Balanced Offense

I have had a lot of trouble in the past when I just picked teams to follow a single strategy or strategy based off of one member, so this team was made to be balanced yet offensively mannered.

Team at a glance:

dragonite.png
celebi.png
heatran.png
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swampert.png
lucario.png


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Lead: Dragonite @ Life Orb
Inner Focus
Quiet
240 Atk / 252 SpA / 16 Spe
- Draco Meteor
- Fire Blast
- Earthquake
- Extremespeed

I have found this lead to be extremely useful. Inner Focus is a great ability to lead with, annoying all those fake out users. The general idea is to attack the opponent's lead with one of the first three moves (generally Draco Meteor unless one of the other two is situationally better), then finish off the pokemon with extremespeed. My team really does not mind having rocks set up, as Dragonite is the only one who loses more than 12.5% (though the 25% is a nuisance). If they switch on the extremespeed, I either go for wreaking as much havoc with him in one shot (getting damage until he dies), or if he's certain to die quickly, I usually send in swampert or heatran, who usually resist whatever is coming at him. He can either be a powerhouse at the beginning or he can take the lead out and come back to break walls or get extremespeeds in to weaken enemy sweepers.


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Celebi @ Life Orb
Natural Cure
Modest
232 HP / 244 SpA / 32 Spe
- Thunder Wave
- Hidden Power Fire
- Leaf Storm
- Recover

Celebi is has many purposes for this team. Celebi paralyzes, kills steels, and takes hit and status. For the most part, I switch Celebi in on resisted hits or walls. Blissey usually gets tied up with paralyze and Recover lets me beat the waves of Seismic Tosses before I get paralyze to work so I can safely switch without worrying about Celebi being low on HP later. Swampert almost always switches out immediately on Celebi, allowing me to T-wave the switch in. People usually do not expect this, and I can severely hinder the incoming threat. Getting paralyze on the enemy heatran or salamence (two of the most popular switch-ins I have seen) is extremely valuable. Celebi surprises Scizor by outspeeding and OHKO'ing with HP Fire (I guess people don't run Celebi with HP Fire, but Scizor switch in on him all the time and almost never bullet punch despite the difference in base speed). Leaf storm lets him get powerful STAB and a way to beat Swampert in the end, and I like Recover over rest because I use Celebi frequently in end game situations where switching out is disadvantageous.


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Heatran @ Choice Scarf
Flash Fire
Naive
252 SpA / 252 Spe / 6 Def
- Earth Power
- Fire Blast
- HP Ice
- Explosion

Who has never seen this guy before? Despite being way overused, Heatran's ability, resistances, and viability as a scarf sweeper makes him very appealing. I use HP Ice over Dragon Pulse to get the ability to hurt more than just Dragons. Gliscor and Hippowdon have the potential to annoy this team and are somewhat common switch-ins from my experience, yet HP Ice fixes this. Heatran usually comes in on the Ice/Dragon hit coming to hurt Dragonite or Celebi, and then just goes to work. Heatran's initial attack is usually just stopped in early game, but playing unpredictably and being able to abuse him once you know the final members (in the end game) make him very useful. He also solves my problem with many walls through Explosion (Snorlax, Blissey, and Cresselia, for example, don't really halt my team, but they can be annoying if they are switched around intelligently).

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Rotom-W @ Choice Scarf
Levitate
Timid
4 Def / 252 SpA / 252 Spe
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick

What can I say about this pokemon? He saves my ass so many times. Out speeding non-scarfed Gengar, +1 Gyara, and non-scarfed Latias is just invaluable for my team. He also comes in on the fighting, normal, and ground type attacks to which he is immune. He can help me immensely in understanding the enemy team (knowing if they are scarfed, what they are not prepared for, etc) and revenging in the end game. I really do not mind when Tyranitar gets in, as I can get a little damage in even with Shadow Ball before the pursuit gets me, and then I can put Lucario in to set up the inevitable sweep. Trick helps greatly in crippling walls or destroying the opponent's end game strategy, as well as giving Rotom versatility once I know what I am up against. Hydro Pump is so nice when many of the common switch-ins are weak to it (or at least don't resist it, unlike his other attacks).

Addition: Stopping Starmie and other spinners is nice too.


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Swampert @ Leftovers
Torrent
Relaxed
252 Hp / 4 Atk / 252 Def
- Stealth Rock
- Earthquake
- Ice Beam
- Roar

Swampert is just amazing. Great typing, ability to safely set up SR, and the physical defense to take so much even without a recovery move. Unless Heatran is the totally better switch-in, Swampert often comes in on the attack on Dragonite. Setting up rocks, taking t-waves, phazing and roaring around their teams for SR Damage, taking tons of hits, he does it all. I often let him take the incoming sleep attacks because he just ends up as a punching bag anyway for me, but to be sure, a valuable one. He is often dead by the end of the game, but he performs his job handily.


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Lucario @ Life Orb
Inner Focus
Adamant
252 Atk / 252 Spe / 4 Def
- Swords Dance
- Close Combat
- Crunch
- Extremespeed

One of the most popular finishers as of late, Lucario is just great at his job. I don't know if I really need to explain what he does, but I'll explain how he works with the team. Coming in at the end game or on a resisted hit to sword dance and sweep the remaining members of the enemy team is basically his M.O. He really appreciates if Dragonite is left alive for late game so Dragonite can weaken walls or get e-speeds in to get the opponents weaker for Lucario to finish off. Crunch helps with some walls that may be left over, and also to get those pesky ghost switch-ins (as they resist his other moves, they often switch in without much regard). He usually teams up with Heatran and/or Celebi in the end game; Fire attacks are absorbed by tran, Celebi takes incoming Superpowers or Close Combats, and despite his speed, Lucario loves going up against enemies who have been t-waved previously.



