Back From a Break

So as you may have all read in the title, I have come back from a break of not playing pokemon. My hiatus started Just around the time before BW2 came out. As you can imagine by skills are pretty bad, so what better way to get back into things than to make a team and have to oh so lovely people of the RMT forums help me make a team to tackle the new Meta. Seriously, I had no clue what the hell was going on when I started playing again like WTF is a Zekyurem and why do all the genies have new forms O.O. Anyways enough about that time to get into what you are all probably here for: The Team.









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Deoxys-Defense @ Mental Herb
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat

The usual lead and entry hazard seter upper. The first thing I noticed when I came back was the use of Deo-D as a lead. I gave a spin and I can say that it is a fairly solid lead although it is sometimes useless on my team. Anyways SR for free damage and makes sure there ain't no BS like multi-scale D-Nite to ruin my parade. Spikes for that extra damage to everything that doesn't float. Taunt is to utilize Deo-D's base 90 speed, which is a lot faster than other pokes that setup entry hazards, to make sure that the opponent will not get up their entry hazards. Magic coat is great at reflecting status and entry hazards back at my opponent, although I don't get much use out if, so it is subject to change.



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Salamence @ Life Orb
Trait: Intimidate
EVs: 252 Spd / 192 SAtk / 64 Atk
Naive Nature
- Draco Meteor
- Fire Blast
- Outrage
- Earthquake

Tried and True Mixmence. In my eyes one of the best wall/stall breakers ever. I decided what better way to mark my return than with one of my all time favourites. Standard mixmence. DMeteor for just insane dmg and smash through basically anything that isn't a steel or named Blissey/Chansey. Fire Blast roasts common steel types like Ferrothorn or Scizor (although some prediction is needed for Scizor). Outrage is a another STAB move that does massive damage even to the 2 pink blobs. To round out the set EQ deals with everything else most notably Heatran and T-Tar. Mence is my go to wallbreaker and like always has served me very well.

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Mienshao @ Life Orb
Trait: Regenerator
EVs: 164 Atk / 92 SAtk / 252 Spd
Naive Nature
- Hi Jump Kick
- Fake Out
- U-turn
- Hidden Power [Ice]

This one of the more iffy pokes on my team. I say it is iffy because for me it just feels like its a bit out of place. Regardless, Mienshao is a great pokemon to use. It works well as an anti lead at times and if given the right conditions will do massive damage late game to my opponents. Hi Jump being the main attack here. And STAB Hi Jump Kick is nothing to scoff at, even against pokes that resist it, Hi jump kick can do major damage. Fake out is for the occasional revenge killing and for some free damage when Mienshao switches in. HP Ice if for any pesky Gliscors that may want to switch in and rain on my parade. Although this is a mix set, I think that the fact that I have Mence makes this poke seem redundant. Up for suggestions on what to change it to.

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Gengar @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Focus Blast
- Protect
- Hidden Power [Fire]

This is my resident spin blocker. Gengar also functions as a sweeper if need be. This set is actually one of the old Gen 4 sets MSYTICgar. The idea is to use protect on pokes that would normally trap Gengar like T-tar and Scizor and then react accordingly to what they do. If Scizor BP then switch, if it pursuits then HP fire. I really enjoy using this set and I am surprised at how effective it is even though its from last gen. Well I guess what they say is true: Whats old is new and whats new is old.

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Weavile @ Life Orb
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 SAtk
- Ice Shard
- Low Kick
- Pursuit
- Ice Punch

This is my revenge killer and let me tell you, this guy is a life saver. I didn't use Weavile much even in Gen 4, but I feel that Weavile fits really well on my team. It keeps powerful sweepers like Lati@s, Garchomp, Genies etc. in check. Ice shard is there as the main choice for revenge killing. It deals major damage thanks to STAB, life orb and Weavile's beautiful base 120 Atk. Low kick is there for coverage and to kill off any pesky steel/rock types namely T-tar. Ice punch is there for some extra power against pokes that Weavile can't OHKO with ice shard. Weavile is definitely a nice addition to my team and its a life saver in a lot of battles.

