Hi guys, it been awhile since i last made a RMT… I hope you all to provide me some valuable suggestion to my team.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Slack Off
- Scald
- Flamethrower
- Thunder Wave
Slowbro is my main physical tank of my team. I personally choose slower as my physical tank due to it ability to tank the ever-so-common Talonflame. I really love this pokemon due to it's ability - Regenerator which heal 30% HP when switch out, which can be extremely useful in a stalling battle and not to be worn down by hazards. However this pokemon isn't without it flaws; any powerful physical attacker can severely damage slowbro and even KO it. [eg. Bisharp]
The moves selected are relatively standard, Slack Off is used for healing up, Scald to hit water weak pokemon with a small chance of burning, Flamethrower is useful against pokemon such as Scizor and Thunderwave which can be used to cripple fast pokemon.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Rock Tomb
Breloom is one of my physical attacker on my team. Ever since the nerfing of low sweep, there seem to be lesser Breloom on the street; all past gen users should know how beastly a techniloom can be using low sweep which guarantee to lower your opponent pokemon speed and dealing 90 damage with the help of technician. However in gen 6 things changed for Breloom, spore no longer hit grass types and low sweep got ''buffed'' to 65 base power rendering technician ability useless on it. Since then i stopped using breloom for a long time, until i was told to try out Rock Tomb on Breloom. At first i am rather skeptical about using Rock Tomb as the STAB damage is more or less gone, but Rock Tomb seem to prove useful to me as it is capable of hitting some pokemon Breloom is unable to normally and forcing some switches.
Moves selected are standard with Spore attempting to induce sleep which will encourage a switch (which rock tomb come in handy to slow down the next pokemon). Bullet Seed is used for STAB along with Mach Punch which have a +1 priority to dish out a quick hit. Rock Tomb function well before switches, slowing down the pokemon which is switching in and providing additional coverage.
Life Orb is used to dish more damage against a opposing pokemon however may quickly wear down Breloom.

Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Psycho Cut
- Sucker Punch
- Knock Off
Bisharp act as the main attacker of my team, capable of crippling opponent by knocking off their items and dealing constant 90Base Power damage against opponent holding mega stone. It is extremely powerful but weak at the same time, a flying mach punch could easily KO it in seconds. I used this pokemon with choice band to increase it's attack to a extreme levels capable of KOing pokemon which isn't resisting the move within 2 hits. Move are pretty standard, with Iron Head used to deal against varies and rock typing with a small chance of flinch, Psycho Cut acting as coverage move, Sucker Punch is used to outspeed opposing pokemon and Knock Off which forcefully remove opposing pokemon held item. I must say that it is really lovely against team which uses intimidate pokemon due to Defiant ability.

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Volt Switch
- Thunder Wave
- Signal Beam
Manetric Mega is really one of the overlook Mega which have a relatively good potential but a terrible move pool. Mega Manetric can easily outspend a max speed Greninja which is a pain to deal with along with it's amazing intimidate ability which can lower opposing pokemon attack. I made Mega Manetric with Hit-and-Run concept in mind, once switched in mantric will mega evolve and intimidate the opposing pokemon followed by a Volt Switch to one of my tank. I will not say about the move of this pokemon due to it's pathetic move pool which leave me no choice...

Greninja @ Assault Vest
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Surf
- Dark Pulse
- Extrasensory
One of the most agile and quick pokemon introduce in gen 6. This ninja is without a doubt a pure beast capable of dealing STAB damage regardless which type of move it used. The move pool is vast and allowing this ninja to be extremely flexible. I personally chooses this pokemon due to it's monstrous speed and for it's broken ability protean. Greninja is capable of removing many threats within my team and dealing heavy damage to my opponent. I choose Extrasensory over Grass Knot here as i already have a grass attacker (Breloom) and Extrasensory is capable of dealing heavy damage to bulky fighting type and poison pokemon which i might have trouble against.
Assault Vest is chosen as held item for my Greninja to increase it's lifespan on the field.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Aromatherapy
Lastly, my special tank. This blob is probably the only thing that nuclear bomb cannot destroy (just saying). This blob is probably one of the most bulky special tank i can find with minimal weakness. It also act as a semi-cleric within my team which help to remove status on my other pokemon. It work well with slowbro in term of synergy allowing quick switch between the 2 tank (slowbro can regenerate during switches).
Thank you for reading through all these and sorry for my poor English command.
As i would want to replicate the team in the Pokemon X and Y game itself, i would appreciate if you can avoid using legendary pokemon (as it extremely difficult to acquire 5/6 max iv legitimately) and Hidden Powers (if possible).

