ORAS OU Back in Black -kyurem-b rmt

Welcome to my new rmt, back in black, dedicated to one of th most deadliest wallbreakers, kyurem-black. So with out further adue the team and the tam building process.

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Well we start off with th main focus of the team team. I decided i wantd to go a physical mix as I planned on potntially in pairing with more specially inclined mons and a physical set would counter balance this.

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starmie.gif


Coming with a stealth rock weakness and on top of using life orb, kyurem-b needs some sort of hazard support. I was originally inclined towards offensive defog latios, but I prefered that starmie would be my water type and keep my own hazard on the field.

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starmie.gif
heatran.gif


I wanted a fire type to roast steels for kyurem-b + starmie too and the natural choice was heatran, not only is a destroyer of steels, bringer of doom to talonflames, it is a great user of stealth rock and can easily get it up for the team.

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starmie.gif
heatran.gif
landorus-therian.gif


A revenge killer is always important and my match-up to mega metagross, isn't looking too hot, so lando-t became the natural choice, not only does it check mega-meta, but it can check or counter a varity, physically inclined threats, such as tyranitar.

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starmie.gif
heatran.gif
landorus-therian.gif
raikou.gif


Along comes raikou, now originally i was thinking of serpeior, to make a fire/grass/water core, but raikou appealed more for his lack of weaknesses, more instant power with choice speces, better offensive typing adn ability to form a volt-turn combo with lando-t.

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starmie.gif
heatran.gif
landorus-therian.gif
raikou.gif
scizor-mega.gif


Originally altiria, sd scizor comes in, not only as a wall breaker, but an additional more concrete answer to mega-metagross and the teams use of the mega slot.


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lifeorb.png

Mild
252 SpA / 56 Atk / 200 Spe
-Outrage
-Ice Beam
-Earth Power
-Fusion Bolt

Kyurem-b th former uber has monstrous stats, of the those of mega pokemon, but with the ability to use an item(in this case life orb) allowing kyurem-b to hit much harder and still not take up a megaslot. Sadly his physical movepool is barely passable with no physical ice stab, and his typing while good offensively, is terrible defensively, with many weaknesses to common attacking types including rock an automatic weakness to stealth rock. Still it's pros largely out weigh it's cons and kyurem-black has the right stats and just enough movepool to pull off a perfectly ideal specially based mix set. Th set is straight forward enough ; standard ev spread with maxium attack a little in special attack and the rest in speed to tie with land-t adamant and out speed adamant excadrill and bellow, the move pool is simple with Outrage for stab as dragon claw is a bit weak, ice beam for special stab coverage, fusion bolt for water types ect a.nd earth power to mane fairies and finally a mild nature to allow kyurem to maintain it's special bulk, while maximising special attack.

starmie.gif
lifeorb.png

Analytic
Timid
252 SpA / 4 Def / 252 Spe
-Hydro Pump
-Psyshsock
-Hidden Power Fire
-Rapid Spin

Starmie joins the team as the hazard removal squad for kyurem-b. Not only that but in addition to this, starmie checks or counters threats such as keldeo, garchomp ect. . The set is the offensive analytic variant, allowing for maxium offensive pressure, with the ability to rapid spin and punish would be switch ins. The evs are maximising offense and speed for maxium offensive capabilities. The move pool allows starmie to handle a vairty of threats, ice weak mons, keldeo and hit hard with water stab, with rapid spin to control hazards via offensive pressure.

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airballoon.png

Timid
252 SpA / 4 Def / 252 Spe
-Fire Blast
-Flash cannon
-Earth Power
-Stealth Rock

Heatran joins the team as the teams Stealth rock setter and the bane of steel types. By virtue of his stellar typing heatran has no issues forcing switches and getting up rocks as a result from forcing out threats such as ferrothorn or flat out obliterating them. The set is straight forward,Flash cannon for dealing with fairies, with stab fire blast and earth power ground rounding up the coverage + stealth rock for stealth rock sake. The eves are for maximum offensive capability, with a timid nature for maximum speed.

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Jolly
252 Atk / 24 Def / 232 Spe
-Earthquake
-Stone Edge
-Superpower
-U-turn

I needed a revenge killer and lando-t seemed to be the natural choice, with his ability to check a variety of physically inclined threats such as mega metagross. The set is the standard scarf set, with a jolly nature to outpace adamant base 100 speed pokemon after a boost, with amxium attack eves and a little in defnce for added bulk with enough in speed to outpace what it need to. The moves are the quake edge combo for great neutral and even, super effective coverage, u-turn for scouting and kncok off to cripple would be switch ins.

raikou.gif
choicespecs.png

Timid
4 Hp / 252 SpA / 252 Spe
-Thunder bolt
-Hidden Power Ice
-Shadow Ball
-Volt Switch

Choice Specs Raikou joins the team as th canidate chosen over serperior. the main reasonf ro using the choice specs over assult vest is the ability to destroy water yps with ease, while still acting as a solid check to threats, such as thundrous-i. The set is another straight forward set, with thunderbolt for stab, volt switch for scouting, hidden power ice and shadowball for coverage and rounded off with maximum speed + special attack investment, with a timid nature for max speed.

