Hey all,
So yea, like most here I've played with the pokes for years (personally its been about 15), but my friend showed me this PokemonShowdown stuff and it has been rockin my world lately.
After building my fair share of different teams, using experience and my honed forum lurking ability (you smogon folks are real class acts btw), I've finally decided to reach out to the community in order to improve my current team and get some insight as to how to work on my synergy.
So recently I've been trying to incorporate some of my favorite pokes into teams to try and give myself some added pleasure by running through the sim forever and always. This team in particular is preforming fairly but I can't seem to break the 1500s on the ladder...
This team features three classics in Arcanine, Scizor and Gengar. I guess I'd consider them the core. The other two regulars are Latios, Ferrothorn, with the highly variable final position going these days to Greninja.
Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Morning Sun
Arcanine is the most OU thing in the world, but nobody can resist this guy's puppy dog charm. And also that extreme speed. I life orb this guy mostly to give that the most power I can for revengeeeee. I also run flash fire to absorb those predicted fire moves; but I'll get into that more later obviously. I also really like the traditional flare blitz on this guy; recently discovered an ff boosted fb OHKO czard-Y in the sun. which I like. I also run Morning Sun to recover the life orb and blitz dmg. Final slot goes for coverage with close combat... It was between this or wild charge.. when it came down to it I need the fighting alot more so I went with that.
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Roost
Scizor happily takes up my mega slot on this team and works well as a bulky offensive presence. Bullet Punch gives me that priority that everyone (+me) loves so much. Bug bite kills them darkies and psychs and gives awesome neutral damage with technician. Swords Dance is here too. Roost takes up the final slot to allow my mega to hang around for a little more; maybe give it an opportunity to set up as some don't expect it.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 248 HP / 8 SAtk
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Will-O-Wisp
Gengar is awesome. It was excellent to see that the intro to pokemon that everyone saw in episode one did not steer wrong. A competitive behemoth. The mega even gets banished to ubers. Wonderful. Anyway, after much experimentation I've decided to go with a more utility style gengar with Sub, WoW, Destiny Bond and Shadow Ball. the sub gets set up easily enough whenever I don't feel like shooting some fire at a switch poke. Then of course there's the heavy shadow ball that does great damage with ghost type... Finally is one of the quickest destiny bonds in the bizz. Has gotten me out of more then a few choice situations, most notably unsuspecting sucker punch users or generally stacked pokes. Although I am beginning to consider alternatives to this poke for this team.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Thunderbolt
Latios is one of those cool legendaries that you had to play the game passed the Elite Four in order to catch. And then good luck. As far as offense goes, I like this guy alot. I used to run a scarf on him which really screwed with chomps and others, but I decided a life orb works better for the coverage spam. Draco Meteor obviously for my super nuke, Psyshock is good for the stab dmg and hits the def if I really need that... I like thunderbolt for coverage. Works well enough on waters. The last spot here has been through the course but I'm back to using Surf for the water coverage after nixing Vaporeon.
Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Thunder Wave
- Stealth Rock
Ferrothorn is... wow.. I mean just... Grass and Steel bro? yo. tank. This guy is super special cuz of his iron barbs with the rocky helmet. Dragons locked in on outrage are my favorite if I can keep this guy alive through the match. Stealth Rocks works on this guy who is generally also my lead poke for lack of a better one. He also works as a great lure for those fire moves I mentioned earlier. I run gyro ball as my attacking move, does well. I like it better then power whip I guess. Thunder wave fills the last spot and works to cripple some of those fasties that I need it to.
Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Scald
- U-turn
- Dark Pulse
Greninja. So we're here yet again... Not that I have anything against this, or any, poke I just seem to have some serious trouble when filling out my teams' sixth spots and this is no different. At the beginning of this post, I was running a Vaporeon, and then an Umbreon, but I guess I felt that I was still missing some more offensive coverage to get through teams... So with this guy I can get some speed obviously. Scald is more of a utility move, picked over hydro for the accuracy and the burn chance. Ice beam for coverage and so is dark pulse. U-Turn is here over something else, such as extrasensory so that I can try and build some momentum in certain situations.
Well, that will have to wrap up my first post. If you've taken your time through this guy, thanks. And if you have any comments that might help out, I'd appreciate it so... please! and thankies :3
So yea, like most here I've played with the pokes for years (personally its been about 15), but my friend showed me this PokemonShowdown stuff and it has been rockin my world lately.
After building my fair share of different teams, using experience and my honed forum lurking ability (you smogon folks are real class acts btw), I've finally decided to reach out to the community in order to improve my current team and get some insight as to how to work on my synergy.
So recently I've been trying to incorporate some of my favorite pokes into teams to try and give myself some added pleasure by running through the sim forever and always. This team in particular is preforming fairly but I can't seem to break the 1500s on the ladder...
This team features three classics in Arcanine, Scizor and Gengar. I guess I'd consider them the core. The other two regulars are Latios, Ferrothorn, with the highly variable final position going these days to Greninja.







