Balanced OU Team! Any Suggestions Considered.

Hey Guys, I just made this account to make a RMT. I like this team as I feel it meshes well with one another. Ofcourse I will take some suggestions on what to improve or what not. I hover around 1500 on Pokemon Showdown give or take a couple points for win and losses. I decided to make my team based on one of the premier overused sweepers: Mega Lucario! Enough with the talk, here is the team:


Mamoswine (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 252 Def / 4 SDef
Adamant Nature
- Ice Shard
- Icicle Crash
- Stealth Rock
- Earthquake

Well here is my lead most of the times. Moveset is pretty standard. Stealth rock is to get hazards on the opponents field. Ice shard is a valuable priority move to pick off weakened foes and against pesky dragons such as Garchomp, Hydreigon, Dragonite, etc. Also hits Gliscor as well!. Icicle Crash is for STAB and hits dragons along with the aforementioned gliscor HARD. Earthquake is another STAB and hits everything that isn't flying for considerable damage.

Lucario-Mega @ Lucarionite
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Flash Cannon
- Aura Sphere
- Dark Pulse

Here is the star of my team. Holy shit is this guy broken. One Nasty Plot and he can unleash hell. I chose the special Mega Lucario because most people assume that it's a physical version and will o wisp it. This allows me to get a nasty plot off and kill at least one member of the opponents team. Moveset is pretty standard for Mega Luke. Nasty Plot is to raise its Special Attack to ridiculous amounts. Aura Sphere is a valuable STAB move that never misses, aided by its ability Adaptability. Flash Cannon is another valuable STAB move that lowers has a chance of lowering the opponents special defence. I was contemplating whether to use Vacuum Wave or Dark Pulse for the last move slot but I decided to use Dark pulse for if I didn't, Aegislash walls it completely. Also hits ghost types immune to Aura Sphere and Psychic types hard.

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Crunch

Here is my primary revenge killer, the famous ScarfChomp! Garchomp with Choice Scarf outspeeds mostly every unboosted pokemon and revenge kills them. Earthquake is powerful base 100 STAB that picks off fire,rock, electric types that think they are faster than it. Dragon Claw is another STAB that hits dragons such as Latios and Goodra hard, OHKO'ing most them most of the time. Stone Edge forms an unresisted combo with earthquake and hits flying types who are immune to earthquake. Last moveslot was once again questionable. I was deciding between brickbreak, outrage or crunch. I chose crunch over the previous moves because it hits ghost and psychic for supereffective damage, forcing them to switch out, or killing them outright. I also had one dragon move already so meh :P. Also chomp has a electric resistance to I can predict volt switches, thunderwaves and thunder(bolts) and switch in to them with ease.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Thunder Wave
- Wish
- Seismic Toss
- Heal Bell

My special wall. Jesus Christ I love this thing. It can tank ANY special hit, barring +2 from something like mega special Luke :P. It's my main support pokemon, and as I've mentioned before, my special wall. Thunder Wave is to cripple opposing scarf pokemon or anything that is deemed fast. I also get luck and get parahax at the best times. Wish is to restore either it's own HP or an ally's. Seismic toss is incase I get taunted and have to resort to using a damaging move. Also is useful for stalling with Wish and thunderwave. Sometimes I get lucky and KO the opponent. Heal Bell rounds out the set and eliminates any status including pesky burns and paralysis.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SAtk
Sassy Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Ahh, Rotom-Wash, my answer to several common Ou pokemon such as Talonflame, Gyarados, Azumarill, etc. This thing is boss. It has a ground immunity which one of its weaknesses and allows it to switch in on earthquakes, etc. Will O Wisp is to cripple physical attackers such as Scizor, Azumarill, Landorus-T, etc. Volt Switch is good STAB move that maintains offensive momentum. Hydropump is a strong STAB that hits anything that doesn't resist it for decent damage. Pain Split rounds out the set as it allows me to gain some HP most of the time when I know the opponent is going to switch to another pokemon thinking I'm going to use another move.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 132 Def / 124 SDef
Adamant Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Fire Punch
- Ice Punch

Here's my physical sweeper. And boy is he powerful. Assault Vest allows its special defence to be respectable, and increases its durability in battle. I Put some Ev's in Defence so it can maintain physical buk along with special bulk, but like I said in the intro, I can change this. Mach Punch is a valuable STAB and priority move that allows Conkeldurr to pick off weakened foes as well as checking mega luke and excadrill, OHKO'ing them due to its massive attack. Drain Punch is another STAB move that allows Conkeldurr to regain HP when it predicts a switch in or takes damage due to its crappy speed. Fire punch is to hit Genesect and Scizor hard, but I am open to replacing it as it doesn't see use often. Ice punch is the last move and hits Gliscor for supereffective damage, forcing it to switch out or use roost/protect, etc. Also hits dragon types, such as garchomp, dragonite, hydreigon, goodra well too.

Threats:
Azumarill-If it has playrough, it can kill Rotom-W and I really don't have an answer to it.
Conkeldurr-Can mach punch/drain punch 3/6 of my team members. I usually WOW it and wish it doesn't have Guts
Mega Gyarados-with mold Breaker, it's EQ hits Rotom W
Probably more, just can't remember :P


So anyways guys, here is my team. Like I said before, I am a noob and looking to improve. I am open to all suggestions, just keep it polite. Thanks for viewing!
 
On Conkeldurr, I would replace Fire Punch with Knock Off. Fire Punch, as you noted, has redundant coverage with the rest of the moves with the set, bar an occasional Bug/Steel type. Knock Off has better utility, and allows it to hit psychic and ghost types hard, usually predictable on the switch.

You might want to consider replacing Blissey. Although it is a great special wall, it doesn't fit well with the rest of your team. The rest of your team seems to be offensively orientated, so switching into Blissey would just halt your momentum. If you are in need of a bulky cleric, I'd recommend Clefable. By using 252 HP / 252 Def with a set of Calm Mind / Moonblast / Softboiled (or Wish) / Aromatherapy, it can function as a very bulky mixed wall and still be a heavy offensive presence. However, this is up to you.
 
Hey, Kevun, interesting suggestions! I tried putting Knock off on Conkeldurr and I found it very effective. Thanks for the input. However, I tried replacing Blissey with Clefable and i'm not seeing any major improvements with clefable. I tried running the set you mentioned, but it still took severe damage before it could do anything, I think I'm gonna stick with Blissey! Thanks for the advice though.

Any other suggestions guys?
 
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