Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 29 SpA
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
- Thunder Wave
Gyarados @ Leftovers
Ability: Intimidate
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Hidden Power [Flying]
- Dragon Dance
- Earthquake
- Taunt
Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Sludge Bomb
- Flamethrower
- Will-O-Wisp
- Pain Split
Dusclops @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Night Shade
- Will-O-Wisp
- Protect
- Pain Split
Blaziken @ Leftovers
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sky Uppercut
- Substitute
- Focus Punch
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- Rapid Spin
- Explosion
- Hidden Power [Bug]
This Jolteon is designed as a fast support Pokemon with the ability to disrupt opponents and provide offensive support to teammates. It's not a dedicated sweeper, but rather a utility Pokemon that uses its high Speed to control the flow of the battle.
Item:
This Jolteon build is a fast, disruptive support Pokemon. Its primary role is to use Thunder Wave to paralyze opponents and Baton Pass to bring in teammates safely. Hidden Power Ice provides coverage, and Thunderbolt offers reliable damage. Leftovers and Volt Absorb improve its longevity.
This Gyarados set is designed to be a fast, offensive Dragon Dance user, capable of setting up and sweeping opposing teams. Here's a breakdown:
Role and Purpose:
This Gyarados set is a classic offensive Dragon Dance build. It utilizes Intimidate to ease setup, and then uses dragon dance to boost its offensive and speed stats. It then uses its coverage moves to sweep through weakened teams. Taunt adds a layer of utility, preventing opposing pokemon from setting up, or healing.
Role and Purpose:
Role and Purpose:
Role and Purpose:
Ability: Volt Absorb
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 29 SpA
- Thunderbolt
- Hidden Power [Ice]
- Baton Pass
- Thunder Wave
Gyarados @ Leftovers
Ability: Intimidate
EVs: 36 HP / 220 Atk / 252 Spe
Jolly Nature
- Hidden Power [Flying]
- Dragon Dance
- Earthquake
- Taunt
Weezing @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Sludge Bomb
- Flamethrower
- Will-O-Wisp
- Pain Split
Dusclops @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Night Shade
- Will-O-Wisp
- Protect
- Pain Split
Blaziken @ Leftovers
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sky Uppercut
- Substitute
- Focus Punch
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Spikes
- Rapid Spin
- Explosion
- Hidden Power [Bug]
This Jolteon is designed as a fast support Pokemon with the ability to disrupt opponents and provide offensive support to teammates. It's not a dedicated sweeper, but rather a utility Pokemon that uses its high Speed to control the flow of the battle.
Item:
- Leftovers: Provides passive recovery each turn, increasing Jolteon's longevity. This is crucial as it allows Jolteon to stay in the battle longer, spreading Thunder Wave and Baton Passing when needed.
- Volt Absorb: This ability is extremely valuable. It allows Jolteon to heal when hit by Electric-type moves, turning a potential weakness into an advantage. This makes it a safe switch-in against Electric-type attackers.
- 80 HP: Provides a bit more bulk, increasing Jolteon's survivability.
- 176 SpA: Invests in Special Attack to make Jolteon's attacks more threatening, even though it's primarily a support Pokemon.
- 252 Spe: Maximizes Jolteon's Speed, allowing it to outspeed a large portion of the metagame and reliably use Thunder Wave and Baton Pass.
- Timid Nature: Further boosts Jolteon's Speed, ensuring it can outspeed as many opponents as possible.
- IVs: 30 Atk / 30 Def / 29 SpA: These IVs are chosen to give the Hidden Power Ice the correct type and power. Maximizing speed is more important than having perfect Special attack.
- Thunderbolt: A reliable STAB (Same-Type Attack Bonus) Electric-type move. It's Jolteon's primary offensive option, providing consistent damage.
- Hidden Power [Ice]: Provides coverage against Ground-type Pokemon, which are immune to Electric-type moves. This is essential for Jolteon to deal with threats like grass pokémon,salamence and flygon. The specific IVs are used to get the Hidden Power Ice type.
- Baton Pass: This is a key move for Jolteon. It allows it to switch out while passing stat boosts (if any) or simply to bring in a teammate that can take advantage of the situation. It can be used to escape unfavorable matchups or to set up a teammate for a sweep.
- Thunder Wave: A crucial support move. It paralyzes the target, halving their Speed and giving them a 25% chance of being fully paralyzed each turn. This allows Jolteon to cripple fast opponents and give its teammates an advantage.
