Hello there!
This team has been built from scratch by myself and it works pretty good. However, since I am still a beginner by most standards, I would love to get some advanced criticism on some of my personal dilemmas with the movesets on the team.
As a beginner/intermediate player I would say that this team fits the "cookie cutter" role for beginners to use.
The team:
Defensive cores:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 176 HP / 252 Def / 80 SpD
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- U-turn
There is hardly any reason to not have a landorus on an OU team, but I'll go over its role anyways. As you can probably tell, Landorus serves as the rocker on the team. However her/his primary role is to pivot on physical threats such as Mega-Scizor and Alolan-marowak. The spdef investment is especially helpful for taking opposing Landorus's HP ices, but i would recommend avoiding it, since the lack of speed investment forces Landorus to be healthy for longevity.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
IVs: 30 Spe
- Defog
- Bullet Punch
- U-turn
- Roost
Scizor is an all around great pivot. What made me put scizor on the team is its great ability to support the team with defog and stab U-turn, whilst keeping up offensive pressure with bullet punch. My advice for using scizor on the team is to be careful around possible switch-ins during turns that scizor roosts or defogs, since fire type attacks run around everywhere leaving you in a situation of either sacrificing Scizor, or taking heavy damage on your switch.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Toxic Spikes
Toxapex is the team's sponge and does it well. Setting up t-spikes is very beneficial for weakening opposing threats for a late game sweep. An alternative to toxic would be haze, since it is easy to lose momentum with toxapex, making it useful to deny potential setup sweepers like Gyarados, Salemence, etc.
Offensive pokemon:
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 252 Spe / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Grass Knot
- Rock Slide
This is probably the most experimental set on this team. Ice beam, U-turn and Rock Slide all have fairly standard uses. However, i also put grass knot on the set. This allows Greninja to 1hko Swampert or Mega-Swampert on switch in, 2hko offensive mega- or regular Tyranitar. Overall it would maybe be better to use this slot for some other move. I am gladly open to changes.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Thunderbolt
- Ice Beam
- Aura Sphere
Magearna serves as a sweeper and does its job well. My two biggest tips for using him/her on the team is to be careful around using shift gear. It is easy to over-estimate Magearna's strength, which often leads to disappointing 2hkos followed by revenge kills from priority. Therefore, leading me to tip two, use the Z-move in smart situations. When you see a possibility for sweeping, use the Z-move to change a what would be 2hko to a 1hko, which will then lead to the soul-heart boost followed by your sweep.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Psychic
All around, I think Volcarona is the weakest link on the team. However this is not because of Volcarona itself, but more so its spot on the team. Volcarona's offensive coverage is needed for the team to get rid of threats like Ferrothorn, Scizor etc, but being the only pokemon with fire coverage whilst being 4x weak to stealth rock forces the whole team to revolve around heavy hazard control. I thought about switching Volcarona for Heatran, but having another ground weakness was to dangerous. Please leave some suggestions to this problem.
This team has been built from scratch by myself and it works pretty good. However, since I am still a beginner by most standards, I would love to get some advanced criticism on some of my personal dilemmas with the movesets on the team.
As a beginner/intermediate player I would say that this team fits the "cookie cutter" role for beginners to use.
The team:
Defensive cores:
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 176 HP / 252 Def / 80 SpD
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- U-turn
There is hardly any reason to not have a landorus on an OU team, but I'll go over its role anyways. As you can probably tell, Landorus serves as the rocker on the team. However her/his primary role is to pivot on physical threats such as Mega-Scizor and Alolan-marowak. The spdef investment is especially helpful for taking opposing Landorus's HP ices, but i would recommend avoiding it, since the lack of speed investment forces Landorus to be healthy for longevity.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
IVs: 30 Spe
- Defog
- Bullet Punch
- U-turn
- Roost
Scizor is an all around great pivot. What made me put scizor on the team is its great ability to support the team with defog and stab U-turn, whilst keeping up offensive pressure with bullet punch. My advice for using scizor on the team is to be careful around possible switch-ins during turns that scizor roosts or defogs, since fire type attacks run around everywhere leaving you in a situation of either sacrificing Scizor, or taking heavy damage on your switch.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Toxic Spikes
Toxapex is the team's sponge and does it well. Setting up t-spikes is very beneficial for weakening opposing threats for a late game sweep. An alternative to toxic would be haze, since it is easy to lose momentum with toxapex, making it useful to deny potential setup sweepers like Gyarados, Salemence, etc.
Offensive pokemon:
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 252 Spe / 4 Atk
Hasty Nature
- U-turn
- Ice Beam
- Grass Knot
- Rock Slide
This is probably the most experimental set on this team. Ice beam, U-turn and Rock Slide all have fairly standard uses. However, i also put grass knot on the set. This allows Greninja to 1hko Swampert or Mega-Swampert on switch in, 2hko offensive mega- or regular Tyranitar. Overall it would maybe be better to use this slot for some other move. I am gladly open to changes.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Thunderbolt
- Ice Beam
- Aura Sphere
Magearna serves as a sweeper and does its job well. My two biggest tips for using him/her on the team is to be careful around using shift gear. It is easy to over-estimate Magearna's strength, which often leads to disappointing 2hkos followed by revenge kills from priority. Therefore, leading me to tip two, use the Z-move in smart situations. When you see a possibility for sweeping, use the Z-move to change a what would be 2hko to a 1hko, which will then lead to the soul-heart boost followed by your sweep.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Psychic
All around, I think Volcarona is the weakest link on the team. However this is not because of Volcarona itself, but more so its spot on the team. Volcarona's offensive coverage is needed for the team to get rid of threats like Ferrothorn, Scizor etc, but being the only pokemon with fire coverage whilst being 4x weak to stealth rock forces the whole team to revolve around heavy hazard control. I thought about switching Volcarona for Heatran, but having another ground weakness was to dangerous. Please leave some suggestions to this problem.

