ORAS OU Balanced Offensive-The Arthurian Legend(peaked around 1420-1430 on Showdown)

Hello, I'm TCG Trainer Ethan, also known as TheCritic on Pokemon Showdown. I've recently gotten back into the game of PO and PS, and while this team is the best I've had( this is the first time I've ever reached 1400), not to mention the solid run on Pokemon Online( at least for me, it was 1200-ish if I'm correct), I'd like to see if this can be further refined.

The Team
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Arthur (Gallade) @ Galladite
Ability: Justified/Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Knock Off
The whole reason I created the team in the first place. Like the great King himself, he usually leads the team more often that not, poking holes in the opponent's team, laughing at M-Lopunny and various poison and Steel types, and, with a Swords Dance boost, can cripple if not outright sweep(having enough power and speed to OHKO Tornadus-T with Close Combat).

His spread is typical of a Physical Sweeper, with the extras going to SpD to tank just a bit better( it, along with the Mega boost saved me from KO's via special attacks giving a chance to counter) and Jolly to not get out-sped.

As for the moveset: Swords Dance is for that extra power if he scares a switch or if he tanks a hit, leading to to wreak even more havoc( and to make up for the loss of Adamant). Close Combat is a beautiful STAB move and is my go-to move if the other two aren't needed to hit weakness. Psycho Cut is my next choice if CC is not viable; while Zen Headbutt does have more power, I like accuracy more and think that the increased critical can make up for the loss of power. Finally, Knock Off is there to whack Ghosts and Psychics, while crippling Pokemon that rely on Items.

(Credit to trainerparshen on DeviantArt for the Mega picture)

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Mordred (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Atk / 200 SpD
Careful Nature
- Swords Dance
- Roost
- Bullet Punch
- Pursuit
Like his namesake, the traitorous Scizor, Mordred, plays around with trickery and revenge. He scares the Fairies away and traps unsuspecting Psychic types in his grasp with Pursuit(except for the vexing HP Fire Latios). And, if all else fails, he can revenge kill with Bullet Punch.

Unlike most Scizor, his focus is more of a defensive spread, namely Special Defense, which has had him take many a hit that would usually kill more fragile Scizor. This is also why I gave him Roost and Leftovers, to recover from said hits.

Swords Dance is there if he can take a boost, making him hit that much harder. Bullet Punch is there for Fairies, general damage, and if he takes a Paralyze. Finally, Pursuit is to deal with the annoying Psychic types that would otherwise cripple my team.

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Galahad (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Calm Mind
- Scald
- Substitute

Was once my Arthur, but after playing around with him, he seemed more like a person who helped get rid of problems, rather than an outright leader. As Lancelot seemed too "grey" for him, I gave him the name of Galahad, fitting his virtuous nature. He helps deal with the annoying Heatran and general special walls, along with Ferrothorn, if he gets a sub in.

He does get the Special Sweeper spread, fitting the fact that Galahad is close in character to Arthur, but instead of going all hyper offense like his King, I gave him a sub set, helping him avoid status( keeping special walls from otherwise crippling him) and the leech seed of Ferrothorn. Secret Sword helps deal with said special walls and Heatran. Calm Mind is there to make him hit that much harder under a sub. Finally, Scald is the other STAB and helps cripple pokemon if the burn hits.
(Movie image from Bulbapedia)


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Morgan Le Fay (Dragalge) (F) @ Dragon Fang
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Toxic Spikes
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]

She's the latest addition to my team. I had a Gengar in this spot, but he was a bit too fragile for my tastes( plus the hatred that the RNG has for me means that Focus Blast missed more often than not).
She ends up being the Special Defensive, and more evil version of my Merlin, shown below, using her magic to punish any Fairies, Grass and Steel types or any mentally fragile Pokemon, while slowly wearing down the rest of the opponent's team with Toxic Spikes.

The focus on HP and Special Attack was actually suggested by Pokemon Showdown, and I can see why, considering that HP makes sure that she can hold her own with physical attacks as well, rather than a focus on SpD.

Her "spells" are Toxic Spikes to spread status and generally cripple the opponent if other statuses haven't been added already. Draco Meteor just plain hurts with a boost from Dragon Fang. Sludge Wave is her other STAB( boosted with Adaptability) and helps deal with Grass or Fairy types. Finally, HP Fire is there to make sure my team isn't walled by Metagross.
(Image from Zerochan)


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Merlin @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
As Morgan is focused on offense, Special Defense and general evil, my Merlin is focused on support, Defense, and much less evil. His job is to deal with the physical attackers and laugh at any attempt to use Ground attacks, with a bit of scouting on the side.

His spread is that of a Defensive Tank, with a bit of speed to deal with Azumarill, another problem. Volt Switch is my way of hitting Water-types, along with the momentum-keeping properites. Hydro Pump is general STAB and hits any Rock, Ground or Fire types that get in the way, preferably after an Earthquake. Will-O-Wisp is there to hit switch-ins if Toxic Spikes is not up, and to screw physical attackers. Finally, Pain Split is there for recovery.
(image is from the Smogon forums)

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Guinevere (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Wish
- Protect
If it's not Arthur that's leading a battle, it's his Queen, Guinevere. She acts as cleric, rock setter and scouter all in one and helps keep boosting Pokemon in line with Unaware.

Her spread is that of a general tank, with a greater focus on Defense due to her solid base Special Defense. Moonblast is her only attacking move and helps scare dragons away while also keeping her from being Taunt-locked. Stealth Rock is the quintessential hazard in OU and helps deal with people like Talonflame and Chandelure. Wish brings healing and keeps her or, less likely, others alive. Finally, Protect helps her stall if status has been applied, while also scouting out any problem moves for my team.

General Weaknesses:
Mega Metagross: The extra Psychic typing keeps most of my team in check, which means that, if my Morgan goes down, I have no counter to it at all.
Contrary Serperior: I can kill it if it doesn't get a Leaf Storm off before then. Otherwise, only Gwen can save my team from being crippled or outright swept.
Bulky Water-Types: Merlin's Volt Switch, while nice, doesn't do much to people like Milotic and if I don't have the time to put Toxic Spikes up, I have a hard time taking them out.
And there we have it. I thank you for reading this and for any tips that you give.
 
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Hey, cool team you have here!

I would suggest changing Keldeo's current set to Choice Specs. I recommend this because the immediate power of Choice Specs Keldeo is good for wearing the other team down without having to set up. While Sub CM Keldeo is a good set in some teams, I feel that your team lacks a strong wall-breaking presence and that is something Specs Keldeo can provide.

The next thing I would suggest is to change Dragalge to Choice Scarf Landorus-T. I feel that your team is kind of slow and lacks momentum. Not only does Landorus-T act as a revenge killer on your team, it also forms the Volt-Turn combination with Rotom-W; this will allow for more opportunities for Gallade or Keldeo to come in and punch holes in the opponent's team.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

I hope I've helped you. Good luck!
 
I'm not much of a fan of the Choice Items, considering they lock you into a move, but I'll try out the sets. At least it gives me a counter to the M-Gross.

I'll take anymore tips if you give any.
 
Hmm. One thing i can see and changes that might suit your taste better is having a scarf keldeo as your team at the moment looses to scarf victini(which isnt that rare). I also suggest that since you have three bulky mons in rotom dragalge and clefable you need a wall breaker which i suggest changing scizor to a band set i wont specify set so you can decide. Other than that solid team
 
Hello, i don't really have the time/patience to write a long wall of text here but i thought that i should just point out a couple things
First, sd bulky pursuit regular scizor just isn't a thing, the only regular scizor set worth considering is the choice band one, and even then regular scizor isn't sufficient at times(for checking fairy types)
Also, you're extremely weak to charizard x, so i'd recommend getting either a hippo or a landorus T as your stealth rocker, since again, unaware wish tect rocks clefable also isn't a thing
So basically jirachi > scizor / hippo or landorus > clefable
Also like someone above mentioned, your team is way too passive so it would greatly appreciante a choice specs keldeo.
Give your dragalge black sludge too, it's your main keldeo switch in
 
Huh... Lots of change-ups...
I'll go with the Jirachi swap, since it fits the type.
I do like the unaware Clefable, mostly because it screws over boosters. Any alternate pokemon with Unaware that might work( or at least a good cleric to replace her?)
I do like the keeping of dragalge, though, I don't know if the loss of power will screw it over.

Edit-so, changes implemented:
Scarf Keldeo: I'm not that grand at prediction, but at least this will force me to get better at it.
Swapping Scizor for Jirachi: I am sad for the loss of pursuit trapping, but the Pivot set gives me rocks, bulkiness, AND more status, all in a steel type. Which leads me to....
Retooling Clefable to a full Cleric: Gives more consistent healing and I can deal with annoying burns with Heal Bell.

Does this work?
 
