So after forming my first hail stall team I found that I really loved weather teams that utilized stall tactics but my hail team just wasn't really doing it for me so I decided to come up with a new team that could address the main threats of OU. The main problem with my old hail team was that it wasn't offensive enough and just couldn't handle the powerful threats of all-time favorites such as Heatran, Scizor, and Salamence. After cruising around the forums and looking at some good teams I finally decided on a solid team.
At a glance:
Now to start off with the lead
Jirachi (choice scarf)
Jolly
80 HP 252 attack 176 speed
Iron Head
Trick
Stealth Rock
Wish
Jirachi is basically my anti-lead. He counters most leads using Iron Head which causes flinching 60% of the time due to serene grace (yes I know it's hax). With choice scarf he is faster then most suicide leads like Aerodactyle and Azelf and both get 2HKO'ed by it. In the best case scenario I KO one of thier pokes, my opponent doesn't get to lay down their rocks, and I get to lay down my own. If I see a slower lead such as Bronzong I use trick to give them my scarf, which severly cripples them and allows me to set up rocks. Wish is for later in the game so I can heal anyone on the team who needs it and is great for my MixMence who takes alot of residual damage. Once their lead is out of the way or pissed of with a scarf I switch to my tyranitar.
Tyranitar (leftovers)
Jolly
6 HP 252 attack 252 speed
Dragon Dance
Crunch
Stone Edge
Roar
I can't have a sandstrom team without this guy! Usually the sight of tyranitar will send my opponent fleeing which allows me a free dragon dance. With a base 134 attack and powerful STAB moves Ttar can really damage my opponent. Many people also forget that rock types gain a 50% SpA resist inside sandstorm which allows him to stay alive longer (unless he gets STAB Hydro Pumped) . Usually I try to keep him alive to sweep later in the game but I also can use him in the begining of the match to suprise my opponent. Crunch and Stone Edge are obvious choices but Roar is to get out Scarmory or anything that thinks they can setup on Ttar. If my opponent sends out a powerful sweeper I send out the appropriate counter.
Forretress (leftovers)
Relaxed
252 HP 112 attack 144 def
Toxic Spikes
Spikes
Rapid Spin
Explosion (?)
This is my Physical wall that takes hits that Jirachi or Ttar might not like. With an amazing 140 defense and only one weakness this guy is amazing. I can find plenty of times to send my wall in to soak up hard hits while setting up more entry hazards. In case my opponent can set up Stealth Rocks I can always use Rapid Spin which gives me the upper hand. I am a bit confused on what I should use for my last slot. I laugh my ass off when my opponent sends in their best threat only for my Forretress to explode in thier face but I feel like I could have a better move. Gyro Ball is nice but it doesn't seem to do too much damage and Rest seems like an OK option but I don't want to sacrifice another move for sleeptalk (I don't want to give up rapid spin but I might be willing to give up spikes). Any suggestions on how to improve this wall would be great.
Porygon2 (leftovers)
Bold
252 HP 216 def 40 SpA
Thunderbolt
Ice Beam
Recover
Thunder Wave
This is my counter to the Top 4 OU threats which are Salamence, Heatran, Scizor, and Gyarados. The reason I included P2 on my team was because in nearly every battle I saw at least of one of the above pokes, and they wrecked havoc on my team. Thankfully P2 is an effective counter to all four threats.
As quoted from the Smogon StrategyDex
"Using its near exclusive ability, Trace, Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings. Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock, and Thunderbolt does a minimum of 90%, OHKOing if it launches an attack, thanks to the Life Orb recoil. Porygon2 is also the game's best Dragon Dance Salamence counter, being able to survive a +1 Life Orb Outrage, after it Traces Intimidate, and OHKO back with Ice Beam."
"Porygon2's usefulness doesn't stop there. It can switch into Heatran, Vaporeon, and Jolteon, with impunity, thanks to Trace. It is immune to Fire when it switches into Heatran and forces it out, threatening paralysis. As long as Heatran isn't holding Choice Specs Porygon2 can easily take an Earth Power and recover off the damage. Jolteon and Vaporeon's STAB attacks heal Porygon2, allowing him to wall them to no end unless they are carrying Toxic"
All I did was changed discharge to TBolt to ensure max damage. I left Thunder Wave because most of the overused sweepers are immune to toxic spikes (Salamence and Gyarados are flying types, Heatran and Scizor are immune to poison). Recover is a great move for regaining HP and the classic Bolt/Beam combo has great coverage.
Of course with all these arena traps out I needed a Rapid Spin blocker so I decided to use...
Spiritomb (leftovers)
Bold
252 HP 252 def 4 SpA
Dark Pulse
Calm Mind
Rest
Sleep Talk
My Status absorber and Rapid Spin counter. Tomb's lack of weaknesses makes up for his crummy HP and RestTalk keeps him alive for a long time. The whole point of this setup is to force out Spinners such as Staryu by stalling them out, and with toxic spikes out my Tomb' usually wins. Calm mind is to build up resistence while making my only STAB attack more powerful. Any suggestions on how to improve him would be nice.
Once my opponent has been weakened with Stalling/ Ttar I bring out my best sweeper to win the game...
Salamence AKA MixMence AKA The King Dick (life orb)
Mild
84 Attack 216 SpA 208 speed
Draco Meteor
Earthquake
Fire Blast
Outrage (Roost?)
My favorite mixed sweeper who is capable of breaking down nearly any wall. Fire Blast is for Skarmory and any other Steel types who resist my main STAB attacks. As quoted from the Smogon StrategyDex
"The EVs are specifically designed to combat a few of Salamence's most common switch-ins. The given EVs allow Salamence to KO 252 HP / 252 Def Bold Cresselia on average with Stealth Rock damage by a combination of Draco Meteor on the switch-in and then two repeated Outrages. The Attack EVs also guarantee that Outrage 2HKOes the most defensive of Bold Blissey with Stealth Rock. 208 Speed EVs assure that Salamence outruns all Gyarados prior to a Dragon Dance. Mild is chosen over Rash so that Cresselia's or Blissey's weaker Ice Beams do not KO."
After taking Stealth Rock/ Sandstorm/ Spikes/ Toxic Spikes damage as well as assualts from the rest of my team, my Salamence should go unchalenged. Earthquake will kill Heatran while Fire Blast is great for any Scizors that may have survived my P2. Even if they are scarfed I should be able to go first due to paralysis. Once all steel types are out of the way I am free to go on a rampage like a crazy hobo (and hopefully win).
I'll probably write more later because right now I'm kinda tired (hence any errors) . Thank you for all of your help, any rates would be greatly appreciated!
At a glance:






Now to start off with the lead

Jirachi (choice scarf)
Jolly
80 HP 252 attack 176 speed
Iron Head
Trick
Stealth Rock
Wish
Jirachi is basically my anti-lead. He counters most leads using Iron Head which causes flinching 60% of the time due to serene grace (yes I know it's hax). With choice scarf he is faster then most suicide leads like Aerodactyle and Azelf and both get 2HKO'ed by it. In the best case scenario I KO one of thier pokes, my opponent doesn't get to lay down their rocks, and I get to lay down my own. If I see a slower lead such as Bronzong I use trick to give them my scarf, which severly cripples them and allows me to set up rocks. Wish is for later in the game so I can heal anyone on the team who needs it and is great for my MixMence who takes alot of residual damage. Once their lead is out of the way or pissed of with a scarf I switch to my tyranitar.

Tyranitar (leftovers)
Jolly
6 HP 252 attack 252 speed
Dragon Dance
Crunch
Stone Edge
Roar
I can't have a sandstrom team without this guy! Usually the sight of tyranitar will send my opponent fleeing which allows me a free dragon dance. With a base 134 attack and powerful STAB moves Ttar can really damage my opponent. Many people also forget that rock types gain a 50% SpA resist inside sandstorm which allows him to stay alive longer (unless he gets STAB Hydro Pumped) . Usually I try to keep him alive to sweep later in the game but I also can use him in the begining of the match to suprise my opponent. Crunch and Stone Edge are obvious choices but Roar is to get out Scarmory or anything that thinks they can setup on Ttar. If my opponent sends out a powerful sweeper I send out the appropriate counter.

