Balance (OU)

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And so begins my second, moderately-well-thought team.
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I started out with CM/DP/Recover/Refresh Latias due to my success with her on previous teams. Extremely difficult to take down without a revenge killer or a Trick user. Also does a number to stall teams. However, due to Lati being Pursuit-bait, I needed something that not only didn't mind being Pursuited, but something that threatened Pursuit users.
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I've never used Lucario before so I was a little apprehensive at first. His base speed was something I've never liked. A Jolly Luke, however, serves me quite well. Gliscor doesn't stand a chance and neither does Tyranitar (except maybe DD versions). This Lucario doesn't like Gyarados or bulky Ghost/Psychics however, so I added another member.
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Every time I've used a Rotom forme, he's always proved useful. Although he shares some of the weaknesses with Latias, his ability to put up a Reflect and burn physical opponents is invaluable. His STAB attacks serve as, at the very least, deterrents against Gyarados and bulky Ghosts/Psychics. Spin blocking is always useful, although not a huge necessity on this team. However, even with the threat of Burn, Tyranitar is still a threat as is Scizor. And so, more members that dealt with these threats were included.
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A ResTalkin' Gyara and a Scarftran. Gyarados helps ease pain Scizor deals out constantly throwing around U-Turns and Bullet Punches, while Heatran, although not a safe switch-in, can come in with little prediction and either Flamethrower for the kill or scare it away. A DD coming from a Tyranitar, however, still has the capacity to run through my team. So, my final member and my lead.
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A fine check to Tyranitar, but unfortunately, not foolproof. Even with max Attack EVs and a Attack boosting nature, the chance to OHKO is quite low, and so I went with the Standard MixPert (with lowered SpA EVs due to the departure of Garchomp). Even a +1 Stone Edge does a mere 24% on average against the current set-up; a Crunch does 39% on average, however, so I must still be careful.

So there it is. My thought process when I was building this team. Hope it was coherent. There are still many problems to be hammered out (hopefully) which will be addressed through out the post.

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Julie (♀) @ Leftovers
Relaxed / Torrent
252 HP / 252 Def / 4 SpA
~ Earthquake
~ Ice Beam
~ Stealth Rock
~ Roar

I didn't want a suicide lead. It just isn't my style (read: I suck at all-out offense). Besides, it made sense considering it ties with the most common leads, in terms of doing its job. Earthquake is to hit Metagross, Tyranitar, Electivire, etc that decide to set up or are looking to destroy a fellow member. Ice Beam is for Salamence, almost exclusively. It does mediocre damage against Celebi, Latias, etc and has little usage outside of making sure Salamence doesn't run rampant. Stealth Rock is ... Stealth Rock, it's obvious why it's here. Allows me to check Salamence again along with really hampering any walling/sweeping done by Fliers. Roar is to make sure Baton Pass teams lose. Against common leads ...

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- Nothing gets done due to Taunt. Switch to Rotom. Will switch in later when the opportunity arises.
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- Afraid of Explosion, but will try get SR down anyway. If I did, yay; switch in Rotom. If not, then we're both down a team member. Switch in Gyarados or Rotom.
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- Switch to Heatran. Can't afford Swampert to take a Scarf.
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- Ice Beam due to Taunt. It's a 2HKO. They can only SR in return (at least as far as being useful goes). May stay in depending on the switch in.
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- SR. Switch to Rotom to scare it away. Hopefully they don't see through my bluff.
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- Switch to Rotom ... yup.
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- Laugh then Roar. Then SR.
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- Ah crap. Switch to Gyarados for the Sleep Powder. If it's slept, switch to Heatran to scare away. If I get Grass Knotted, then it's a 2HKO (ah crap again). If it's Leaf Storm then I can at least survive another one. Either way, I get to Rest later on. Switch to Heatran after one GK/LS.
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- This one is a toughie. Switch to Gyarados for the Spore. Back to Swampert. Try to Roar but will probably be stopped due to Taunt. If I Roar, yay, problem solved (for now). If I get Taunted, switch to Heatran to kill it.
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- Hmm. Sandstorm is bad, but what can ya do? Ice Beam should 2HKO it.

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Isaac (♂) @ Leftovers
Impish / Intimidate
252 HP / 224 Def / 32 Spe
~ Waterfall
~ Dragon Dance
~ Rest
~ Sleep Talk

Saw that Latias had problems with priority, so this guy was ushered in. Although he won't be causing their (by 'their', I mean Mamo and Scizor) demise, he'll get a free DD, which is always cool. Status absorber as well, although if I predict well, then status shouldn't be too big of a problem (especially considering only one girl is affected by Toxic Spikes). Although many Pokes can put a stop to this guy's shenanigans, he still serves as a valuable member, with the ability to cause havoc in the right conditions, along with providing useful resists.

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Alex (?) @ Leftovers
Calm / Levitate
252 HP / 56 Def / 200 SDef
~ Thunderbolt
~ Shadow Ball
~ Reflect
~ Will-o-Wisp

My best answer to Machamp, but many are catching on and replying with Payback. Regardless, a fine team member, especially considering Latias' weakness to Pursuit, Crunch, etc and physical moves in general. STABs are there to hit Waters, Ghosts/Psychics and Rapid Spinners hard. Reflect, while useful, has problems not lasting long enough; still is very useful sponging hits while waiting for WoW to hit. And then there's WoW. I don't use this first, just in case they send in Heracross or GutsChamp or something, but still useful for making sure it scares Tyranitars and Scizors. Specially defensive EVs to sponge hits from Gengar easier, but he's still hits like a truckload of bricks.