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Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Magnezone. The other poke that I feel doesn't quite fit on my team. I use it mainly to trap steels and to take care of water types. At first I had the Balloon, but I found that it was just way too slow to do anything, so I scrapped that in favour of the Choice scarf. The moves are self explainatory. Thunderbolt for a great STAB, Flash Cannon to help with certain pokes. Volt Switch is there for scouting and HP Fire is to gg no re any steel types.


So there it is my team after coming back.
Some notable problems I have been noticing is that once Magnezone dies Rain teams are a pain in my ass to deal with. Another problem is that fire types are pretty dangerous to my teams, since Mence and Deo-D is the only thing that can take fire attacks and since Deo-D doesn't have any attacks, Mence is really the only option and mence is frail. Although this ain't my best team to date, its what I have using to ladder with for awhile now. Comments, Critiques and Suggestions are always welcomed!
 
Hey there. Just read through your rmt, and I have a few suggestions that I feel may help with your problems.

So I think that if you find Magic Coat on Deoxys-D unneccessary, you could replace it with Knock Off. This might seem a bit amateur or something, but items have a strong effect on the metagame, so I think that some time around the corner, you'll find it useful. As for mence, it works, but just aa quick reminder, that's the new MixMence set, not the Classic one. :) Anyway, as for Mienshao, I already see a noticeable weakness to Starmie, and I think that running a Standard Rotom-W can help with this, your rain problems, and your fire type problems. As for Gengar, I think a SubDisable set can do what you are trying to more effectively. Protect can give the opponent a free switch, giving you nothing to gain. However, Gengar's fast speed lets it set up quick Subs, and gives you an advantage on the switch. Weavile is just fine, and nice work using it in OU. It's a cpable, yet underestimated threat. As for Magnezone, I think it might be a bit more useful with Salamence and its other team members after these changes, so try giving it another shot! However, if it does not work out, PM me, and I'll provide you with a reasonable replacement. Nice team, and good luck!




EDIT- I was thinking about this while rating your team, but forgot to mention it. I think that Magnezone can actually be replaced by Standard Starmie, as it helps you focus on those weaknesses more while giving you a Rapid Spinner. After all, Salamence and Weavile don't want to constantly lose their health. It also serves as a status absorber with Natural Cure. Although it opens up a Ferrothorn problem, I think Salamence and Gengar fix that.




Sets


Rotom-W @ Leftovers
EV's: 184 HP, 4 Def, 144 SpA, 176 Spe
Ability: Levitate
Nature: Modest
Moves:
-Volt Switch
-Will-O-Wisp
-Hydro Pump
-Pain Split




Gengar @ Leftovers
EV's: 252 SpA, 252 Spe, 4 HP
Ability: Levitate
Nature: Timid
Moves:
-Substitute
-Disable
-Shadow Ball
-Focus Blast




Starmie @ Life Orb
EV's: 252 SpA, 252 Spe, 4 HP
Ability: Natural Cure
Nature: Timid
Moves:
-Rapid Spin
-Surf
-Ice Beam
-Thunderbolt
 
If you don't feel the need for magic coat, why not run skill swap? It lets you get past xatu and espeon teams. Personally, though, i would go right ahead and run recover in the fourth slot. Why? Well, aside from mixmence, you don't really have much of a stallbreaker on your team. The next closest is mienshao, but he's walled by jellicent, the best stall spinblocker in existence. Taunt+recover without any attacks won't put the kibosh on stall by itself, but it can force a lot of pokemon to switch out or risk giving you max layers, and it'd also allow you to stick around, screwing these teams up even if they spin on you once or twice. Also, night shade, HP fire, psycho boost, t-wave, and toxic are all good options. (And do you really need mental herb with magic coat? You could just replace that.)
 
