Well, I tried out a sun team and a rain team, but I just don't care for the whole weather thing, so I'm going to go back to nonweather teams. My last nonweather team had a few flaws, such as a couple type weaknesses, so I decided to start mostly over. I kept 3 of the pokes off my last team, just changed a couple moves around.
Team Preview:
The Team:
Mew @ Leftovers
Nature: Bold [+Def, -Atk]
Ability: Synchronize
252 HP / 204 Def / 52 Spe
-Psychic
-Softboiled
-Will o Wisp
-Taunt
Gyarados @ Leftovers
Nature: Adamant [+Atk, -SpA]
Ability: Intimidate
156 HP / 170 Atk / 184 Spe
-Waterfall
-Dragon Dance
-Taunt
-Bounce
Conkeldurr @ Leftovers
Nature: Adamant [+Atk, -SpA]
Ability: Guts
120 HP / 252 Atk / 138 SpD
-Drain Punch
-Mach Punch
-Bulk Up
-Payback
Bronzong @ Leftovers
Nature: Sassy [+SpD, -Spe]
Ability: Synchronize
252 HP / 80 Def / 92 SpD / 84 Atk
-Gyro Ball
-Hidden Power [ice]
-Stealth Rock
-Protect
Latios @ Choice Specs
Nature: Timid [+Spe, -Atk]
Ability: Levitate
6 HP / 252 SpA / 252 Spe
-Draco Meteor
-Hidden Power [fire]
-Surf
-Thunder
Heatran @ Air Balloon
Nature: Calm [+SpD, -Atk]
Ability: Flash Fire
252 HP / 58 SpA / 200 SpD
-Flamethrower
-Earthpower
-Hidden Power [ice]
-Roar
Newest team comments/thoughts:
Hopefully you like this team. I spent a lot of today fixing some of its problems. I think it could maybe use more speed if anything, but ah, I'm not sure. Thanks for reading. :)
Team Preview:






The Team:

Mew @ Leftovers
Nature: Bold [+Def, -Atk]
Ability: Synchronize
252 HP / 204 Def / 52 Spe
-Psychic
-Softboiled
-Will o Wisp
-Taunt
In Depth:
Okay, so Mew is by far my favorite pokemon. He is so versatile, has good stats, and has one of the best, if not the best move pool out there. I chose him for my team because he is an amazing wall breaker, and my team was quite weak to walls.
Mew's EVs here make him a physical wall of sorts, while still having plenty of speed to beat most other walls. The goal of Mew is to taunt the opposing poke, then proceed to burn or switch out to something to better handle it.
Now to the move choices. Psychic is for STAB power. Softboiled is what makes this Mew great. The reliable recovery makes this thing tough to take down. I run WoW to cripple some really threatening physical pokes and to obviously get some damage over time to some really defensive others. Finally, Taunt is the main move of Mew on this team. It's the whole reason it fulfills it's goal.
Thanks to New World Order for suggesting Wall Breaker Mew
Okay, so Mew is by far my favorite pokemon. He is so versatile, has good stats, and has one of the best, if not the best move pool out there. I chose him for my team because he is an amazing wall breaker, and my team was quite weak to walls.
Mew's EVs here make him a physical wall of sorts, while still having plenty of speed to beat most other walls. The goal of Mew is to taunt the opposing poke, then proceed to burn or switch out to something to better handle it.
Now to the move choices. Psychic is for STAB power. Softboiled is what makes this Mew great. The reliable recovery makes this thing tough to take down. I run WoW to cripple some really threatening physical pokes and to obviously get some damage over time to some really defensive others. Finally, Taunt is the main move of Mew on this team. It's the whole reason it fulfills it's goal.
Thanks to New World Order for suggesting Wall Breaker Mew

Gyarados @ Leftovers
Nature: Adamant [+Atk, -SpA]
Ability: Intimidate
156 HP / 170 Atk / 184 Spe
-Waterfall
-Dragon Dance
-Taunt
-Bounce
In Depth:
Gyara Gyara Gyara. What is there to say about him? You know, other than duck, there's a giant dragon fish thing flying at you! But yea, I've never actually used a Gyarados much outside of this team, but so far he's been where it's at. He's on this team because of his Synergy with Conkeldurr and Heatran, and the other pokes too to be honest.
The EVs I chose are to give him plenty of bulk (if you can't tell, I usually prefer bulk to super offensive speed in most cases) along with high damage and speed power. The speed on this makes him able to outspeed most nonscarfed pokes after one DD. I have Intimidate over Moxie, because it can potentially make it easier to set up, but if you give me a better reason to choose Moxie, I might reconsider. Also, I like leftovers more than LO. I hate the low survivability LO gives.
Waterfall is standard for nearly any Gyarados set it seems. It's STAB and highly powerful. DD is to set up and maybe sweep if I'm lucky. Taunt keeps things from statusing me with a burn or T-wave. I might change this to Stone Edge, but right now I like taunt. Finally, I have Bounce because It's pretty much the only flying move Gyara gets. And it can be potentially good, such as if I need a bit of lefties recovery it can be gotten while in the air.
Gyara Gyara Gyara. What is there to say about him? You know, other than duck, there's a giant dragon fish thing flying at you! But yea, I've never actually used a Gyarados much outside of this team, but so far he's been where it's at. He's on this team because of his Synergy with Conkeldurr and Heatran, and the other pokes too to be honest.
The EVs I chose are to give him plenty of bulk (if you can't tell, I usually prefer bulk to super offensive speed in most cases) along with high damage and speed power. The speed on this makes him able to outspeed most nonscarfed pokes after one DD. I have Intimidate over Moxie, because it can potentially make it easier to set up, but if you give me a better reason to choose Moxie, I might reconsider. Also, I like leftovers more than LO. I hate the low survivability LO gives.
Waterfall is standard for nearly any Gyarados set it seems. It's STAB and highly powerful. DD is to set up and maybe sweep if I'm lucky. Taunt keeps things from statusing me with a burn or T-wave. I might change this to Stone Edge, but right now I like taunt. Finally, I have Bounce because It's pretty much the only flying move Gyara gets. And it can be potentially good, such as if I need a bit of lefties recovery it can be gotten while in the air.