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Hey there,
So the first thing I notice here is that some of your sets are a bit odd and somewhat ineffective, so i'll try to go through it one by one.
The first thing i would recommend is Zen Headbutt > Psycho Cut on Gallade. Despite the lower accuracy, you get a stronger attack that also has a solid 20% chance to flinch the opponent, which can be very useful when trying to sweep the opponent and you can only 2hko the opponent while they can ohko you. Overall I just find it to be a more solid choice. Psycho Cut is still, however, usable since it avoids contact with pokemon such as Rough Skin Rocky Helmet garchomp.
For your scizor, I would run U-Turn > Swords Dance. SD Pursuit is generally not very effective, and this allows you to form a proven voltturn core with your rotom-wash so you can continuously damage your opponent and get into an advantageous position. Since you list Metagross as a threat, a spread of
248 HP / 56 Def / 204 SpD with an Impish Nature will allow you to live two hammer arms after stealth rocks with leftovers recovery (the defense also hits a jump point) while maintaining good sdef and bulk, although you will be weaker. I really don't like any other steel type here as pursuit helps you a lot and the voltturn with rotom-wash is very good.
I am not really liking keldeo with your team as I don't see very good synergy, but I do however think your clefable is a great fit, but just not the right set. Instead i'm going to suggest a Calm Mind Clefable. This will allow you to replace keldeo as a CM sweeper while still being a very reliable, solid fairy type that has amazing potential to sweep. Since your team lacks some speed, I'm going to suggest the T-Wave set, but with a sassy nature and lowered speed IVs so that Clefable will be able to beat a ferrothorn's gyro ball by pp stalling it with softboiled (as long as you don't paralye ferro). I will leave this set and any other changes below for you to try.
Now that we've done this, I notice you're a little weak to pokemon such as Offensive SD Scizor + Bisharp, and you also lack a solid stealth rocker now that clef is CM. Hence i'm going to suggest Tank Chomp as it gives you a solid rocker and a way to get some chip damage while handling the aforementioned threats. It also relieves some pressure from rotom to check birds, and you can probably afford to run some SDef to better handle water attacks although you also need the physical bulk for banded azumarill. I feel like there is a better option but I'm going to suggest this for now. Again, set will be below.
So now that you've made these changes, we have room to free up dragalge's slot for a solid revenge killer as you are weak to pokemon such as Nasty Plot Thundurus or Serperior. What i'm going to suggest is very very odd, but has decent synergy with your team. This is scarf nidoking. Its a solid poison attacker that's immune to electric attacks (something your team needs a lot) while can also surprise revenge kill the aforementioned threats, surprising metagross etc. as well.

Arthur (Gallade) @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Mordred (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Pursuit

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower

Merlin (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Guinevere (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Atk / 24 Spe
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave

Let me know how the changes work and i'll see if i can find a better mon for chomp / any other improvements. Have fun! :]
 
So the Scarf Nidoking kinda works...not grand but it works.
And Gwen does get a nice boost with the CM set.
The Garchomp, though... seems it's being predicted too easily. Or maybe I'm using it wrong as a lead, I don't know.
 
If you're not liking the Garchomp, you might want to try a Defensive Infernape. Its kind of odd, but covers the threats of Bisharp + Scizor and also Weavile fairly well and you can modify the standard set to have Stealth Rocks. This makes you slightly weaker to Metagross, but you'll be able to WoW it before it Mega's and with Scizor and Rotom i wouldn't be too worried about it. I'll leave that below for you to try. Also if you posted some replays with the team that would be useful in helping me determine a better mon than Garchomp, or perhaps something that works better than Scarf Nidoking (which i feel fits oddly well with this team haha).
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
- Stealth Rock
- Taunt / Low Kick
- Will-O-Wisp
- Slack Off
 
Actually, I've changed it to a Hippowdon. It's been doing solid. Though...having a Fire type would be nice. Maybe.
Edit: yea, I was destroyed by an M-Venusaur after Arthur went down. I'm gonna take the Infernape.
 
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I noticed that you chose to use Flare Blitz on infernape rather than the set I suggested. I can't help but disagree with this as the Ape is defensive and Flare Blitz only contributes to making ape weaker, while it still doesn't help you beat pokemon such as Mega Venu. With WoW + Taunt and perhaps a little SDef investment Ape will be able to beat Bisharp and Scizor while also defeating or severely crippling venusaur. This will also help you stallbreak as you're pretty weak to stall. Slack Off is also important so Ape can maintain his health to check these huge threats that otherwise can nearly 6-0 your team. Also commenting on your play, I noticed that you switched Scizor into Starmie but offensive starmie will destroy that on the switch and you really don't want to get scald burned. Your best switch to LO starmie is Rotom-Wash, while Clefable is your best switch for a leftovers starmie.
 
I noticed that you chose to use Flare Blitz on infernape rather than the set I suggested. I can't help but disagree with this as the Ape is defensive and Flare Blitz only contributes to making ape weaker, while it still doesn't help you beat pokemon such as Mega Venu. With WoW + Taunt and perhaps a little SDef investment Ape will be able to beat Bisharp and Scizor while also defeating or severely crippling venusaur. This will also help you stallbreak as you're pretty weak to stall. Slack Off is also important so Ape can maintain his health to check these huge threats that otherwise can nearly 6-0 your team. Also commenting on your play, I noticed that you switched Scizor into Starmie but offensive starmie will destroy that on the switch and you really don't want to get scald burned. Your best switch to LO starmie is Rotom-Wash, while Clefable is your best switch for a leftovers starmie.

Ok. I'm a bit worried about not using it, but I guess the weight of Venusaur screws it with low kick. And I guess I do have to learn my sets, huh. Well, thanks for the help. Hopefully this will get me out of my slump.
 
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