Introduction
This is my OU balanced team. The core of the team is SD Lucario who is a great late game sweeper as long as its counters are removed that is. I built my team to remove Lucario’s most common counters, although a gyarados counter is much needed. Anyhow, this is my team.
In-Depth
Mesprit @Leftovers
Ability: Levitate
Evs: 252 HP / 76 Spd/ 180 Def
Nature: Bold (+Def,-Atk)
-Stealth Rock
-Thunderbolt
-Psychic
-U-turn
Summary
I don’t really like using suicide leads even though they can get their jobs done most of the time. I always had a preference of the pixies. Azelf is just too suicidal and not good for a balanced team. Uxie has always been my favorite and was originally my lead but it really lacks the attacking power. So now I testing out Mesprit who has stats in between Azelf and Uxie and can set up rocks and U-turn. This thing is actually my Gyarados counter being able to take a +2 Adamant life waterfall and KO back thunderbolt. But leads shouldn’t be used to counter a very dangerous threat like Gyarados. Mesprit fairs very nicely against machamp leads because I can 2HKO with psychic while his payback + bp fails to KO. Against sleep leads, I just need to wake up and set up SR and psychic them since I can survive a leaf storm comfortably. This thing can also counter gengar because life orb shadow ball do not KO me while I can KO back with psychic. Same thing with Infernape leads because they are KO’ed by psychic, but has that annoying sash. The defense evs let me have bigger physical bulk and taking on attacks from Metagross and other heavy hitters. The lack of recovery on such a good tank is a big letdown, which makes leftovers more important. Levitate plus Psychic typing allows me to wall ground and fighting at ease and makes it a perfect pursuit target for choiced pokes so Lucario can set up SD.
Heatran @Choice Scarf
Ability: Flash Fire
Evs: 4 Spd / 252 SpA / 252 Spe
Nature: Hasty (+Spe,-Def)
-Fire Blast
-Hp- Electric
-Explosion
-Earth Power
Summary
Standard Scarfran is a must on this team. Takes care of all forms of Rotoms, fairly well against Gengar (but Gengar isn’t a problem…), Shaymin, Celebi, can sort of unexpectedly revenge a +1 neutral Gyarados. This thing is also my only Starmie killer which is kind of sad. It also revenge kill a lot of other things. Earth power is for other Heatrans and fellow fires, and Explosion can kill Blissey. Scarfran does is job pretty well and covers up Lucaro’s fire weakness, although they share similar weakness altogether.
Gengar @Lifeorb
Ability: Levitate
Evs: 4 Spd / 252 SpA /252 Spe
Nature: Timid (+Spe, -Atk)
-Shadow Ball
-Focus Blast
-Substitute
-Pain Split
Summary
Subsplit Gengar is quite the annoyance to be up against on both stall and offensive. It’s outright attacking powers + perfect coverage is pretty fearsome. I use to use a regular subGengar with leftovers, but my team had some troubles with Blissey and the power output sometimes wasn’t enough to KO certain things. Gengar can set up on ground and fighting (normal) attacks aimed at Lucario and also Heatran. One very good example is Gliscor, the universal Lucario counter. Gengar is immune to EQ and takes pitiful damage from U-turn. This thing can really break down teams and cover some of my teams weaknesses. A weakness to pursuit makes it a good target for many choiced pokemons such as scarftars and banded Scizors, allowing my Lucario to set up on the switch.
Donphan @Choice Banded
Ability: Sturdy
Evs:4 Def/ 252 Atk /252 Hp
Nature: Adamant (+Atk, - SpA)
-Assurance
-Earthquake
-Ice Shard
-Rapid Spin
Summary
Donphan is my second odd UU pokemon. I find nothing bad to use UU pokes as long as they fit the team well. In this case, I’m lacking an electric immune and a spinner. At first that was my purpose of using Donphan, but as I started using it, it had a much different but very useful niche on my team. Donphans are usually seen as heavy tanks who can spin and pack a punch with EQ. With this idea in mind, the best pokemons to switch in are Rotom-A and Gengar both immune to EQ and blocks spin. Now, once I send in my Donphan to a Spiker, my first move is Assurance. Inevitably the ghost will come out to block spin or eat an EQ but only to be KO’ed by Assurance. With choice band attached, all forms of Rotom and Gengar are KO’ed factoring in SR. Now choice banded spin is really odd, but Donphan needs the power to KO those annoying ghosts that plague my Lucario. In addition, banded EQ is devastating after all levitators and flys are removed albeit only a little slow. A banded Ice shard is also required to KO Dragonite and Flygon locked into Outrage. Without it, ice shard actually does pitiful damage too. I usually don’t spin, but if entry hazards are stacking, a banded spin is needed!
