SS OU Balanced Team.

Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Knock Off
- Close Combat
- Grass Knot

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Stealth Rock
- Toxic

Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- U-turn
- Fire Blast

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- U-turn
- Roost
- Defog

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Close Combat
- Quick Attack

Explainations:

Zeraora: Devised mainly to be a breaker, with Knock off there to help provide ultility in terms of removing items, along with Grass knot to act as a way to chunk most ground types that would commonly switch into Zeraora essentially for free otherwise. It helps deal with Toxapex, which would otherwise give this team a lot of issues.

Seismitoad: Its main role is to get up hazards and act as a physical sponge, as well as countering Dracovish. Toxic is on it as a means to whittle down mons and help wear them down for our other mons to pick them off. Earth Power and Scald are standard affair, as I prefer special toad due to most of the metagame being physical; it offering variety. Plus, scald burns are always a plus.

Dragapult: Scarfed so that we can outspeed Zeraoras and U-Turn out on them, as well as being able to outrun the majority of weather sweepers (Sand Rush Drill, Venu in sun) and blow the both of them back with Fire Blast. Fire Blast also helps against Corv and Ferrothorn should it be required to do so. U-turn for pivoting and momentum and Draco/Shadow ball for STAB.

Corviknight: The primary Excadrill answer on the team (as it can be an issue as well, as nothing necessarily switches easily into it) with Brave Bird to hit fighting types like Conk for SE damage, Defog to remove hazards and Roost to make sure it remains healthy enough to pivot in when required. U-Turn is for momentum and when predicting an answer to it will be switching in

Clefable: It's there as a pivot and to ensure the rest of the team remains healthy, as well as providing a free switch in thanks to Teleport. Protect is for move scouting purposes and Moonblast is so we at least have some offensive pressure as well as dealing with Dragon and fighting types.

Terrakion: It's there to come in and hit like an absolute truck. Primarily mons like Bisharp or other potential issues like Steel types thanks to CC. Stone Edge is there for mons like Mantine and other flying types if Zeraora is down (or just an easily spammable move in general). EQ is nice as coverage and hits Aegislash (another potential issue) harder than anything else. Quick attack for means to pick off weakened set up sweepers or just weakened mons in general (minus ghosts).

Aside from listed problems, other issues are set up sweepers and Bulk up Corviknight if Dragapult is unable to come in/is down. Any advice is appreciated on the team.
 
Hey man, cool team. I have some suggestions you could use.

Major Changes

Zeraora → Rotom-H
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As of right now, you lack an Ice-resistant Pokemon, this can make Pokemon like Kyurem and Mamoswine rather hard to deal with. Considering that you have pretty solid speed control already, I'd like to suggest running Rotom-H instead of Zeraora. It also aids you in the Ferrothorn and Clefable matchup and is a lot more consistent against Corviknight, which can prove to be useful.

Terrakion → Hydreigon
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I don't think Terrakion really fits here. As of right now, you lack a Ghost-resistant Pokemon, which makes Dragapult and Aegislash rather hard to deal with, so I'd suggest Choice Scarf Hydreigon instead of Terrakion to deal with this issue. I've removed Choice Scarf Dragapult, so that's why I suggest you go with Choice Scarf instead of Nasty Plot on Hydreigon here.

Minor Changes

Seismitoad
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Considering your lack of a Knock Off user without Zeraora, you could put Knock Off on Seismitoad instead of Scald. You don't really need Scald here and the ability to cripple Pokemon like Clefable and Ferrothorn with Knock Off is great.

Dragapult
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After struggling a lot with Toxapex in particular, I decided to change the Dragapult set to Hex. Hex Dragapult gives you a lot more leeway in the Toxapex matchup and can take advantage of the general trend of physically defensive Clefable quite well.

Corviknight
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Unfortunately, you really don't have room for U-turn on a team like this. Iron Head is really important because of Clefable; Rotom-H on its own can't deal with it that well. On top of that, you really need Body Press here too. Without Body Press, Corviknight won't be able to check Excadrill consistently and your matchup against Bisharp is quite bad. You also don't need maximum Defense investment; it's pretty redundant, you really only need to EV for Bisharp and the little extra Special Defense could help a lot with pivoting around Pokemon like Dragapult and Clefable.

Clefable
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Considering your matchup against Dragapult, I'd like to suggest a slight change to Clefable's EV spread. With 84 Special Defense EVs, Clefable can avoid being 2HKOed by Leftovers Dragapult, which gives you a lot of needed leeway in that matchup. You could also run 172 Special Defense EVs alongside a Calm nature to avoid being 2HKOed by Spell Tag Dragapult, while slightly improving your Nasty Plot Hydreigon matchup, but your matchup against Terrakion and Conkeldurr would become significantly worse with that.

Final Comments

There's a few different things you could consider too; you could consider making Hydreigon Nasty Plot and using Dragapult as your Choice Scarf user, but Dragapult isn't really a good option as a Choice Scarf user in my eyes. This'd also affect your ability to break down teams that can reliably force out Hydreigon, as Nasty Plot Hydreigon often can't grab more than one KO before being forced out. Instead of Teleport, you could also make use of Calm Mind Clefable here, though Teleport Clefable is completely fine, as Wish support is very useful for your team as a whole, while grabbing momentum against Pokemon like Toxapex can be quite useful.

:sm/rotom-heat::sm/seismitoad::sm/dragapult::sm/corviknight::sm/clefable::sm/hydreigon:
Importable

I hope my suggestions have been of help to you. Have fun with the team and let me know if there's anything I missed or you're curious about!
 
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