Please criticize and make suggestions to make my best team so far better. Thanks in advance.

Addition: I forgot to mention this, but I specifically created this team to resist every attack type with at least two members (I count immunity as a resist, as 0% damage is even better). Every type is covered by either 2, 3, or 4 members. I got this idea from Bologo, who wrote, "At least 2 resists to every single type... I personally think that this is a great theme, since it helps this team switch in on pretty much anything, and it really shows that pokemon is meant to be a team game with the synergy that resistances create." Maybe my team is somewhat close to his ("Adios mis estudiantes" in RMT Archive), but I see it as a mark of respect for his great idea, and how it works so well.
 
Ok hi I recieved your PM lets get started now :D

Dragonite-I love this lead and it stays. Being able to kill alot of the common leads are great.

Celebi-Very offensive but easy to predict. Tyranitar can get this thing killed easily and you should watch for them.

Heatran-Great because of the Celetran combo but I see that 2 scarfs are useless. Heatran should ethier go to LO or Specs at 40hp/252SpA/216speed. Specs can dent alot of things comming from 580+ SpA. Fireblast/Earthpower/HP Grass/Dragon pulse. Seeing you have 2 fire weaknesses and something that doesn't like taking fire moves I see this can be hyper offensive and can weak unprepared teams. Take note that this thing is great late game.

Rotom-Nothing its fine Tyranitar can be another problem.

Swampert- Great for killing mence which otherwise will destroy you. Roar to switch counters. Nothing is wrong.


Lucario-Able to set up on 2 of your pokemons downfalls. Pursuit. This thing also can rip teams apart. If you meet something like a scarf heatran trying to counter this you can switch to heatran or dragonite and rotom to get free attacks.

Overall- Your team isn't weak to Machamp which is great and Breloom can be a problem. Spore,Sub,Focuspunch can really screw you over. Besides that great team and ermm.

Good luck :D
 
Ok hi I recieved your PM lets get started now :D

Dragonite-I love this lead and it stays. Being able to kill alot of the common leads are great.

Celebi-Very offensive but easy to predict. Tyranitar can get this thing killed easily and you should watch for them.

Heatran-Great because of the Celetran combo but I see that 2 scarfs are useless. Heatran should ethier go to LO or Specs at 40hp/252SpA/216speed. Specs can dent alot of things comming from 580+ SpA. Fireblast/Earthpower/HP Grass/Dragon pulse. Seeing you have 2 fire weaknesses and something that doesn't like taking fire moves I see this can be hyper offensive and can weak unprepared teams. Take note that this thing is great late game.

Rotom-Nothing its fine Tyranitar can be another problem.

Swampert- Great for killing mence which otherwise will destroy you. Roar to switch counters. Nothing is wrong.


Lucario-Able to set up on 2 of your pokemons downfalls. Pursuit. This thing also can rip teams apart. If you meet something like a scarf heatran trying to counter this you can switch to heatran or dragonite and rotom to get free attacks.

Overall- Your team isn't weak to Machamp which is great and Breloom can be a problem. Spore,Sub,Focuspunch can really screw you over. Besides that great team and ermm.

Good luck :D

Smogon's Description of Tinkerbell Celebi (the Celebi set I use): "Leaf Storm, backed up by a Life Orb and heavy EV investment, is a new definition of pain, smashing even a Max HP Tyranitar's defenses for an OHKO with the aid of Stealth Rock"

If Tyranitar is switched in on HP Fire or Recover, I go straight for Leaf Storm (unless I already used it and am at -2 SpA, then I would T-wave). If I expect the switch I usually use T-wave, or HP Fire for hopefully a surprise or neutral damage for whatever comes in; Tyranitar will fall to Leaf Storm after the small damage (counting on not being at -2 SpA).

I really need scarf to revenge the non-scarfed Dragons with HP Ice, outrun steels that aren't scarfed, and at least have a chance against all the enemy scarftrans in a speed tie. Lucario also can get the jump on my team if Heatran can't revenge it. I understand the power of specs but I don't see the advantage when I need to revenge threats with Heatran.

I agree with the T-tar problem, but the problem is handled in these ways: I really send in Rotom sparingly, and I usually see the team by the time he is in. Also, Celebi almost always follows Swampert (Dnite -> Swampert -> Celebi), and if T-tar is not seen or crippled with Celebi out, I usually can say that they don't have one. Also, Rotom falling to pursuit or crunch paves the way for Lucario to sweep.

Thanks about swampert, it really helps against those dragons.

Lucario - Exactly

Breloom... in theory, my team can handle it: I can let Celebi or Swampert absorb sleep, Celebi resists the attacks, Heatran can get rid of the sub or explode on it, Rotom tricks it, Dnite (if its still alive) can espeed the sub away...

Despite all this, Breloom causes me pain. Celebi usually can't handle breloom once it is behind a sub (not that it dies too quick, but it can't get the step on it). Rotom gets the focus punch but the sub prevents my trick and his attacks aren't great against Breloom. If I am lucky enough to have Heatran left to deal with Breloom, I usually have to sacrifice it and/or one other to take Breloom out, leaving me susceptible to Dragon sweeps (without my Dragon revenger). If they have another resist with Breloom to switch around with, I am dually annoyed.

Breloom does not destroy my team, but I really have problems with it if it is played intelligently.

Any advice on dealing with it better? I should probably look up Breloom counters, but spore gives him a sub and once he's behind it, my team is frustrated.

Thanks for the rate ^^
 
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