Back with another block rockin RMT

Hi! It's been awhile since I posted a RMT here, so I decided to do one on a new team I have. The title is a reference to one of my favorite artist's (The Chemical Brothers) song "Block Rockin Beats" found here. The significance (if any lol) of me being back was that I was the maker of a very well received RMT "Billie Mays Moxie Clean" found here.

To keep it short, I have a new team I have been using with better success as well, advice and such is welcome!

Importable
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 248 SDef / 152 HP / 28 SAtk / 80 Def
Calm Nature
IVs: 30 Atk
- Scald
- Ice Beam
- Toxic
- Recover

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 236 Def / 248 HP / 24 Spd
Impish Nature
IVs: 2 SAtk
- Roost
- Stealth Rock
- Brave Bird
- Whirlwind

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 200 HP / 52 SAtk / 4 Spd
Calm Nature
IVs: 0 Spd
- Earth Power
- Will-O-Wisp
- Lava Plume
- Roar

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Surf

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast

Breloom @ Lum Berry
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

At A Glance

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Time to take a look shall we?


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Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 248 SDef / 152 HP / 28 SAtk / 80 Def
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover

I started with Gastrodon, because I think it is a vastly underrated threat. It can deal with non Grass Knot Thundurus-T, Terrakion, Infernape, as well any Rain team, and most importantly the LatTwins. At first, Rotom was here, but then I realized Breloom as the only Electric resist was not a good idea, so I used Gastrodon. With the ability to get a Sp. Attack 1.5x Boost after switching in on an obvious Surf/Scald/Hydro Pump, Gastrodon’s Sp. Attack is boosted enough the point where anything neutral to it’s attacks that does not have any Sp. Def EVs cannot switch in. On the topic of attacks, Scald is probably the best Water attack in the game. Dealing 120 BP and a 30% Burn chance, any Physical attackers must be very careful of the gamble of switching in, or face a burn and be useless the whole game.



Ice Beam vs Earth Power was hard to decide, but ultimately Ice Beam won. The reason being was the LaTwins, specifically the somewhat common CM versions. They both resist Gastrodon’s STABs and can set up very hefty Subs, impossible to break down with Earthpower + Scald. Yeah I have Toxic, but Latias and Latios vastly outspeed Gastrodon, so landing a Toxic behind a Substitute is not possible. Toxic however, is still far from useless, especially against Jellicent and other bulky walls who come in on Gastrodon. Catching a Blissey or Celebi with Toxic forces them to switch, despite having Natural Cure. Lastly, Recover is a self-explanatory skill, healing lost HP and letting Gastrodon stay in longer.

The EV’s are weird but I decided that 401 HP is enough; losing 25 HP has not seemed to hurt me. I decided to move the remainder of the HP EVs into Sp. Attack to give Gastrodon some more kick.
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Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 236 Def / 248 HP / 24 Spd
Impish Nature
- Roost
- Stealth Rock
- Brave Bird
- Whirlwind

No need to go in-depth. Skarmory is by far the best Physical wall, with Ferrothorn being the only equal. It’s ability to take any Physical attacks, even Neutral without a dent and shrug off the few that can dent it with a Roost is pretty awesome. What I truly love is access to Stealth Rock and Whirlwind, so it can shuffle and act as the stepping stone for my sweepers to wreak havoc. My main reason for Whirlwind however, it to stop any Physical set up sweepers and Baton Pass chains that do not have Espeon.

Brave Bird somehow does a lot of damage to anything not resisting it or with Def EV investment. It allows Skarmory to do something in the event of a Taunt, and allows me to hit Breloom and Toxicroak, and Infernape + Keldeo on the predicted switch.
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Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 200 HP / 52 SAtk / 4 Spd
Calm Nature
IVs: 0 Spd
- Earth Power
- Will-O-Wisp
- Lava Plume
- Roar

Heatran is probably one of my favorites, not as just a Pokemon, but in terms of it’s usefulness as well. Being able to be one of the best Sp. Def oriented Pokemon and access to high damage and support moves all at the same time makes for a great asset. Lava Plume works the same way as Scald, except it’s a Fire type attack that can hit Steels and Venasaur/Grass types. Will – O – Wisp is normally out for Toxic, but this time I already have Toxic on Gastrodon, so I have a reason to run it. Most of the time, anything that switches out on Heatran will switch into a Physical attacker with Earthquake or Fighting attacks, and by using prediction (and hoping luck is on my side) I can burn said Physical attacker. Roar may seem weird with Whirlwind, but trust me, I NEED it. Without it, I cannot seem to touch Special Sweepers that use set – ups. Skarmory handles Physical set- up sweepers and Heatran handles Special variants.


Mainly, I have Heatran as he checks Sun teams very well, bar the occasional Sun teams with Dugtrio.
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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Thunderbolt
- Ice Beam
- Surf

This set is probably my favorite. Leftovers is enough for survivability, while being able to deal a lot of damage and having broad coverage to make for a good offensive side as well. From my experience, bulky Recovery Starmie is either to slow or too weak to do anything but Life Orb Starmie dies to fast as well. Starmie however, is on the team for Rapid Spin. No one likes hazards, even if none of my team is SR weak. In addition to being a spinner, Starmie can absorb Sleep/Burn/Toxic/Thunder Wave directed at my other team members. Starmie essentially plays the role of a Special sweeper that can also support.

Surf is a powerful STAB, and I do not want to rely on Hydro Pump which for me hits only 2% of the time. Thunderbolt and Ice Beam, provide BoltBeam coveragethat can sweep a team if the right threats are down.
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Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Dragon Claw
- Outrage
- Earthquake
- Fire Blast

My favorite Pokemon. ScarfChomp is one of the best Choice Scarf users in the game. The Dragon + Ground combo provides near perfect coverage, with Fire Blast rounding up the two (Skarmory + Shedinja) who resist it. In addition, Fire Blast provides a deadly surprise to Forretress, Ferrothorn and Skarmory as it 2HKOs both of them, catching them on the switch in is always satisfying. Outrage and Dragon Claw on the same set works awesome, one providing consistency and the other raw power. When any Pokemon on the other team that resists Dragon attacks or has high Def is down, Garchomp will win the game, and is probably the star of my team.

I felt as if EVERY team needs a Choice Scarf user, as revenge killer and late game sweeper is too strong and useful to pass up.Having two STABs that provide coverage of literally >99% of all Pokemon, meaning it can hit that many for at least neutral damage, is scary when you see that Garchomp has base 130 Attack.
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Breloom @ Lum Berry
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

I felt as if I needed a set-up sweeper of my own, and I decided on Breloom. Breloom is the perfect choice for me, as it allows me to put a threat to Sleep, where I then proceed to set- up a +2 and sweep. Spore is one of the best skills in the game, 100% accuracy Sleep rate is too good to ignore. Many teams have been 5-0 swept by Breloom, because the Fighting type STAB handles many common Steels and Tyranitar and Grass STAB is powerful, completely stopping Water teams and Sand teams as well.

The main reason I have Breloom however, is too counter Rotom –W and Gastrodon, who trouble me in the past. With Lum Berry, they will attempt to Will- O –Wisp/Thunder Wave/Toxic Breloom, but thanks to Lum Berry I can eat those and set-up Swords Dance then sweep away.
 
Hello, interesting team. I think you could use a more useful Skarmory set, changing it to a spiker with Spikes instead of Stealth Rock. Obviously, you'd need someone else to set those up, so I'd give Stealth Rock to Heatran, probably over Earth Power since it doesn't seem too problematic with your teammates Gastrodon, Breloom, Starmie and Garchomp. With Spikes, Skarmory can set-up on many physical threats, such as Dragon Dance Dragonite and most Garchomp. The additional hazard damage provided by Spikes will help Breloom or Garchomp to sweep late-game. Next, I'd go with Psyshock over Ice Beam on Starmie. This change allows you to deal with Calm Mind Keldeo and Expert Belt Keldeo with more ease, as it hits harder with STAB and targets Keldeo's less bulky defense stat. Ice Beam isn't needed since Garchomp revenge-kills most Dragons, who have problems dealing with Heatran and Skarmory. Anyways, nice team and good luck.
 
Hi there, a really solid team my friend! I noticed that you have 4 speed EVs on your Heatran, but with 0 speed IVs? I'm slightly confused about that and if it was a mess up then now you can fix it :].

The next think I notice is the lack of fighting resist, sure Skarm works very well as a physical wall, but it can get pounded to the point where it goes down and gives fighting types such as Infernape and Conkeldurr close to free reign over your team and can do considerable amounts of damage (you don't get outright wrecked by them but you need a way out). My suggestion is to run a more defensive Starmie set

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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Rapid Spin
- Recover
- Psyshock/Psychic/Ice beam
- Scald

The advantages of this set is that it makes Starmie bulkier, making it harder to squash and making it itself harder to take down. It gives you the obligatory rapid spin, and lets you recover with well...recover. This keeps your Starmie more omnipresent with the potential to spin those nasty hazards away. The last 2 moves though are more flexible. You might want the psychic STAB since it will help you patch that fighting problem. If you want, you can rely on scald(don't burn Conkeldurr though!) to cripple the fighting types but you can just as easily just take them out. Scald has decent power and has that huge burn chance. You might still want to run ice beam in case you really need that ice coverage for dragon types. Its all up to you, you can even choose to do ice beam and psychic/shock over scald since you do have gastro and heatran to burn.

The downside about this change is that Starmie loses a lot of its power and the almighty boltbeam coverage. Meaning you have to go a play A LOT safer with your attackers if you want to do damage.

I hope I managed to help you!
 
Ok so, I made this RMT and have had no Internet access the last few days. Anyway, I have not done much testing, however the Ice Beam -> Psyshock change has proven effective and will be on my team.
 
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