Welcome to my second RMT, this time showing off my NU team I made:)
I've been on a 'teambuildersblock' for the past month, so this was my first attempt to get back :)
A second thing I want to note is that I create this threat to share the team, but also to get feedback from you guys ;)
I wanted to start in this tier with a regular or balanced team, so I started building around vileplume, which I liked to use in gen 5 NU.
Hax0r (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 200 HP / 248 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Sleep Powder
- Sludge Bomb
- Giga Drain
Its typing is great for being a defensive mon, it makes a good check for fighting spam and strong water types like gatr. Also BD Slurpuff is a huge threat in the tier, which vileplume nicely checks. Duo stab performs really well hitting all but poison and steel types. These poison and steel types, apart from ferro/vileplume/victreebell etc can all get put to sleep by sleep powder, alternatively I could run hp fire for these mons aswell as sub klinklang. Hp fire might work well since vileplume's ability is effect spore, so you can get a status when your opponent hits you with a contact move. By not 'wasting' a moveslot on, hp fire might prove better. Obviously special attackers or stuff that set up hazards on you won't be crippled anymore. 60 Speed EV's are to outspeed base 55's and 56's (torterra).
Pairing well with vileplume, something that takes the flying/fire spam is lanturn.
Avish (Lanturn) @ Chesto Berry
Ability: Volt Absorb
EVs: 248 HP / 52 SpA / 180 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Ice Beam
- Volt Switch
- Scald
For now a resto chesto set felt the best, alternatively I could use an assault vest. With the chesto set I can not only absorb status and heal off chip damage, but lanturn is a pretty good check to vivilion now.
Great checks to electric types like both rotoms, flying types like xatu and fire spam from pyroar, typhlosion and magmortar. Hp grass's don't hit too much btw:p
The 28 speed EV's are to outspeed base 70's and to not get speedcreeped by stuff like sandslash. The 52 sp att are to break a sub from .. (i'll edit in when if I remember lol)
Third mon is Swellow, powerful facade's and bb's can very well break teams. The slow volt switch also helps activate the toxic orb. Also makes for a nice voltturn core :)
Birdy (Swellow) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- U-turn
- Brave Bird
It's great speed helps me check stuff like sceptile, also a ground immunity helps, although switching in swellow is pretty risky.. Quick attack has won me many games, since swellow is frail, you don't wanna get revenged by opposing priority, which makes qa essential to me. Finally BB to for a second stab to hit like a truck if the orb hasn't activated yet. Or just to ensure KO's on fighting/grass types etc;p
Some checks to swellow are rock types, steel types and rotom mainly, so a good mon to pair with Swellow to me is Pangoro.
Pangolo (Pangoro) @ Choice Band
Ability: Mold Breaker
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Poison Jab
- Crunch
- Hammer Arm
This mon pairs not only well with Swellow, it also pairs with the def core, being able to eat up the psychic hits, threathening vileplume. Mold breaker eq's, double stab and poison jab for the fairies. Ev's are custom to outspeed defensive slurpuffs and garbodors. It's hp investment has been pretty useful in some games, for example taking a +2 waterfall from kabutops.
Pangoro has avoided flinches, para's etc very well for me, but has missed crucial hammer arms aswell, which have lost me 2 games sadly:(.
The last two mons have been changed a few times and I ask you to give feedback on these two mons specificly!!
Because I didn't want to be beaten to easily against hazard stacking teams (which is no doubt the best strategy in NU now), I needed a spinner or defogger. Also something I had in mind while choosing these two mons was seismitoad, the most common mon in NU. So I started with archeops, being able to set up hazards, endeavor some walls, taunt opponents leads etc.
After that I tried Cryogonal, an offensive spinner with freeze dry to hit seismitoads. On paper a fantastic canditate, but while playing it felt incredibly weak and with it's weakness to stealth rocks it didn't get much opportunities to actually spin.
So I switched it out for its current canditate, kabutops. My first set for kabutops had natural gift with a pinap berry to surprise seismitoads, a pretty good counter to kabutops in general. While I did get some kills with it on my road to the higher ladder, it didn't work that well in the top 100. Facing Deej's stall team three times made me realise that I didn't have much for ferroseed, as it can very easily protect on pangoro and switch out to it's teammates, wrecking up hazard damage on my mons.