Conkeldurr @ Leftovers
Nature: Adamant [+Atk, -SpA]
Ability: Guts
120 HP / 252 Atk / 138 SpD
-Drain Punch
-Mach Punch
-Bulk Up
-Payback
In Depth:
This is a pretty standard Conk set. Not much special here. He has the fighting dark moves combo with bulk up to become almost unstoppable. With this thing's high HP, high Atk, and decent SpD, it is absolutely a monster. I chose him because of his synergy with Gyara, Mew, and Umbreon, along with his extraordinary power.
I have adamant to give that extra bit of power. Guts is amazing, because if I can predict a WoW, it's game. No more chance for the other team unless he or she has a really good check to Conk. The EVs are about as standard and bland as they get, but they do work. This gives Conk just enough bulk and SpD to absorb hits and regain life with Drain Punch.
Speaking of Drain Punch (oh yea, segue FTW), it is one of the reasons Conk is so good. If the opponent has no choice but to leave a Blissy in on him (this will probably never happen), it's like a Chinese buffet. This has never happened to me, I just wanted to use the phrase "Chinese buffet" in pokemon. Mach Punch also let's him be a pretty decent revenge killer. Bulk Up let's him set up to absorb physical and special hits pretty well. The attack boost is pretty good too haha. Finally, Payback can make dealing with Reuniclus a bit easier, even if I'm not always guaranteed to with a 1on1 with it.
This is a pretty standard Conk set. Not much special here. He has the fighting dark moves combo with bulk up to become almost unstoppable. With this thing's high HP, high Atk, and decent SpD, it is absolutely a monster. I chose him because of his synergy with Gyara, Mew, and Umbreon, along with his extraordinary power.
I have adamant to give that extra bit of power. Guts is amazing, because if I can predict a WoW, it's game. No more chance for the other team unless he or she has a really good check to Conk. The EVs are about as standard and bland as they get, but they do work. This gives Conk just enough bulk and SpD to absorb hits and regain life with Drain Punch.
Speaking of Drain Punch (oh yea, segue FTW), it is one of the reasons Conk is so good. If the opponent has no choice but to leave a Blissy in on him (this will probably never happen), it's like a Chinese buffet. This has never happened to me, I just wanted to use the phrase "Chinese buffet" in pokemon. Mach Punch also let's him be a pretty decent revenge killer. Bulk Up let's him set up to absorb physical and special hits pretty well. The attack boost is pretty good too haha. Finally, Payback can make dealing with Reuniclus a bit easier, even if I'm not always guaranteed to with a 1on1 with it.

Bronzong @ Leftovers
Nature: Sassy [+SpD, -Spe]
Ability: Synchronize
252 HP / 80 Def / 92 SpD / 84 Atk
-Gyro Ball
-Hidden Power [ice]
-Stealth Rock
-Protect
In Depth:
This is another Dragon Killer on my team. It acts as a special, and somewhat physical, wall. He is on this team to counter Landorus, which my team is a bit weak to.
The defense and special defense EVs are to give him enough defense to sponge a Draco and usually an Outrage too, then fire back an HP ice or Gyro Ball. The extra attack is to give a better possibility of KOing with Gyro, but I might end up changing some of the EVs around depending on how Bronzong works out for me. I'm still sort of testing him.
One reason he is on here is to give my team Stealth Rock. It's probably the best move in the game, seriously. HP ice is to deal with a lot of dragons and to deal with Landorus, which is weak to it as well. Gyro Ball is very powerful and STAB. Also, protect makes scouting easy and can give a bit of extra recovery with lefties. I might try explosion in this spot though, even though it's nerfed.
Thanks again to New World Order for this suggestion.
This is another Dragon Killer on my team. It acts as a special, and somewhat physical, wall. He is on this team to counter Landorus, which my team is a bit weak to.
The defense and special defense EVs are to give him enough defense to sponge a Draco and usually an Outrage too, then fire back an HP ice or Gyro Ball. The extra attack is to give a better possibility of KOing with Gyro, but I might end up changing some of the EVs around depending on how Bronzong works out for me. I'm still sort of testing him.
One reason he is on here is to give my team Stealth Rock. It's probably the best move in the game, seriously. HP ice is to deal with a lot of dragons and to deal with Landorus, which is weak to it as well. Gyro Ball is very powerful and STAB. Also, protect makes scouting easy and can give a bit of extra recovery with lefties. I might try explosion in this spot though, even though it's nerfed.
Thanks again to New World Order for this suggestion.

