Hi smogon!
It's been quite a while since i've done a team for the RMT forums so finally here is a new team with first gen only pokemon!!
I'm a bit out of practice in terms of competitive play so i know my team has some gapping holes but hey...any and all help would be really appreciated!!!
A brief look......
This team doesn't have to be completly 1st gen, i only started it like this since it's the best gen! (in my opinion....)
One thing i'm adamant about is no weather! There is of course nothing wrong with weather teams but since they've somewhat taken over the metagame i always like it when a non weather team turns up.
Anyway enough talk down to the team.........
Starmie @ Leftovers
Trait: Natural cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapin Spin
OK! So we start of with Starmie, the offensive rapin spinner. Starmie has many roles on the team. It's the obvious rapin spinner which is incredibly important given that half the team is weak to Rocks. Starmie also acts as a great status absorber using Natural Cure. Thanks to this i can swich into a burn aimed at Gyarados or Dragonite, or even a toxic aimed and Zapdos or Mew. Even a Thunderwave, while hindering Starmie briefly can be thrown of with a simple swich. However even with Starmie's support options it can be a very large threat to the opponent. With Ice Beam, Dragons that would otherwise destroy my team can be stopped in their tracks.Thunderbolt can Kill Gyarados and hit Bulky waters for decent damge. notably Jellicent often swiches into me as a spin blocker. So, with a little prediction i can hit it with a thunderbolt on the switch and kO it the following turn. Hydro pump i there over surf for that extra punch. Using this i've been able to KO pokemon like gengar before they take me down.
Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 4 Def / 168 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Waterfall
- Substitute
- Bounce
Bulky Gyarados is amazing! With a bit of prediction i can sub on a burn of setup then go with a dragon dance.....I've got quite a few people out with this since moxie will continue to increase Gyarados' attack till nothing can take a hit. If the opponent doesn't know how to handle him he can easily 6-0 a team.....Of course none of this means he is indestructable, with a weakness to rocks and any other passive damage he can lose Hp quickly. On top of that Bounce's two turn attack means that pokemon like Ferrothorn or Vaporeon can wall him from here to....well anywhere! infact any pokemon that resists water and has protect or even subtitute will have their way with poor Gyarados.....Still not bad for the evolution of Magikarp........
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roar
- Roost
So here is the first of the two legendaries....Zapdos is to me at least the best of the birds...he just looks amazing! anyway....Defencive Zapdos forms part of the defensive, yet sometime underappreciated core of my team. Zapdos' extra bulk allows me to switchin to oncoming attacks that would kill the light weights of the team. This along with a decent amount of power Zapdos can do some damage. Scizor and Ferrothorn inperticular have to fear the heat wave of Zapdos, plus Zapdos resists most attacks that scozor or Ferrothorn carry. Roar is there to catch sweepers, setting up, of gaurd and send them packing, plus it ands so more rock damage....
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Psychic
- Will-O-Wisp
- Softboiled
- Stealth Rock
Mew forms the other half of this defensive core, but focusing on special based attacks. However with Will-O-Wisp even the strongest physical sweeper can be crippled. With Mew as a special based defence i can force pokemon like Latias to use draco meteor and lower their Sp.atk allowing Dragonite to come in and set up....another fun thing about Mew is its ability. If a pokemon tries to toxic it, they'll be poisoned too! With good timing i can switch mew in to get that toxic on both pokemon....
Gengar @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is a very cool pokemon! Acting as a sweeper and a stall braker using the sub-split combo gengar can take on a vast number of pokemon that would destroy my team. Using substitute to escape status or leech seeds gengar can hit back hard with a Shadow ball. Shadow ball and focus blast make a great combo hiting even pokemon for aleast neutral damage. Focus blast also KOs a number of threats like Kyrem Black, Tyranitar, Hydreigon andHeatran plus it can 2HKO Ferrothorn. Thanks to his great speed Gengar can take out steels with a well placed focus blast or just hit hard with a shadow ball. pain split allows gengar to last much longer and even do so really damage to high Hp opponents like Blissy or Vaporeon.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
So finally we come to the best pokemon ever!!! I love Dragonite and thanks to 5th gen he, and many other 1st gen pokemon, have been able to shine! Multiscale is a god sent and normally allows Dragonite to get at least one turn of set up. After a dragon dance, or two, outrage is incredible. Able to punch though most pokemon and can pull of a sweep...Lum berry helps with the set up since so many people try to burn Dragonite. Plus if they didn't try to status you lum berry with clear the confusion of outrage and allow you to go again! Obviously removing stealth rock is really important mean starmie has to still be alive. Fire punch is to hit the steels meaning every pokemon if covered except Heatran. This means Gengar or Gyarados must step up. Finally Extremespeed is there to kill the weaken pokemon and to insure dragonite isn't hit. Heatran, as i've said is a problem but after two dragon dances dragonite can 2HKO most Heatrans meaning it's much less of a threat.
Ok so that's the team.....i know i've got a sever electric weakness plus fast pokemon like weavile can give me grief, along with the like of Thunderus plus Scarfed Salamence and Latias since i also have no really dragon resistence either. I know my team is quite offencively based put i'm not much of a fan of stall teams....
Anyway please tell me what you think! As i said any help woulg be helpful!!
Thanks again,
Take care,
Lostsanity.
It's been quite a while since i've done a team for the RMT forums so finally here is a new team with first gen only pokemon!!
I'm a bit out of practice in terms of competitive play so i know my team has some gapping holes but hey...any and all help would be really appreciated!!!
A brief look......






This team doesn't have to be completly 1st gen, i only started it like this since it's the best gen! (in my opinion....)
One thing i'm adamant about is no weather! There is of course nothing wrong with weather teams but since they've somewhat taken over the metagame i always like it when a non weather team turns up.
Anyway enough talk down to the team.........

Starmie @ Leftovers
Trait: Natural cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapin Spin
OK! So we start of with Starmie, the offensive rapin spinner. Starmie has many roles on the team. It's the obvious rapin spinner which is incredibly important given that half the team is weak to Rocks. Starmie also acts as a great status absorber using Natural Cure. Thanks to this i can swich into a burn aimed at Gyarados or Dragonite, or even a toxic aimed and Zapdos or Mew. Even a Thunderwave, while hindering Starmie briefly can be thrown of with a simple swich. However even with Starmie's support options it can be a very large threat to the opponent. With Ice Beam, Dragons that would otherwise destroy my team can be stopped in their tracks.Thunderbolt can Kill Gyarados and hit Bulky waters for decent damge. notably Jellicent often swiches into me as a spin blocker. So, with a little prediction i can hit it with a thunderbolt on the switch and kO it the following turn. Hydro pump i there over surf for that extra punch. Using this i've been able to KO pokemon like gengar before they take me down.

Gyarados @ Leftovers
Trait: Moxie
EVs: 88 HP / 248 Atk / 4 Def / 168 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Waterfall
- Substitute
- Bounce
Bulky Gyarados is amazing! With a bit of prediction i can sub on a burn of setup then go with a dragon dance.....I've got quite a few people out with this since moxie will continue to increase Gyarados' attack till nothing can take a hit. If the opponent doesn't know how to handle him he can easily 6-0 a team.....Of course none of this means he is indestructable, with a weakness to rocks and any other passive damage he can lose Hp quickly. On top of that Bounce's two turn attack means that pokemon like Ferrothorn or Vaporeon can wall him from here to....well anywhere! infact any pokemon that resists water and has protect or even subtitute will have their way with poor Gyarados.....Still not bad for the evolution of Magikarp........

Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Roar
- Roost
So here is the first of the two legendaries....Zapdos is to me at least the best of the birds...he just looks amazing! anyway....Defencive Zapdos forms part of the defensive, yet sometime underappreciated core of my team. Zapdos' extra bulk allows me to switchin to oncoming attacks that would kill the light weights of the team. This along with a decent amount of power Zapdos can do some damage. Scizor and Ferrothorn inperticular have to fear the heat wave of Zapdos, plus Zapdos resists most attacks that scozor or Ferrothorn carry. Roar is there to catch sweepers, setting up, of gaurd and send them packing, plus it ands so more rock damage....

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+SpD, -Atk)
- Psychic
- Will-O-Wisp
- Softboiled
- Stealth Rock
Mew forms the other half of this defensive core, but focusing on special based attacks. However with Will-O-Wisp even the strongest physical sweeper can be crippled. With Mew as a special based defence i can force pokemon like Latias to use draco meteor and lower their Sp.atk allowing Dragonite to come in and set up....another fun thing about Mew is its ability. If a pokemon tries to toxic it, they'll be poisoned too! With good timing i can switch mew in to get that toxic on both pokemon....

Gengar @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar is a very cool pokemon! Acting as a sweeper and a stall braker using the sub-split combo gengar can take on a vast number of pokemon that would destroy my team. Using substitute to escape status or leech seeds gengar can hit back hard with a Shadow ball. Shadow ball and focus blast make a great combo hiting even pokemon for aleast neutral damage. Focus blast also KOs a number of threats like Kyrem Black, Tyranitar, Hydreigon andHeatran plus it can 2HKO Ferrothorn. Thanks to his great speed Gengar can take out steels with a well placed focus blast or just hit hard with a shadow ball. pain split allows gengar to last much longer and even do so really damage to high Hp opponents like Blissy or Vaporeon.

Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
So finally we come to the best pokemon ever!!! I love Dragonite and thanks to 5th gen he, and many other 1st gen pokemon, have been able to shine! Multiscale is a god sent and normally allows Dragonite to get at least one turn of set up. After a dragon dance, or two, outrage is incredible. Able to punch though most pokemon and can pull of a sweep...Lum berry helps with the set up since so many people try to burn Dragonite. Plus if they didn't try to status you lum berry with clear the confusion of outrage and allow you to go again! Obviously removing stealth rock is really important mean starmie has to still be alive. Fire punch is to hit the steels meaning every pokemon if covered except Heatran. This means Gengar or Gyarados must step up. Finally Extremespeed is there to kill the weaken pokemon and to insure dragonite isn't hit. Heatran, as i've said is a problem but after two dragon dances dragonite can 2HKO most Heatrans meaning it's much less of a threat.
Ok so that's the team.....i know i've got a sever electric weakness plus fast pokemon like weavile can give me grief, along with the like of Thunderus plus Scarfed Salamence and Latias since i also have no really dragon resistence either. I know my team is quite offencively based put i'm not much of a fan of stall teams....
Anyway please tell me what you think! As i said any help woulg be helpful!!
Thanks again,
Take care,
Lostsanity.