Balanced OU Team. Rate plz! :)

Introduction
This is my OU balanced team. The core of the team is SD Lucario who is a great late game sweeper as long as its counters are removed that is. I built my team to remove Lucario’s most common counters, although a gyarados counter is much needed. Anyhow, this is my team.
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In-Depth
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Mesprit @Leftovers
Ability: Levitate
Evs: 252 HP / 76 Spd/ 180 Def
Nature: Bold (+Def,-Atk)
-Stealth Rock
-Thunderbolt
-Psychic
-U-turn

Summary
I don’t really like using suicide leads even though they can get their jobs done most of the time. I always had a preference of the pixies. Azelf is just too suicidal and not good for a balanced team. Uxie has always been my favorite and was originally my lead but it really lacks the attacking power. So now I testing out Mesprit who has stats in between Azelf and Uxie and can set up rocks and U-turn. This thing is actually my Gyarados counter being able to take a +2 Adamant life waterfall and KO back thunderbolt. But leads shouldn’t be used to counter a very dangerous threat like Gyarados. Mesprit fairs very nicely against machamp leads because I can 2HKO with psychic while his payback + bp fails to KO. Against sleep leads, I just need to wake up and set up SR and psychic them since I can survive a leaf storm comfortably. This thing can also counter gengar because life orb shadow ball do not KO me while I can KO back with psychic. Same thing with Infernape leads because they are KO’ed by psychic, but has that annoying sash. The defense evs let me have bigger physical bulk and taking on attacks from Metagross and other heavy hitters. The lack of recovery on such a good tank is a big letdown, which makes leftovers more important. Levitate plus Psychic typing allows me to wall ground and fighting at ease and makes it a perfect pursuit target for choiced pokes so Lucario can set up SD.

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Heatran @Choice Scarf
Ability: Flash Fire
Evs: 4 Spd / 252 SpA / 252 Spe
Nature: Hasty (+Spe,-Def)
-Fire Blast
-Hp- Electric
-Explosion
-Earth Power

Summary


Standard Scarfran is a must on this team. Takes care of all forms of Rotoms, fairly well against Gengar (but Gengar isn’t a problem…), Shaymin, Celebi, can sort of unexpectedly revenge a +1 neutral Gyarados. This thing is also my only Starmie killer which is kind of sad. It also revenge kill a lot of other things. Earth power is for other Heatrans and fellow fires, and Explosion can kill Blissey. Scarfran does is job pretty well and covers up Lucaro’s fire weakness, although they share similar weakness altogether.

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Gengar @Lifeorb
Ability: Levitate
Evs: 4 Spd / 252 SpA /252 Spe
Nature: Timid (+Spe, -Atk)
-Shadow Ball
-Focus Blast
-Substitute
-Pain Split


Summary
Subsplit Gengar is quite the annoyance to be up against on both stall and offensive. It’s outright attacking powers + perfect coverage is pretty fearsome. I use to use a regular subGengar with leftovers, but my team had some troubles with Blissey and the power output sometimes wasn’t enough to KO certain things. Gengar can set up on ground and fighting (normal) attacks aimed at Lucario and also Heatran. One very good example is Gliscor, the universal Lucario counter. Gengar is immune to EQ and takes pitiful damage from U-turn. This thing can really break down teams and cover some of my teams weaknesses. A weakness to pursuit makes it a good target for many choiced pokemons such as scarftars and banded Scizors, allowing my Lucario to set up on the switch.

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Donphan @Choice Banded
Ability: Sturdy
Evs:4 Def/ 252 Atk /252 Hp
Nature: Adamant (+Atk, - SpA)
-Assurance
-Earthquake
-Ice Shard
-Rapid Spin

Summary
Donphan is my second odd UU pokemon. I find nothing bad to use UU pokes as long as they fit the team well. In this case, I’m lacking an electric immune and a spinner. At first that was my purpose of using Donphan, but as I started using it, it had a much different but very useful niche on my team. Donphans are usually seen as heavy tanks who can spin and pack a punch with EQ. With this idea in mind, the best pokemons to switch in are Rotom-A and Gengar both immune to EQ and blocks spin. Now, once I send in my Donphan to a Spiker, my first move is Assurance. Inevitably the ghost will come out to block spin or eat an EQ but only to be KO’ed by Assurance. With choice band attached, all forms of Rotom and Gengar are KO’ed factoring in SR. Now choice banded spin is really odd, but Donphan needs the power to KO those annoying ghosts that plague my Lucario. In addition, banded EQ is devastating after all levitators and flys are removed albeit only a little slow. A banded Ice shard is also required to KO Dragonite and Flygon locked into Outrage. Without it, ice shard actually does pitiful damage too. I usually don’t spin, but if entry hazards are stacking, a banded spin is needed!