Latios @ Choice Specs
Nature: Timid [+Spe, -Atk]
Ability: Levitate
6 HP / 252 SpA / 252 Spe
-Draco Meteor
-Hidden Power [fire]
-Surf
-Thunder
In Depth:
Dum Dum Dum Dum! Here we are gents. Latios is for when My team is in desperate need of a KO or when I'm really starting to fall behind. So many people have been running ferro lately (and as always) so that's pretty much a free kill. Seriously. No one expects the obvious HP Fire. They really underpredict for it. I can switch in Latios on a nondragonresisting poke, then just use HP fire because almost everyone will switch in their Ferro, Forretress, etc. The only time I won't at least try for it is when there's a Heatran on the enemy field.
These EV's are the most basic ones for a specs Latios. I suppose I could use expert belt, but I don't think that would fit greatly with this team. Tell me wihat you think. This nature is chosen over modest because I like not having other Latioses outspeed me, even if it's a speed tie. I'm not worried about the speed loss in HP Fire, for most of them run it as well.
HP Fire is for the steels in the metagame. Thunder and Surf are actually really good for taking advantage of rain teams. HP Fire does something similair to sun sometimes too. And last but not least, Draco Meteor is pretty much standard for a specs Latios set, and there's a reason. It's the bomb; end of story.
Dum Dum Dum Dum! Here we are gents. Latios is for when My team is in desperate need of a KO or when I'm really starting to fall behind. So many people have been running ferro lately (and as always) so that's pretty much a free kill. Seriously. No one expects the obvious HP Fire. They really underpredict for it. I can switch in Latios on a nondragonresisting poke, then just use HP fire because almost everyone will switch in their Ferro, Forretress, etc. The only time I won't at least try for it is when there's a Heatran on the enemy field.
These EV's are the most basic ones for a specs Latios. I suppose I could use expert belt, but I don't think that would fit greatly with this team. Tell me wihat you think. This nature is chosen over modest because I like not having other Latioses outspeed me, even if it's a speed tie. I'm not worried about the speed loss in HP Fire, for most of them run it as well.
HP Fire is for the steels in the metagame. Thunder and Surf are actually really good for taking advantage of rain teams. HP Fire does something similair to sun sometimes too. And last but not least, Draco Meteor is pretty much standard for a specs Latios set, and there's a reason. It's the bomb; end of story.

Heatran @ Air Balloon
Nature: Calm [+SpD, -Atk]
Ability: Flash Fire
252 HP / 58 SpA / 200 SpD
-Flamethrower
-Earthpower
-Hidden Power [ice]
-Roar
In Depth:
The sun counter / special wall of my team is in the first picture directly above the text. Yes, it is Heatran. This Tran is my answer to dragon types and my phazer.
The EV's of this Heatran give it enough bulk and SpD while still giving it some decent SpA power. I like Air Balloon because I don't like switching in on a bad prediction and getting EQ'd or E-powered right out of the game.
Flamethrower is picked over Lava Plume and Fire Blast because I like the reliability and I don't care about the less chance for a burn. Earthpower is for more coverage and to take care of other Heatrans if I can. HP Ice let's me deal with Dragons, especially specially offensive ones. Finally, Roar is such a needed move to me. I hate not having a phazer, for it can often cost me the match entirely.
The sun counter / special wall of my team is in the first picture directly above the text. Yes, it is Heatran. This Tran is my answer to dragon types and my phazer.
The EV's of this Heatran give it enough bulk and SpD while still giving it some decent SpA power. I like Air Balloon because I don't like switching in on a bad prediction and getting EQ'd or E-powered right out of the game.
Flamethrower is picked over Lava Plume and Fire Blast because I like the reliability and I don't care about the less chance for a burn. Earthpower is for more coverage and to take care of other Heatrans if I can. HP Ice let's me deal with Dragons, especially specially offensive ones. Finally, Roar is such a needed move to me. I hate not having a phazer, for it can often cost me the match entirely.
Newest team comments/thoughts:
Well, I've been testing this team and Mew doesn't seem to fit for some reason, though, I think I'm just getting unlucky with him, and I'm putting WoW back on him. Also, Umbreon never seems to do anything at all but wish pass, so if there's a better wish passer you can think of that'd be great. I'll probably put Vaporeon in that place. I'd like to add that I hate Jirachi, I just hate him so much. I know that's a bit out of place, but I had to get it off my chest. That hax machine should be an uber, seriously.
Hopefully you like this team. I spent a lot of today fixing some of its problems. I think it could maybe use more speed if anything, but ah, I'm not sure. Thanks for reading. :)