ORAS OU Backlash - Suspect RMT


We have lost our sight of land in the suspect meta, drunken with power filled with somekind a Fairy Hyper Offense, or somekind of dual weather hyper offense, and I'm starting to get tired of it. I present to you guys Backlash, my team made in 10 minutes tops Hyper Offense RMT that I decided to present you guys. Although I prefer Balance, hax is just making my GXE just fucking horrible, so I decided to resort to High Jump Misses just to prove a point Hyper Offense. The point of this team is to use a bunch of speed creeps that pack a punch and make it work, and well, it works.

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I wanted to start this little core as they were both something I haven't used in a while, but I knew were great to Hyper Offense.
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You can't have Hyper Offense+Rocks without Bisharp. Seriosuly. Bisharp synergized well with Starmie.
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Gengar makes a good spin blocker and makes best of its uses on Hyper Offense. Synergized with Bisharp.
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Although the squad looks great, I really wanted a seperate win condition. Lopunny fits the bill.
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Burds the word. In seriousuness, I needed a cleaner that can also be a sweeper. Talonflame synergizes well and fits the traits above.​
I mean it's making its own hide commands and getting annoying now. lol, oh well

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landorus.gif

Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
- Psychic

My Stealth Rock user. Landorus was started this team and it works wonders. Landorus is one of the most reliable Stealth Rock users on Hyper Offense. Unlike Suicide Leads though, it does provide work. With its amazing movepool and decent speed, this can break stall if it's not named Chansey. Earth Power is essential due to STAB plus the combination of LO and Sheer Force just makes the move hit like a truck. Hidden Power Ice is for defensive Lando-Tits which helps out Starmie and Talonflame. Psychic is replacing the previous Sludge Wave. Sludge Wave, although nice, is unnecessary for this team. My fourth move had to be either Focus Blast or Psychic. Like I sad, hax fucking hates me right now, so it was pretty easy to decide what move to choose.


bisharp.gif

I'm Bi (Bisharp) @ Life Orb/Lum Berry
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD 252 Atk/252 Spe/4 HP
Adament Jolly Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

I decided to stray away from the SD set, which is what I normally use. What I needed, was a Pursuit a trapper. The difference between Tyranitar and Bisharp was that Bisharp has Priority and Knock Off and is able to handle troublesome Clefables. Picking an item is a toss up in my opinion. Lum is usually my personal preference and is usable on this team due to the team not appreciating burn aside from Starmie, but Black Glasses and Life can use this set due to it not being an SD set. Sucker Punch and Iron Head is essential. Pursuit is for trapping because is a problem to this team and it needs to be handled as best as possible. Knock Off is great because I have a rule for having at least one Knock User to destroys the problematic Chanseys.

Edit: Changed EV's. I knew there was a certain spread to run, but I couldn't find in the Smogon Analysis.


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Sloot 96 (Lopunny) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Ice Punch
- Fake Out

My first time using a Mega Lopunny was when I used High Jump Kick and missed. Frustrated, I gave up on Mega Lopunny and haven't used it months. This monster though is one the fastest things and OU which great considering all the speed creeps. It's good to mention that Lopunny has a great ability to help its type. Fake Out is used to both get free and as a lure for incoming Bulky Chomps and Ferrothorns. Ice Punch is possible Lando-Tits and Bulky Chomps. Lopunny has provided the work, but I'm considering to change it into to a Sub-Baton set since I do have Lando-I and Gengar to help Lopunny with the threats it can't handle.


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Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA 248 HP/Spa/252 Spe
Bold Nature
- Rapid Spin
- Psyshock
- Recover
- Scald

The glue of the team. I needed a Rapid Spinner and Starmie is arguably the best spinner in OU. This team also synergizes well with the team. Rapid Spin helps Talonflame, a key member of the team. Psyshock is used to eliminate CM Keldeos, which can be troublesome if Talonflame is gone. Scald is needed to get possible burns on troublesome pokemon like Azumarril that isn't a BD set (it's quite preditable when the BD). Since this is a defensive set to deal with Heatrans that are actually smart enough to switch, I need Recover. I haven't actually tried the Reflect Type set, so if anybody think that's the more optimal set for this team, let me know.


