Balanced Offense

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Here's my first OU team in gen 6, obviously criticism is welcome and wanted.

The Members
steelix.png
garchomp.png
florges.png
greninja.png
delphox.png
lucario.png


Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Impish Nature
IVs: 0 Spd
- Stealth Rock
- Earthquake
- Gyro Ball
- Dragon Tail

Steelix is my main lead and I primarily use him for setting up entry hazards. Steelix is the definition of a physical wall, it can take pretty much any unboosted physical move. Dragon Tail is great on this set because it can force the opponent to switch out and let the entry hazards do their thing. Earthquake and Gyro Ball are powerful STAB moves.

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge

I chose M-Garchomp because I needed a physical sweeper, and that's exactly what I got. It's STAB moves, plus Stone Edge, provide great type coverage. An Earthquake at +2 is almost always an OHKO. M-Garchomp got a boost in defense and special defense also, so it can also take a lot of hits. The only downside to M-Garchomp is it's loss in Speed when it mega evolves, but it makes up for that with a Jolly nature.


Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Wish
- Protect
- Toxic
- Moonblast

Florges is a GREAT special wall, and can also function well as Wish support. This set is walled by any Steel type, as it functions around Toxic stalling and Moonblast damage. Unfortunately, its ability is literally useless unless you have a Grass type, which I don't.

Delphox @ Life Orb
Ability: Magician
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Fire Blast
- Grass Knot
- Psychic

Delphox actually works surprisingly well. After a few Calm Minds, watch out, because you're gonna get OHKO'd unless you resist it. Slap a Timid nature and some Speed EVs on it, and you've got yourself a great speedy, special attacking sweeper. Unfortunately, it's pretty frail on the defensive side, which can be an issue against physical attackers that are faster than it.

Greninja @ Life Orb
Ability: Protean
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Surf
- Ice Beam
- U-turn
- Dark Pulse

Greninja is also a great sweeper, and functions similarly to Delphox, except that it is faster and does not use any boosting moves. It's moves provide great type coverage, and U-turn can be used to GTFO quickly. Yay, Protean.

Lucario @ Air Balloon
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Crunch

Lucario is my main coverage against Dark types, as it can switch into a Dark type move and get an easy Attack boost. Extreme Speed can be used to revenge kill something at low health. Crunch provides coverage against Ghost types that Lucario's other moves cannot hit.

Thanks for reading and help is appreciated! :D
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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