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Vaporeon @Leftovers
Ability: Water Absorb
Evs: 188 HP / 252 Def / 68 SD
Nature: Bold (+Def, -Atk)
-Surf
-Roar
-Wish
-Protect

Summary
Standard Wish Vaporeon for a nice balanced team. It heals Donphan, Heatran and Mesprite who otherwise lack recovery moves of their own. It also provides a nice water immune and can take on other waters that lacks electric/grass or toxic, but that’s pretty much all the other waters… I use to run hp electric to deal with Gyarados as taunt ones can really mess my ability to counter them with this set, but this job is left to Mesprit as roar is the superior choice against opponent Kingdras and Suicunes who likes to setup. Extra phasing is nice to rack up a little bit of residual damage and scout opponent teams for Luc counters. Vaporeon should not die early game, it keeps the stall part of my team going and keep other pokes healthy for battle.

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Lucario @Life-orb
Ability: Inner focus
Evs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant (+Atk, - SpA)
-Swords Dance
-Close Combat
-Extreme Speed
-Bullet Punch

Summary
Bullet Punch?? Well yeah, I think it’s the best choice as crunch covers bulky ghosts and psychic. Timid rotom forms are faster and I don’t want to risk being outsped and killed. Subsplit Gengar is really good against Cresseila as it can pain split until Shadow ball is in KO range which is like most of the time because it does around 70% to standard Bold Cresseilas. Now bullet punch here kills only two pokemons that Lucario cannot kill before: Gengar and ScarfTar. Gengars are caught by surprise and destroyed. ScarfTars are interesting because I can usually tell if they are scarf when they revenge my Mesprit and Gengar allowing me to set up a sword dance on the switch. If they come back to EQ me, they can eat a bullet instead. This whole team focuses around this interesting little poke and all the other pokemons help this dude for the sweep!
Lucario Counters:
Gyarados: Taunt ones are dealt by Mesprit and others can be dealt by Vaporeon as well as Mesprit. Heatran has hp electric.
Gliscor and Hippowdown r: Setup bait for Gengar and Vaporeon can scare it off.
All Ghosts: Donphan is the perfect Ghost lure and takes them out on the switch. Works like a charm. Heatran deals rotom nicely absorbing trick and wow and taking pathetic damage from thunderbolt.
Shaymin: The fast ones are kind of hard to deal with as Gengar can switch in on the Earth power and destroy it with Shadow ball as it is resistant to Seed flare among other attacks. And heatran is here for a reason…
Celebi and Bulky Psychic: Life orb shadow ball cleans them and can switch in to Earthpower or hp fire and hp fighting.Celebi is actually faster than Lucario -_- Also heatran can deal with Celebi.
Scarf steels: Vaporeon, Mesprit, Donphan can all take on Scarf steels though Donphan should watch out for hp grass or any special attacks from heatran. My own Heatran can deal with them too.
But Lucario doesn’t come until later so I have all the time to remove these

Conclusion
This team has problems with LO Starmie. They are fast and does massive damage. The only way to beat them is for Vaporeon to wish stall some LO damage and for Heatran to switch into a T-bolt and surprise with hp electric. But after Lucario sets up, Starmie is no problem. If Mesprit is too weak, taunt gyarados are scary, as my team is completely swept. Shaymins are annoying too. Jolteon is hard to counter the same reason as Starmie, but Heatran’s earth power is a guaranteed OHKO and doesn’t have that much problems switching in. Vaporeon and Heatran cannot die early or else the team kind of crumbles. Random crit on Vaporeon is usually really annoying. So rate this team please! And find flaws! J
 
You don't need a Donphan.None of your pokes takes heavy damage from SR,so you don't need a spinner.Ice Shard of Donphan to use against what?DD nite?Usually DD nite can't OHKO Donphan,so you could do better using Stone Edge if you really want to use Donphan.I would recommend you change your Donphan to CB Scizor.You can Pursuit some Rotoms,revenge kill anything that isn't resistant against Bullet Punch and you can scout doing damage.

On Lucario,Bullet Punch is useless.You said that you don't want to risk against rotom forms,but Steel moves do 0.5x against Rotom,so you're not killing Rotom with Bullet Punch.Put Crunch/Ice Punch/Stone Edge instead.
 
Donphan isn't for spinning, although it could spin, its to lure in the ghosts and nab them with assurance. It's just a lure... and yes ice shard is for revenging DDnites and also flygons since I dont have a reliable counter against those. Stone edge has no priority. CB scizor doesnt give me any extra resistances that I need. And scizor can't really pursuit rotoms, it only seems that way on paper, since they always carry wow. And lucario wouldnt see any rotoms if they were elminated by Donphan to start with, but i find scarftars and gengar to be more threatning.

and nice try danmire, but they carry hp fire :(
 
The problem with this ream is dophan.

