As an abbreviated look into team design, I noticed I was weak to a few major things, just from using Charizard - Tyrantrum/Rock Types in general, Hazards, Priority, and Bulky Waters. In addition, Charizard has very limited set up chances.
Scrafty was chosen to check rock types/ground types and Band is just a generally nice set in my opinion, blanket checking a large selection of attackers. Kabutops was chosen to beat Fletchinder, spin hazards, and to lure in bulky waters and get some key chip damage on them, while also forcing out annoying mons like Houndoom, Emboar, and especially Delphox. Virizion was chosen for it's match up versus bulky waters, sharpedo and bulky grounds, plus it's occasionally relevant matchup versus rain teams, which are otherwise an incredibly awful matchup for this team. Absol is a solid cleaner, lures in Diancie, murks offensive teams, and is really nice in general.
the team
(Charizard) @ Life Orb
Ability: Blaze
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Earthquake
Ability: Blaze
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Earthquake
(Scrafty) @ Choice Band
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Poison Jab
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Poison Jab
(Kabutops) @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
(Virizion) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
(Mesprit) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Stealth Rock
- Psychic
- Grass Knot
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Stealth Rock
- Psychic
- Grass Knot
(Absol) @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Tail
- Sucker Punch
- Superpower
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Tail
- Sucker Punch
- Superpower
replays
Only kept one for now unfortunately.
http://replay.pokemonshowdown.com/ru-317597487
I get a solid 3 kills with Charizard, and then lose.
major weaknesses
Slowking in general is rough, as nothing wants to take any of it's coverage moves, and it doesn't have a lot of difficulty pivoting in and out through the match. Trick Room sets are especially difficult.
Flygon with offensive sets cause a lot of trouble with Charizard, as it can't OHKO them or surprise them with a strong, super effective coverage move. Sets with Earthquake and U-turn as the only attacks are outright set-up bait. Scarf Outrage sort of eats through my team.
Emboar. Nothing switches into every coverage move, and I can't know it's scarf until something dies. It comes in pretty easily against a lot of my team, too.
Sun Teams. The coverage just eats me alive and the speed is difficult to handle.
Manetric, Eelektross and Jolteon. Nothing comes in on these and they all can volt switch over and over in the worst case scenario. Specs sets especially are difficult.
importable
(Charizard) @ Life Orb
Ability: Blaze
EVs: 252 Atk / 60 SpD / 196 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Earthquake
(Scrafty) @ Choice Band
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Poison Jab
(Kabutops) @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
(Virizion) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
(Mesprit) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Stealth Rock
- Psychic
- Grass Knot
(Absol) @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Tail
- Sucker Punch
- Superpower
Ability: Blaze
EVs: 252 Atk / 60 SpD / 196 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch
- Earthquake
(Scrafty) @ Choice Band
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Poison Jab
(Kabutops) @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
(Virizion) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
(Mesprit) @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Stealth Rock
- Psychic
- Grass Knot
(Absol) @ Life Orb
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Tail
- Sucker Punch
- Superpower
shout outs
Thanks to Confide. for letting me use the replay
Kableye you're cool and you saying it was entirely outclassed in Sun made me explore more of what zard can do.
Diogo thanks for giving people a ton of teams that lose to this.
DKFirelord I tried to build something you'd never expect for our swiss match, and still choked. D:
ZANBAKUResh i forgot you werent dead until you posted <3
Everyone else too.
final words
Is Charizard bad? Absolutely. Is it better than a lot of other bad mons? Absolutely.