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scizorite.png

Light Metal
Impish
248 Hp / 44 Atk / 16 Def / 200 SpD
-Knock Off
-Bullet Punch
-Sword Dance
-Roost

Scizor Joins the team as the main "counter" to mega-metagross and as another wallbreaker/sweeper type thing thank to his fantastic defensive typing, access to priority + roost and great bulk. the set is the standard spread of eves allowing for ideal mixed bulk spread, with the rest in attack. The move set is simple, with bullet punch for priority, knock off for crippling coverage, roost for haling and swords dance to boost his attack.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 56 SpA / 200 Spe
Lonely Nature
- Ice Beam
- Iron Head
- Fusion Bolt
- Dragon Claw

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Rapid Spin
- Psyshock

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Stealth Rock
- Stone Edge
- Earth Power

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Volt Switch
- Hidden Power [Ice]

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
 
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nice team but here are a few changes. the team has some things that could be much better, and currently ruin the team a little bit, the only reason im commenting is because i like kyurem-b. firstly, no need for iron head on kyurem, the two main fairies in ou are togekiss and azumarill, both take much more damage from fusion bolt than from iron head. on heatran, use ancient power instead of ston edge, trust me it will have much more power since you are invested in special attack not physical attack, and deals with talonflames and charizards perfectly specially with the life orb. speaking of life orbs, 3 on one team is a bit too much, i suggest removing starmie's life orb and giving it an expert belt instead, since starmie isn't exactly the hardest hitting special attacker, you wanna only attack hitting for super effective damage, also loosing 10% hp just for a rapid spin is very bad, and for god's sake, get rid of analytic, natural cure is much better, it allows you to switch in on sleep, will-o-wisp, and thunderwave without any fear because you can switch right back out and the status is removed. i dont know about earthpower on heatran but i would rather have flash cannon instead of earthpower, true it will get walled by enemy heatrans, but with stab flash cannon, it will deal with fairies much better, instead of relying on iron head with kyurem. instead of iron head, stone edge/rock slide is an option, though it doesnt really add much more coverage, you can have roost there, use it upon forcing an obvious switch out, zen headbutt might be a surprise if you predict correctly, outrage can be used there to have alongside dragon claw, the damage increase is obvious, and you can always play it safe with dragon claw or clean up with outrage. everything else is fine, but i would suggest having super power on scizor or using a scarf lando-i instead, sure it is more frail than lando-t, but its faster, and has more coverage, reason for this suggestion being you have sludge wave for fairies, another way to counter them, but more importantly, focus blas for ferrothorn, you do have heatran, but your heatran is not very bulky, and with life orb, hazards, and being slow compared to faster sweepers, heatran will dye early on and then ferrothorn can wall your entire team.
 
So, when I first saw the team preview at the top, I did kind of a double-take, because your roster is very similar to that of my main team. However, when I actually started getting into the little details of the team, I started to notice some major flaws that need correcting. So, as someone who's been (albeit poorly) refining a similar team for a while now, here's my advice.

  • Kyurem-B - Honestly, I'm not a really big fan of physically based mixed LO Kyu-B. It's not a bad set, exactly, but I personally find the specially based sets to be much better. The main reason is Earth Power. Earth Power can take out (or at least severely damage) a lot of things that Kyurem might otherwise have a problem with, such as Heatran, Mega Diancie, Mega Metagross, Rotom-W, Mega Manectric, and many others. In order to get the most out of Earth Power, however, you'll obviously need special investment. I understand that you're probably concerned about balancing the numbers of physical and special attackers on your team. I honestly don't think that's a huge issue here. It's a good practice in theory, but I really feel your team will benefit more from one of the specially based mixed sets. I'll include the standard sets at the end for reference.
  • Starmie - Starmie's fine, since you're just using the standard set, although I've never heard of a move called "Psyshsock" before. :)
  • Heatran - Okay, here's the first really big problem I have. Heatran is not really Life Orb attacker material, as he has three common weaknesses, one of which is a 4x weakness to one of the most common attacking types in the tier, and his mediocre speed doesn't really help. Even if he were, you now have three LO users on a team. That's not good. With three LO users, your team is going to get worn down very quickly, and that's not acceptable on a BO team. Given what you're using Heatran for, I'd really recommend an Air Balloon set. It makes it a little harder for the opponent to take Heatran down, as the opponent's going to need to hit Heatran with at least one attack before being able to hit Heatran's Achilles Heel. You'd lose a bit of power, but Heatran would have a little bit more survivability, while Heatran is still able to set rocks and deal a decent amount of damage. I'll include some sets at the end.
  • Lando-T - Lando's more or less fine, as he is again standard. However, I'm not sure you really need two Knock Off users. You might want to consider Superpower on Lando instead, as it helps with Chansey, but also lets you get the drop on Mega Lopunny, who might stay in expecting to be able to smack you with an Ice Punch, only to be outsped.
  • Raikou - No changes
  • Mega Scizor - Well, I was getting prepared to write a whole thing informing you of the new suggested spread and why it's better at ensuring Scizor's survival than the original suggested spread, but it seems you've already found it. I am extremely disappointed. :(

All in all, it's a decent first attempt at a Bulky Mega Scizor team, but you definitely need to make at least some of those changes. While I'm not exactly the greatest player, I have enough experience with this type of team to know pretty much what will work and what won't. I think these changes will benefit your team, but feel free to test them and see how they work before committing to them.

