Done [Balanced Hackmons] Flutter Mane [GP 1/1]

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:flutter mane:
Flutter Mane @ Pixie Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Judgment
- Thunder Cage
- Taunt

This ghost of the past mocks and judges all offensive foes in Balanced Hackmons! Flutter Mane passes its ability Normalize via Entrainment to foes, making it immune to all direct damage. Judgement is unaffected by Normalize, granting Flutter Mane a Fairy-type STAB attack thanks to Pixie Plate. Thunder Cage is used to trap foes like Regenerator Registeel and is followed up with Entrainment to pass on Normalize. Taunt prevents status moves like Glare and Toxic as well as recovery. Paralysis decreases Flutter Mane's Speed significantly, allowing foes to outspeed it; Miraidon and Take Heart from the Arceus formes mitigate this. Judgement and Revelation Dance users like the Arceus formes threaten Flutter Mane, since they are unaffected by Normalize, while Good as Gold and Magic Bounce users like Arceus-Steel and Arceus-Ghost are immune to Entrainment. Mega Audino can switch in to wall them, while Ting-Lu can chip them with Salt Cure. With low HP and no recovery, Flutter Mane is easily weakened by entry hazards. Rapid Spin or Mortal Spin from Mega Audino or Ting-Lu can mitigate this.
 
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:flutter mane:
Flutter Mane @ Pixie Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Judgment
- Thunder Cage
- Taunt

This ghost of the past mocks and judges all offensive foes in Balanced Hackmons! Flutter Mane passes its ability Normalize via Entrainment onto foes making it immune to all direct damage. Judgement is unaffected by Normalize, granting Flutter Mane a Fairy-type STAB attack to threaten Koraidon and Miraidon thanks to Pixie Plate spooky plate also does this since they cant hit you anyways, main advantage of pixie plate is that you hit blobs (chansey/blissey), and audino while retaining selfproof, the selfproof part is pretty important. Thunder Cage is used to trap foes like Regenerator Eternatus who now have Normalize usually you would tcage on the switch and then entrain so reword that, also i think a more passive guy like regen registeel would work better here, while Taunt prevents phazing by Roar and Whirlwind and status moves reword this to blocking status + blocking recovery since status move phazing is kinda irrelevant. Paralysis decreases Flutter Mane's speed significantly allowing foes to outspeed it before they gain Normalize and are trapped since you're mentioning this might as well mention para checks like mirai or take heart arc. Steel-types like Arceus-Steel and Registeel resist Flutter Mane's Judgement in addition to using Revelation Dance regi doesnt rly use revdance anymore which is unaffected by Normalize, and running Good as Gold making them immune to Entrainment good as gold/magic bounce isnt unique to steelceus fwiw. Salt Cure from Ting-Lu can wither these Steel-types. Opposing Judgement users such as Arceus-Ghost and -Fairy threaten Flutter Mane on all of this section from "steel types like steelceus" i feel like you should merge judgment mention + revdance mention since both of them do the same thing - something like "judgment or revdance users like [user] and [user] threaten flutter" and just make the steel users mention bounce/good as gold instead. Mega Audino and Blissey ehhh ghostceus runs secret sword pretty commonly for blissey but sure i guess can switch in to take the attack and wall them. With low HP and no recovery, Flutter Mane is easily weakened by entry hazards. Rapid Spin or Mortal Spin from Mega Audino and Ting-Lu can mitigates this.
if there's something u dont understand feel free to contact me on discord (balanced_hackmons)
 
add remove comment
:flutter mane:
Flutter Mane @ Pixie Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Judgment
- Thunder Cage
- Taunt

This ghost of the past mocks and judges all offensive foes in Balanced Hackmons! Flutter Mane passes its ability Normalize via Entrainment onto foes making it immune to all direct damage. Judgement is unaffected by Normalize, granting Flutter Mane a Fairy-type STAB attack to threaten Koraidon and Miraidon thanks to Pixie Plate spooky plate also does this since they cant hit you anyways, main advantage of pixie plate is that you hit blobs (chansey/blissey), and audino while retaining selfproof, the selfproof part is pretty important. Thunder Cage is used to trap foes like Regenerator Eternatus who now have Normalize usually you would tcage on the switch and then entrain so reword that, also i think a more passive guy like regen registeel would work better here, while Taunt prevents phazing by Roar and Whirlwind and status moves reword this to blocking status + blocking recovery since status move phazing is kinda irrelevant. Paralysis decreases Flutter Mane's speed significantly allowing foes to outspeed it before they gain Normalize and are trapped since you're mentioning this might as well mention para checks like mirai or take heart arc. Steel-types like Arceus-Steel and Registeel resist Flutter Mane's Judgement in addition to using Revelation Dance regi doesnt rly use revdance anymore which is unaffected by Normalize, and running Good as Gold making them immune to Entrainment good as gold/magic bounce isnt unique to steelceus fwiw. Salt Cure from Ting-Lu can wither these Steel-types. Opposing Judgement users such as Arceus-Ghost and -Fairy threaten Flutter Mane on all of this section from "steel types like steelceus" i feel like you should merge judgment mention + revdance mention since both of them do the same thing - something like "judgment or revdance users like [user] and [user] threaten flutter" and just make the steel users mention bounce/good as gold instead. Mega Audino and Blissey ehhh ghostceus runs secret sword pretty commonly for blissey but sure i guess can switch in to take the attack and wall them. With low HP and no recovery, Flutter Mane is easily weakened by entry hazards. Rapid Spin or Mortal Spin from Mega Audino and Ting-Lu can mitigates this.
if there's something u dont understand feel free to contact me on discord (balanced_hackmons)
Implemented, I sent you a message on discord too
 
add remove comment GP Team done :blobthumbsup:
Flutter Mane @ Pixie Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Judgment
- Thunder Cage
- Taunt

This ghost of the past mocks and judges all offensive foes in Balanced Hackmons! Flutter Mane passes its ability Normalize via Entrainment onto to foes, (AC) making it immune to all direct damage. Judgement is unaffected by Normalize, granting Flutter Mane a Fairy-type STAB attack thanks to Pixie Plate. Thunder Cage is used to trap foes like Regenerator Registeel and is followed up with Entrainment to pass on Normalize. Taunt prevents status moves like Glare and Toxic as well as recovery. Paralysis decreases Flutter Mane's Speed significantly, (AC) allowing foes to outspeed it (RP); (ASC) Miraidon and Take Heart from the Arceus formes mitigate this. Judgement and Revelation Dance users like the Arceus formes threaten Flutter Mane, (AC) since they are unaffected by Normalize (RP), (AC) while Good as Gold and Magic Bounce users like Arceus-Steel and -Ghost Arceus-Ghost are immune to Entrainment. Mega Audino can switch in to take their attacks and wall them, (note that "wall them" implies that Mega Audino is taking their attacks already) while Ting-Lu can wither chip (most readers would be familiar with the definition of wither that is "to lose vitality"; this change helps to convey the intended meaning better) them with Salt Cure. With low HP and no recovery, Flutter Mane is easily weakened by entry hazards. Rapid Spin or Mortal Spin from Mega Audino and or Ting-Lu can mitigates mitigate this.

(character count: 1052 including the set)
 
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