Balanced (OU)

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UnderOATH @ Leftovers
Torrent
240 HP/216 Def/52 SpA
Impish

Stealth Rock
Ice Beam
Surf
Earthquake

My main lead who has become quite a beast through my experience with him. As soon as I send him out I set up SR and then depending on my opponent's strategy, I either keep him in for the time being and see what he can do, or I switch him out to counter what the opponent throws at me. Surf and EQ are used for STAB. Ice Beam is used to wreck Dragons, provided Swampert does not get K'Od from 1 hit.

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Jack Knife @ Life Orb
Technician
32 HP/252 Atk/224 Spe
Adamant

Swords Dance
Bullet Punch
Superpower
X-Scissor

This guy is just so amazing, I would never make a team without using him. I use a SD as soon as he's sent out, to make his already amazing Atk even higher. Bullet Punch is used for STAB, priority and also to make a quick finish at many times. I switched Brick Break to Superpower because I find it to suit him much more. X-Scissor is used as a powerful STAB. Combining him with his high Atk, Life Orb, and Technician, he is obviously, a powerhouse.

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Scavenger @ Choice Band
Pressure
40 HP/252 Atk/216 Spe
Pressure

Pursuit
Ice Shard
Brick Break
Night Slash

My favorite Revenge Killer. Pursuit nails anything that retreats and wrecks fleeing Psychics. Night Slash also wrecks those Psychics that think they can stand up to him. Ice Shard is used for STAB and Priority. Brick Break is used to hurt Blissey. I'm actually confident with him as a member of this team.

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Chiodos @ Life Orb
Blaze
252 Atk/64 SpA/192 Spe
Naive

Close Combat
Stone Edge
Flamethrower
U-Turn

A very versatile member of this team. Close Combat and Flamethrower are used as very powerful STAB attacks. Stone Edge is used to handle Gyarados as none of my other pokemon can counter it. U-turn when I feel the need to deal damage, and switch to something else. I'm not sure if I should switch Flamethrower for Overheat.

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Jell-0 @ Leftovers
Thick Fat
168 HP/120 Def/220 SpD
Careful

Curse
Body Slam
Rest
Crunch

It's a shame this guy isn't used as much. He's actually a decent substitute for a Blissey. Curse lowers his unnecessary speed and raises his already high Attack power and amazing Defense. Body Slam as a STAB move with a possibility of paralyzing the foe. Rest is used to gain back the HP he lost. Crunch to damage Ghosts and Psychics.

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Reality @ Lum Berry
Inner Focus
4 HP/252 Atk/252 Spe
Jolly

Dragon Dance
Outrage
Earthquake
Fire Punch

This thing wishes it could be a Salamence. Dragon Dance is used to increase both his Speed and power to enhance his performance in battle.
After a DD, a STAB Outrage becomes very poweful against many things. To help avoid confusion, or any status really, he holds a Lum berry for another round of Outrage. Earthquake because it can hurt alot of threats to this team. Fire Punch for a good Phys. Fire move.

Any comments would be appreciated
 
I suggest changing Dragonite to Salamence. Salamence preforms that set much better then Dragonite any day. Just change Fire Punch to Fire Blast
 
I think you should make your Infernape more special orientated with grass knot, fire blast/ flamethrower, close combat and then HP Ice if you can get one as im guessing this is for wi-fi by what you're saying. If you can't get HP Ice then I suggest Nasty Plot or Vacuum Wave or U-turn. By doing this Suicune should be easier to deal with as it can calm mind alongside Snorlax and then roar it out, however infernape can 2HKO it.
 
I like Protect on Swamp leads.
Reason: Exploding Elfs. :P

I like MixNite better. SuperPower/Draco Meteor/Flamethrower/Roost or TBolt.
 
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