Pursuit
Bullet Punch
Superpower
Standard CB Scizor to provide bulk, U-Turns for trapping with Dugtrio or Magnezone, and priority. One of the major reasons I made the team, as now I can see why it is one of the most overused Pokemon in the game. Bullet Punch is undoubtably a game changing move for Scizor as now it can deal with things like Azelf, Gengar, Salamence, and Tyranitar. The lack of recovery on this concerns me though as I'm not as careful and meticulous about thinking moves through as I once was.
Porygon2 @Leftovers
252 HP/216 Def/40 Sp. Att
Bold
Trace
Ice Beam
Thunderbolt
Thunder Wave
Recover
Easily my favorite Pokemon on this team. This has beaten so many Gyrados, it's not even funny. Also works great for Salamance, Heatran, Vaporeon, and Jolteon among others. Trace is definitely an underrated ability as it uses abilities like Flash Fire, Intimidate, and Volt Absorb against their owners. Nobody seems to know what this thing is capable of or how to respond to it and I'm puzzled as to why it's NU. I've decided to replace HP Ground with Thunder Wave, and so far it has worked well, allowing me to cripple fast sweepers or outspeed bulkier Pokemon in time to get in another Recover. So far, my biggest issue with this is that it can only counter one Pokemon at a time because Trace is its biggest asset.
Latias @Leftovers
252 Sp. Att/252 Spd/4 HP
Timid
Levitate
Dragon Pulse
Substitute
Calm Mind
Recover
The main focus of my team, works great with Steels and Blissey out of the way. Not sure how to use the EV's most effectively on this one though, because of Calm Mind. If I must get this in early game, I always Sub first to see what their counter is and respond accordingly. I decided I could forego HP Fire for Recover in order to beat bulkier set-up Pokemon, especially other CMers. I feel that Dugtrio/Magnezone is efficient enough for eliminating Steel threats.
Offensive Threats
Aerodactyl – Usually a lead, U-Turn to Scizor when it tries to Taunt
Azelf – Usually a lead, U-Turn to Scizor
Breloom – Uxie takes the sleep as the most expendable, somehow need to get Duggy in for the AA
Dragonite - Porygon2 and Scizor handle it pretty well
Electivire – Uxie switches in, U-Turns to Duggy
Empoleon – Magnezone/Duggy can revenge kill if they avoid Agility/AJ. Porygon2 does a good job walling
Flygon – Porgyon2 likes to switch into everything barring CBOutrage and U-Turn
Gengar – Scizor does a nice job, Uxie can be sac’d to take a sleep or T-Bolt to get it in
Gyarados – Porygon2
Heatran – Non Dragon Pulse Heatran are set-up fodder for Latias Porgyon2 takes all fire attacks and T-Wave/Bolts it back. Duggy can revenge kill.
Heracross – Uxie is the normal response, can be revenged by Duggy
Infernape – Trick LeadApes, set-up fodder for Latias, revenger fodder for Duggy
Jirachi – Magnezone rapes ScarfJirachi, Latias sets up on CM variants, can be revenged by Duggy
Jolteon – SpecsJolt locked into T-bolt get EQ’d by Duggy, non SpecsJolts are walled by Porgyon2
Kingdra – Trouble Poke, especially w/ DD+Sub, usually have to sacrifice one or 2 Pokes to trap and kill it off
Latias – Scizor likes to switch in to non-HP Fire Latias, Uxie can Trick CM Latias, Duggy can SP, but not trap
Lucario – Magnezone come in directly on non CC’s, or come in on an Uxie U-Turn if I predict CC
Machamp – Trouble Poke, usually weakened by one Pokemon and brought down by Duggy
Magnezone – Usually only comes in to trap Scizor, easily revenged by Dugtrio
Mamoswine – Uxie and Scizor handle it relatively well, as does Magnezone if it can avoid an EQ
Metagross – Scizor is normally brought in to U-Turn to Porgyon2 or Magnezone/Duggy depending on what happens
Ninjask – U-Turn to Scizor, trouble if it can pass the right boosts to others, but hopefully it can be picked off/scared out quickly
Roserade – Usually a lead, Trick then Psychic/SR if SP misses
Salamence – Porgyon2 is a great counter, Scizor can revenge
Scizor –Magnezone
Smeargle – Usually a lead, Uxie uses Trick
Starmie – Magnezone and Duggy can revenge kill, Latias can set-up on this too.
Togekiss – Magnezone is the usually switch-in
Tyranitar – U-Turn to hopefully trap it if it’s a lead. Almost always is lured out by Uxie or another choiced attack to be killed by Scizor or Duggy
Weavile - Scizor
Defensive Threats
Blissey – Latias can beat it if it lacks either status or Seismic Toss, Scizor can switch in pretty easily, Duggy can kill if weakened
Bronzong – Usually a problem as it sets up Rain or DS, but if not it is easily dealt with. Scizor still hits it pretty hard with Reflect up and can U-Turn to Magnezone for a kill
Celebi – Latias and Scizor love to get in on this if they can avoid T-Wave, Uxie will switch-in and Trick/U-Turn if I don’t know what it has.
Dusknoir – Latias can beat this 1 on 1, Scizor can Pursuit it; this will gradually be weakened as it lacks reliable recovery
Forretress – Magnezone traps and kills before it can get down more than one layer of entry hazards
Gliscor – Latias owns non-Taunt Gliscor, can still be DP’d if it does have it, or switch to Porygon2 to scare it off with Ice Beam
Hippowdon – Usually a lead, falls for the unexpected Trick, set-up fodder for Latias should it lack Ice Fang, Toxic, and Roar
Rotom - Usually worn down as it lacks reliable recovery, can be SP'd, Pursuited
Skarmory - Magnezone/Porygon2
Snorlax - CurseLax is an issue, must use Super Power/EQ/Trick to beat it
Suicune - NonCrocune is beaten by Latias, must EQ/Explode/U-Turn it to wear it down
Swampert - Easily dealt with if it lacks Roar/Avalanche, otherwise it is gradually worn down
Tentacruel - Duggy can trap, Latias can set-up on
Vaporeon - Latias can set-up on w/o Roar, Porgyon2 can beat it w/o Toxic
Zapdos - Porgyon2, Latias, Magnezone can all beat it
This team is designed to set up a CM Latias sweep, by ridding my opponent of all of its usual trouble Pokemon via the trappers that I love.