Arcanine (M) @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Close Combat
- Morning Sun
Arcanine is the most OU thing in the world, but nobody can resist this guy's puppy dog charm. And also that extreme speed. I life orb this guy mostly to give that the most power I can for revengeeeee. I also run flash fire to absorb those predicted fire moves; but I'll get into that more later obviously. I also really like the traditional flare blitz on this guy; recently discovered an ff boosted fb OHKO czard-Y in the sun. which I like. I also run Morning Sun to recover the life orb and blitz dmg. Final slot goes for coverage with close combat... It was between this or wild charge.. when it came down to it I need the fighting alot more so I went with that.

Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Roost
Scizor happily takes up my mega slot on this team and works well as a bulky offensive presence. Bullet Punch gives me that priority that everyone (+me) loves so much. Bug bite kills them darkies and psychs and gives awesome neutral damage with technician. Swords Dance is here too. Roost takes up the final slot to allow my mega to hang around for a little more; maybe give it an opportunity to set up as some don't expect it.

Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 248 HP / 8 SAtk
Timid Nature
- Substitute
- Destiny Bond
- Shadow Ball
- Will-O-Wisp
Gengar is awesome. It was excellent to see that the intro to pokemon that everyone saw in episode one did not steer wrong. A competitive behemoth. The mega even gets banished to ubers. Wonderful. Anyway, after much experimentation I've decided to go with a more utility style gengar with Sub, WoW, Destiny Bond and Shadow Ball. the sub gets set up easily enough whenever I don't feel like shooting some fire at a switch poke. Then of course there's the heavy shadow ball that does great damage with ghost type... Finally is one of the quickest destiny bonds in the bizz. Has gotten me out of more then a few choice situations, most notably unsuspecting sucker punch users or generally stacked pokes. Although I am beginning to consider alternatives to this poke for this team.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Thunderbolt
Latios is one of those cool legendaries that you had to play the game passed the Elite Four in order to catch. And then good luck. As far as offense goes, I like this guy alot. I used to run a scarf on him which really screwed with chomps and others, but I decided a life orb works better for the coverage spam. Draco Meteor obviously for my super nuke, Psyshock is good for the stab dmg and hits the def if I really need that... I like thunderbolt for coverage. Works well enough on waters. The last spot here has been through the course but I'm back to using Surf for the water coverage after nixing Vaporeon.

Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Power Whip
- Thunder Wave
- Stealth Rock
Ferrothorn is... wow.. I mean just... Grass and Steel bro? yo. tank. This guy is super special cuz of his iron barbs with the rocky helmet. Dragons locked in on outrage are my favorite if I can keep this guy alive through the match. Stealth Rocks works on this guy who is generally also my lead poke for lack of a better one. He also works as a great lure for those fire moves I mentioned earlier. I run gyro ball as my attacking move, does well. I like it better then power whip I guess. Thunder wave fills the last spot and works to cripple some of those fasties that I need it to.

Greninja (M) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Scald
- U-turn
- Dark Pulse
Greninja. So we're here yet again... Not that I have anything against this, or any, poke I just seem to have some serious trouble when filling out my teams' sixth spots and this is no different. At the beginning of this post, I was running a Vaporeon, and then an Umbreon, but I guess I felt that I was still missing some more offensive coverage to get through teams... So with this guy I can get some speed obviously. Scald is more of a utility move, picked over hydro for the accuracy and the burn chance. Ice beam for coverage and so is dark pulse. U-Turn is here over something else, such as extrasensory so that I can try and build some momentum in certain situations.
Well, that will have to wrap up my first post. If you've taken your time through this guy, thanks. And if you have any comments that might help out, I'd appreciate it so... please! and thankies :3
Last edited: