Hey ladies and gents, here is my Mega-Scizor centered OU team. I've battled a few times with it and have done fairly well so I'm just looking for any advice on common threats that I'm overlooking. Thanks in advance!
Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Toxic
- Whirlwind
- Roost
Skarmory acts as my lead the majority of the time as depending on how many steel-types the opposing team has I'll lead off with a Toxic-SR combo. I went with a primarily physically defensive set to take advantage of his huge bulk in that stat and roost to make him last as long as possible. After some play-testing I went with whirlwind over spikes because I've had trouble in the past with people setting up on me and Whirlwind helps with getting them out before they can do major damage. Skarmory is also my only mon that resists Dragon types which I've found to be absolutely essential due to their prevalence (at least the people I've played with.)
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
I needed a pokemon that could take SpD hits since after making my team I realized that I was really physically focused but also do damage against bulky water types that would otherwise wreck my team with Starmie being the only one with a real shot at taking them out. He forms a really nice VoltTurn combo with both Scizor and Lando-T that allows me to switch around and get the matchups i want a decent majority of the time. The Shadow Ball I put there because the Lati twins have given me a lot of trouble so far with this team and HP Grass is for the predicted Swampert/Quagsire switch-ins expecting an Electric attack.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Nothing really too special here, just the standard Scarfed Lando-T set. I chose him specifically, along with the Stone Edge, to deal with Talonflame who has caused a lot of trouble for me in the past. I went with the Scarfed over the Bulky because I already have a reliable Stealth Rocker with Skarmory who will lead off with the hazards the majority of the time.
Gengar (F) @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Will-O-Wisp
- Substitute
Gengar functions as a Revenge Killer/Burner and specifically to deal with Fairy-types as other than him I have no super effective moves against their type other than Scizor who is switched out of the vast majority of the time. Bisharp specifically is destroyed by this set which is why I went with WoW over Taunt or some of his other moves where I can get a burn off (fingers crossed) and then drop a Sub on the switch out that usually comes afterward from the opponent.
Starmie @ Life Orb
Ability: Natural Cure (would Analytic work better with this set?)
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump (Scald?)
- Ice Beam
- Psyshock
- Rapid Spin
I needed someone to clear hazards and I really didn't want to go with a defogger so it was either Excadrill or Starmie. With the rest of my team already formed at this point Starmie fit in much better overall. Went with Hydro Pump as a strong STAB attack over Scald since if I need to get a burn off I figured that Gengar is much more reliable. Ice Beam is to deal with Garchomp and Gliscor specifically and Psyshock is for the big pink blobs that are Chansey and Blissey.
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn (X-Scissor?)
- Swords Dance
- Roost
Finally, my M-Scizor. The Bullet Punch/Technician combo can be devastating with a Swords Dance involved and I ultimately went with U-Turn just for the versatility of getting him out of there but as he's going last due to his slow speed I'm not really sure if I should go with this or X-Scissor to have a strong Bug type move that doesn't require a switch. The set is specifically to survive being 2HKO'd by Lando-T EQ, OHKO'd by Clefable Fire Blast, etc.
Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Toxic
- Whirlwind
- Roost
Skarmory acts as my lead the majority of the time as depending on how many steel-types the opposing team has I'll lead off with a Toxic-SR combo. I went with a primarily physically defensive set to take advantage of his huge bulk in that stat and roost to make him last as long as possible. After some play-testing I went with whirlwind over spikes because I've had trouble in the past with people setting up on me and Whirlwind helps with getting them out before they can do major damage. Skarmory is also my only mon that resists Dragon types which I've found to be absolutely essential due to their prevalence (at least the people I've played with.)
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
I needed a pokemon that could take SpD hits since after making my team I realized that I was really physically focused but also do damage against bulky water types that would otherwise wreck my team with Starmie being the only one with a real shot at taking them out. He forms a really nice VoltTurn combo with both Scizor and Lando-T that allows me to switch around and get the matchups i want a decent majority of the time. The Shadow Ball I put there because the Lati twins have given me a lot of trouble so far with this team and HP Grass is for the predicted Swampert/Quagsire switch-ins expecting an Electric attack.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Nothing really too special here, just the standard Scarfed Lando-T set. I chose him specifically, along with the Stone Edge, to deal with Talonflame who has caused a lot of trouble for me in the past. I went with the Scarfed over the Bulky because I already have a reliable Stealth Rocker with Skarmory who will lead off with the hazards the majority of the time.
Gengar (F) @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Will-O-Wisp
- Substitute
Gengar functions as a Revenge Killer/Burner and specifically to deal with Fairy-types as other than him I have no super effective moves against their type other than Scizor who is switched out of the vast majority of the time. Bisharp specifically is destroyed by this set which is why I went with WoW over Taunt or some of his other moves where I can get a burn off (fingers crossed) and then drop a Sub on the switch out that usually comes afterward from the opponent.
Starmie @ Life Orb
Ability: Natural Cure (would Analytic work better with this set?)
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump (Scald?)
- Ice Beam
- Psyshock
- Rapid Spin
I needed someone to clear hazards and I really didn't want to go with a defogger so it was either Excadrill or Starmie. With the rest of my team already formed at this point Starmie fit in much better overall. Went with Hydro Pump as a strong STAB attack over Scald since if I need to get a burn off I figured that Gengar is much more reliable. Ice Beam is to deal with Garchomp and Gliscor specifically and Psyshock is for the big pink blobs that are Chansey and Blissey.
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn (X-Scissor?)
- Swords Dance
- Roost
Finally, my M-Scizor. The Bullet Punch/Technician combo can be devastating with a Swords Dance involved and I ultimately went with U-Turn just for the versatility of getting him out of there but as he's going last due to his slow speed I'm not really sure if I should go with this or X-Scissor to have a strong Bug type move that doesn't require a switch. The set is specifically to survive being 2HKO'd by Lando-T EQ, OHKO'd by Clefable Fire Blast, etc.