This Jolteon build is a fast, disruptive support Pokemon. Its primary role is to use Thunder Wave to paralyze opponents and Baton Pass to bring in teammates safely. Hidden Power Ice provides coverage, and Thunderbolt offers reliable damage. Leftovers and Volt Absorb improve its longevity.
This Gyarados set is designed to be a fast, offensive Dragon Dance user, capable of setting up and sweeping opposing teams. Here's a breakdown:
Role and Purpose:
- This Gyarados focuses on using Dragon Dance to boost its Attack and Speed, allowing it to become a powerful sweeper.
- It also uses Taunt to disrupt opposing strategies, preventing setup or status moves.
- Intimidate allows it to weaken physical attackers.
- Leftovers:
- Provides passive healing, increasing Gyarados's longevity and making it easier to set up Dragon Dance.
- Intimidate:
- Reduces the opponent's Attack stat upon switching in, making Gyarados more resilient against physical attackers. This is especially useful for setting up Dragon Dance.
- 36 HP:
- Provides a small boost to Gyarados's overall bulk.
- 220 Atk:
- Invests heavily in Attack to maximize Gyarados's offensive potential.
- 252 Spe:
- Maximizes Speed, allowing Gyarados to outspeed a large portion of the metagame, especially after a Dragon Dance.
- Jolly Nature:
- Further boosts Gyarados's Speed, ensuring it can outspeed as many opponents as possible.
- Dragon Dance:
- This is the core of the set. It boosts Gyarados's Attack and Speed by one stage, turning it into a potent sweeper.
- Earthquake:
- Provides excellent coverage against Electric-type and Steel-type Pokémon, which are common threats to Gyarados.
- Hidden Power [Flying]:
- This move provides a flying type attack. This can provide valuable coverage against grass type pokemon.
- Taunt:
- Prevents the opponent from using status moves, such as recovery, setup, or status infliction. This allows Gyarados to set up Dragon Dance more easily and prevents opponents from disrupting its sweep. Skarmorys suffers this move use the ´´struggle´´. Taunt protect toxics, thunder wave, will o wisp
This Gyarados set is a classic offensive Dragon Dance build. It utilizes Intimidate to ease setup, and then uses dragon dance to boost its offensive and speed stats. It then uses its coverage moves to sweep through weakened teams. Taunt adds a layer of utility, preventing opposing pokemon from setting up, or healing.
Role and Purpose:
- Weezing is designed as a bulky special wall and status inflictor.
- It utilizes Levitate to avoid Ground-type attacks, making it a reliable defensive pivot.
- It aims to spread burns with Will-O-Wisp and deal chip damage with its offensive moves.
- Leftovers:
- Provides passive recovery, increasing Weezing's longevity and allowing it to stay in the battle longer.
- Levitate:
- Grants immunity to Ground-type attacks, a common weakness for Poison-type Pokemon. This drastically improves Weezing's defensive capabilities.
- 252 HP / 4 Atk / 252 SpD:
- Maximizes HP and Special Defense, making Weezing as bulky as possible on the special side.
- Sassy Nature:
- Boosts Special Defense and lowers Speed. This is beneficial as Weezing is not intended to be fast, and the extra Special Defense is crucial.
- Sludge Bomb:
- A reliable STAB (Same-Type Attack Bonus) Poison-type move. It provides consistent damage and has a chance to poison the target.
- Flamethrower:
- Provides coverage against Steel-type Pokemon, which are resistant to Poison-type moves. It also hits other Pokemon that resist poison, like grass types.
- Will-O-Wisp:
- A crucial support move. It burns the target, halving their physical Attack and dealing chip damage each turn. This helps Weezing cripple physical attackers.
- Pain Split:
- A recovery move that averages Weezing's HP with the opponent's HP. This can be used to recover health while simultaneously damaging the opponent.
Role and Purpose:
- Dusclops is a very bulky special wall and status inflictor.
- It focuses on stalling and disrupting opponents with Will-O-Wisp and Protect, while slowly chipping away at their HP with Night Shade.
- It also uses Pain Split to recover health.
- Leftovers:
- Provides passive recovery, increasing Dusclops's longevity and allowing it to stay in the battle longer.
- Pressure:
- Increases the PP consumption of the opponent's moves. This can be useful for stalling out opponents and depleting their move pool.
- 252 HP / 4 Def / 252 SpD:
- Maximizes HP and Special Defense, making Dusclops extremely bulky on the special side.