Here's the sets I mentioned:

Kyurem-Black @ Life Orb
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost / Dragon Claw / Outrage

OR

Kyurem-Black @ Leftovers
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Heatran @ Air Balloon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

OR

Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

EDIT: Of course, this also has the side effect of pretty much turning your team into a carbon copy of mine. Ugh. Well, at any rate, you definitely need to make the change to Heatran. The below comment about Starmie w/ HP Fire is interesting too. I'm gonna have to try it, and you may want to experiment with it as well.
 
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Quick comment, I would run HP Fire on Starmie over Ice Beam. Starmie is a great Ferothorn lure, and just one HP Fire hit (61.9 - 73.8% damage on standard Ferro) allows Kyu-B to have a much easier time spamming its STAB moves. Even assuming the lowest rolls possible, HP Fire + Dragon Claw + Ice Beam takes out Ferro, and Ferro is one of the better Kyurem checks out there (so basically after taking an HP fire, Ferro can't switch into Kyurem safely afterwards). The rest of the team looks pretty solid if you make the Heatran change listed above.
 
So, when I first saw the team preview at the top, I did kind of a double-take, because your roster is very similar to that of my main team. However, when I actually started getting into the little details of the team, I started to notice some major flaws that need correcting. So, as someone who's been (albeit poorly) refining a similar team for a while now, here's my advice.

  • Kyurem-B - Honestly, I'm not a really big fan of physically based mixed LO Kyu-B. It's not a bad set, exactly, but I personally find the specially based sets to be much better. The main reason is Earth Power. Earth Power can take out (or at least severely damage) a lot of things that Kyurem might otherwise have a problem with, such as Heatran, Mega Diancie, Mega Metagross, Rotom-W, Mega Manectric, and many others. In order to get the most out of Earth Power, however, you'll obviously need special investment. I understand that you're probably concerned about balancing the numbers of physical and special attackers on your team. I honestly don't think that's a huge issue here. It's a good practice in theory, but I really feel your team will benefit more from one of the specially based mixed sets. I'll include the standard sets at the end for reference.
  • Starmie - Starmie's fine, since you're just using the standard set, although I've never heard of a move called "Psyshsock" before. :)
  • Heatran - Okay, here's the first really big problem I have. Heatran is not really Life Orb attacker material, as he has three common weaknesses, one of which is a 4x weakness to one of the most common attacking types in the tier, and his mediocre speed doesn't really help. Even if he were, you now have three LO users on a team. That's not good. With three LO users, your team is going to get worn down very quickly, and that's not acceptable on a BO team. Given what you're using Heatran for, I'd really recommend an Air Balloon set. It makes it a little harder for the opponent to take Heatran down, as the opponent's going to need to hit Heatran with at least one attack before being able to hit Heatran's Achilles Heel. You'd lose a bit of power, but Heatran would have a little bit more survivability, while Heatran is still able to set rocks and deal a decent amount of damage. I'll include some sets at the end.
  • Lando-T - Lando's more or less fine, as he is again standard. However, I'm not sure you really need two Knock Off users. You might want to consider Superpower on Lando instead, as it helps with Chansey, but also lets you get the drop on Mega Lopunny, who might stay in expecting to be able to smack you with an Ice Punch, only to be outsped.
  • Raikou - No changes
  • Mega Scizor - Well, I was getting prepared to write a whole thing informing you of the new suggested spread and why it's better at ensuring Scizor's survival than the original suggested spread, but it seems you've already found it. I am extremely disappointed. :(

All in all, it's a decent first attempt at a Bulky Mega Scizor team, but you definitely need to make at least some of those changes. While I'm not exactly the greatest player, I have enough experience with this type of team to know pretty much what will work and what won't. I think these changes will benefit your team, but feel free to test them and see how they work before committing to them.

Here's the sets I mentioned:

Kyurem-Black @ Life Orb
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost / Dragon Claw / Outrage

OR

Kyurem-Black @ Leftovers
EVs: 56 HP / 252 SpA / 200 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Heatran @ Air Balloon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

OR

Heatran @ Air Balloon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock

EDIT: Of course, this also has the side effect of pretty much turning your team into a carbon copy of mine. Ugh. Well, at any rate, you definitely need to make the change to Heatran. The below comment about Starmie w/ HP Fire is interesting too. I'm gonna have to try it, and you may want to experiment with it as well.

I would say "major flaws" is an exaduration, when only life orb on heatran is the only serious issue to adress which i am inclided to agree with lando-t checking talonflame. I actually think the team started off wnating to build around physical kyurem-b, but actually now prefers his mix set, especially given rotom-w is problematic.

liking that idea of hidden power fire on starmie, definately will give it a try celtircpride

thank you two for taking the time and effort for your ratings, i shall make the few nitpick adjustments now
 
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