Balanced OU Volt/Turn team! Peaked 1650

Hey guys, it's Pakman back looking for his second RMT. This current team I made in a few minutes from the top of my head and it's done fairly well imo However, I feel as if there is a missing piece, I just don't know what... :(. My record at one time was 42-10 but as I kept climbing the ladder, the losses eventually piled up so I came here once again to see what could be improved. The team mainly is mainly a balanced style of play that relies on out predicting the opponent using volt switch and u-turn, etc.

This is the team:

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Digimon (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 120 Atk / 136 Def / 252 SDef
Adamant Nature
- Bullet Punch
- Roost
- U-turn
- Swords Dance

Digimon here is my mega evolution and it's a powerful one at that. Pretty sure the moves are all justified but i'll explain them. Bullet Punch is a great priority STAB move and with Scizor-M's ability technician gains an extra boost. One I get in a SD or two, it pretty much decimates anything not resistant to it. Also helps me deal with those pesky Fairy Types. Roost is to gain back HP that it loses and since it's pretty bulky it has no problem taking a hit, SD'ing and using roost and then proceeding to use BP to hit the opponent hard. U-Turn is another great STAB move that helps me keep offensive momentum and does a shitton of damage if boosted with SD. Swords Dance helps Scizor M's attack become devastating and when combined with BP hits HARD. I put 252 Ev's in SpD because I want scizor to take special attacks bar fire types and put the rest in Defence and Attack to tank hits and hit hard.


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Land cat thingy (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Earthquake
- Stealth Rock
- Knock Off

Next is this land cat thingy, known as Landorus T! This guy is a pretty good IMO. Depending if the opponent has Charizard or Talonflame/Volcorana I lead with this thing. It's versatile af and does many things it's required too. For starters, it gets stealth rock on the field, which is necessary for aforementioned 'zard and talonflame. Secondly, it provides good STAB with Earthquake, which hits hard due to the full investment in attack EV's. Knock off comes so clutch it's unbelievable. It knocks off Eviolite off Chansey and Assault Vest off Conkeldurr, which is a huge pain in the ass. It also serves a great move since it's buffed up this generation. U-Turn is also for keeping offensive momentum and providing some damage. Ev's are max speed to outspeed other Land-T and in attack to maximize damage. Leftovers for HP recovery.

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Washing machine (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 200 Def / 108 SAtk / 200 SDef
Modest Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

Here is Rotom-W, arguably the most overused pokemon in OU. Every move speaks for itself. Will-o-Wisp to burn physical attackers except conkeldurr fuck conkeldurr. Volt-Switch for STAB and keeping offensive momentum as well as hitting talonflame hard. Hydropump is also another great STAB attack that does good damage but its accuracy is shaky. Pain split is useful for regaining HP. This thing serves as my talonflame counter and at times Azumarill if it doesn't pack play rough ugh....... Idk about the Ev's i just wanted 300 in SpA, SpD and Def. I can change this if you guys want.


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3speedy5u (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature
- Heal Bell
- Wish
- Seismic Toss
- Thunder Wave

Introducing my special wall that can also take physical hits due to it's Ev's!!! No special wall can severely damage this fat pink blob unless it has a quite a few boosts. Heal Bell is to help my team with status, curing burns, poisons and paralysis that at times annoy my team. Wish is to help my teammates regain HP and comes so clutch at times. Seismic toss incase it gets taunted and when combined with Thunder-Wave, helps rack up damage since everything is level 100 :P. Thunder Wave is to paralyze faster opponents such as Charizard Y, Heatran, basically any special attacker. Still hate conkeldurr though.....
As a side note, it's ev's help it tank a bunch of physical hits as well.


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jumbo jet (Latios) (M) @ Assault Vest
Ability: Levitate
EVs: 252 SAtk / 16 SDef / 240 Spd
Modest Nature
- Psyshock
- Thunderbolt
- Ice Beam
- Draco Meteor

JJ over here is my main special attacker, and when combined with AV, can live a few special hits and KO in return. Psyshock is a STAB move that hits the opponents physical defence rather than it's special special D, so it's good for the pink blobs. I'm not sure for thunderbolt, it is good but I'm looking to replace it, but I don't know with what. I already tried grass knot, shadow ball, and I can't find anything as useful. Ice beam is to deal with other annoying Dragon types and gliscor and is overall a reliable move that does decent damage. Draco Meteor is another mandatory STAB move on Latios and hits anything that doesn't resist it hard. I know what you guys are thinking, why use Assault vest? I like AV because it allows LAtios to live a few hits it has no business living and still retaliate for damage. I originally had Goodra in his place but idk, I like Latios better IMO. It also has levitate so if i predict correctly, I can get a free switch in.

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Rape Ape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Close Combat
- Stone Edge
- U-turn

Introducing Rape-Ape, the most valuable member of my team. Combined with a Choice Scarf, Infernape can do so much omg it's unbelievable. It's versatility is 3good5me. Flare Blitz is an amazing 120 BP Stab attack that dents anything not resistant to it. Close Combat is also another great physical STAB that does damage to anything unresisted. U-Turn is for keeping offensive momentum and for scouting. I also nabbed a few KO's over latios/latias/alakazam who thought they were faster ha noobs..... Last move is stone edge. Let's me hit fire and flying types who are resistant to my other moves such as Salamence, Char-Y, Dragonite, etc. Helped me nab a few victories muahaha. Rape Ape is unfortunately frail as hell and I usually have to be careful when using it, but trust me, it is sooo good.


Well that's my team, please rate it and provide constructive criticism on what/who to change if anything.

Threats-
Conkeldurr- fuck this guy, i usually have to sack my landorus T and get Knock off to get rid of it's AV, which leads in Landorus T to die.
 
For Conkeldurr, since Latios outspeeds it, I'd go with a Choice Specs set over Assault Vest anyway; Latios' PURPOSE is to hit fast and hit hard. The numbers:

252 SpA Choice Specs Latios Psyshock vs. 252 HP / 0 Def Conkeldurr: 408-482 (98.5 - 116.4%) -- 93.8% chance to OHKO
 
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