Back in the Saddle [UU RMT]

Back in the Saddle is probably the best song by Aerosmith. I was playing GH: A a few minutes ago, so yeah.
At A Glance:
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In Detail:
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Jumpluff @ Leftovers
Nature: Jolly (+Spe -SAtk)
252 Spe / 120 Def / 116 HP / 22 Atk
Ability: Chlorophyll
~ Substitute
~ Leech Seed
~ Sleep Powder
~ U-Turn
Description: The main role of Jumpluff is to Sleep the enemy's lead and Sub Seed the hell out of the opponent. If the enemy has a sleeper that is slower than me, I usually Sub up to avoid any status. Rotoms hate this puffball too. U-Turn is there for swithing out if a Pokemon I don't like comes in. If the enemy is stupid enough to stay in with a sleeped Pokemon, I'll switch out to Linoone to Belly Drum up. Psychics hate U-Turn as well...
EVs and Nature: Max Speed is a must with any SubSeeder, so Jolly and 252 Speed EVs. 116 HP EVs gives Jumpluff a Leftovers point, and 120 Defense EVs gives Jumpluff some bulkiness. 22 Attack EVs are leftover to give U-Turn more of a punch.
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Linoone @ Salac Berry
Nature: Adamant (+Atk -SAtk)
252 Atk / 112 Spe / 140 HP / 6 Def
Ability: Gluttony
~ Belly Drum
~ Extremespeed
~ Shadow Claw
~ Rock Smash
Description: After Jumpluff has done her job, I usually switch out to Linoone. Linoone is one of the premier users of Belly Drum, as after one Belly Drum, Gluttony activates Salac Berry, giving Linoone 384 Speed and 1048 Attack. Extremespeed allows Linoone to hit every Pokemon in UU first, and gets STAB, which makes it that more powerful. The last two moves hit the Types that Extremespeed cannot. Shadow Claw hits Ghosts and Psychics, and Rock Smash has a good chance at OHKOing Probopass and Bastiodon. The hard part is finding the right time to set up. But when Linoone does, it's game over.
EVs and Nature: Adamant nature as Linoone is already pretty Speedy. Max Attack with 252 Attack EVs, then I gave Linoone enough EVs to outspeed Jolly max Speed Aerodactyl; the fastest Pokemon in UU that resists Extremespeed. 140 HP gives Linoone an even HP number, and the other 6 EVs go into Defense.
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Jynx @ Choice Scarf
Nature: Modest (+SAtk -Atk)
6 HP / 252 SAtk / 252 Spe
Ability: Forewarn
~ Ice Beam
~ Psychic
~ Focus Blast
~ Grass Knot
Description: Choice Scarf Jynx is a great revenge killer in the UU environment, having a pretty good movepool and a great Special Attack stat to back it up. Ice Beam deals huge damage to Altaria and Grasses, while Psychic hits Poison types and Fighting types. Focus Blast deals huge damage to Probopass and other Rocks and Steels, while Grass Knot hits the bulky waters for Super effective damage, especially Quagsire. Choice Scarf also allows Jynx to revenge kill many of the Psychic threats in UU.
EVs and Nature: This EV Spread was a no brainer. Modest instead of Timid as Choice Scarf gives Jynx the speed. Max Special Attack and Speed with 252 EVs per stat, then 6 EVs go into HP.
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Probopass @ Leftovers
Nature: Calm (+SDef -Atk)
252 HP / 88 Spe / 168 SDef
Ability: Magnet Pull
~ Thunder Wave
~ Earth Power
~ Stealth Rock
~ Hidden Power Rock
Description: Probopass is an excellent Special Wall in UU, and learns some useful support moves. Thunder Wave cripples fast Sweepers, and Probopass can set down a layer of Stealth Rock for ruining most focus Sashes on the opponent's side. Earth Power can score a OHKO on most Steels that Probopass will be trapping with Magnet Pull, and Hidden Power rock gets great coverage alongside Earth Power, and also makes Probopass my Ice Counter.
EVs and Nature: Since Probopass's Base HP is lower than 70, no Leftovers point is needed, so 252 HP EVs suffices. 88 Speed EVs allow Probopass to outspeed defensive variants of Aggron and Steelix, and the rest of the EVs go into SDef. Calm is the best nature here, as it increases Special Defense, and decreases my unneeded Attack.
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Weezing @ Leftovers
Nature: Bold (+Def -Atk)
252 HP / 252 Def / 6 SAtk
Ability: Levitate
~ Will-O-Wisp
~ Sludge Bomb
~ Flamethrower
~ Pain Split
Description: With so many deadly Fighting types running around UU, it only makes sense to have a Fighting resist on my team. Weezing fits the bill, and can counter Fighting types marvelously. Will-O-Wisp burns any Physical attacker, and Sludge Bomb slowly wears them down. Sludge Bomb also has a nice Poison rate that can break down walls. Flamethrower does decent damage against Steels and Grass Types and Pain Split can get Weezing out of a tight situation.
EVs And Nature: Weezing's HP is lower than 70, so 252 HP EVs again. Bold and 252 Defense EVs to max Defense, then the other EVs go into Special Attack.
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Chimecho @ Leftovers
Nature: Modest (+SAtk -Atk)
252 HP / 116 Def / 80 SAtk / 60 SDef
Ability: Levitate
~ Psychic
~ Wish
~ Reflect
~ Heal Bell
Description: Chimecho is one supportive Pokemon! Chimecho can Wish pass to any of my Pokemon, and set up Reflect to give a better switch-in for my sweepers. Heal Bell makes up for not having a RestTalker, and heals my statused sweepers. Chimecho can still dish out powerful attacks at Fighting types and any other Pokemon. Levitate also gives me another Ground immunity which is very helpful. She also serves as my back-up Fighting counter.
EVs and Nature: Max HP with 252 Attack for survivability and Modest and a 80 SAtk EVs provide some punch into Chimecho's attack. 116 Defense EVs and 60 SDef EVs gives Chimecho the ability to take some more hits.
 
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