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Dave (♂) @ Choice Scarf
Timid / Flash Fire
4 Atk / 252 SpA / 252 Spe
~ Flamethrower
~ Earth Power
~ Hidden Power Ice
~ Explosion

A revenge killer and a checker against threats that would otherwise be difficult in taking down or would destroy my team. As mentioned, helps put away would-be Latias killers, while causing switches, racking up SR damage. Flamethrower to kill Steels and a generic move to scout, Earth Power for coverage, HP Ice to revenge Salamence after a DD and Explosion in case I absolutely cannot get by a certain Poke. Pretty obvious what this set does, considering how long its been in use.

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John (♂) @ Life Orb
Jolly / Inner Focus
4 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Close Combat
~ Extremespeed
~ Ice Punch

A fantastic Poke to juxtapose Latias. I usually only send this guy in when Latias can't finish the job, allowing for a late game sweep. Also deals helps against Stall. I chose IP and Jolly over Adamant and anything else due to me not having any TWave support nor did I want to be stopped by something like Gliscor. Helps against my Tyranitar weakness a bit too, but certainly nothing reliable. The other members help either soften up or outright counter those that Lucario cannot get by.

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Sam (♀) @ Leftovers
Timid / Levitate
204 HP / 128 Def / 176 Spe
~ Calm Mind
~ Dragon Pulse
~ Recover
~ Refresh

The star of the show. I've pulled off 4-0's with this dude before. Can best a lot of Stall players too, Pokes that play defensively (Crocune, Cursepert, etc.) and bulky Waters in general. The entire team is based around this sweeping, so only late game will I bring this out, or just quick switch-in early game to scout. Dragon Pulse, while having good overall coverage, still gets walled by Steels which is unfortunate. However, the other moves are necessary in order to make sure this thing gets in as much CMs as it can. Not much to say, otherwise.

I've been thinking about switching Gyara's moveset to the BulkyDos, as Taunt would really help. Other than that, DDGyara, DDTar, and Rain Dance giive me trouble. Any opinions?
 
Nice team! First of all your team is so solid that there are not many changes to do to be honest.

One thing I would change is Lucario. Yeah you said you want to OHKO Gliscor but... how do I explain it... Gliscor is always Jolly! So yeah, you wont be able to outspeed and you will get OHKOd in return. Switch to Adamant for the power, and use either Crunch or Stone Edge over Ice Punch. It really depends, is Gyarados giving you problems on stall? Use Stone Edge. Is Rotom the problematic one? Then go with Crunch.

In Rotom, I would move some Sp Def EVs into Def, or just go with 252 in Sp Def. That way Gengar has the odds against it to OHKO after SR and LO Shadow Ball, but its still doing aroung 87%, so youve got to be very careful when dealing with it.

Another thing, DD Salamence will completely give you troubles. After a DD it will outspeed your Heatran, while Gyarados cant touch it at all, so you cant afford to use a lot of Intimidates. Every time DD Mence gets in, it will take down at least 1 poke, or maybe even 2. If it has Dragon Claw, pray to god that your Pert has 100%. One thing I think may help you, although slowing you down, may be changing Gyarados' set. Changing DD with either Roar or Stone Edge will aid you a lot against DD Gyara and DD Mence, while letting you phaze things like SD Scizor.

Just little opinions, good luck with your team!
 
Nice team! First of all your team is so solid that there are not many changes to do to be honest.

One thing I would change is Lucario. Yeah you said you want to OHKO Gliscor but... how do I explain it... Gliscor is always Jolly! So yeah, you wont be able to outspeed and you will get OHKOd in return. Switch to Adamant for the power, and use either Crunch or Stone Edge over Ice Punch. It really depends, is Gyarados giving you problems on stall? Use Stone Edge. Is Rotom the problematic one? Then go with Crunch.

Yeah, I'm beginning to see this. Will change to Stone Edge to help against Fliers.


In Rotom, I would move some Sp Def EVs into Def, or just go with 252 in Sp Def. That way Gengar has the odds against it to OHKO after SR and LO Shadow Ball, but its still doing aroung 87%, so youve got to be very careful when dealing with it.

Now that I did some calcs, I have no chance against Gengar. Might as well pump some into Def with a little in SDef.

Another thing, DD Salamence will completely give you troubles. After a DD it will outspeed your Heatran, while Gyarados cant touch it at all, so you cant afford to use a lot of Intimidates. Every time DD Mence gets in, it will take down at least 1 poke, or maybe even 2. If it has Dragon Claw, pray to god that your Pert has 100%. One thing I think may help you, although slowing you down, may be changing Gyarados' set. Changing DD with either Roar or Stone Edge will aid you a lot against DD Gyara and DD Mence, while letting you phaze things like SD Scizor.

I was thinking of changing ResTalk Gyara to BulkyTauntDos, and leave the ResTalkin' to Heatran. I'll test it out, thanks.

Just little opinions, good luck with your team!
 
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