This is my current AS team that I'm using for competitive play.Any suggestions,advice,etc is welcome.What do you think of my team?
Landorus-T@Leftovers
Ability:Intimidate
Nature:Impish
EV's: 252 HP/240 Def/8 SpD/8 Spe
-Earthquake
-Stealth Rock
-U Turn
-Knock Off
Landorus T is my set up pokemon.Earthquake is for standard choice for STAB.Stealth Rock provides me entry hazards to cause some residual damage.U Turn provide a safe switch out to counters and dish out some damage.Knock off helps against some strong threats such as Gengar,Latios,Latias,etc.Knock Off can also knock off an item too.
Infernape@Life Orb
Ability:Blaze
Nature:Jolly
EV's: 252 Atk/252 Spe/4 SpD
-Flare Blitz
-Gunk Shot
-Close Combat
-U Turn
Infernape is my physical sweeper.Flare Blitz is for STAB and hit really hard with Life Orb/Blaze ability.Close Combat is also for STAB and good neutral coverage.Gunk Shot is a must to use on any fairy type that might switch in.U Turn is for a safe switch out and dish some damage out meanwhile.
Skarmory@Leftovers/Rocky Helmet
Ability:Sturdy
Nature:Impish
EV's: 252 HP/252 Def/4 SpD
-Brave Bird
-Taunt/Spikes
-Whirlwind
-Roost
Skarmory is my physical wall.Brave Bird is a great STAB and can also check some Mega forms such as Lopunny,Gallade,Pinsir.Roost helps keep Skarmory alive and helps recover from Brave Bird recoil.Whirlwind helps force out anything that may give Skarmory problems as well as cause residual damage.I'm not sure whether to use Taunt or Spikes.Spikes can help provide more residual damage since Whirlwind can force switch in's.Taunt though can help prevent them from setting up entry hazards.Which would be better to use?
Porygon Z@Life Orb
Ability:Adaptability
Nature:Timid
EV's: 252 SpA/ 252 Spe/ 4 SpD
-Tri Attack
-Agility
-Dark Pulse
-Thunderbolt/Ice Beam
Porygon Z is my special sweeper.Tri Attack is STAB and procs his ability Adaptability for a extra damage boost.Agility is for the extra speed speed boost to sweep more effectively.Dark Pulse is to help against any ghost type that may switch in on Tri Attack.Last slot is between Thunderbolt and Ice Beam.Thunderbolt can hit water and flying types hard,but Ice Beam can also take out flying types as well as dragon,grass and ground too.Which would be better for my team?
Tentacruel@Black Sludge
Ability:Liquid Ooze
Nature:Bold
EV's: 240 HP/ 244 Def/ 24 Spe
-Scald
-Toxic Spikes
-Sludge Bomb
-Rapid Spin
Tentacruel is more of my special wall/utility pokemon.Scald is for STAB and occassional burn.Toxic Spikes provides another entry hazard to wear down with poison status.Sludge Bomb helps as a back up fairy check if Venusuar goes down early.Rapid Spin is my choice to spin away enemy entry hazards that may be used.
Venusaur@Venusaurite
Ability:Thick Fat
Nature:Modest
EV's: 232 HP/252 SpA/20 Spe/4SpD
-Sludge Bomb
-Earthquake?
-Giga Drain
-Synthesis
Venusaur is my mega evolution of choice.Sludge Bomb is my STAB and counter to fairy or grass types.Giga Drain helps against water threats such as Azumarill,etc and also provides some healing to stay in longer.Synthesis is my reliable source of healing to keep Venusaur up and in longer.Earthquake was more of a filler move since I wasn't able to get HP Fire.I kept getting HP Dark instead.Any suggestions what to substitute Earthquake with?
Landorus-T@Leftovers
Ability:Intimidate
Nature:Impish
EV's: 252 HP/240 Def/8 SpD/8 Spe
-Earthquake
-Stealth Rock
-U Turn
-Knock Off
Landorus T is my set up pokemon.Earthquake is for standard choice for STAB.Stealth Rock provides me entry hazards to cause some residual damage.U Turn provide a safe switch out to counters and dish out some damage.Knock off helps against some strong threats such as Gengar,Latios,Latias,etc.Knock Off can also knock off an item too.
Infernape@Life Orb
Ability:Blaze
Nature:Jolly
EV's: 252 Atk/252 Spe/4 SpD
-Flare Blitz
-Gunk Shot
-Close Combat
-U Turn
Infernape is my physical sweeper.Flare Blitz is for STAB and hit really hard with Life Orb/Blaze ability.Close Combat is also for STAB and good neutral coverage.Gunk Shot is a must to use on any fairy type that might switch in.U Turn is for a safe switch out and dish some damage out meanwhile.
Skarmory@Leftovers/Rocky Helmet
Ability:Sturdy
Nature:Impish
EV's: 252 HP/252 Def/4 SpD
-Brave Bird
-Taunt/Spikes
-Whirlwind
-Roost
Skarmory is my physical wall.Brave Bird is a great STAB and can also check some Mega forms such as Lopunny,Gallade,Pinsir.Roost helps keep Skarmory alive and helps recover from Brave Bird recoil.Whirlwind helps force out anything that may give Skarmory problems as well as cause residual damage.I'm not sure whether to use Taunt or Spikes.Spikes can help provide more residual damage since Whirlwind can force switch in's.Taunt though can help prevent them from setting up entry hazards.Which would be better to use?
Porygon Z@Life Orb
Ability:Adaptability
Nature:Timid
EV's: 252 SpA/ 252 Spe/ 4 SpD
-Tri Attack
-Agility
-Dark Pulse
-Thunderbolt/Ice Beam
Porygon Z is my special sweeper.Tri Attack is STAB and procs his ability Adaptability for a extra damage boost.Agility is for the extra speed speed boost to sweep more effectively.Dark Pulse is to help against any ghost type that may switch in on Tri Attack.Last slot is between Thunderbolt and Ice Beam.Thunderbolt can hit water and flying types hard,but Ice Beam can also take out flying types as well as dragon,grass and ground too.Which would be better for my team?
Tentacruel@Black Sludge
Ability:Liquid Ooze
Nature:Bold
EV's: 240 HP/ 244 Def/ 24 Spe
-Scald
-Toxic Spikes
-Sludge Bomb
-Rapid Spin
Tentacruel is more of my special wall/utility pokemon.Scald is for STAB and occassional burn.Toxic Spikes provides another entry hazard to wear down with poison status.Sludge Bomb helps as a back up fairy check if Venusuar goes down early.Rapid Spin is my choice to spin away enemy entry hazards that may be used.
Venusaur@Venusaurite
Ability:Thick Fat
Nature:Modest
EV's: 232 HP/252 SpA/20 Spe/4SpD
-Sludge Bomb
-Earthquake?
-Giga Drain
-Synthesis
Venusaur is my mega evolution of choice.Sludge Bomb is my STAB and counter to fairy or grass types.Giga Drain helps against water threats such as Azumarill,etc and also provides some healing to stay in longer.Synthesis is my reliable source of healing to keep Venusaur up and in longer.Earthquake was more of a filler move since I wasn't able to get HP Fire.I kept getting HP Dark instead.Any suggestions what to substitute Earthquake with?
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