SS UU Balanced (or is that bulky offense) team

Hey everyone, fairly new to this gen but not competitive battling. Well, I'm no expert, but I have a bit of experience in older gens. (You'll probably see it in the team.)

So this is the UU team i've been running with so far. I would appreciate a few pointers and if you can see weaknesses or issues in it.

It's SUPPOSED to be a balanced team, which is my prefered playstyle. I have three offensive pokémon and three who are either defensive or support the offensive pokés by spreading status, tanking hits, removing hazards, and such.

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entei.gif


Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Stomping Tantrum

That is an old set from BW. It's supposed to be a wallbreaker, primarily, and bring me immediate damage with STAB Choice Band Sacred Fire, but it also works as a pseudo revenge killer with choice band boosted +2 priority. Which is fairly needed given team speed. Sacred Fire also helps with spreading burns. The main issue I have with it is Stone Edge's accuracy, so far, but Entei doesn't have very good coverage. It doesn't have a particularly good defensive typing either, but it's immune to burns, quite bulky, and it can absorb Ice attacks meant for Nidoking, as well as Steel attacks meant for my two fairy types.

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nidoking.gif


Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Earth Power
- Fire Blast

Another set from BW, who's been a staple of UU ever since. Nidoking gives me some excellent coverage. Also it might be one of my favorite pokémon. He's not particularly bulky, but he can be easily brought on strong Poison attacks meant for the fairy types, absorbs the electric attacks which Gyarados obviously baits, and can likely tank a Rock attack meant for both other sweepers, if needed. I'm not quite certain about Fire Blast's meh accuracy, but it DOES give him quite a bit of power.

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gyarados.gif

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Fang
- Dragon Dance

Well, it's my avatar for a reason. Another old set from the BW days. This is my main win condition, supposed to power through other teams after the rest of the team weakens them and takes care of the opposing Pokémon countering him. I used leftovers for some bulkiness at least. Wondering if ice fang could be changed to substitute - but Ice is great offensively and it helps it power through things that are resistant to Water and might be immune to Ground, such as Dragon types and especially all the Dragon/Flying types. It's typing is good, it's almost a bulky Water with good SpDef, it's immune to Earthquake and all of the Spikes. I think it has at least some good defensive synergy with my other sweepers, mostly to negate the Ground and absorb the Water attacks aimed at both Nidoking and Entei. Moxie has been chosen to put more pressure on the other team and needing minimal setup turns, instead of a bulkier Gyarados with Intimidate.

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tentacruel.gif

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk
- Scald
- Giga Drain
- Rapid Spin
- Toxic Spikes

Tentacruel is doing what he does best, aka tanking special hits. Toxic Spikes support helps me weaken the opponent and spread status. Rapid Spin is very much needed on a competitive team, and also increases speed. Scald is there for STAB, and to try and cripple any physical sweeper that switches in. Giga Drain is there to stall other bulky waters (or bulky Water/Grounds) that try to set up on him, as well as a way to recover HP. It's very much a support pokémon, meant to stop the special sweepers. Maybe I could run Haze on it ? Not quite certain about IV spread either.

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weezing-galar.gif

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Strange Steam
- Sludge Wave
- Will-O-Wisp

A physical wall. More hazard removing support, for if I have a spinblocker on the other team. It's role is supposed to counter and cripple the physical attackers with Will-O-Wisp, and well, more Ground immunities in a team with three poison types isn't bad. It also has a lot of useful resistances, can switch on most dragon types, and can trade favorably with other Fairy-types with Sludge Wave. To be honest, I'm not entirely certain about this pokémon, it's place on the team, nor it's EV spread. It's serviceable as far as I've played so far, but I might change to a physical wall that can Stealth Rock, like Registeel ?

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grimmsnarl.gif


Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Taunt
- Reflect
- Spirit Break

Not particularly original, I just picked the smogon set for that one. Mostly here to set up light screens and make my sweepers bulkier so I can either set up more (Gyara) or trade better (Nido & Entei). But it also works in strengthening my two dedicated walls if I have to stall, though it's less good at that given the slow nature of stalling. It's also very good against Calm Mind users, with Spirit Break and Light Screen. Prankster Taunt is there to annoy other support pokémon, or stop hazards, or it's other myriad uses. This thing is also very bulky with dual screens prankster, so it can put on the relevant screen against a boosting sweeper, and then either Taunt him, use Spirit Break (for special sweepers) or switch to something else that can handle physical sweepers (mostly Weezing)

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I've played a few matches with it, and here are the weaknesses I have seen so far.

-It's fairly slow. Been thinking about Aerodactyl as a true revenge killer, maybe even to set up stealth rock (that would likely mean removing a sweeper, cuz I like bulky teams and Aerodactyl... isn't, even though I greatly enjoy it). I could use some paralysis support to help.
-Having a lot of trouble against Blacephalon, and I imagine a team made of fast glass cannons would also give me trouble.
-Some trouble with boosting sweepers.
-3 Psychic weaknesses ? IDK if Psychic is that often seen as an offensive type in UU

I have some experience with teambuilding, but I'm not too good at competitive teambuilding. Any suggestions or issues that you can see ? Will UU change a lot with bans and such after those DLC's ?

Thank you.
 
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Hey Naryar, this is an interesting team, but has some glaring issues that you touched upon. As you mentioned, you have no speed control on this team, with your fastest Pokemon being Entei, this will make you really struggle to deal with fast offensive threats like Latias, Nihilego, Blacephalon, and Victini, especially versus the ones that resist or are immune to your sole means of dealing with faster Pokemon in Extreme Speed. You also point out that you are very weak to Psychic-types, this is an extremely worrying weakness to possess in a metagame where Tapu lele is popular, and is often paired with stuff like Alakazam too.

I would also like to point out that this team doesn't really fit the criteria for a Balance team at all. Grimmsnarl is something that only fits on Screens Hyper Offense teams, while your whole team lacks any form of recovery at all, which is a common element for balance teams to have in their defensive cores either through direct recovery on Pokemon like Hippowdon or Wish support to help Pokemon like Doublade or Tentacruel. This is more like a Bulky Offense (BO) team, with an offensive core and some teammates picked to provide more supportive roles to fill in your defensive holes, but the defensive core could do with being optimised to better fit your teams weaknesses.

Lastly, I also believe Entei to be kinda inferior to Victini in general right now. Entei really needs the CB you have used to have a strong damage output, making it extremely vulnerable to Stealth Rock, while Victini has much more room for set variation, can provide U-turn support, can viably run Heavy-Duty Boots to not be so SR weak, and can run mixed or special sets to get through typical checks like Hippowdon, Kommo-o, and Rhyperior much more easily.

For this rate I'm going to offer some suggestions to help improve your team, and have decided to keep your Entei for the purpose of this rate as it's a pretty cool concept and wanted to keep your offensive core intact.

Major Changes

:grimmsnarl: -> :noivern:

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Roost

As mentioned, Grimmsnarl doesn't at all fit on this sort of team structure. Something your team really lacked currently was pivoting support for your Entei and Nidoking. Noivern provides some speed control that I mentioned earlier, while its U-turn support can bring Nidoking in on Pokemon like Primarina, Hatterene, and Nihilego to get more wallbreaking opportunities. Noivern in particular gives you an offensive check to Pokemon like Latias, Blacephalon, and Hydreigon which is really useful for your team.

:weezing-galar: -> :jirachi:

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Healing Wish
- U-turn
- Fire Punch

Something your team also badly needed was a strong Psychic-resist. Weezing-galar really amplified your Psychic-weakness on your team, and weakness to other Pokemon like Gengar and Blacephalon, which was kinda problematic too. Jirachi offers you a strong Choice Scarf user and late game cleaner with Serene Grace + Iron Head. It also provides the pivot support for your Entei, getting it in on targets like Aegislash, Celesteela, and Rocky Helmet Amoonguss / Tangrowth. Healing Wish support is also amazing to pair with a non Boots Entei set, and really supports your Nidoking too, allowing both of them to be played more aggresively early game. I recommend Fire Punch as your 4th move so that you can revenge kill offensive SD scizor, which will have the ability to be a late game thraet to your team otherwise.

:tentacruel: -> :hatterene:

Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Mystical Fire
- Psyshock
- Draining Kiss

Tentacruel did provide you with some hazard removal on your team, but was otherwise a rather passive Pokemon on a team like this and could struggle to remove hazards versus Aegislash teams. Thanks to Magic Bounce, Hatterene helps you actively keep entry hazards off instead, while also giving you a nice check to Pokemon like Kommo-o, and Latias, and a check to Scarf Hydreigon. Through a Calm Mind set, it also gives you a nice wallbreaker and potential win condition, and ensures that it can break through Suicune, which can be annoying for your team if it Scald burns Gyarados.

Minor Changes

:nidoking:

Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Fire Blast
- Stealth Rock

As you pointed out, your team currently needs Stealth Rock. Nidoking is a nice setter of this thanks to its great offensive presence, being able to pressure all common hazard removers trying to come in. You should also 100% run Sludge Wave on your Nidoking, as this allows you to threaten Fairy-types like Primarina and Hatterene, while being a strong option to hit Latias and Hydreigon. Dropping Ice Beam for Stealth Rock is the best choice here, as Fire Blast ensures you can threaten Celesteela as much as possible. It also lets you OHKO scizor which you can otherwise struggle to offensively check specially defensive variants of too well, and gives you the ability to punish the rare Bronzong, which could otherwise cause problems for a lot of your team.

:gyarados:

Gyarados @ Heavy-Duty Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Power Whip

Power Whip is a nicer option than Earthquake on Gyarados here, allowing you to put pressure on Bulky Water-types like Suicun, Rotom-Wash, and Primarina. You could also consider running Bounce instead of Ice Fang here, as it allows you to do greater damage to targets like Amoonguss, and Conkeldurr, this does prevent you from breaking through Protect Tapu Bulu, however. Heavy-Duty Boots are a necessary change here, as Gyarados benefits far more from not taking Stealth Rock damage than it does Leftovers.

Final version of team

https://pokepast.es/ae1df7bc28a6a767

I hope you enjoy these changes. This metagame is still very new atm but this should perform a lot more consistently for you. I would also still recommend using Victini over Entei most likely, but I hope you enjoy this Entei version!
Entei @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Stomping Tantrum

Nidoking @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Fire Blast
- Stealth Rock

Gyarados @ Heavy-Duty Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Power Whip

Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Mystical Fire
- Psyshock
- Draining Kiss

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Healing Wish
- U-turn
- Fire Punch

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Roost
 
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Alright, thank you very much. I'll modify my team. I might still end up using a reactive way to get rid of hazards, because I don't think I know enough to rely on Hatterene switches and what exactly will carry hazards.
 
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