Hello everyone, this is my first attempt at a serious team, and I've been having reasonable success on ladder with it. Without further ado:
Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Refresh
The heart of the team and main sweeper is bulky refresh mega Salamence. While I initially ran with a more offensive spread, I settled on this because my team needed a switch into primal Groudon and Ho-oh. This set can switch in, mega, take less than half from a fully invested stone edge or brave bird, refresh away the common thunder wave or lava plume burn, and set up. Megamence is also my win condition, after a couple of dragon dances it can sweep even uninvested.
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Psycho Boost
- Low Kick
- Knock Off
- Extreme Speed
While most attack Deoxys run full special investment to maximize the power of psycho boost, I've found that a physical spread is very effective. Psycho boost still hits very hard, OHKOing offensive Xerneas after rocks. Low kick hits 120 base power on most ubers and OHKOs virtually anything weak to it. Knock off OHKOs the Lati twins, Mewtwo (even one holding a mega stone), etc. while also removing Lugia's leftovers, which really helps deal with it. A powerful extreme speed is very useful since I don't run focus sash, and running full attack EV's allows me to use this as a last resort check to a geomancy Xerneas, since this+ an Arceus extreme speed will ko after rocks and a bit of prior damage. As stated, I run max attack; I run just enough speed to outspeed max speed Mewtwo and other base 130's, which leaves me with 20 ev's in special attack a bit of power on psycho boost.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
I needed rocks and a tank, so I added primal Groudon. Lava plume hits hard off 150 special attack and sun, and the burns really help against things like Arceus, EQ over precipice blades because I hate missing, roar phases Xerneas allowing me to check it (though I can't switch in at +2). Groudon is my bulky pivot and general tank.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Focus Blast
- Sleep Talk
- Grass Knot
I run scarf Xerneas to deal with the myriad of Yveltal, Darkrai, and dragons out there. Moonblast OHKO's anything weak to it with the boost from fairy aura, focus blast hits steels (sometimes), sleep talk lets me switch in on Darkrai and usually knock it out as it tries to nasty plot, and grass knot deals with both primals, and certain Arceus forms (rock arceus notably, which walls Megamence)
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
It's an ekiller, just like every other ekiller. It's my alternate win condition if Salamence gets crippled or KO'd, and it picks off weakened threats with extreme speed. Earthquake for rock and steel types and shadow claw so I'm not walled by Giratina-o
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Ice Beam
Latios is my team's glue/defogger/nuclear bomb dispenser, getting rid of the hazards Mence hated while destroying threats with draco meteor. This is also my switch into Lugia, who otherwise walls almost my whole team, and my general revenge killer for things that don't die to espeed. Defog for obvious entry hazard clear, and psyshock when I want to be attacking more than once.
Threatlist:
-Lugia: walls Salamence unless I DD up to +6, I have to rely on a lava plume burn and multiple ice beams from Lugia to bring this down.
-Klefkii: my team is fairly weak to thunder wave, and of the mons that don't care about it, Mence doesn't want to take a play rough, and Groudon is crippled by toxic. My method of beating Geoxern is also stopped by reflect, so screens are a big threat as well
-Giratina-o: can switch in to Arceus and phase it out, and can phase out Mence if it hasn't gotten time to set up, doing decent damage to it with dragon tail.
-Defensive arceus: Mence can usually beat an ekiller, but a defensive rock or fairy Arceus that can live a hit is a problem for this team, fairy especially.
Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 136 Def / 124 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Refresh
The heart of the team and main sweeper is bulky refresh mega Salamence. While I initially ran with a more offensive spread, I settled on this because my team needed a switch into primal Groudon and Ho-oh. This set can switch in, mega, take less than half from a fully invested stone edge or brave bird, refresh away the common thunder wave or lava plume burn, and set up. Megamence is also my win condition, after a couple of dragon dances it can sweep even uninvested.
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Atk / 20 SpA / 236 Spe
Naughty Nature
- Psycho Boost
- Low Kick
- Knock Off
- Extreme Speed
While most attack Deoxys run full special investment to maximize the power of psycho boost, I've found that a physical spread is very effective. Psycho boost still hits very hard, OHKOing offensive Xerneas after rocks. Low kick hits 120 base power on most ubers and OHKOs virtually anything weak to it. Knock off OHKOs the Lati twins, Mewtwo (even one holding a mega stone), etc. while also removing Lugia's leftovers, which really helps deal with it. A powerful extreme speed is very useful since I don't run focus sash, and running full attack EV's allows me to use this as a last resort check to a geomancy Xerneas, since this+ an Arceus extreme speed will ko after rocks and a bit of prior damage. As stated, I run max attack; I run just enough speed to outspeed max speed Mewtwo and other base 130's, which leaves me with 20 ev's in special attack a bit of power on psycho boost.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
I needed rocks and a tank, so I added primal Groudon. Lava plume hits hard off 150 special attack and sun, and the burns really help against things like Arceus, EQ over precipice blades because I hate missing, roar phases Xerneas allowing me to check it (though I can't switch in at +2). Groudon is my bulky pivot and general tank.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
- Moonblast
- Focus Blast
- Sleep Talk
- Grass Knot
I run scarf Xerneas to deal with the myriad of Yveltal, Darkrai, and dragons out there. Moonblast OHKO's anything weak to it with the boost from fairy aura, focus blast hits steels (sometimes), sleep talk lets me switch in on Darkrai and usually knock it out as it tries to nasty plot, and grass knot deals with both primals, and certain Arceus forms (rock arceus notably, which walls Megamence)
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake
It's an ekiller, just like every other ekiller. It's my alternate win condition if Salamence gets crippled or KO'd, and it picks off weakened threats with extreme speed. Earthquake for rock and steel types and shadow claw so I'm not walled by Giratina-o
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Ice Beam
Latios is my team's glue/defogger/nuclear bomb dispenser, getting rid of the hazards Mence hated while destroying threats with draco meteor. This is also my switch into Lugia, who otherwise walls almost my whole team, and my general revenge killer for things that don't die to espeed. Defog for obvious entry hazard clear, and psyshock when I want to be attacking more than once.
Threatlist:
-Lugia: walls Salamence unless I DD up to +6, I have to rely on a lava plume burn and multiple ice beams from Lugia to bring this down.
-Klefkii: my team is fairly weak to thunder wave, and of the mons that don't care about it, Mence doesn't want to take a play rough, and Groudon is crippled by toxic. My method of beating Geoxern is also stopped by reflect, so screens are a big threat as well
-Giratina-o: can switch in to Arceus and phase it out, and can phase out Mence if it hasn't gotten time to set up, doing decent damage to it with dragon tail.
-Defensive arceus: Mence can usually beat an ekiller, but a defensive rock or fairy Arceus that can live a hit is a problem for this team, fairy especially.