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Aurarkus @ Focus Sash
Levitate
Naive
4 Atk/252 SpA/252 Spe

Stealth Rock
Psychic
Explosion
Taunt

I've never really been a big fan of Azelf, but he is one of the most powerful leads in the current OU imo. Stealth Rock and Explosion is the basic setup among all leads, and is necessary to ensure you actually can stand a chance. Taunt ensures that the slower leads won't pull off SR.

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Terr0rize @ Life Orb
Levitate
Timid
4 Def/252 SpA/252 Spe

Shadow Ball
Thunderbolt
Focus Blast
Hidden Power Fire

Just your basic Gengar..
Shadow Ball as a powerful STAB, and HP Fire > Explosion
as I don't want to lose my Special Attacker since Azelf is probably gonna be blown up by the time I bring this guy out

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Magnumlol @ Leftovers
Sturdy
Relaxed
252 HP/112 Atk/144 Def

Spikes
Rapid Spin
Gyro Ball
Earthquake

Fortress sets up Spikes, gets rid of Spikes and SR, and can dish out a ton of damage when needed to. Gyro Ball is amazing on Fortress due to it's lack of Speed IV and EV's. Earthquake > Explosion since I don't wanna lose my only physical wall.

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RAWRSCARY @ Leftovers
Intimidate
Adamant
252 Atk/4 Def/252 Spe

Dragon Dance
Waterfall
Stone Edge
Bounce

Basic DD Gyarados. Waterfall as a powerful STAB with a possibility of flinch. Bounce I'm not too sure about though, it's a chance of Paralyzation and STAB though. Stone Edge just for a Critical Hit with amazing power.

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Steroidz @ Choice Scarf
No Guard
Jolly
12 HP/252 Atk/244 Spe

Dynamic Punch
Payback
Ice Punch
Thunder Punch

Just crazy speed tactics, Dynamic Punch hurts and confuses at the same time. Payback hurts ghosts. Ice Punch and Thunder Punch take care of annoying flying types.

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Atreyu @ Choice Band
Levitate
Adamant
4 HP/252 Atk/252 Spe

Earthquake
Outrage
U-Turn
Fire Blast

Flygon's a beast. EQ and Outrage are amazing STAB. U-Turn allows it to attack and retreat. Fire Blast is a chosen because it's a great Fire move..

So yeah...
I stopped playing for a while and got interested again.
Let me know what you think.​
 
Your descriptions are not up to par with rule #3; they could use some expanding. Explain why you chose a Pokemon, what it does, how does it contribute to the success of the team, etc. If you fix the descriptions properly, PM me the changes and I'll unlock your thread.

Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.
 
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