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Clefable (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Giga Drain
- Shadow Ball
- Destiny Bond/Focus Blast

Gengar helps out with Bisharp. It's a spin blocker which makes only possible to Defog. If it's a Starmie, I have Giga Drain, which actually surprises people. I need it to handle Waters as it is a problem. Destiny Bond is a placeholder move because Megagross is a problem on this team, so I have Destiny Bond if it stays, Focus Blast if it doesn't. I decided to have Scarf since well, Megagross, and the fact that to outspeed basically everything is nice and I don't find myself switching unless the opponent to counter all of my moves, so I'm gonna have to switch out anyways. Destiny is not intended for just Mega-Gross, as it can pick up some nice, sacrifice kills.
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Me Birdsta (Talonflame) @ Sharp Beak Leftovers
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe 248 HP/252 Spd/8 Spe
Jolly Nature
- Brave Bird
- Swords Dance/Bulk Up
- Flare Blitz Will-o-Wisp/Taunt
- Roost

The cleaner of the team. A pretty good at that. If I can make the team weakened, I can easily make Talonflame KO 2 or three pokemon, which is great. Although, I have to play this thing well, as it is weak to rocks and does have its counter. I decided to go Flare Blitz over U-Turn as getting a good on T-Tar is nice, I need Fire coverage for this team for those stupid Scizors which becomes a problem. Sharp Beak is rather obvious because it's a Talonflame. Talonflame has never been useless in a battle unless it's against a Sand team, making it a crucial member to the team.

Edit: Changed to Specially Defensive Talonflame as I wouldn't be hopeless against Charizard-Y and Fairies and is still able to clean and/or sweep. I haven't tested this set enough to make a final decision for the moves, I'm happy for the change.

That's it, if anybody can make any suggestion, that would be great since this the first time I actually made an RMT without quitting, so I hope you like it!

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Psychic
- Hidden Power [Ice]

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Bold Nature
- Scald
- Psyshock
- Recover
- Rapid Spin

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Sludge Wave
- Taunt

Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Pursuit
- Iron Head
- Knock Off

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Ice Punch
- Fake Out

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Swords Dance
- Will-O-Wisp
- Roost

 
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Use this, replace Title with 'team building' or something and include text after the hide = title part.

(hide=Title]I just spoiled your mind.[/hide)
Just edit the ( at the beginning and the ) at the bend to [ and ].

Sorry if I wasn't clear :x
 
Hey.
Just a minor nitpick, you don't really need Giga Drain on Gengar, Shadow Ball has greater damage output against Starmie, you may consider running Thunderbolt in order to cripple Tentacruel, another problematic Rapid Spinner.

Adding Lum Berry on Bisharp is an interesting take, as it allows you a better matchup against Mega Sableye, Rotom-Wash, Slowbro and other status "spammers" however, you really want to max speed on it, this way you'll be able to outspeed 44 Rotom-wash and attack it with Knock Off at +2 which nets you a 2hko before he can Pain Split/burn you again.
Other important threat you will be able to outspeed is Special Defensive Heatran, which has a 75% chance to be ohkoed by a +2 Knock Off after rocks.


Hope it helped, good luck!
 
Hyper Offense is a really playstyle and great for the ladder, however your team doesn't actually take the playstyle of hyper offense.

The only awkward thing is the Starmie. Starmie on a hyper offense team should be running an offense set, but if you really want a bulky one, then you should change the EV spread to 248 HP / 8 Def / 252 Spe, 248 is just a Stealth Rock Number and you should be running max speed as outspeed many common threats is very useful so that you can Scald or Psyshock, not to mention that you can also outspeed Keldeo which this counters. An analytic set is extrermely good too.

This team is extremely Talonflame weak. Honestly for HO there aren't too many bird checks because Bisharp must play obnoxious mind games with the Talonflame while Talonflame can just switch out. A possible remedy for this team would be to replace Gengar for Raikou. However that might make your scarf lando matchup a little worse, maybe you should test a CM Raikou for HO. If you can take care of Talonflame, don't make this change because it would make you weaker to fairies.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Recover
- Scald

or

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- HP Fire / Thunderbolt
- Scald / Hydro Pump


Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- HP Ice
 
Just a note, you're running Flame Body on your Talonflame instead of Gale Wings. Should probably fix that. As well, if you're running Jolly SD, there's no real reason to run that much speed. 168 EV investment is enough to outspeed Timid Raikou, which is more or less the fastest relevant threat you'll be able to outspeed. Put the extra 88 EVs into HP for a bit of bulk.

Most of the stuff I had issues with already appears to have been addressed by other people. Gengar could consider running a Focus Sash if you do run Destiny Bond, to guarantee that it can get it off.
 
Use this, replace Title with 'team building' or something and include text after the hide = title part.

