Back to Action -- New Tankish Team

Just a new team now that I've returned to Pokemon after a long absence. A little standard in terms of Pokemon, but redeems itself (or so I think) in terms of sets, effort value spreads, and stuff. So far, it's done me very well.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/180 Def/32 Spd/44 SDef
Bold nature (+Def, -Atk)
- Charge Beam
- Hidden Power [Ice]
- Roost
- Thunderbolt

This little guy right here has served me quite well. Zapdos is actually one of the first of my Pokemon to go, usually, but it typically does its job before it goes, which is to counter some fighters. It also has swept a team after it lost its special wall, and after a few boosts, it's nothing to take lightly. It hits pretty hard as it is and has valuable resists that go very well with the rest of the team.

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Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/136 SAtk/120 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Rest
- Sleep Talk

I used to run a complete special wall variant of Heatran, with a Calm nature and 248 EVs in Special Defense. It did its job well. Little could break through it on the special defensive side. However, it lacked a certain kick to it. So, I split it up. It's still a strong sucker and can take a lot of hits, especially with RestTalk. My sleep absorber and status inducer. Most of what switches into Heatran is either a bulky water (which leads me into a good situation) or a very offensive threat that resists fire, such as Salamence, Garchomp, Gyarados, Tyranitar, or what have you. All of these hate being burned. A lot. Works very well in tandem with the other team members, as well.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/224 Def/32 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Leech Seed
- Recover
- Thunder Wave

Once again, an old soul I used many times. I always have to decide between six moves for Celebi. These four, Hidden Power [Ice], and Reflect. I felt pretty comfortable with dealing with dragons between Zapdos, Heatran's burns on switch-ins, and what have you, and I really wanted Celebi to have Thunder Wave. It came down to Leech Seed ... and I went with Leech Seed to really create a hazard for the opposing team. I still really want Hidden Power [Ice] on here, but I don't know where I'd put it. Thunder Wave CANNOT go, it's so invaluable. Staying in and taking hits from Gengar and Infernape to return a paralysis is so satisfying.

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Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge

A specially defensive variant, you know the drill on this mother. A very reliable switch in against most special attackers, and always leaves a dent. My team gives it a lot of opportunities to switch in, as well, and I've done very well with him. The extra attack EVs help boost the attack some, and of course, sandstorm is awesome.

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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/12 SAtk/56 SDef
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Protect
- Surf
- Wish

Vaporeon is the team's designated mother. She keeps everyone healthy, including an asleep Heatran, stealth rocked Zapdos, weak Celebi, injurred Tyranitar, or substituted-to-hell Garchomp. Also serves as a great Gyarados counter, but I guess I could switch over to Ice Beam to make me feel better about Celebi foregoing it. Slightly more specially defensive than most variations, as well, since I didn't need to hit any crazy mark to beat Garchomp.

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Garchomp (F) @ Brightpowder
Ability: Sand Veil
EVs: 240 HP/16 Atk/216 Def/20 Spd/16 SDef
Impish nature (+Def, -SAtk)
- Dragon Claw
- Earthquake
- Substitute
- Swords Dance

If Garchomp does get banned, I'll have to change this. But, as of now, Garchomp actually serves as a VERY reliable defensive machine. It can take a lot of hits -- and obviously dodge a lot, too -- and the extra defensive reliability gives me enough time to make up for its attack. It loves opposing team burns and paralysis, much like Tyranitar, and is kept healthy by Vaporeon. Everyone hates this set, but it's effective, and for good reason.

Comments? Concerns? Suggestions?
 
stealth rock deals an equal percentage based on the weakness to rock and in heatrans case it would be neutral damage so it would equal 12.5% percent damage to stealth rock and leftovers recovers 6.25%, so it doesnt matter if he puts max hp on a pokemon
 
Hmm perhaps it would be good to give Zapdos Baton Pass because you have four special attackers on your team. Plus it'll give Blissey some more things to worry about.

I'm ehish on anyone using Brightpowder, but I would use Leftovers on Chomp instead of Brightpowder, you're relying on luck and Machamp nulls it anyway... Besides... 100< subs are really nice.

Be careful against enemy Zapdos and if you want your team to last longer give Celebi Heal Bell.
 
You could try to give Zapdos Discharge to have a chance to paralyze the opponent making you hit first. Also it'll give you some more Charge Beams due paralysis.
 
I would actually try to fix the problem with Toxic Spikes here, because as much as Bulky Pokemon are hard to take down, Toxic Spikes handles Bulky things, and Stealth Rock isn't an exception here, pretty much 4 / 6 pokemon here have problems with SR / TS because of the lack of a Rapid Spinner. This can be solved by replacing Vaporeon with a Starmie, it won't affect you much since you have a Gyarados counter already, and Starmie can handle MixApe and can Rapid Spin, which would seem ideal. I really don't like the idea of BrightPowder Garchomp to be honest, apart from it being gay, I would actually put Garchomp to something useful, maybe put a Choice Scarf on it, seeing how this team lacks speed (although I'm aware it's not supposed to!) but it can come in handy when something with speed becomes a bitch, so I would consider it
 
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