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Slack Off
- Scald
- Flamethrower
- Thunder Wave
Slowbro is my main physical tank of my team. I personally choose slower as my physical tank due to it ability to tank the ever-so-common Talonflame. I really love this pokemon due to it's ability - Regenerator which heal 30% HP when switch out, which can be extremely useful in a stalling battle and not to be worn down by hazards. However this pokemon isn't without it flaws; any powerful physical attacker can severely damage slowbro and even KO it. [eg. Bisharp]
The moves selected are relatively standard, Slack Off is used for healing up, Scald to hit water weak pokemon with a small chance of burning, Flamethrower is useful against pokemon such as Scizor and Thunderwave which can be used to cripple fast pokemon.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Rock Tomb
Breloom is one of my physical attacker on my team. Ever since the nerfing of low sweep, there seem to be lesser Breloom on the street; all past gen users should know how beastly a techniloom can be using low sweep which guarantee to lower your opponent pokemon speed and dealing 90 damage with the help of technician. However in gen 6 things changed for Breloom, spore no longer hit grass types and low sweep got ''buffed'' to 65 base power rendering technician ability useless on it. Since then i stopped using breloom for a long time, until i was told to try out Rock Tomb on Breloom. At first i am rather skeptical about using Rock Tomb as the STAB damage is more or less gone, but Rock Tomb seem to prove useful to me as it is capable of hitting some pokemon Breloom is unable to normally and forcing some switches.
Moves selected are standard with Spore attempting to induce sleep which will encourage a switch (which rock tomb come in handy to slow down the next pokemon). Bullet Seed is used for STAB along with Mach Punch which have a +1 priority to dish out a quick hit. Rock Tomb function well before switches, slowing down the pokemon which is switching in and providing additional coverage.
Life Orb is used to dish more damage against a opposing pokemon however may quickly wear down Breloom.

Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Psycho Cut
- Sucker Punch
- Knock Off
Bisharp act as the main attacker of my team, capable of crippling opponent by knocking off their items and dealing constant 90Base Power damage against opponent holding mega stone. It is extremely powerful but weak at the same time, a flying mach punch could easily KO it in seconds. I used this pokemon with choice band to increase it's attack to a extreme levels capable of KOing pokemon which isn't resisting the move within 2 hits. Move are pretty standard, with Iron Head used to deal against varies and rock typing with a small chance of flinch, Psycho Cut acting as coverage move, Sucker Punch is used to outspeed opposing pokemon and Knock Off which forcefully remove opposing pokemon held item. I must say that it is really lovely against team which uses intimidate pokemon due to Defiant ability.

Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Volt Switch
- Thunder Wave
- Signal Beam
Manetric Mega is really one of the overlook Mega which have a relatively good potential but a terrible move pool. Mega Manetric can easily outspend a max speed Greninja which is a pain to deal with along with it's amazing intimidate ability which can lower opposing pokemon attack. I made Mega Manetric with Hit-and-Run concept in mind, once switched in mantric will mega evolve and intimidate the opposing pokemon followed by a Volt Switch to one of my tank. I will not say about the move of this pokemon due to it's pathetic move pool which leave me no choice...

Greninja @ Assault Vest
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Surf
- Dark Pulse
- Extrasensory
One of the most agile and quick pokemon introduce in gen 6. This ninja is without a doubt a pure beast capable of dealing STAB damage regardless which type of move it used. The move pool is vast and allowing this ninja to be extremely flexible. I personally chooses this pokemon due to it's monstrous speed and for it's broken ability protean. Greninja is capable of removing many threats within my team and dealing heavy damage to my opponent. I choose Extrasensory over Grass Knot here as i already have a grass attacker (Breloom) and Extrasensory is capable of dealing heavy damage to bulky fighting type and poison pokemon which i might have trouble against.
Assault Vest is chosen as held item for my Greninja to increase it's lifespan on the field.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Aromatherapy
Lastly, my special tank. This blob is probably the only thing that nuclear bomb cannot destroy (just saying). This blob is probably one of the most bulky special tank i can find with minimal weakness. It also act as a semi-cleric within my team which help to remove status on my other pokemon. It work well with slowbro in term of synergy allowing quick switch between the 2 tank (slowbro can regenerate during switches).
Thank you for reading through all these and sorry for my poor English command.
As i would want to replicate the team in the Pokemon X and Y game itself, i would appreciate if you can avoid using legendary pokemon (as it extremely difficult to acquire 5/6 max iv legitimately) and Hidden Powers (if possible).
Code:
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Slack Off
- Scald
- Flamethrower
- Thunder Wave
Breloom @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Rock Tomb
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Psycho Cut
- Sucker Punch
- Knock Off
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Flamethrower
- Volt Switch
- Thunder Wave
- Signal Beam
Greninja @ Assault Vest
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Ice Beam
- Surf
- Dark Pulse
- Extrasensory
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Aromatherapy
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