Phelps (Kabutops) @ Watmel Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Natural Gift
- Aqua Jet
- Stone Edge
- Rapid Spin
Kabutops now carries a watmel berry to hit steel types like ferroseed. Also rapid spin for hazard removal, aqua jet for priority(let me know if waterfall is a better choice, since I never had to rely on priority aqua jet yet, except archeops) and stone edge for a nice stab hit.
Its partner, the sixth member of my team has been changed alot aswell. I've settled for a pixie mon in the end, uxie. Levitate helps out team synergy well with the first 2 mons, and also resists the psychic that threathens plume. My Uxie has had knock off, u-turn and fire punch as it's coverage, but even an adamant hit resulted in very disappointing damage.
Ohm (Uxie) @ Leftovers
Ability: Levitate
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Psychic
- Giga Drain
With the watmel berry kabutops I've chosen to use a special set for uxie now, with giga drain to hit seis's instead of fire punch to hit ferroseeds. Psychic stab hits garbodors and gurdurrs that are a big threat in the tier. Stealth rocks are essential for a team. Rain dance to get kabutops to be more threathening.
Watmel berry and rain dance don't go well together obviously, but that'd mean that the use of kabutops is different depending on the opponents team. For stall teams I don't need the rain active.
I hope some of you will leave a response or suggestion to the questions I have:)
I'll leave some my rating and a few replays here;) Alt name is Mega Mogbae.
http://gyazo.com/ab598e300cf3e3ed5011175053c27920
http://gyazo.com/2dcb04c65fed555bb557d15e1818af6a
http://replay.pokemonshowdown.com/nu-168785630 vs Pokeeplayah
http://replay.pokemonshowdown.com/nu-169003606 vs Deej Test
http://replay.pokemonshowdown.com/nu-169302105 vs Blader96
Some huge threats to the team are archeops, with flying/ground/rock coverage it can dent wholes in my team, also endeavor sets can weaken a wall severely and it can taunt my mons to prevent them from setting up hazards for example.
Also Zangoose hits like a truck, and with rocks up, swellow can only switch in once and still be able to take the quick attack.
Defensive threats are still ferroseed and seismitoad cores.
Again, let me know about hp fire/sleep powder and the last 2 mons on my team. I'd really appreciate it;)
~Call me 911
I've been on a 'teambuildersblock' for the past month, so this was my first attempt to get back :)
A second thing I want to note is that I create this threat to share the team, but also to get feedback from you guys ;)
I wanted to start in this tier with a regular or balanced team, so I started building around vileplume, which I liked to use in gen 5 NU.
Hax0r (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 200 HP / 248 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Moonlight
- Sleep Powder
- Sludge Bomb
- Giga Drain
Its typing is great for being a defensive mon, it makes a good check for fighting spam and strong water types like gatr. Also BD Slurpuff is a huge threat in the tier, which vileplume nicely checks. Duo stab performs really well hitting all but poison and steel types. These poison and steel types, apart from ferro/vileplume/victreebell etc can all get put to sleep by sleep powder, alternatively I could run hp fire for these mons aswell as sub klinklang. Hp fire might work well since vileplume's ability is effect spore, so you can get a status when your opponent hits you with a contact move. By not 'wasting' a moveslot on, hp fire might prove better. Obviously special attackers or stuff that set up hazards on you won't be crippled anymore. 60 Speed EV's are to outspeed base 55's and 56's (torterra).
Pairing well with vileplume, something that takes the flying/fire spam is lanturn.
Avish (Lanturn) @ Chesto Berry
Ability: Volt Absorb
EVs: 248 HP / 52 SpA / 180 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Ice Beam
- Volt Switch
- Scald
For now a resto chesto set felt the best, alternatively I could use an assault vest. With the chesto set I can not only absorb status and heal off chip damage, but lanturn is a pretty good check to vivilion now.
Great checks to electric types like both rotoms, flying types like xatu and fire spam from pyroar, typhlosion and magmortar. Hp grass's don't hit too much btw:p
The 28 speed EV's are to outspeed base 70's and to not get speedcreeped by stuff like sandslash. The 52 sp att are to break a sub from .. (i'll edit in when if I remember lol)
Third mon is Swellow, powerful facade's and bb's can very well break teams. The slow volt switch also helps activate the toxic orb. Also makes for a nice voltturn core :)
Birdy (Swellow) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- U-turn
- Brave Bird
It's great speed helps me check stuff like sceptile, also a ground immunity helps, although switching in swellow is pretty risky.. Quick attack has won me many games, since swellow is frail, you don't wanna get revenged by opposing priority, which makes qa essential to me. Finally BB to for a second stab to hit like a truck if the orb hasn't activated yet. Or just to ensure KO's on fighting/grass types etc;p
Some checks to swellow are rock types, steel types and rotom mainly, so a good mon to pair with Swellow to me is Pangoro.
