SV OU Balance Team I made. Looking to improve this. I would appreciate any tips on how to make it better

feesh (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Scald
- Protect
- Flip Turn

batman (Gliscor) @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Facade
- U-turn

digger (Excadrill) @ Leftovers
Ability: Mold Breaker
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin

bord (Skarmory) @ Leftovers
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Whirlwind
- Spikes
- Roost
- Brave Bird

amongus (Amoonguss) @ Black Sludge
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stun Spore
- Clear Smog
- Giga Drain
- Toxic

gun (Dragapult) @ Power Herb
Ability: Clear Body
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Acrobatics
- Phantom Force

Feesh (Alomomola)
Feesh serves as my team’s primary defensive wall, capable of taking physical hits and recovering health through its Regenerator ability. Its primary job is to stall out physical attackers while keeping the team healthy with Wish support. Rocky Helmet lets it punish contact moves, and with its decent Special Defense, it can take some special hits too. I’ve also built it to act as a pivot, keeping momentum with Flip Turn while healing up.


Batman (Gliscor)
Batman is a bulky, yet offensive presence, benefiting from Poison Heal to heal while it tanks hits. He’s primarily a physical setup sweeper, using Swords Dance to boost his Attack and sweep through teams with Earthquake and Facade, the latter becoming extremely powerful under Toxic Orb. I built him to be fast and hit hard, and he also serves as a pivot with U-turn to maintain offensive pressure.


Digger (Excadrill)
Digger is my utility mon with great offensive potential. Thanks to Mold Breaker, it can hit through abilities like Levitate and hit hard with Earthquake. It’s also my hazard setter, setting up Stealth Rock to chip away at the opponent’s team and Rapid Spin to clear away any hazards on my side of the field. With Leftovers, Digger can stay healthy while doing its job of clearing and pressuring the opponent.


Bord (Skarmory)
Bord is a classic physical tank with great utility, setting up Spikes and forcing switches with Whirlwind. Its primary job is to act as a wall against physical attackers, using its great Defense and Sturdy to tank hits and disrupt the opponent’s strategy. With Roost for healing and Brave Bird for offense, Bord can take a lot of punishment and dish out decent damage when needed.


Amongus (Amoonguss)
Amongus is a special defensive wall that spreads status while providing great healing through its Regenerator ability. It’s excellent at shutting down setup sweepers with Clear Smog and spreading paralysis and poison with Stun Spore and Toxic. Giga Drain allows it to heal and deal with Water- and Ground-types, while Black Sludge ensures it stays healthy as it pivots in and out of battle.


Gun (Dragapult)

This is my late-game cleaner. Dragon Dance + Dragon Darts is pretty high STAB damage. Phantom Force is a good STAB move for coverage and benefits from Power Herb, and uses it up, so Acrobatics gains power. Clear Body to make sure that the stat changes stay from Dragon Dance. High Atk and Spe EVs make it a nice sweeper. I've found that it's pretty simple to use in battle.
 
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