"Balanced" OU team

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Jirachi@ Choice Scarf
Ablility:Serence Grace
EVs:80HP/252Atk/176 Spd
Jolly nature(+Spe,-SAtk)
-Trick
-Stealth Rock
-U-turn
-Iron head

This thing can kill most leads without a choice scarf. Iron head for frail leads, U-turn for scouting and Magnetzone, Stealth Rock for obvious reasons and Trick for leads without one.Trick can be a annoyance to Bronzong and Swampert, because they still dont outspeed Jirachi. Faster leads like Aerodactyl or Weavile dont like a Choice Scarf on taunt or Stealth rock.

Latias @ Leftovers
Ability: Levitate
EVs:128HP/128SAtk/252Spd
Timid nature(+Spd,-Atk)
-Calm Mind
-Recover
-Dragon Pulse
-Reflect

Calm Mind for about 4 times, then sweep. When Scizor or Tyranitar are in the way, Reflect then switch out. Critical hits kill this Latias, but they are not that common. This is more defensive than offensive, I don't expect to sweep that much. Though, when the other team has no steels, and after a few Calm Minds, this thing can sweep.

Suicune @ Leftovers
Ability: Pressure
EVs:252HP/252Def/4Spd
Bold nature (+Def, -Atk)
- Surf
- Sleep Talk
- Calm Mind
- Rest

Crocune. Sweeps through teams when getting 6 CMs. HATES crits.Walled by Vaporeon and others with Water Absorb.My wall. Usually gets 3 CM's then Rest, then Sleep Talk to deal some damage or Calm Mind some more. My status absorber. Loves when other team WoW's me or Thunder Waves me, and I get a free CM.

Salamence @ Life Orb
Ability: Intimidate
EVs: 84Atk/208Spd/216 SAtk
Mild nature (+SAtk, -Def)
-Outrage
-Earthquake
-Draco Meter
-Fire Blast

MixMence. Earthquake and Fire Blast for Steels. Usually hit and run, because of the -2 SAtk from Draco Meteor and confusion from Outrage. This can kill many walls, such as SkarmBliss, though that combo isn't seen that often recently. Usually middle-game sweeping, because I need to switch out to something.

Infernape @ Life Orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
-Stone edge
-Flare Blitz
-Mach Punch
-Swords Dance

Can't believe I never see SD Infernape sets! This can dent anything even if it resists it after 1 SD! After 2 or 3, this is unstoppable! Unless hit by some priority move. Usually late-game sweeping, when I can't get whirlwinded or roared away. The priority from Mach Punch lets me pick off some weakened opponents.

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/ 4 SAtk
Bold nature (+Def, -Atk)
- Reflect
- Ice Beam
- Thunder Wave
- Moonlight

This thing walls almost everything after a reflect and a Thunder Wave on it, although Ice Beam cant do anything to steels,and Thunder wave to grounds or Electivire and Jolteon. Rather easy to set up on though.Scizor likes to SD, and Metagross loves to Agility.Need help replacing this. This is a rather bad wall in my opinion, so I'd like another wall.
 
Threat list:
Red:Major threat
Orange:Minor threat
Black:No threat

Aerodactyl:Murdered by Jirachi when leading
Alakazam:OHKO by Salamence
Azelf: Jirachi can trick a choice scarf on a fire blast and survive, then switch to heatran
Blissey:everything kills it
Breloomthis thing is a annoyance! Gets killed by infenape but usually spores my infernape.
Bronzong:Infenape and Salamence
Celebi :Jirachi can U-turn,Infernape and Salamence can flare blitz and fire blast
Cresselia:Usually set up fodder for infernape or suicune
Donphan:Cresselia can ice beam
Dragonite:Cresselia can ice beam, Salamence can outrage or draco meteor it
Dugtrio:killed by ice beam on cresselia
Dusknoir:iron head on jirachi can do about 30%.Hopefully i can flinch it.
Electivire:Salamence EQ OHKO's it
Empoleon:CC,EQ
Flygon:Ice beam can 2HKO it
Forretress:fire blast and flare blitz
Gengar:iron head even takes 70%+ from it
Gliscor:Ice beam
Gyarados:Outrage OHKO's i think
Heatran:EQ on a non fire type move,heatran on a fire type move
Heracross:Cresselia walls it, megahorn only does 30% when under reflect
Hippowdon: Suicune surfs it to death
Infernape:EQ,Earth power
Jirachi:EQ,Fire blast,earth power,flamethrower,flare blitz
Jolteon:EQ,Earth power
Kingdra:dragon pulse,outrage,draco meteor
Latias:dragon pulse,outrage,draco meteor
Lucario:fire blast,CC,EQ,flare blitz,earth power...
Machamp:
Magnezone:flare blitz ,EQ,earth power,CC,Fire blast....
Mamoswine:EQ,earth power,flare blitz
Metagross: flare blitz ,EQ,earth power,Fire blast
Ninjask:jirachi can trick
Porygon-Z:too slow,almost any thing can kill it
Rhyperior:surf,EQ,Earth power...
Rotom-C:outrage kills
Rotom-F:outrage kills
Rotom-H:outrage kills
Rotom-S:outrage kills
Rotom-W:outrage kills
Salamence:outrage kills, draco meteor, ice beam
Scizor:fire blast,flare blitz
Skarmory:fire blast
Smeargle:anything
Snorlax:ugg... curse lax on trick team kills me
Starmie:U-turn
Suicune:walled by crocunes although i have my own....
Swampert:ugg, mix pert kills,lead i can trick a choice scarf
Tentacruel:EQ
Togekiss:Stone edge, ice beam
Tyranitar:CC,EQ
Vaporeon:WALLS my crocune nothing i can really do
Weavile:CC,Fire blast, flamethrower
Zapdos:stone edge

Some that only have 1 "counter" can be considered as a minor threat
 
I like your team overall. I suggest you change the item on Heatran though. One choice item will already decrease your versatiliy so two may cost u in the long run. You should try out the Item expert belt instead.. It will allow you to fake a choice item while maintaining versatility, and when the opponent switches out to a counter for one move, you may nab a surprise kill when you hit them with a super-effective move.
 
By the time the lower speed gives it away, you'll have used it. For example, they switch a fire weak in thinking you're locked into earth power, then kill them with fire blast. Besides, it's not about them knowing about choice scarf, it's about not being locked in, or something might set up on you
 
Read rule #3. Add more detailed descriptions or I'll lock this thread. Thanks, also maybe make the Threat List a bit easier to read. I'm gonna leave this unlocked for a bit, but if it's not fixed up soon, expect a lock/deletion.
 
7. Bumping. If your team is interesting enough to comment on, people will do it for you. If no one at all comments on your RMT for around 24 hours, feel free to bump it. After you have bumped your thread once, or after it has been inactive for two weeks, do not bump it again unless you are making significant changes. "Stealth Bumps" will not be tolerated. Moderators and Administrators can see your deleted posts, so do yourself and us a favor and do not even attempt this.
With that I'm locking this thread. Sorry
 
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