Pangolo (Pangoro) @ Choice Band
Ability: Mold Breaker
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Poison Jab
- Crunch
- Hammer Arm
This mon pairs not only well with Swellow, it also pairs with the def core, being able to eat up the psychic hits, threathening vileplume. Mold breaker eq's, double stab and poison jab for the fairies. Ev's are custom to outspeed defensive slurpuffs and garbodors. It's hp investment has been pretty useful in some games, for example taking a +2 waterfall from kabutops.
Pangoro has avoided flinches, para's etc very well for me, but has missed crucial hammer arms aswell, which have lost me 2 games sadly:(.
The last two mons have been changed a few times and I ask you to give feedback on these two mons specificly!!
Because I didn't want to be beaten to easily against hazard stacking teams (which is no doubt the best strategy in NU now), I needed a spinner or defogger. Also something I had in mind while choosing these two mons was seismitoad, the most common mon in NU. So I started with archeops, being able to set up hazards, endeavor some walls, taunt opponents leads etc.
After that I tried Cryogonal, an offensive spinner with freeze dry to hit seismitoads. On paper a fantastic canditate, but while playing it felt incredibly weak and with it's weakness to stealth rocks it didn't get much opportunities to actually spin.
So I switched it out for its current canditate, kabutops. My first set for kabutops had natural gift with a pinap berry to surprise seismitoads, a pretty good counter to kabutops in general. While I did get some kills with it on my road to the higher ladder, it didn't work that well in the top 100. Facing Deej's stall team three times made me realise that I didn't have much for ferroseed, as it can very easily protect on pangoro and switch out to it's teammates, wrecking up hazard damage on my mons.
Phelps (Kabutops) @ Watmel Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Natural Gift
- Aqua Jet
- Stone Edge
- Rapid Spin
Kabutops now carries a watmel berry to hit steel types like ferroseed. Also rapid spin for hazard removal, aqua jet for priority(let me know if waterfall is a better choice, since I never had to rely on priority aqua jet yet, except archeops) and stone edge for a nice stab hit.
Its partner, the sixth member of my team has been changed alot aswell. I've settled for a pixie mon in the end, uxie. Levitate helps out team synergy well with the first 2 mons, and also resists the psychic that threathens plume. My Uxie has had knock off, u-turn and fire punch as it's coverage, but even an adamant hit resulted in very disappointing damage.
Ohm (Uxie) @ Leftovers
Ability: Levitate
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Stealth Rock
- Psychic
- Giga Drain
With the watmel berry kabutops I've chosen to use a special set for uxie now, with giga drain to hit seis's instead of fire punch to hit ferroseeds. Psychic stab hits garbodors and gurdurrs that are a big threat in the tier. Stealth rocks are essential for a team. Rain dance to get kabutops to be more threathening.
Watmel berry and rain dance don't go well together obviously, but that'd mean that the use of kabutops is different depending on the opponents team. For stall teams I don't need the rain active.
I hope some of you will leave a response or suggestion to the questions I have:)
I'll leave some my rating and a few replays here;) Alt name is Mega Mogbae.
http://gyazo.com/ab598e300cf3e3ed5011175053c27920
http://gyazo.com/2dcb04c65fed555bb557d15e1818af6a
http://replay.pokemonshowdown.com/nu-168785630 vs Pokeeplayah
http://replay.pokemonshowdown.com/nu-169003606 vs Deej Test
http://replay.pokemonshowdown.com/nu-169302105 vs Blader96
Some huge threats to the team are archeops, with flying/ground/rock coverage it can dent wholes in my team, also endeavor sets can weaken a wall severely and it can taunt my mons to prevent them from setting up hazards for example.
Also Zangoose hits like a truck, and with rocks up, swellow can only switch in once and still be able to take the quick attack.
Defensive threats are still ferroseed and seismitoad cores.
Again, let me know about hp fire/sleep powder and the last 2 mons on my team. I'd really appreciate it;)
~Call me 911
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