Hi KidX, nice HO team.

Your team uses the core that I made in my RMT, Deoxys-D/Gengar/Weavile, so I think I can give you some valuable advices.


First, here are the weaknesses I see :

- You're right when you say that Mienshao is out of place. I fail to see any reason, and any use he could have to be honest. HO teams like yours don't really like playing around with Volt-Switch and U-Turn because it's dangerous given the frail pokemons you got. This is why in my opinion he can't shine in this team. His power is a little lackluster, and you rather have a pokemon able to break walls and sweep on his own.

- You can't prevent Starmie and Tentacruel from spinning, especially Tentacruel. You need to do some mighty double switches with Magnezone for instance, that's not the kind of thing you can easily do in a game with HO teams because any random prediction can cost you a pokemon. Having a Mistic Gar is cool, however beating Scizor at the cost of your hazards is not really something I would recommend.

- Scarfers will tear you apart litteraly, Magnezone is slow as hell, meaning that Keldeo or Terrakion will be a massiv pain for you since they are the most powerful scarf users right now with Latios. Especially Keldeo, you need to be able to face him at least. At the moment, he dooms your entire team.

- Your Deoxys-D set is odd, you have to choose between Magic Coat and Mental Herb, having them both is something pretty useless, and you waste a slot/item.

- Your Salamence is in my opinion a little weak, so your supposed Water Resistance dies too fast, even in a HO team. That's why Rain teams are so annoying to deal with for you.


Here are my changes :


First, this is a nitpick, but I don't like seeing Weavile with 252 Speed when it's most of the time useless.

Give him 224 Speed, that's all he needs to outspeed Tornadus-T. 252 Speed is only to get a tie with an opposite Weavile (that's not a fight you should be taking anyway).

Second, the Gengar set is too specialized in my opinion.

There are other sets that both beat Scizor and Starmie. Give him a Focus Sash over the LO, and you will be able to score some surprise kills against Starmie and Scizor.
Moreover with Destiny Bond over Protect, you should be able to take Tentacruel with you if you play it cleverly, you can also take out a wall (for instance Gastrodon is a little annoying for your team) to make the sweep of your late game pokemons easier.

Then, change Salamence for Dragonite.

The Multiscale is an insane ability to have in a HO team, because no matter what, your Dragonite will have a Dragon Dance up, and break a wall most of the time. People usually need to revenge him with a Scarfer, and a locked Scarfer can give you the momentum you need.

Now that you got Weavile, Multiscale, and Focus Sash in your team, you better make sure the hazards are off the field.

For this matter, I'd recommend you to use Starmie over Mienshao. Moreover Starmie can take a hit from Scarf Keldeo and retaliate. You got two solutions here, Rapid Spin is a last resort solution for you if an enemy put SR at any cost (what they are likely to do if they see your team) to unleash Dragonite/Gengar/Weavile's wrath at its full potential, the two solutions for your Starmie are the LO set or the Scarf set. I would opt for the LO set, because most of the time the Scarf set lacks some extra power (for instance it's not a guaranteed 0HKO against Terrakion and Keldeo with Psychock) and because even the LO set can take a Rain Boosted HPump from Keldeo and kill him back. Since you got Weavile for Tornadus-T already, a Scarf set isn't that much needed.

Finally, change Deoxys-D item to Rocky Helmet or a Tanga berry.

Rocky Helmet can get some crucial damages over the attackers, and prevent the enemy from spaming Rapid Spin everytime you put SR (for instance if the enemy leads with Forretress).



That's all for the changes, these are coming from my own experience since I played a lot on the ladder with this type of teams.
I hope I helped !