- Calm Nature:
- Boosts Special Defense and lowers Attack. This is ideal as Dusclops is not intended to be a physical attacker.
- Night Shade:
- Deals damage equal to Dusclops's level, ignoring the opponent's defenses. This provides consistent chip damage, even against bulky opponents.
- Will-O-Wisp:
- Burns the target, halving their physical Attack and dealing chip damage each turn. This helps Dusclops cripple physical attackers.
- Protect:
- Allows Dusclops to stall for time, recover HP with Leftovers, and scout the opponent's moves. It can also be used to waste PP with Pressure.
- Pain Split:
- A recovery move that averages Dusclops's HP with the opponent's HP. This can be used to recover health while simultaneously damaging the opponent.
- Both Weezing and Dusclops are bulky support Pokemon designed to disrupt opponents and provide defensive support.
- Weezing utilizes Levitate and offensive coverage, while Dusclops focuses on stalling and status infliction.
- Both use Will-O-Wisp and Pain Split to apply pressure and recover health.
- They are great for wearing down opponents over time.
- Gyarado´s intimidate are good to protect them physical attackers
- This Blaziken set is a mixed attacker, aiming to set up a Substitute and then use Focus Punch to deal massive damage.
- It also utilizes Fire Blast for powerful special attacks and Sky Uppercut for reliable STAB.
- The Hasty nature and mixed EVs allow it to surprise opponents with its versatility.
- Leftovers:
- Provides passive recovery, allowing Blaziken to maintain its Substitute and stay in the battle longer.
- Blaze:
- Increases the power of Fire-type moves when Blaziken's HP is low. This can be useful for dealing extra damage with Fire Blast in desperate situations, but is not the primary focus of this set.
- 252 Atk / 4 SpA / 252 Spe:
- Maximizes Attack and Speed, allowing Blaziken to hit hard and outspeed many opponents. The 4 EVs in Special Attack provide a small boost to Fire Blast.
- Hasty Nature:
- Boosts Speed and lowers Defense. This nature allows Blaziken to outspeed more opponents, but it makes it more vulnerable to physical attacks. Blaziken is a mixed attacker so a hit to defense is less important than speed.
- Fire Blast:
- A powerful STAB (Same-Type Attack Bonus) Fire-type move. It provides coverage against Steel-type and other Pokemon that resist Fighting-type moves.
- Sky Uppercut:
- A reliable STAB Fighting-type move. It provides consistent damage and is used when Focus Punch is not appropriate.
- Substitute:
- Allows Blaziken to protect itself from status conditions and attacks. It also allows Blaziken to set up Focus Punch safely.
- Focus Punch:
- A very powerful Fighting-type move. It requires Blaziken to use Substitute first, as it has negative priority. When used successfully, it can OHKO many opponents.
Role and Purpose:
- Forretress is a dedicated entry hazard setter and utility Pokemon.
- It utilizes Sturdy to guarantee that it can set up Spikes or use Rapid Spin.
- Explosion is used to deal massive damage before fainting, and Hidden Power [Bug] provides some offensive coverage.
- Leftovers:
- Provides passive recovery, allowing Forretress to stay in the battle longer and set up more Spikes.
- Sturdy:
- Prevents Forretress from being OHKO'd from full HP. This allows it to reliably set up Spikes or use Rapid Spin.
- 252 HP / 252 Atk / 4 SpD:
- Maximizes HP and Attack, allowing Forretress to survive hits and deal as much damage as possible with Explosion and Hidden Power [Bug].
- Adamant Nature:
- Boosts Attack and lowers Special Attack. This is ideal as Forretress is primarily a physical attacker and utility Pokemon.
- Spikes:
- Sets up entry hazards that damage the opponent's Pokemon upon switching in. This is Forretress's primary role.
- Rapid Spin:
- Removes entry hazards from Forretress's side of the field. This is crucial for supporting teammates.
- Explosion:
- Deals massive damage to the opponent and causes Forretress to faint. This is used as a last-ditch effort to deal significant damage.
- Hidden Power [Bug]:
- Provides some offensive coverage against Psychic-type and Dark-type Pokemon.
- Blaziken is a mixed attacker that uses Substitute and Focus Punch to deal massive damage. It is a risky offensive pokemon.
- Forretress is a dedicated utility Pokemon that sets up entry hazards and removes them from its own side of the field. It is a defensive pokemon.
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