ORAS Ubers Balanced Mega Salamence ubers

Hello everyone, this is my first attempt at a serious team, and I've been having reasonable success on ladder with it. Without further ado:

Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Refresh
The heart of the team and main sweeper is bulky refresh mega Salamence. While I initially ran with a more offensive spread, I settled on this because my team needed a switch into primal Groudon and Ho-oh. This set can switch in, mega, take less than half from a fully invested stone edge or brave bird, refresh away the common thunder wave or lava plume burn, and set up. Megamence is also my win condition, after a couple of dragon dances it can sweep even uninvested.

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Psycho Boost
- Low Kick
- Knock Off
- Extreme Speed
While most attack Deoxys run full special investment to maximize the power of psycho boost, I've found that a physical spread is very effective. Psycho boost still hits very hard, OHKOing offensive Xerneas after rocks. Low kick hits 120 base power on most ubers and OHKOs virtually anything weak to it. Knock off OHKOs the Lati twins, Mewtwo (even one holding a mega stone), etc. while also removing Lugia's leftovers, which really helps deal with it. A powerful extreme speed is very useful since I don't run focus sash, and running full attack EV's allows me to use this as a last resort check to a geomancy Xerneas, since this+ an Arceus extreme speed will ko after rocks and a bit of prior damage. As stated, I run max attack; I run just enough speed to outspeed max speed Mewtwo and other base 130's, which leaves me with 20 ev's in special attack a bit of power on psycho boost.

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
I needed rocks and a tank, so I added primal Groudon. Lava plume hits hard off 150 special attack and sun, and the burns really help against things like Arceus, EQ over precipice blades because I hate missing, roar phases Xerneas allowing me to check it (though I can't switch in at +2). Groudon is my bulky pivot and general tank.

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Focus Blast
- Sleep Talk
- Grass Knot
I run scarf Xerneas to deal with the myriad of Yveltal, Darkrai, and dragons out there. Moonblast OHKO's anything weak to it with the boost from fairy aura, focus blast hits steels (sometimes), sleep talk lets me switch in on Darkrai and usually knock it out as it tries to nasty plot, and grass knot deals with both primals, and certain Arceus forms (rock arceus notably, which walls Megamence)

Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
It's an ekiller, just like every other ekiller. It's my alternate win condition if Salamence gets crippled or KO'd, and it picks off weakened threats with extreme speed. Earthquake for rock and steel types and shadow claw so I'm not walled by Giratina-o

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Ice Beam
Latios is my team's glue/defogger/nuclear bomb dispenser, getting rid of the hazards Mence hated while destroying threats with draco meteor. This is also my switch into Lugia, who otherwise walls almost my whole team, and my general revenge killer for things that don't die to espeed. Defog for obvious entry hazard clear, and psyshock when I want to be attacking more than once.

Threatlist:
-Lugia: walls Salamence unless I DD up to +6, I have to rely on a lava plume burn and multiple ice beams from Lugia to bring this down.
-Klefkii: my team is fairly weak to thunder wave, and of the mons that don't care about it, Mence doesn't want to take a play rough, and Groudon is crippled by toxic. My method of beating Geoxern is also stopped by reflect, so screens are a big threat as well
-Giratina-o: can switch in to Arceus and phase it out, and can phase out Mence if it hasn't gotten time to set up, doing decent damage to it with dragon tail.
-Defensive arceus: Mence can usually beat an ekiller, but a defensive rock or fairy Arceus that can live a hit is a problem for this team, fairy especially.
 
This team is good for a first attempt at a serious ubers team, looking at your team I feel taking an offense approach than balance would be a much better way to go for your team and then to optimise a few pokemons sets, making a balance team would involve changing more pokemon than would be desired, 5 of your team members are ideal for a offense build. for this the suggestions I have is to change Latios to Life orb Mewtwo. Change Salamence to offensive dragon dance, Optimise deoxys' evs and change it's item to focus sash, Stone edge > shadow claw on Arceus, Thunder wave > Roar on Primal Groudon and finally change Xerneas to a geomancy set. All of these changes will be explained below.

Offensive Salamence set


Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge / Frustration
- Roost
- Earthquake

The role of salamence on the team is to hit as hard as possible to weaken any walls to allow the other members such as geomancy xerneas or E killer to threaten a sweep or even be a win condition itself Evs are standard, Double edge hits hard at +1, denting or OHKOing a good majority of the tier.
for example, heres a calc +1 252+ Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 124+ Def Lugia: 298-352 (71.8 - 84.8%) -- 75% chance to OHKO after Stealth Rock this is assuming lugias multiscale is broken (switching into rocks) an alternative to this EV spread is 252 atk / 128 def / 128 speed which allows you to creep max speed base 90s after mega evolving and outspeed scarf xerneas at +1, Evs are put into defense as intimidate support allows it to setup on physical threats easier and roost up any damage. Frustration can be run over double edge if you feel the recoil is a hinderance, however Salamence will have a harder time breaking the opposing team.

Earthquake is basic coverage, allow it to hit targets that Salamence usually wouldn't be able to hit effectively such as Steel types such as klefki, Dialga, Aegislash or to OHKO frail/weakened targets without suffering recoil damage from double edge as well as hitting primal groudon.

Deoxys Changes

Deoxys-Attack @ focus sash
Ability: Pressure
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Psycho Boost
- Superpower
- Knock Off
- Extreme Speed / Ice beam


Deoxys really needs focus sash to function well on this team, Life orb deoxys is just beaten by all forms of priority such as arceus/rayquaza extreme speed, Sucker punch from yveltal, etc. focus sash allows your deoxys to take at least one hit and allows it to serve better as an antilead and revenge killer, 68 attack evs is all deoxys needs to OHKO Latios with knock off, HP invested Latias has a high chance to be OHKO'd after stealth rock damage. Deoxys suffers from 4MSS, Ice beam can be used to hit yveltal for reasonable amount. However I would preference extreme speed to give the team more priority. 188 speed with a naive nature outspeeds standard scarf xerneas. Superpower ensures darkrai is OHKO'd which is now essential without life orb as your team is weaker to darkrai otherwise.

Xerneas set changes

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 200 Def / 252 SpA / 56 Spe
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Rock]
- Aromatherapy

Running a somewhat standard geomancy xerneas serves as a win condition for the team, aromatherapy provides support for the team, as well as giving xerneas another chance to sweep or dent the opposing team if it gets crippled by status. Evs ensure that a jolly mega salamence only has a 18% chance to ohko it after rocks with return, and Adamant Life orb E killer has little chance to 2HKO it after rocks, also this xerneas spread allows us to run slightly bit more speed than the standard smogon set creeping it. HP Rock's only relevant target is Ho-oh which can prevent geomancy xerneas from performing a sweep.

Arceus Stone edge > Shadow claw

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Stone Edge
- Earthquake

Yveltal and Lugia are annoying for this build, giratina is taken care of by the other relevant team members, so running Stone edge gives arceus more coverage than shadow claw, Stone edge also OHKOs Lugia if Arceus is at +2 after factoring in stealth rocks which is essential. if you lose salamence or xerneas, defensive yveltal is also a huge issue for this team

Calcs:

+2 252 Atk Life Orb Arceus Stone Edge vs. 252 HP / 252+ Def Lugia: 322-380 (77.4 - 91.3%)
This assumes multiscale is broken (switching into rocks)

+2 252 Atk Life Orb Arceus Stone Edge vs. 248 HP / 252+ Def Yveltal: 398-471 (87.4 - 103.5%) -- guaranteed OHKO after Stealth Rock

Primal Groudon Thunder wave > Roar

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed / Impish Nature
- Stealth Rock
- Earthquake
- Lava Plume / Rock Slide
- Thunder wave

Thunder wave provides more team support than roar, Thunder wave allows Groudon to cripple common switch ins such as rayquaza and makes your team stronger against opposing geomancy xerneas that might be threatening a sweep. rock slide is preference to give groudon more coverage (your current set is walled by Ho-oh) as well as para flinch chance.

Latios -> Life orb Mewtwo

Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Ice Beam
- Taunt
- Focus Blast

Probably the most drastic change to the team, this changes the team build to the offensive build I feel what your team members will benefit from, Mewtwo serves more as an fast offensive attacker and taunt user that really threatens opposing offensive builds, a secondary check to darkrai (it can't switch in however) , Ice beam hits yveltal which is a threat to this team, xerneas handles defensive yveltal much easier. Taunt can prevent opposing pokemon from setting up such as geomancy xerneas.

These are all the changes I have for your team, I hope you take them into consideration
 
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