(hide=Title]I just spoiled your mind.[/hide)
Just edit the ( at the beginning and the ) at the bend to [ and ]

Sorry if I wasn't clear :x

It worked, but for some reason it's own coding which is odd, but I will work on that later.
Hey.
Just a minor nitpick, you don't really need Giga Drain on Gengar, Shadow Ball has greater damage output against Starmie, you may consider running Thunderbolt in order to cripple Tentacruel, another problematic Rapid Spinner.

Adding Lum Berry on Bisharp is an interesting take, as it allows you a better matchup against Mega Sableye, Rotom-Wash, Slowbro and other status "spammers" however, you really want to max speed on it, this way you'll be able to outspeed 44 Rotom-wash and attack it with Knock Off at +2 which nets you a 2hko before he can Pain Split/burn you again.
Other important threat you will be able to outspeed is Special Defensive Heatran, which has a 75% chance to be ohkoed by a +2 Knock Off after rocks.


Hope it helped, good luck!

Changed the Bisharp set. I knew there was a specific set I should've been running, but I couldn't find where. That helps. I haven't tried out Tbolt Gengar, but I'll test sooner or later. Thanks for that.
Hyper Offense is a really playstyle and great for the ladder, however your team doesn't actually take the playstyle of hyper offense.

The only awkward thing is the Starmie. Starmie on a hyper offense team should be running an offense set, but if you really want a bulky one, then you should change the EV spread to 248 HP / 8 Def / 252 Spe, 248 is just a Stealth Rock Number and you should be running max speed as outspeed many common threats is very useful so that you can Scald or Psyshock, not to mention that you can also outspeed Keldeo which this counters. An analytic set is extrermely good too.

This team is extremely Talonflame weak. Honestly for HO there aren't too many bird checks because Bisharp must play obnoxious mind games with the Talonflame while Talonflame can just switch out. A possible remedy for this team would be to replace Gengar for Raikou. However that might make your scarf lando matchup a little worse, maybe you should test a CM Raikou for HO. If you can take care of Talonflame, don't make this change because it would make you weaker to fairies.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Recover
- Scald

or

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- HP Fire / Thunderbolt
- Scald / Hydro Pump
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- HP Ice

Testing the two Starmie sets to see which is more preferable. Although both work fine, I still haven't decided a winner in which I'll probably figure out later. Raikou hasn't been doing much for me sadly. Being a Talonflame check is nice, Lando-T and fast Fairies are just too prominent in the metagame right now. It just feels as if Raikou is a deadweight to the team. Thanks for the suggestion, though.
Just a note, you're running Flame Body on your Talonflame instead of Gale Wings. Should probably fix that. As well, if you're running Jolly SD, there's no real reason to run that much speed. 168 EV investment is enough to outspeed Timid Raikou, which is more or less the fastest relevant threat you'll be able to outspeed. Put the extra 88 EVs into HP for a bit of bulk.

Most of the stuff I had issues with already appears to have been addressed by other people. Gengar could consider running a Focus Sash if you do run Destiny Bond, to guarantee that it can get it off.

Changed what was mentioned with Talonflame. Didn't realize that it didn't have Gale Wings, but it apparently didn't make me lose games if I didn't notice that. Changed the EV's as that's probably the best spread.
 
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Hey cool team, but it seems to have trouble with stall. Like you have a lot of stall breaking mons on your team, but they arent running there stall breaking sets, so its kinda hard to defeat stall with this team. Firstly I would scrap choice scarf and run life orb on gengar. Looking at your team you have a lot of priority and your team is really fast. Choice scarf on gengar seems very redundant. Life Orb gengar work great with your life lando set, because lando-i lure in gliscor and kills it with hp ice, leaving your opponent with no gengar switch in. This would work great against stallier teams. Also replace destiny bond with taunt so you can stall break easier. As taunt keeps the opponent from healing up with a healing move, and works well with gengar who hits very hard. Taunt can also be used to keep your opponent from defogging, and that is very nice for a hyper offenseive team.

Another change that would greatly help your team is running spdef talonflame over your current set. Your team lacks switch ins to gengar(besides bisharp who causes 50/50), Mega charizard Y, and to fairy types. Spdef tflame does a great job at taking on all of them. It also does great against stallier teams with taunt and a set up move. I recommend running a set of Brave Bird | Bulk Up or Swords Dance | Roost | Taunt. This is such a great set at stall breaking. Also if you feel your team handles stall pretty well you should try Wisp over Taunt, which can be used to cripple the opposing teams physical attackers. Run this EV Spread: 248 hp | 252 Sp Def | 8 Spe. This should allow you to take special hits very easily. I also agree with lerem on the starmies spread. Also if you make the change from gengar to raikou, then you 100% need to run spdef stall breaking talonflame.

One last nitpick, run jolly on bisharp it is the superior nature by far.

Anyway I hope I helped.
 
If you are unsure about the sets or ev spreads check out The usage stats: http://www.smogon.com/stats/2015-01/moveset/oususpecttest-1825.txt

and the strategy 'dex: http://www.smogon.com/dex/xy/pokemon/

While it's not like someone needs to copy said sets without thinking too much you get a better grasp of what to expect and a better understanding of said 'mon.
XY movesets are slightly unreliable due to them being outdated. Same with the some of the movesets in the forums since some are completed within the XY meta. The subforums in the OU room would actually be the place to go, but I just now thought of that.

Hey cool team, but it seems to have trouble with stall. Like you have a lot of stall breaking mons on your team, but they arent running there stall breaking sets, so its kinda hard to defeat stall with this team. Firstly I would scrap choice scarf and run life orb on gengar. Looking at your team you have a lot of priority and your team is really fast. Choice scarf on gengar seems very redundant. Life Orb gengar work great with your life lando set, because lando-i lure in gliscor and kills it with hp ice, leaving your opponent with no gengar switch in. This would work great against stallier teams. Also replace destiny bond with taunt so you can stall break easier. As taunt keeps the opponent from healing up with a healing move, and works well with gengar who hits very hard. Taunt can also be used to keep your opponent from defogging, and that is very nice for a hyper offenseive team.

Another change that would greatly help your team is running spdef talonflame over your current set. Your team lacks switch ins to gengar(besides bisharp who causes 50/50), Mega charizard Y, and to fairy types. Spdef tflame does a great job at taking on all of them. It also does great against stallier teams with taunt and a set up move. I recommend running a set of Brave Bird | Bulk Up or Swords Dance | Roost | Taunt. This is such a great set at stall breaking. Also if you feel your team handles stall pretty well you should try Wisp over Taunt, which can be used to cripple the opposing teams physical attackers. Run this EV Spread: 248 hp | 252 Sp Def | 8 Spe. This should allow you to take special hits very easily. I also agree with lerem on the starmies spread. Also if you make the change from gengar to raikou, then you 100% need to run spdef stall breaking talonflame.

One last nitpick, run jolly on bisharp it is the superior nature by far.

Anyway I hope I helped.

Changed the Talonflame set. Overall, a Spd. Talonflame is very beneficial. I made the decision to add WoW when using Gengar and Taunt when using Raikou. Taunt is needed with Raikou since it's the only stallbreaker on the team. WoW is my preference when running Gengar since burns can help me in battle.

Changed Bisharp's nature and Starmie's set.

Raikou and Gengar is a toss up. They bring different pros and cons that either help out frustrate me in a battle. I also don't like CM Raikou. It just feels as if it gets too worn down late game and feels useless. I do like the AV set however. It can actually deal out due the third shot Shadow Ball/Aura Sphere which has its own advantages. I will probably put Raikou as alternative Saturday.

I would like to thank everybody who rated. To actually see 4 raters not actually giving ass rates surprises me and actually gives possibilities to improve the team.
 
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XY movesets are slightly unreliable due to them being outdated. Same with the some of the movesets in the forums since some are completed within the XY meta. The subforums in the OU room would actually be the place to go, but I just now thought of that.



Changed the Talonflame set. Overall, a Spd. Talonflame is very beneficial. I made the decision to add WoW when using Gengar and Taunt when using Raikou. Taunt is needed with Raikou since it's the only stallbreaker on the team. WoW is my preference when running Gengar since burns can help me in battle.

Changed Bisharp's nature and Starmie's set.

Raikou and Gengar is a toss up. They bring different pros and cons that either help out frustrate me in a battle. I also don't like CM Raikou. It just feels as if it gets too worn down late game and feels useless. I do like the AV set however. It can actually deal out due the third shot Shadow Ball/Aura Sphere which has its own advantages. I will probably put Raikou as alternative Saturday.

I would like to thank everybody who rated. To actually see 4 raters not actually giving ass rates surprises me and actually gives possibilities to improve the team.
Your SpDef Talonflame should be running Careful nature for maximum bulk. Also Taunt should probably not be slashed with Will-O-Wisp, you need both to effectively deal with walls that can otherwise soak up hits after being Taunted and retaliate (i.e. Chansey with Seismic Toss). Remove your boosting move (Bulk up/Swords Dance) and run both Taunt and Will-O-Wisp, as the point of SpDef Talonflame is not to deal damage, but to rather wallbreak and then dish out some free damage with Brave Bird, Roosting as necessary.
 
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