Uxie @Choice Scarf
252 HP/104 Def/152 Spd
Bold
Levitate
U-Turn
Psychic
Stealth Rock
Trick
This is my new lead, replacing Azelf, and it has worked much better for me. This gets Stealth Rock down, absorbs and gives Trick, has an attack, and provides U-Turns to Magnezone, Dugtrio, and Scizor, all things Azelf could did not. Additionally, it provides much needed bulk while continuing to attact Scizors and Tyranitars. It does however run into trouble with lead Tyranitars with Pursuit, in which case I'd probably get SR down and bring in Dugtrio for the kill. Even if it Tricks off the Choice Scarf, if I can get the Focus Sash that many leads carry, I can trick that onto a wall late game and save myself as I have done a couple times. Overall, a really nice addition.

Magnezone @Choice Scarf
252 Sp. Att/252 Spd/4 Att
Naive
Magnet Pull
Thunderbolt
HP Fire
Explosion
Flash Cannon
This is an absolute must as I only have Dragon attacks on my main sweeper. HP Fire is for the OHKO on Scizor so as to avoid a Brick Break, but I'm not sure if that threat alone merits a moveslot. Instead, it might be worthwhile to throw HP Ice on it to deal with Salamance and Grounds, but I'm not sure. Also works great to switch into SD Lucario if I can predict around CC, traps ScarfMetagross (which is really annoying to my team), and take out Skarmory that would otherwise phaze my Latias. Luckily for me, Shed Shells have become increasingly more uncommon since back when I used to play.

Dugtrio @ Choice Band
252 Att/252 Spd/4 HP
Jolly
Arena Trap
Earthquake
Stone Edge
Aerial Ace
Sucker Punch
Standard CB Dugtrio, especially for Tyrantitar and weakened Blissey's. This has been one of my favorite and most overused Pokemon in my career; it's been on almost every team. So with Tyrantitars, Heatran, and Jirachi running rampant, it is almost a must to set up a Latias sweep. Loves receiving U-Turns from Scizor and the free switch in from Explosions to trap some major threats.

Scizor @Choice Band
252 HP/252 Att/4 Def
Adamant
Technician
U-Turn
Pursuit
Bullet Punch
Superpower
Standard CB Scizor to provide bulk, U-Turns for trapping with Dugtrio or Magnezone, and priority. One of the major reasons I made the team, as now I can see why it is one of the most overused Pokemon in the game. Bullet Punch is undoubtably a game changing move for Scizor as now it can deal with things like Azelf, Gengar, Salamence, and Tyranitar. The lack of recovery on this concerns me though as I'm not as careful and meticulous about thinking moves through as I once was.

Porygon2 @Leftovers
252 HP/216 Def/40 Sp. Att
Bold
Trace
Ice Beam
Thunderbolt
Thunder Wave
Recover
Easily my favorite Pokemon on this team. This has beaten so many Gyrados, it's not even funny. Also works great for Salamance, Heatran, Vaporeon, and Jolteon among others. Trace is definitely an underrated ability as it uses abilities like Flash Fire, Intimidate, and Volt Absorb against their owners. Nobody seems to know what this thing is capable of or how to respond to it and I'm puzzled as to why it's NU. I've decided to replace HP Ground with Thunder Wave, and so far it has worked well, allowing me to cripple fast sweepers or outspeed bulkier Pokemon in time to get in another Recover. So far, my biggest issue with this is that it can only counter one Pokemon at a time because Trace is its biggest asset.

Latias @Leftovers
252 Sp. Att/252 Spd/4 HP
Timid
Levitate
Dragon Pulse
Substitute
Calm Mind
Recover
The main focus of my team, works great with Steels and Blissey out of the way. Not sure how to use the EV's most effectively on this one though, because of Calm Mind. If I must get this in early game, I always Sub first to see what their counter is and respond accordingly. I decided I could forego HP Fire for Recover in order to beat bulkier set-up Pokemon, especially other CMers. I feel that Dugtrio/Magnezone is efficient enough for eliminating Steel threats.
Offensive Threats






























Defensive Threats




Forretress – Magnezone traps and kills before it can get down more than one layer of entry hazards