Vaporeon @Leftovers
Ability: Water Absorb
Evs: 188 HP / 252 Def / 68 SD
Nature: Bold (+Def, -Atk)
-Surf
-Roar
-Wish
-Protect
Summary
Standard Wish Vaporeon for a nice balanced team. It heals Donphan, Heatran and Mesprite who otherwise lack recovery moves of their own. It also provides a nice water immune and can take on other waters that lacks electric/grass or toxic, but that’s pretty much all the other waters… I use to run hp electric to deal with Gyarados as taunt ones can really mess my ability to counter them with this set, but this job is left to Mesprit as roar is the superior choice against opponent Kingdras and Suicunes who likes to setup. Extra phasing is nice to rack up a little bit of residual damage and scout opponent teams for Luc counters. Vaporeon should not die early game, it keeps the stall part of my team going and keep other pokes healthy for battle.
Lucario @Life-orb
Ability: Inner focus
Evs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant (+Atk, - SpA)
-Swords Dance
-Close Combat
-Extreme Speed
-Bullet Punch
Summary
Bullet Punch?? Well yeah, I think it’s the best choice as crunch covers bulky ghosts and psychic. Timid rotom forms are faster and I don’t want to risk being outsped and killed. Subsplit Gengar is really good against Cresseila as it can pain split until Shadow ball is in KO range which is like most of the time because it does around 70% to standard Bold Cresseilas. Now bullet punch here kills only two pokemons that Lucario cannot kill before: Gengar and ScarfTar. Gengars are caught by surprise and destroyed. ScarfTars are interesting because I can usually tell if they are scarf when they revenge my Mesprit and Gengar allowing me to set up a sword dance on the switch. If they come back to EQ me, they can eat a bullet instead. This whole team focuses around this interesting little poke and all the other pokemons help this dude for the sweep!
Lucario Counters:
Gyarados: Taunt ones are dealt by Mesprit and others can be dealt by Vaporeon as well as Mesprit. Heatran has hp electric.
Gliscor and Hippowdown r: Setup bait for Gengar and Vaporeon can scare it off.
All Ghosts: Donphan is the perfect Ghost lure and takes them out on the switch. Works like a charm. Heatran deals rotom nicely absorbing trick and wow and taking pathetic damage from thunderbolt.
Shaymin: The fast ones are kind of hard to deal with as Gengar can switch in on the Earth power and destroy it with Shadow ball as it is resistant to Seed flare among other attacks. And heatran is here for a reason…
Celebi and Bulky Psychic: Life orb shadow ball cleans them and can switch in to Earthpower or hp fire and hp fighting.Celebi is actually faster than Lucario -_- Also heatran can deal with Celebi.
Scarf steels: Vaporeon, Mesprit, Donphan can all take on Scarf steels though Donphan should watch out for hp grass or any special attacks from heatran. My own Heatran can deal with them too.
But Lucario doesn’t come until later so I have all the time to remove these
Conclusion
This team has problems with LO Starmie. They are fast and does massive damage. The only way to beat them is for Vaporeon to wish stall some LO damage and for Heatran to switch into a T-bolt and surprise with hp electric. But after Lucario sets up, Starmie is no problem. If Mesprit is too weak, taunt gyarados are scary, as my team is completely swept. Shaymins are annoying too. Jolteon is hard to counter the same reason as Starmie, but Heatran’s earth power is a guaranteed OHKO and doesn’t have that much problems switching in. Vaporeon and Heatran cannot die early or else the team kind of crumbles. Random crit on Vaporeon is usually really annoying. So rate this team please! And find flaws! J
This is my OU balanced team. The core of the team is SD Lucario who is a great late game sweeper as long as its counters are removed that is. I built my team to remove Lucario’s most common counters, although a gyarados counter is much needed. Anyhow, this is my team.






In-Depth

Mesprit @Leftovers
Ability: Levitate
Evs: 252 HP / 76 Spd/ 180 Def
Nature: Bold (+Def,-Atk)
-Stealth Rock
-Thunderbolt
-Psychic
-U-turn
Summary
I don’t really like using suicide leads even though they can get their jobs done most of the time. I always had a preference of the pixies. Azelf is just too suicidal and not good for a balanced team. Uxie has always been my favorite and was originally my lead but it really lacks the attacking power. So now I testing out Mesprit who has stats in between Azelf and Uxie and can set up rocks and U-turn. This thing is actually my Gyarados counter being able to take a +2 Adamant life waterfall and KO back thunderbolt. But leads shouldn’t be used to counter a very dangerous threat like Gyarados. Mesprit fairs very nicely against machamp leads because I can 2HKO with psychic while his payback + bp fails to KO. Against sleep leads, I just need to wake up and set up SR and psychic them since I can survive a leaf storm comfortably. This thing can also counter gengar because life orb shadow ball do not KO me while I can KO back with psychic. Same thing with Infernape leads because they are KO’ed by psychic, but has that annoying sash. The defense evs let me have bigger physical bulk and taking on attacks from Metagross and other heavy hitters. The lack of recovery on such a good tank is a big letdown, which makes leftovers more important. Levitate plus Psychic typing allows me to wall ground and fighting at ease and makes it a perfect pursuit target for choiced pokes so Lucario can set up SD.

Heatran @Choice Scarf
Ability: Flash Fire
Evs: 4 Spd / 252 SpA / 252 Spe
Nature: Hasty (+Spe,-Def)
-Fire Blast
-Hp- Electric
-Explosion
-Earth Power
Summary
Standard Scarfran is a must on this team. Takes care of all forms of Rotoms, fairly well against Gengar (but Gengar isn’t a problem…), Shaymin, Celebi, can sort of unexpectedly revenge a +1 neutral Gyarados. This thing is also my only Starmie killer which is kind of sad. It also revenge kill a lot of other things. Earth power is for other Heatrans and fellow fires, and Explosion can kill Blissey. Scarfran does is job pretty well and covers up Lucaro’s fire weakness, although they share similar weakness altogether.

Gengar @Lifeorb
Ability: Levitate
Evs: 4 Spd / 252 SpA /252 Spe
Nature: Timid (+Spe, -Atk)
-Shadow Ball
-Focus Blast
-Substitute
-Pain Split
Summary
Subsplit Gengar is quite the annoyance to be up against on both stall and offensive. It’s outright attacking powers + perfect coverage is pretty fearsome. I use to use a regular subGengar with leftovers, but my team had some troubles with Blissey and the power output sometimes wasn’t enough to KO certain things. Gengar can set up on ground and fighting (normal) attacks aimed at Lucario and also Heatran. One very good example is Gliscor, the universal Lucario counter. Gengar is immune to EQ and takes pitiful damage from U-turn. This thing can really break down teams and cover some of my teams weaknesses. A weakness to pursuit makes it a good target for many choiced pokemons such as scarftars and banded Scizors, allowing my Lucario to set up on the switch.

Donphan @Choice Banded
Ability: Sturdy
Evs:4 Def/ 252 Atk /252 Hp
Nature: Adamant (+Atk, - SpA)
-Assurance
-Earthquake
-Ice Shard
-Rapid Spin
Summary
Donphan is my second odd UU pokemon. I find nothing bad to use UU pokes as long as they fit the team well. In this case, I’m lacking an electric immune and a spinner. At first that was my purpose of using Donphan, but as I started using it, it had a much different but very useful niche on my team. Donphans are usually seen as heavy tanks who can spin and pack a punch with EQ. With this idea in mind, the best pokemons to switch in are Rotom-A and Gengar both immune to EQ and blocks spin. Now, once I send in my Donphan to a Spiker, my first move is Assurance. Inevitably the ghost will come out to block spin or eat an EQ but only to be KO’ed by Assurance. With choice band attached, all forms of Rotom and Gengar are KO’ed factoring in SR. Now choice banded spin is really odd, but Donphan needs the power to KO those annoying ghosts that plague my Lucario. In addition, banded EQ is devastating after all levitators and flys are removed albeit only a little slow. A banded Ice shard is also required to KO Dragonite and Flygon locked into Outrage. Without it, ice shard actually does pitiful damage too. I usually don’t spin, but if entry hazards are stacking, a banded spin is needed!

Vaporeon @Leftovers
Ability: Water Absorb
Evs: 188 HP / 252 Def / 68 SD
Nature: Bold (+Def, -Atk)
-Surf
-Roar
-Wish
-Protect
Summary
Standard Wish Vaporeon for a nice balanced team. It heals Donphan, Heatran and Mesprite who otherwise lack recovery moves of their own. It also provides a nice water immune and can take on other waters that lacks electric/grass or toxic, but that’s pretty much all the other waters… I use to run hp electric to deal with Gyarados as taunt ones can really mess my ability to counter them with this set, but this job is left to Mesprit as roar is the superior choice against opponent Kingdras and Suicunes who likes to setup. Extra phasing is nice to rack up a little bit of residual damage and scout opponent teams for Luc counters. Vaporeon should not die early game, it keeps the stall part of my team going and keep other pokes healthy for battle.

Lucario @Life-orb
Ability: Inner focus
Evs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant (+Atk, - SpA)
-Swords Dance
-Close Combat
-Extreme Speed
-Bullet Punch
Summary
Bullet Punch?? Well yeah, I think it’s the best choice as crunch covers bulky ghosts and psychic. Timid rotom forms are faster and I don’t want to risk being outsped and killed. Subsplit Gengar is really good against Cresseila as it can pain split until Shadow ball is in KO range which is like most of the time because it does around 70% to standard Bold Cresseilas. Now bullet punch here kills only two pokemons that Lucario cannot kill before: Gengar and ScarfTar. Gengars are caught by surprise and destroyed. ScarfTars are interesting because I can usually tell if they are scarf when they revenge my Mesprit and Gengar allowing me to set up a sword dance on the switch. If they come back to EQ me, they can eat a bullet instead. This whole team focuses around this interesting little poke and all the other pokemons help this dude for the sweep!
Lucario Counters:
Gyarados: Taunt ones are dealt by Mesprit and others can be dealt by Vaporeon as well as Mesprit. Heatran has hp electric.
Gliscor and Hippowdown r: Setup bait for Gengar and Vaporeon can scare it off.
All Ghosts: Donphan is the perfect Ghost lure and takes them out on the switch. Works like a charm. Heatran deals rotom nicely absorbing trick and wow and taking pathetic damage from thunderbolt.
Shaymin: The fast ones are kind of hard to deal with as Gengar can switch in on the Earth power and destroy it with Shadow ball as it is resistant to Seed flare among other attacks. And heatran is here for a reason…
Celebi and Bulky Psychic: Life orb shadow ball cleans them and can switch in to Earthpower or hp fire and hp fighting.Celebi is actually faster than Lucario -_- Also heatran can deal with Celebi.
Scarf steels: Vaporeon, Mesprit, Donphan can all take on Scarf steels though Donphan should watch out for hp grass or any special attacks from heatran. My own Heatran can deal with them too.
But Lucario doesn’t come until later so I have all the time to remove these
Conclusion
This team has problems with LO Starmie. They are fast and does massive damage. The only way to beat them is for Vaporeon to wish stall some LO damage and for Heatran to switch into a T-bolt and surprise with hp electric. But after Lucario sets up, Starmie is no problem. If Mesprit is too weak, taunt gyarados are scary, as my team is completely swept. Shaymins are annoying too. Jolteon is hard to counter the same reason as Starmie, but Heatran’s earth power is a guaranteed OHKO and doesn’t have that much problems switching in. Vaporeon and Heatran cannot die early or else the team kind of crumbles. Random crit on Vaporeon is usually really annoying. So rate this team please! And find flaws! J