Hey everyone, fairly new to this gen but not competitive battling. Well, I'm no expert, but I have a bit of experience in older gens. (You'll probably see it in the team.)
So this is the UU team i've been running with so far. I would appreciate a few pointers and if you can see weaknesses or issues in it.
It's SUPPOSED to be a balanced team, which is my prefered playstyle. I have three offensive pokémon and three who are either defensive or support the offensive pokés by spreading status, tanking hits, removing hazards, and such.
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Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Stomping Tantrum
That is an old set from BW. It's supposed to be a wallbreaker, primarily, and bring me immediate damage with STAB Choice Band Sacred Fire, but it also works as a pseudo revenge killer with choice band boosted +2 priority. Which is fairly needed given team speed. Sacred Fire also helps with spreading burns. The main issue I have with it is Stone Edge's accuracy, so far, but Entei doesn't have very good coverage. It doesn't have a particularly good defensive typing either, but it's immune to burns, quite bulky, and it can absorb Ice attacks meant for Nidoking, as well as Steel attacks meant for my two fairy types.
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Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Earth Power
- Fire Blast
Another set from BW, who's been a staple of UU ever since. Nidoking gives me some excellent coverage. Also it might be one of my favorite pokémon. He's not particularly bulky, but he can be easily brought on strong Poison attacks meant for the fairy types, absorbs the electric attacks which Gyarados obviously baits, and can likely tank a Rock attack meant for both other sweepers, if needed. I'm not quite certain about Fire Blast's meh accuracy, but it DOES give him quite a bit of power.
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Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Dragon Dance
Well, it's my avatar for a reason. Another old set from the BW days. This is my main win condition, supposed to power through other teams after the rest of the team weakens them and takes care of the opposing Pokémon countering him. I used leftovers for some bulkiness at least. Wondering if ice fang could be changed to substitute - but Ice is great offensively and it helps it power through things that are resistant to Water and might be immune to Ground, such as Dragon types and especially all the Dragon/Flying types. It's typing is good, it's almost a bulky Water with good SpDef, it's immune to Earthquake and all of the Spikes. I think it has at least some good defensive synergy with my other sweepers, mostly to negate the Ground and absorb the Water attacks aimed at both Nidoking and Entei. Moxie has been chosen to put more pressure on the other team and needing minimal setup turns, instead of a bulkier Gyarados with Intimidate.
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Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
- Scald
- Giga Drain
- Rapid Spin
- Toxic Spikes
Tentacruel is doing what he does best, aka tanking special hits. Toxic Spikes support helps me weaken the opponent and spread status. Rapid Spin is very much needed on a competitive team, and also increases speed. Scald is there for STAB, and to try and cripple any physical sweeper that switches in. Giga Drain is there to stall other bulky waters (or bulky Water/Grounds) that try to set up on him, as well as a way to recover HP. It's very much a support pokémon, meant to stop the special sweepers. Maybe I could run Haze on it ? Not quite certain about IV spread either.
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Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Strange Steam
- Sludge Wave
- Will-O-Wisp
A physical wall. More hazard removing support, for if I have a spinblocker on the other team. It's role is supposed to counter and cripple the physical attackers with Will-O-Wisp, and well, more Ground immunities in a team with three poison types isn't bad. It also has a lot of useful resistances, can switch on most dragon types, and can trade favorably with other Fairy-types with Sludge Wave. To be honest, I'm not entirely certain about this pokémon, it's place on the team, nor it's EV spread. It's serviceable as far as I've played so far, but I might change to a physical wall that can Stealth Rock, like Registeel ?
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Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Taunt
- Reflect
- Spirit Break
Not particularly original, I just picked the smogon set for that one. Mostly here to set up light screens and make my sweepers bulkier so I can either set up more (Gyara) or trade better (Nido & Entei). But it also works in strengthening my two dedicated walls if I have to stall, though it's less good at that given the slow nature of stalling. It's also very good against Calm Mind users, with Spirit Break and Light Screen. Prankster Taunt is there to annoy other support pokémon, or stop hazards, or it's other myriad uses. This thing is also very bulky with dual screens prankster, so it can put on the relevant screen against a boosting sweeper, and then either Taunt him, use Spirit Break (for special sweepers) or switch to something else that can handle physical sweepers (mostly Weezing)
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I've played a few matches with it, and here are the weaknesses I have seen so far.
-It's fairly slow. Been thinking about Aerodactyl as a true revenge killer, maybe even to set up stealth rock (that would likely mean removing a sweeper, cuz I like bulky teams and Aerodactyl... isn't, even though I greatly enjoy it). I could use some paralysis support to help.
-Having a lot of trouble against Blacephalon, and I imagine a team made of fast glass cannons would also give me trouble.
-Some trouble with boosting sweepers.
-3 Psychic weaknesses ? IDK if Psychic is that often seen as an offensive type in UU
I have some experience with teambuilding, but I'm not too good at competitive teambuilding. Any suggestions or issues that you can see ? Will UU change a lot with bans and such after those DLC's ?
Thank you.
So this is the UU team i've been running with so far. I would appreciate a few pointers and if you can see weaknesses or issues in it.
It's SUPPOSED to be a balanced team, which is my prefered playstyle. I have three offensive pokémon and three who are either defensive or support the offensive pokés by spreading status, tanking hits, removing hazards, and such.
______________________________________

Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Stomping Tantrum
That is an old set from BW. It's supposed to be a wallbreaker, primarily, and bring me immediate damage with STAB Choice Band Sacred Fire, but it also works as a pseudo revenge killer with choice band boosted +2 priority. Which is fairly needed given team speed. Sacred Fire also helps with spreading burns. The main issue I have with it is Stone Edge's accuracy, so far, but Entei doesn't have very good coverage. It doesn't have a particularly good defensive typing either, but it's immune to burns, quite bulky, and it can absorb Ice attacks meant for Nidoking, as well as Steel attacks meant for my two fairy types.
---

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Earth Power
- Fire Blast
Another set from BW, who's been a staple of UU ever since. Nidoking gives me some excellent coverage. Also it might be one of my favorite pokémon. He's not particularly bulky, but he can be easily brought on strong Poison attacks meant for the fairy types, absorbs the electric attacks which Gyarados obviously baits, and can likely tank a Rock attack meant for both other sweepers, if needed. I'm not quite certain about Fire Blast's meh accuracy, but it DOES give him quite a bit of power.
---

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Dragon Dance
Well, it's my avatar for a reason. Another old set from the BW days. This is my main win condition, supposed to power through other teams after the rest of the team weakens them and takes care of the opposing Pokémon countering him. I used leftovers for some bulkiness at least. Wondering if ice fang could be changed to substitute - but Ice is great offensively and it helps it power through things that are resistant to Water and might be immune to Ground, such as Dragon types and especially all the Dragon/Flying types. It's typing is good, it's almost a bulky Water with good SpDef, it's immune to Earthquake and all of the Spikes. I think it has at least some good defensive synergy with my other sweepers, mostly to negate the Ground and absorb the Water attacks aimed at both Nidoking and Entei. Moxie has been chosen to put more pressure on the other team and needing minimal setup turns, instead of a bulkier Gyarados with Intimidate.
---

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
- Scald
- Giga Drain
- Rapid Spin
- Toxic Spikes
Tentacruel is doing what he does best, aka tanking special hits. Toxic Spikes support helps me weaken the opponent and spread status. Rapid Spin is very much needed on a competitive team, and also increases speed. Scald is there for STAB, and to try and cripple any physical sweeper that switches in. Giga Drain is there to stall other bulky waters (or bulky Water/Grounds) that try to set up on him, as well as a way to recover HP. It's very much a support pokémon, meant to stop the special sweepers. Maybe I could run Haze on it ? Not quite certain about IV spread either.
---

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Strange Steam
- Sludge Wave
- Will-O-Wisp
A physical wall. More hazard removing support, for if I have a spinblocker on the other team. It's role is supposed to counter and cripple the physical attackers with Will-O-Wisp, and well, more Ground immunities in a team with three poison types isn't bad. It also has a lot of useful resistances, can switch on most dragon types, and can trade favorably with other Fairy-types with Sludge Wave. To be honest, I'm not entirely certain about this pokémon, it's place on the team, nor it's EV spread. It's serviceable as far as I've played so far, but I might change to a physical wall that can Stealth Rock, like Registeel ?
---

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Taunt
- Reflect
- Spirit Break
Not particularly original, I just picked the smogon set for that one. Mostly here to set up light screens and make my sweepers bulkier so I can either set up more (Gyara) or trade better (Nido & Entei). But it also works in strengthening my two dedicated walls if I have to stall, though it's less good at that given the slow nature of stalling. It's also very good against Calm Mind users, with Spirit Break and Light Screen. Prankster Taunt is there to annoy other support pokémon, or stop hazards, or it's other myriad uses. This thing is also very bulky with dual screens prankster, so it can put on the relevant screen against a boosting sweeper, and then either Taunt him, use Spirit Break (for special sweepers) or switch to something else that can handle physical sweepers (mostly Weezing)
______________________________________
I've played a few matches with it, and here are the weaknesses I have seen so far.
-It's fairly slow. Been thinking about Aerodactyl as a true revenge killer, maybe even to set up stealth rock (that would likely mean removing a sweeper, cuz I like bulky teams and Aerodactyl... isn't, even though I greatly enjoy it). I could use some paralysis support to help.
-Having a lot of trouble against Blacephalon, and I imagine a team made of fast glass cannons would also give me trouble.
-Some trouble with boosting sweepers.
-3 Psychic weaknesses ? IDK if Psychic is that often seen as an offensive type in UU
I have some experience with teambuilding, but I'm not too good at competitive teambuilding. Any suggestions or issues that you can see ? Will UU change a lot with bans and such after those DLC's ?
Thank you.
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