He doesn't do much for your team if he carries CB so use lefties.

Also scarfTran is old so use LOTran it will still KO Gyra with elctric and kill shaymin with overheat.

That's really all I can comment good luck!
 
Lucario needs Crunch to sweep effectively. You can either go Bullet Punch or Extremespeed with Crunch, depending on what you want to counter (Bullet Punch for Gengar, Extremespeed for everything else, but generally better). You need a way to beat Scarf Rotoms anyways, so that's an issue. With Rotom-W being the "best" Rotom form, your Donphan lure isn't going to work well, as it's too unreliable and it can later KO you easily with Hydro Pump. They can just switch in Suicune to take a hit and set up, forcing you to switch, and it can wreck havoc if you don't explode on it with your Heatran.

If you want Lucario to sweep, CBTar can replace Donphan. It traps and kills ghosts much better with Pursuit, and can take special hits easily. You only have to watch out for Gengar, but that can be taken care of with ScarfTran. Lucario really benefits from SS damaging its counters.

I suggest Jolly on Lucario as well, as most pokemon attempt to outspeed Adamant ones(read: Timid Rotom-A). Jolly has almost same hitting power, only at the cost of failing to KO Vaporeon, Crocune, and other bulky waters. But they can be easily worn down if you can get a few Roars with Vaporeon.

Bulky waters can get you easily, and Starmie (as you said) is a big problem. Also, without Donphan, DDnite kills you on the spot. The only counter to both is Jolteon, but it doesn't fit anywhere in your team very well. I suggest using it instead of Heatran, as it can still revenge with blistering speed and hit hard. Then you can change Mesprit back to Uxie, as Gyarados won't be a problem anymore.
 
Thanks guys for the help :)
OK, so I see a really big problem with Donphan. True, it is kind of unreliable, but if I'm up against a fresh opponent, and you have a choice to switch in a Suicune or a Levitate Ghost on a Donphan, I think one would switch in the Ghost. I might try CBtar, but I really don't want to get burned :(, a burned CBtar is like a paralyzed jolteon. With Donphan gone, I have no reliable counter to dragons. Mesprit can actually take on +1 DDnite very well, but I need ice beam to KO back,and must be in good health to take the hit too.

Lucario should usually be adamant, as it misses KOs on not only bulky waters, but flygon, dragonites, skarmory, brozong and almost like everything else in the game. Crunch is a more optimal choice, but I like setting up on scarfTar :P But I probably will change it to crunch.

Jolteon does fit the team semi-well. It packs a good electric immune, but adds another ground weakness. Its defenses are lame, and I don't want to switch into Gyarados fearing a waterfall instead. It also cant switch into Starmie except t-bolt. Using Jolteon is a bit dangerous though, don't like taking that much risk but thanks for the advice soonor later, you were a great help!

And Kaiba, without the scarf, Gyara kills you first with +1 waterfall and Shaymin kills you first with Earth power :(
 
Jolteon isn't paralysed by Thunder Wave or Electric moves,so the best chance of getting Jolteon paralysed is against a body slam.But why you would put Jolteon on a body slam anyways?

You don't put Jolteon on the field except when you're sure that it will be a Electric move or when you sacrify a poke to Jolteon freely enter.
 
You don't need a Donphan.None of your pokes takes heavy damage from SR,so you don't need a spinner.Ice Shard of Donphan to use against what?DD nite?Usually DD nite can't OHKO Donphan,so you could do better using Stone Edge if you really want to use Donphan.I would recommend you change your Donphan to CB Scizor.You can Pursuit some Rotoms,revenge kill anything that isn't resistant against Bullet Punch and you can scout doing damage.

On Lucario,Bullet Punch is useless.You said that you don't want to risk against rotom forms,but Steel moves do 0.5x against Rotom,so you're not killing Rotom with Bullet Punch.Put Crunch/Ice Punch/Stone Edge instead.
What are you talking about? Bullet Punch is used to pick off Gengar and CS Tyranitar.
 
Marcola: Why are you telling me how Jolteon is used? The jolteon was used a reference, an example, not as a usable pokemon -_-. Fine, ill change the example so it is easier to understand. a paralzyed infernape is useless... is that better? and easier to understand? -.- I just want the reader to see how a CB tar is useless when burned, by making a reference.

and extreme speed can't hit gengar or ttar, which is why bulllet punch is used. It's up to personal preference what moves I used for the best coverage.
 
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