THE SETS :

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@
focussash.png

BADASS SINCE GEN1
12 HP / 252 SpA / 244 Spe
(Timid Nature +Spe, -Atk)
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Shadow Ball
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Hidden Power [Fire]
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Focus Blast
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Destiny Bond

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Weavile @ Life Orb
Pressure
252 Atk / 32 SpD / 224 Spe
Jolly Nature
- Ice Punch
- Ice Shard
- Pursuit
- Low Kick

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Dragonite @ Lum Berry
Multiscale
4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Extreme Speed
- Earthquake / Fire Punch

No need Fire punch for the likes of Skarmory, Forretress, Ferrothorn, since you got Magnezone for this matter.

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Starmie @ Life Orb
Natural Cure
112 HP / 180 SpA / 216 Spe
Timid Nature
- Psychock
- Hydro Pump
- Ice Beam / ThunderBolt
- Rapid Spin


TL;DR :
Deoxys-D changes his item for Rocky Helmet or a berry
Weavile changes his spread
Gengar changes his set for a Focus Sash one
Dragonite over Salamence
Starmie over Mienshao
 
Hi there!

The first thing I noticed is that you haven't a fast revengekiller and also scarf Magnezone in the rain can not win '1v1 against Jirachi, so I suggest you to put the standard set of scarf latios over weavile to gaining a great revengekiller but also a water resistor since the water spam can bother you, especially keldeo but psyshock can do a ko, as well as helping against Sun teams.

At this point you can put choice specs to Magnezone for hit much harder than the steels in the rain and keep you on the field too Setting hazard, the set that I suggest is: Volt Swtich, is to create momentum and boost strategy, thunder which uses opponent's rain to hit really hard, Flash cannon is to hit the ground and rock types, but also the Lati@s in predict that come on it, and finally the obvious hp fire for ohking various Scizor, ferrothorn & co.

I really like mienshao but terrakion undoubtedly affects much harder as well as has a greater speed. SubSalac kion combines power and speed to a semi-perfect coverage and no doubt has a capacity of wallbreaking really good going to improve the offensive capabilities of your team rather than mienshao.

as the last thing you should give Red Card on Deoxys, with this set is able to set the highest number of hazard to taunt with that tow other setter and Magic coat that stops other deoxys and Sableye, while red card to Deoxys prevent that opponent to use it as setup fodder.

>Red Card over Mental Erb @Deo
>Specs over Scarf @Zone
>Latios over Weavile
>Terrakion over Mienshao

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Surf
- Psyshock

Terrakion @ Salac Berry
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Substitute
- Swords Dance
- Stone Edge
 
Hey

You've got a nice team here, but I do see some flaws in team structure. Because your team is fast but frail, priority pokemon like Mamoswine, whose Ice Shard OHKO's Salamence and whose EQ OHKO's Magnezone, like Breloom, whose Mach Punch destroys Weavile and Magnezone, or even Scizor, whose U-Turns, Bullet Punches, and Pursuits will make short work of your team in seconds. Also, your team is quite weak to hazards- SR hits many of your pokemon hard, and Spikes cuts through those that don't mind SR (Magnezone / Mienshao.) Another weakness you may have is that of QD Volcarona and Lead/Scarf Terrakion. Terrakion destroys Weavile, Salamence, and Magnezone- three pokemon that make up your physical offense. QD Volc is an even bigger threat, as with HP Rock it can set up easily in front of Deo-D or Weavile, and then proceed to KO your team with it's fast, powerful attacks. I see one of your weak links- Magnezone- as a pokemon that should be removed- and to solve many of the above problems, and solidify counters against a few other possible annoyances, I think Tentacruel would be a good replacement over Magnezone.