Forretress (leftovers)
Relaxed
252 HP 112 attack 144 def
Toxic Spikes
Spikes
Rapid Spin
Explosion (?)
This is my Physical wall that takes hits that Jirachi or Ttar might not like. With an amazing 140 defense and only one weakness this guy is amazing. I can find plenty of times to send my wall in to soak up hard hits while setting up more entry hazards. In case my opponent can set up Stealth Rocks I can always use Rapid Spin which gives me the upper hand. I am a bit confused on what I should use for my last slot. I laugh my ass off when my opponent sends in their best threat only for my Forretress to explode in thier face but I feel like I could have a better move. Gyro Ball is nice but it doesn't seem to do too much damage and Rest seems like an OK option but I don't want to sacrifice another move for sleeptalk (I don't want to give up rapid spin but I might be willing to give up spikes). Any suggestions on how to improve this wall would be great.

Porygon2 (leftovers)
Bold
252 HP 216 def 40 SpA
Thunderbolt
Ice Beam
Recover
Thunder Wave
This is my counter to the Top 4 OU threats which are Salamence, Heatran, Scizor, and Gyarados. The reason I included P2 on my team was because in nearly every battle I saw at least of one of the above pokes, and they wrecked havoc on my team. Thankfully P2 is an effective counter to all four threats.
As quoted from the Smogon StrategyDex
"Using its near exclusive ability, Trace, Porygon2 copies Intimidate and cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings. Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock, and Thunderbolt does a minimum of 90%, OHKOing if it launches an attack, thanks to the Life Orb recoil. Porygon2 is also the game's best Dragon Dance Salamence counter, being able to survive a +1 Life Orb Outrage, after it Traces Intimidate, and OHKO back with Ice Beam."
"Porygon2's usefulness doesn't stop there. It can switch into Heatran, Vaporeon, and Jolteon, with impunity, thanks to Trace. It is immune to Fire when it switches into Heatran and forces it out, threatening paralysis. As long as Heatran isn't holding Choice Specs Porygon2 can easily take an Earth Power and recover off the damage. Jolteon and Vaporeon's STAB attacks heal Porygon2, allowing him to wall them to no end unless they are carrying Toxic"
All I did was changed discharge to TBolt to ensure max damage. I left Thunder Wave because most of the overused sweepers are immune to toxic spikes (Salamence and Gyarados are flying types, Heatran and Scizor are immune to poison). Recover is a great move for regaining HP and the classic Bolt/Beam combo has great coverage.
Of course with all these arena traps out I needed a Rapid Spin blocker so I decided to use...

Spiritomb (leftovers)
Bold
252 HP 252 def 4 SpA
Dark Pulse
Calm Mind
Rest
Sleep Talk
My Status absorber and Rapid Spin counter. Tomb's lack of weaknesses makes up for his crummy HP and RestTalk keeps him alive for a long time. The whole point of this setup is to force out Spinners such as Staryu by stalling them out, and with toxic spikes out my Tomb' usually wins. Calm mind is to build up resistence while making my only STAB attack more powerful. Any suggestions on how to improve him would be nice.
Once my opponent has been weakened with Stalling/ Ttar I bring out my best sweeper to win the game...

Salamence AKA MixMence AKA The King Dick (life orb)
Mild
84 Attack 216 SpA 208 speed
Draco Meteor
Earthquake
Fire Blast
Outrage (Roost?)
My favorite mixed sweeper who is capable of breaking down nearly any wall. Fire Blast is for Skarmory and any other Steel types who resist my main STAB attacks. As quoted from the Smogon StrategyDex
"The EVs are specifically designed to combat a few of Salamence's most common switch-ins. The given EVs allow Salamence to KO 252 HP / 252 Def Bold Cresselia on average with Stealth Rock damage by a combination of Draco Meteor on the switch-in and then two repeated Outrages. The Attack EVs also guarantee that Outrage 2HKOes the most defensive of Bold Blissey with Stealth Rock. 208 Speed EVs assure that Salamence outruns all Gyarados prior to a Dragon Dance. Mild is chosen over Rash so that Cresselia's or Blissey's weaker Ice Beams do not KO."
After taking Stealth Rock/ Sandstorm/ Spikes/ Toxic Spikes damage as well as assualts from the rest of my team, my Salamence should go unchalenged. Earthquake will kill Heatran while Fire Blast is great for any Scizors that may have survived my P2. Even if they are scarfed I should be able to go first due to paralysis. Once all steel types are out of the way I am free to go on a rampage like a crazy hobo (and hopefully win).
I'll probably write more later because right now I'm kinda tired (hence any errors) . Thank you for all of your help, any rates would be greatly appreciated!
