XY OU Balance Shmalance

Hello, I am new to smogon. I have started competitive battling after a while and thought it would be wise if I could get my team checked out over here. Would you all please be kind enough to help me out? I want to know how I can improve my team. Thanks in advance :)

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Rock]

Mega-Venusaur acts as my bulky special attacker. It has two stab moves and a recovery move in synthesis and hidden power rock is for talonflame and volcarona switch ins. It has a plus point in being able to tank a lot of hits. It helps Bisharp by taking hits from fighting type moves. It is also very useful in tanking grass, electric and water type moves which otherwise trouble my team.

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Power-Up Punch

Bisharp helps Vena back by taking flying attacks and is immune to psychic, Vena's main weaknesses. Thick fat allows it to take fire and ice type moves really well so that's not too much of an issue (Bisharp can take ice type moves as well). The reason it has a sash is because if I get a free switch in, late game, I can set up with SD and sweep with SP. Power-up-punch allows me to increase my attack and iron head is for coverage and it gets stab as well. It's also resistant to dragon, ghost, dark, rock and grass which otherwise bothers my team. It is also resistant to a variety of other types due to its typing.

Conkeldurr
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Thunder Punch

This helps me sponge any status moves which gives it a boost to its attack. Drain Punch is for recovery and mach punch for priority. Knock off gives nearly perfect coverage with those two fighting type moves. Thunderpunch is for bulky waters, especially Gyrados. With AV it acts as a semi special wall. Conk can tank hits from dark, rock and bug type moves which are otherwise pretty bad for my team.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Return

This, along with Conk is one of my physical attackers. It has it's obvious stab moves in flare blitz and its trademark brave bird. U-turn allows me to scout and return allows me to hit anything that resists its stabs like Rotom-W. Tflame can switch in to ground, fire, fighting, grass, bug and fairy that are super effective against its other teammates (although it is very fragile and I shouldn't do it much)

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Ice Beam
- Psyshock
- Slack Off

Slowbro is my defensive wall with toxic to spread status and slack off to recover health. Ice beam helps me hit dragons and psyshock is a stab move. Should I give it scald instead? Bisharp is weak to fighting and fire which slower is resistant to. It can further tank ice, fire and psychic moves for Vena, ice for Lati, water for tflame and psychic for Conk.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Draco Meteor
- Defog
- Psyshock

Latios kind of acts like a mixed attacker due to psyshock, I guess. But otherwise Draco Meteor gets stab boost and Surf hits hard. It has defog as it it can utilise it's speed to take out entry hazards before fainting. (I think I should give that role to someone else though). Latios can switch into ground, fire and fighting type moves that bother Bisharp, electric moves that bother Slowbro (also grass) and Tflame, Psychic moves that bother Vena and Conk
 
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Hey bro, cool team ^^

I like the idea of conkeldurr, though the meta have been really rough to it lately. You could swap it it out for terrakion, as it is for superior as a fighting type being faster, have better STAB moves, not as weak to brave bird and access to stealth rocks, which your team lack. You're team also already handle the few threats conk can check, that terrakion can't, such as gyarados and keldeo. I would probally go with 3 attacks + sr with a life orb, however focus sash is also an option

Moving on, bisharps set is far from optimal, knock off is really what makes it good, and it makes poor use of focus sash. also bisharp dont need bulk, but it absolutly needs all the speed it can get to outspeed key threats such as heatran, creselia, skarmory, scizor etc. I would suggest a simple 252/252 spread in attack and speed, and for the item bisharp makes the best use of life orb, however assault west, black glasses and lum berry are decent options, each giving it the ability to perform better in certain situations.

As for venusaur, i would move 20 evs from Hp to speed, to outspeed adamant max speed azumarill, also remember to use chlorophyll as the pre-evo ability.

On talonflame, i would change return to tailwind in order to give terrakion, bisharp or latios a boost for a few turns, in case you will die anyways. Keep in mind that a resisted brave bird or flare blitz hits for 90 bp, making return a bad decision 99% of the time, where tailwind is useful in a lot of situations! I would also change to adamant nature for power, but keep jolly if you find thundurus and opposing talons annoying.

On slowbro i would change toxic to thunder wave, as it is often better to slow down treats than it is to put them on a timer, as the 5 or so turns they get is often enough to run over your team. also scald > psyshock for burn chance

Finally, i would move latios hp evs to spdeff, and give it 29 hp IVs for a LO number.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Rock]

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Spe / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Swords Dance
- Knock Off

Conkeldurr
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Spe / 252 Atk / 4 SpD
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake/Hidden Power Ice
- Stealth rock

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 Hp / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Thunder Wave
- Ice Beam
- Scald
- Slack Off

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Ivs: 29 Hp
Timid Nature
- Surf
- Draco Meteor
- Defog
- Psyshock
 
Hey WideTomato,

Thanks a lot! I like the Terrakion idea a lot. To put knock off on bishop should I remove Power-up-punch? I think tailwind would make more sense too. Should I make Latios hold an assault vest? Thanks so much. Really appreciate it! :D
 
Hey WideTomato,

Thanks a lot! I like the Terrakion idea a lot. To put knock off on bishop should I remove Power-up-punch? I think tailwind would make more sense too. Should I make Latios hold an assault vest? Thanks so much. Really appreciate it! :D
Yeah, knock off > power up punch, and no, dont use av latios...
 
It's true that you don't have a dedicated sponge, but talon absorbs burns, venu is not harmed by poison and and slowbro don't mind para much more than conk did, but if it borders you, Lum berry is perfectly fine on bisharp (plus it makes him totally Fuck baton pass)
 
Hey there Afro14ajaja! Nice team you have there, but I recommend switching something for surf on latios, maybe thunder bolt. I also recommend running roost instead of return on talonflame. I would run something other than power up punch on bisharp, maybe knock off.
 
Thanks Killbuzzer! But what should I replace though?
Really appreciate the help Dillon! With all due respect I think I will go with WideTomato's suggestion of putting in tailwind. I'll replace surf though, thanks for the suggestion! So that makes two people who told me to put knock off instead of power-up-punch :P I'm going to go with it then. Thanks again!
 
Thanks Killbuzzer! But what should I replace though?
Really appreciate the help Dillon! With all due respect I think I will go with WideTomato's suggestion of putting in tailwind. I'll replace surf though, thanks for the suggestion! So that makes two people who told me to put knock off instead of power-up-punch :P I'm going to go with it then. Thanks again!
I actually think surf is way better than thunderbolt, as your team is a bit weak to heatran, tranitar, excadrill etc. All of which walls if you lack surf. I also cannot really think of any important treats you hit with bolt, that your team does not deal with excellently already.
 
Clefable should replace Slowbro as your physical wall.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
This spread allows you to not get 2HKOed by Greninja's Hydro Miss I think. Clefable can sweep teams after Heatran is removed. Cheers! :)
 
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