Tentacruel @ Black Sludge
Bold / 252 HP / 236 Def / 20 Spe
Scald / Rapid Spin / Protect / Toxic

Starmie is a fine spinner as well, but I think SpDef Tentacruel would bring the most help to your team. It covers many of the above problems, including your weakness to priority, your need to spin, as well as your weakness to a few select pokemon. First off, Tentacruel would be a great addition due to its awesome typing- resisting most common priority attacks that threaten your team. It flat out walls Scizor/Breloom, and can even Burn them with Scald. Tenta can also spin- which is something that would be very beneficial to your mildly offensive team. Third, Tenta walls many problematic pokemon for you- including, but not restricted to, Volcarona, Terrakion, and Keldeo-R. All of the following pokemon can be either Toxic'd or hit hard by scald. As I said throughout the description, Scald is your main STAB here, as it burns and does a decent amount of damage. Rapid Spin is of course for spinning, something your team needs, and Protect will help you scout moves and gain some momentum. Toxic is fourth as it lets you Stall opponents do death, and it's a great way to stop setup sweepers in their tracks. Another cool thing Tentacruel does is wall Rain extremely well. Under Rain, it gains HP back fast, and when combined with Protect your opponent will find it hard to break past you.

Now for some moveset changes. Magic Coat looks out of place on Deo-D, I's use Seismic toss instead to inflict some damage on those that try to set up on you.

If you think Mienshao isn't working well for you, you could also try Choice Scarf Terrakion. It's a nice way to counter sand, which may be a little problematic, since Tyranitar lurks and where many of the fast tanks such as Latias hide. Terrakion is more powerful, and can hit Volc/Dragons hard as well should Weavile/Tenta get KO'd beforehand. Terrak can also function as a late game cleaner, with it's fast, powerful STABs.

Cool team!
 
Hey KidX, nice team!

First of all, I noticed multiple huge threats that can dismantle your team. First of which being Volcarona, under the sun, +1 Volcarona outspeeds your entire team and OHKOs your entire team other than Salamence, who is OHKOd after Stealth Rock damage when running Life Orb and / or Fire Blast. A +1 Gyrados with a moveset of Waterfall / Ice Fang / Earthquake / Dragon Dance can outspeed and OHKO your entire team at +1, multiple other Gyrados movesets can sweep your team, but they need some prior damage on a few key pokemon or a Waterall flinch or two. Choice Scarf Kyurem-B outspeeds your entire team and OHKOs your entire team other than Magnezone, who just needs to take a bit of prior damage. The list of threats goes on, these problems all come from the lack of revenge killer on your team other than Weavile, any sweeper not weak to ice can be problematic. To help remedy this situation I suggest running a Choice Scarf Terrakion over your current Mienshao. Terrakion is able to outspeed and OHKO a +1 Volcarona, +1 Gyradosm Scarf Kyurem-b etc and OHKO them all with Stone Edge / Close Combat. This heavily reduces their threat level and mitigates your problems with them. Losing Mienshao is no big deal, it didn't offer much to the team in the first place, it's really not that great of a pokemon in the current metagame and Terrakion doesn't just offer revenge killing, it also gives you a Fire type resist and a few other things too.

I definitely think Mosquiton's Specs Magnezone suggestion is a great idea, it allows you to 2HKO Ferrothorn under the rain to prevent it getting up hazards ASAP, allows you to trap Jirachi more reliably, gives your team much more power, etc. I'll provide the spread that I recommend in hide tabs at the end of this post, it's designed to speed creep max speed Adamant Scizor (usually the offensive SD set.) I'd usually recommend less speed with a Modest nature, but then you'll be slower than Offensive SD Scizor, who can sweep your entire team unless Magnezone outspeeds it. I also recommend you replace Deoxys-D's item / Magic Coat, as Magic Coat and Mental Herb on the same set is a bit redundant. If you're going to take my Terrakion suggestion don't take any suggestion not recommended in this post, as alot of the other suggestions people have made are redundant in conjunction with Choice Scarf Terrakion, eg. Mosquiton's Choice Scarf Latios suggestion.

Anyway, I hope this rate helped and GL with the team :)

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Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- X-Scissor

462.png

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature
- Volt Switch
- Thunder
- Hidden Power [Fire]
- Flash Cannon

EDIT: Got ninja'd by Electrolyte on the Terrakion suggestion by alot, this is what I get for having to leave in the middle of making a post :/ Oh well, I provided alot of reasoning behind Choice Scarf Terrakion.
 
First off, thanks to everyone that replied. I'll be sure to test these suggestions out.

I am really digging the idea of Starmie and a different Gengar set, so I will try that out.
The idea of using a tentacruel is nice and all, but I have a feeling that it might ruin the "rhythm" of my team.
Anyways all the suggestions were great and I will try them all before I make some changes.
 
Hey. This is a pretty solid team, and the rates have been solid (for the most part), and I too endorse the use of Specs Magnezone and Scarf Terrakion over your Scarf Magnezone and Mienshao respectively. Now, onto my suggestions. First, use Thunder Wave over Magic Coat. This change, alongside the use of a Mental Herb and Taunt, makes it virtually impossible for opposing Taunt leads to stop Deoxys-D from getting SR and at least 1 layer of Spikes up on its opponent. This change also stops early-game set-up sweepers (e.g. Shell Smash Cloyster, offensive QD Volcarona) from wreaking havoc on your team.

I also know that New MixMence is a great Pokemon, but I think that your team could be serviced better by a Dragon Dance Salamence, which can sweep many teams after one turn of set-up. Let's see what support DDMence needs to sweep, and what you've got. First off, DDMence needs entry hazards on the field. Deo-D can set them, and Gengar can assure your team that they won't be leaving the ground any time soon. DDMence also needs a steel killer. My Specs Magnezone or your Scarf Magnezone can serve well as a steel killer (admittedly though, my set seems to be better). A dragon killer is also appreciated, and Weavile does that well enough in my books.

Now, for some nitpicks. Running max Speed on Weavile is inadvisable since there's nothing for it to speed tie with at max speed (with the exceptions of Sceptile, which is incredibly rare in OU as it is, and Darkrai, who is locked in Ubers). I think it would be better if you ran an EV spread of 32 HP / 252 Atk / 224 Spe. This spread grants you a marginal increase in bulk, which is helpful when facing something like a Jellicent using Scald or defensive Starmie using Surf. Anyways, a list of nitpicks can be found below.

Sets:
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Magnezone @ Choice Specs | Magnet Pull
Timid | 36 HP / 252 SpA / 220 Spe | 2 Atk / 30 SpA / 30 Spe
Volt Switch | Thunder | Hidden Power | Flash Cannon


639.png

Terrakion @ Choice Scarf | Justified
Jolly | 252 Atk / 4 Def / 252 Spe
Close Combat | Stone Edge | X-Scissor | Rock Slide


373.png

Salamence @ Lum Berry / Dragon Gem | Moxie
Naive | 252 Atk / 4 SpA / 252 Spe
Dragon Dance | Outrage | Earthquake | Fire Blast


Nitpicks:
  • 462.png
    • Scarf set ----> Specs set
  • 620.png
    ---->
    639.png
  • 386-defense.png
    • Magic Coat ----> Thunder Wave
  • 373.png
    • New MixMence ----> DDMence
  • 461.png
    • 252 Atk / 4 SpD / 252 Spe ----> 32 HP / 252 Atk / 224 Spe

Good luck with your team!
 
Ok sooo since I am too lazy to update the OP, I have made the following changes:
Scarf Magnezone ----> Specs Magnezone
LO Gengar --------> Focus Sash Destiny Bond
Mienshao --------> LO Starmie
Weavile --------> EVs fixed
Deo-D --------> Rocky Helmet instead of Mental Herb and Toxic instead of Magic Coat.
Mixmence ---------> DD Nite


So I have found that these changes really helped my team out in lots of ways. I found Choice Scarf Terakion to be not bad, but the utility of rapid spin and the ability to keep many pokes in check made Starmie my prefered option. As for the DD Mence set, I will give that a try, although the multi scale on DNite has saved my ass so many times. Anyways thanks for all the rates everyone. It really made my transition back into the game a lot easier.
 
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