After focusing on UU for the past few months, I decided I'd try my hand at OU for a change of pace. After studying and facing the current popular threats and strategies, I eventually came up with a an idea; a simple one at that. Cause as much damage to the opponent in order for Mixape to come in and finish what's left. I tried to cover as many of the main threats as I possibly could, while still keeping in mind the overall goal of Ape's clean-up. I wanted to feature an Anti-Lead and strong defensive core that could wittle down the opposite team, and 2 sweepers to accompany Ape to cause further damage and KO as many threats as possible.
Overview
In Depth
Overview






In Depth
The Anti-Lead
Dragonite@Life Orb
Quiet Nature (+Sp attack, -Speed)
EVs: 252 Attack/252 Sp attack/4 Speed
-Draco Meteor
-Fire Blast
-Superpower
-Extremespeed
My favorite Anti-Lead in the game. It makes quick work of most leads, with the combination of a high base power attack + Extremespeed. Azelf and Aerodactyl fall to this combination, while bulkier SR/Spiker leads are 2hko'd by Draco Meteor. Fire Blast is for Forretress/Skarm and Superpower is for Ttar and Heatran leads. What I like about this is that it frequently returns late game to act as a wall breaker. Dnite puts me off to a good start almost every time and is sure cause major damage for the opposite team.
The Defensive Core

Dragonite@Life Orb
Quiet Nature (+Sp attack, -Speed)
EVs: 252 Attack/252 Sp attack/4 Speed
-Draco Meteor
-Fire Blast
-Superpower
-Extremespeed
My favorite Anti-Lead in the game. It makes quick work of most leads, with the combination of a high base power attack + Extremespeed. Azelf and Aerodactyl fall to this combination, while bulkier SR/Spiker leads are 2hko'd by Draco Meteor. Fire Blast is for Forretress/Skarm and Superpower is for Ttar and Heatran leads. What I like about this is that it frequently returns late game to act as a wall breaker. Dnite puts me off to a good start almost every time and is sure cause major damage for the opposite team.
The Defensive Core
Physical Tank
Swampert@Leftovers
Relaxed Nature (+Defense, -Speed)
EVs: 252 HP/4 Attack/252 Def
-Stealth Rock
-Earthquake
-Surf
-Ice Beam
The first pokemon of my defensive trio, Swampert gets up the ever-important Stealth Rock, and is able to defeat or atleast weaken most of OU's physical sweepers. One thing I tried to fulfill in this team's defensive core was to actually be doing damage with my tanks, not just simply walling/stalling threats out. Swampert's terrible weakness to grass and fairly low sp defense stats allow most special sweepers to KO it quickly. This is where the second part of the core comes in.
The Special Tank
Zapdos@Leftovers
Nature: Calm(+ Sp. Def, -Att)
EVs: 248 HP/224 Sp Def/36 Speed
-Roost
-Thunderbolt
-Heat Wave
-Light Screen
Specially defensive Zapdos came to mind not only because it takes care of Swampert's grass weakness, but because it can handle OU's special sweepers with ease. With this set, I can defeat Roserade, Gengar, Yanmega and Togekiss. This is important because the second two pokemon as well as some versions of Togekiss all pose a threat to Ape. This version of Zapdos also catches some people by surprise, not expecting a specially bulky set. It also scares away most Gyarados who haven't set up yet, allowing more Stealth Rock damage to be done to it.
The Offensive Trio
The Bulky Special Sweeper
Suicune@Life Orb
Nature: Timid(+Speed, -Att)
EVs: 4 Def/252 Sp Attack/252 Speed
-Surf
-Ice Beam
-Hidden Power Electric
-Rest
I decided to go with something else that would catch people off guard to be my special sweeper. It excellent coverage and a recovery move, even if it puts it out of commission for 2 turns. It's bulky enough to combat DD Gyarados and Salamence to an extent, and makes quick work of Heatran. This is one slot I'm uncertain of, though. Is there anything that's better for this slot?
The Trapper/Revenge Killer
Scizor@Choice Band
Nature: Adamant (+Att,-Sp Att)
Ability:Technician
EVs: 248 HP/252 Attack/8 Speed
-Bullet Punch
-Superpower
-U-turn
-Pursuit
With Infernape's threats in mind, I realized I needed a pursuit user to take care of Latias and Starmie, and at this point a revenge killer was something my team needed. So of course, CB Scizor is perfect in this slot, and also provides needed physical power on the team. There's no question as to why Scizor is the most used OU, it's the game's best revenge killer and provides so many things in one set, its hard to not include on every team.
The Late Game Sweeper
Infernape@Life Orb
Nature: Naive(+Speed, -Sp Def)
EVs: 64 Att, 252 Sp Att, 192 Spe
-Close Combat
-Fire Blast
-Hidden Power Ice
-Grass Knot
The centerpiece of the team. Everything that happens sets up for Ape to sweep. It's high offensive stats and move pool make it the ultimate late game sweeper. If it has to come out midgame, it still holds itself well, because it gets a super effective hit on the majority of OU.
Synergy:
Fire: Swampert, Suicune, Dragonite, Infernape
Water: Suicune, Dragonite
Grass: Dragonite, Zapdos, Scizor, Infernape
Electric: Swampert
Flying: Zapdos, Scizor
Poison: Swampert, Scizor
Dark: Scizor, Infernape
Psychic: Scizor
Ghost: Scizor
Rock: Swampert
Ground: Dragonite, Zapdos
Normal: Scizor
Bug: Dragonite, Zapdos, Scizor, Infernape
Dragon: Scizor
Ice: Suicune, Scizor, Infernape
Closing: First of all, thank you for taking the time to read this.
I've tried to cover as much as I could, but I need help with anything else this team might have trouble with, and how to change that. I'm up to any changes that will make it better.

Swampert@Leftovers
Relaxed Nature (+Defense, -Speed)
EVs: 252 HP/4 Attack/252 Def
-Stealth Rock
-Earthquake
-Surf
-Ice Beam
The first pokemon of my defensive trio, Swampert gets up the ever-important Stealth Rock, and is able to defeat or atleast weaken most of OU's physical sweepers. One thing I tried to fulfill in this team's defensive core was to actually be doing damage with my tanks, not just simply walling/stalling threats out. Swampert's terrible weakness to grass and fairly low sp defense stats allow most special sweepers to KO it quickly. This is where the second part of the core comes in.
The Special Tank

Zapdos@Leftovers
Nature: Calm(+ Sp. Def, -Att)
EVs: 248 HP/224 Sp Def/36 Speed
-Roost
-Thunderbolt
-Heat Wave
-Light Screen
Specially defensive Zapdos came to mind not only because it takes care of Swampert's grass weakness, but because it can handle OU's special sweepers with ease. With this set, I can defeat Roserade, Gengar, Yanmega and Togekiss. This is important because the second two pokemon as well as some versions of Togekiss all pose a threat to Ape. This version of Zapdos also catches some people by surprise, not expecting a specially bulky set. It also scares away most Gyarados who haven't set up yet, allowing more Stealth Rock damage to be done to it.
The Offensive Trio
The Bulky Special Sweeper

Suicune@Life Orb
Nature: Timid(+Speed, -Att)
EVs: 4 Def/252 Sp Attack/252 Speed
-Surf
-Ice Beam
-Hidden Power Electric
-Rest
I decided to go with something else that would catch people off guard to be my special sweeper. It excellent coverage and a recovery move, even if it puts it out of commission for 2 turns. It's bulky enough to combat DD Gyarados and Salamence to an extent, and makes quick work of Heatran. This is one slot I'm uncertain of, though. Is there anything that's better for this slot?
The Trapper/Revenge Killer

Scizor@Choice Band
Nature: Adamant (+Att,-Sp Att)
Ability:Technician
EVs: 248 HP/252 Attack/8 Speed
-Bullet Punch
-Superpower
-U-turn
-Pursuit
With Infernape's threats in mind, I realized I needed a pursuit user to take care of Latias and Starmie, and at this point a revenge killer was something my team needed. So of course, CB Scizor is perfect in this slot, and also provides needed physical power on the team. There's no question as to why Scizor is the most used OU, it's the game's best revenge killer and provides so many things in one set, its hard to not include on every team.
The Late Game Sweeper

Infernape@Life Orb
Nature: Naive(+Speed, -Sp Def)
EVs: 64 Att, 252 Sp Att, 192 Spe
-Close Combat
-Fire Blast
-Hidden Power Ice
-Grass Knot
The centerpiece of the team. Everything that happens sets up for Ape to sweep. It's high offensive stats and move pool make it the ultimate late game sweeper. If it has to come out midgame, it still holds itself well, because it gets a super effective hit on the majority of OU.
Synergy:
Fire: Swampert, Suicune, Dragonite, Infernape
Water: Suicune, Dragonite
Grass: Dragonite, Zapdos, Scizor, Infernape
Electric: Swampert
Flying: Zapdos, Scizor
Poison: Swampert, Scizor
Dark: Scizor, Infernape
Psychic: Scizor
Ghost: Scizor
Fighting: Dragonite, Zapdos
Steel: Swampert, Zapdos, Suicune, Infernape
Rock: Swampert
Ground: Dragonite, Zapdos
Normal: Scizor
Bug: Dragonite, Zapdos, Scizor, Infernape
Dragon: Scizor
Ice: Suicune, Scizor, Infernape
Closing: First of all, thank you for taking the time to read this.
I've tried to cover as much as I could, but I need help with anything else this team might have trouble with, and how to change that. I'm up to any changes that will make it better.