ORAS OU Balanced Tricore

I've played OU in past generations but this one hadn't really excited me. All of the super powerful moves from last generation were toned down a notch, but pokemon feel even more fragile than they used to be. It's tough to counter anything any more, when being uncounterable used to send a pokemon to ubers.

I mostly made this team so that I could climb the ladder a bit and people would take my whining more seriously :). I've gotten into the 1300's in PO, winning most of my games so far. Maybe that's enough to at least be allowed to have a dialogue.

The team is based on three cores, a balanced, a defensive, and an offensive. It tries to be super versatile and have an answer to everything. Please let me know what I missed!



tyranitar-mega.gif

Death (Tyranitar) (M) @ Tyranitarite
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Low Kick
- Stone Edge

I started building this team with Tyranitar, going with my fear of rain from last generation. He still stops a very powerful threat in Mega Charizard-Y very soundly, as well as the most annoying pokemon this gen Talonflame, and has incredible base stats. He's a great start offensively and defensively. I can't really add much for why he's here other than as a general base.

I don't use Dragon Dance immediately. Usually I poke some holes with a strong Stone Edge and some sandstorm damage. From time to time, this guy can still perform a sweep though. He outspeeds base 130 speed (Aerodactyl, Jolteon, Crobat) after 1 Dragon Dance, and has almost perfect coverage with his moves.

I don't use Superpower because I generally need the fighting move against heavy pokemon, and I don't want my potential sweep to be interrupted. Superpower is better on a Choice TTar.


gengar.gif

Grief (Gengar) (M) @ Safety Goggles
Shiny: Yes
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hex
- Sludge Wave
- Taunt
- Will-O-Wisp

Gengar and Tyranitar fit each other defensively quite well, while maintaining an offensive punch. Gengar is immune to Ground and Fighting and resistant to Fairy, while Tyranitar is resistant to Dark, immune to Psychic, and generally takes neutral attacks with ease, while Gengar folds to anything neutral. Offensively, they mostly get in strong neutral hits, poking holes for my other pokemon. They form the balanced core of my team.

The Hex on this Gengar builds off of Toxic Spikes from Dragalge. Even if there is no status on the enemy, it's really only slightly weaker than Shadow Ball. I have found this to be an extremely potent combo.

Taunt lets Gengar beat Chansey/Blissey, which would otherwise give my team a lot of trouble, and prevents Fairies from using Wish.

Sludge Wave is mostly for Fairies, but also provides a backup strong neutral hit, really helpful when using Hex instead of Shadow Ball.

The most unorthodox thing about this Gengar is his Safety Goggles. The main use is because I have trouble with Mega Venusaur. It also lets Gengar counter Smeargle and Breloom, which is just great to have against those gimmick teams which occasionally work. As a nice side effect, it prolongs his longevity a bit with Sandstorm out from Tyranitar.


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Madness (Dragalge) (F) @ Black Sludge
Shiny: Yes
Trait: Adaptability
EVs: 252 HP / 252 SAtk / 4 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]

Dragalge is the beginning of my second core, this one the defensive core. He is a special wall who easily counters Water, Electric, and Fire pokemon that Skarmory has trouble with. He can't tackle strong physical Fire hits, but that's okay because Stealth Rock and Tyranitar can work around them.

Toxic Spikes give this guy something to do when they just switch in their special wall. Predicting this, I usually start off a battle with Toxic Spikes, instead of the usual plan people have of Draco Meteoring everything. I find my opponents are usually well prepared for that, so even with offensive EV's, I find plenty of time to Toxic Spikes on the switch. I had to keep the offensive EVs or else DM and SW would do nothing, and I have never had problems defensively anyway.

HP Fire is really weak on this guy, but does the job against Scizor and Ferrothorn, and there is nothing else better in the moveslot that I could think of.

This guy is super duper viable in OU, and would love for more people to give him a shot on the Toxic Spikes set, instead of the useless attacker set.


skarmory.gif

Sanity (Skarmory) (F) @ Rocky Helmet
Shiny: Yes
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Stealth Rock
- Roost
- Whirlwind

This is simply a generic counter to physical pokemon to complement Dragalge. Not as much synergy with the team, but provides sorely needed support with Stealth Rock. He handles U-Turners with his Rocky Helmet, while Dragalge handles Volt Switchers. Without Skarmory, Landorus-T would be a pain in the butt, but I find him manageable with a counter this hard.

The Rocky Helmet is absolutely necessary to wear down U-Turn users.


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Ponder (Dragonite) (M) @ Choice Band
Shiny: Yes
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Extreme Speed
- Outrage
- Iron Head
- Superpower

Finally we get to the offensive core. Volcarona takes care of Fairies and Steels offensively, while Dragonite takes care of anything else. If I see a team susceptible to it, I will start the match off with Dragonite and just use Outrage. Some teams do not have any switchin that takes less than 50%, even their Steel-type.

In the late game, a CB Espeed is often just what I need to revenge kill so many things. I don't really enjoy the aesthetic of Dragonite, but he is the last pokemon that I added to my team to make it work, and he really did. I started winning a lot when I added Dragonite.


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Carnage (Volcarona) (F) @ Lum Berry
Trait: Flame Body
EVs: 80 HP / 252 Def / 176 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost

In most games, Volcarona comes out as a finisher, or not at all. I use a defensive spread with the goal of killing enough of their team that the only pokemon left will deal <50% damage if I can get one Quiver Dance off. I've won a ton of battles with this concept, and don't really see how I would have won just trying to power through them with an offensive spread - it won't add another 2x damage.

The Lum Berry lets me set up on Thunder Wave and Toxic users. Being a fire type, I can be assured that it will never be wasted on a Will-o-Wisp. It also provides another backup against cheesey Spore users. This is something people have argued with me tooth and nail online, but I am trying to show how it works.

+++++++++++++++++++++++++++++++++

My biggest threat at the moment is redundant Dragonite counters - having Landorus-T, Skarmory, Clefable, and Heatran on the same team really hurts me. I rely on Dragonite to get me some early KO's to allow the rest of my team some breathing room, as many of them take a wide number of threats on their shoulders without reliable recovery.

The biggest Dragonite counter that also counters everything else is Mega Diancie. I have Iron Head to combat her on a switch in, but that's some heavy prediction reliance. Everything on my team takes >50% from Mega Diancie if she picks the right move. I don't know if anything in the game can actually counter her.

Pokemon with Knock Off and a move Ttar is weak to (Bisharp, Landorus-T, Azumarill, Gallade, etc.) give me a hard time. Since my Ttar has a mega stone and is resistant to Dark, he normally is the best thing in the world to counter Knock Off. Unfortunately a lot of the carriers can own him one way or another.

Stealth Rock sucks against my team with Volcarona and Dragonite, but there's not much I can do about it. I can't fit in a Defogger or Rapid Spinner anywhere. I've already tried Excadrill to combo with Ttar, but it's too much Ground/Fighting weakness. I've tried Latias and Scizor instead of Dragonite as Defoggers, but I lose SO much power. Since my tanky Volcarona's goal is to be able to take <50% damage and Roost it off anyway, SR is NOT a death sentence for her. Dragonite doesn't care as much as a normal one since he is mostly into forcing switches or using E-Speed rather than tanking hits. He has enough resistances and immunities that Multiscale is really just an icing on a cake for him.

Other than that, Will-o-Wisp Talonflame fucks up Tyranitar, and I pretty much just have to kill it with residual damage - SR, Rocky Helmet, Sandstorm, and its own recoil. Luckily I haven't faced too many, but I know that it counters my team. If I ever faced some kind of WoW/Acrobatics/Roost/SD Talonflame, I would probably autolose.

Finally, Chansey really sucks. Dragonite can 2hko her, but Softboiled enough times and I will go into confused mode. I don't like switching around because none of my pokemon really like to be statused or take a chunk of their health away. I do have ways to deal with her, but she sucks.


PO exportable:

Death (Tyranitar) (M) @ Tyranitarite

Trait: Sand Stream

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Crunch

- Dragon Dance

- Low Kick

- Stone Edge



Grief (Gengar) (M) @ Safety Goggles

Shiny: Yes

Trait: Levitate

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Hex

- Sludge Wave

- Taunt

- Will-O-Wisp



Madness (Dragalge) (F) @ Black Sludge

Shiny: Yes

Trait: Adaptability

EVs: 252 HP / 252 SAtk / 4 Spd

IVs: 30 Atk / 30 SAtk / 30 Spd

Modest Nature (+SAtk, -Atk)

- Draco Meteor

- Sludge Wave

- Toxic Spikes

- Hidden Power [Fire]



Sanity (Skarmory) (F) @ Rocky Helmet

Shiny: Yes

Trait: Sturdy

EVs: 252 HP / 252 Def / 4 Spd

Impish Nature (+Def, -SAtk)

- Brave Bird

- Stealth Rock

- Roost

- Whirlwind



Ponder (Dragonite) (M) @ Choice Band

Shiny: Yes

Trait: Multiscale

EVs: 252 Atk / 4 SDef / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Extreme Speed

- Outrage

- Iron Head

- Superpower



Carnage (Volcarona) (F) @ Lum Berry

Trait: Flame Body

EVs: 80 HP / 252 Def / 176 Spd

Modest Nature (+SAtk, -Atk)

- Bug Buzz

- Fiery Dance

- Quiver Dance

- Roost
 
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dat joindate tho @_@

starmie over gengar helps your team out tremendously because it is able to rapid spin away hazards that otherwise severely annoy your team, while also giving you a very solid check to keldeo and heatran, two pokemon that otherwise can be annoying. i feel defensive starmie is better because it's sturdier and allows you to spin more than once unlike offensive lo variants. i chose to replace gengar because gengar is your weakest link as dragalge is a very solid clefable check and also helps you set up toxic spikes which wear down fat teams quite a bit.

superpower over low kick on tyranitar hits most things harder so it's generally preferred, although it's not really necessary to change. just more of a thought than anything else. also deals with chansey easier so that's a thing.

i feel like volcarona would be better off with an offensive spread because that enables you to wreck havoc late game much easier. a set of fire blast / quiver dance / giga drain / bug buzz hurts most teams, and when equipped with a passho berry, makes revenge killing it outside of talonflame really difficult.

also, have you tried garchomp or heatran as stealth rockers? i feel they fit in better than skarmory so trying those out might not be such a bad idea, especially given the offensive nature of your team.

in summary:
starmie > gengar
offensive volc > defensive
possibly garchomp or heatran > skarmory
possibly superpower > low kick on tyranitar

sets:

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Psyshock
- Recover
- Scald
- Rapid Spin
 
dat joindate tho @_@

starmie over gengar helps your team out tremendously because it is able to rapid spin away hazards that otherwise severely annoy your team, while also giving you a very solid check to keldeo and heatran, two pokemon that otherwise can be annoying. i feel defensive starmie is better because it's sturdier and allows you to spin more than once unlike offensive lo variants. i chose to replace gengar because gengar is your weakest link as dragalge is a very solid clefable check and also helps you set up toxic spikes which wear down fat teams quite a bit.

superpower over low kick on tyranitar hits most things harder so it's generally preferred, although it's not really necessary to change. just more of a thought than anything else. also deals with chansey easier so that's a thing.

i feel like volcarona would be better off with an offensive spread because that enables you to wreck havoc late game much easier. a set of fire blast / quiver dance / giga drain / bug buzz hurts most teams, and when equipped with a passho berry, makes revenge killing it outside of talonflame really difficult.

also, have you tried garchomp or heatran as stealth rockers? i feel they fit in better than skarmory so trying those out might not be such a bad idea, especially given the offensive nature of your team.

in summary:
starmie > gengar
offensive volc > defensive
possibly garchomp or heatran > skarmory
possibly superpower > low kick on tyranitar

sets:

Volcarona @ Passho Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Psyshock
- Recover
- Scald
- Rapid Spin

I've tried all of these pokemon in the team before. I'm mulling it over more now that the team is semi-finished, but here are my thoughts.

Starmie and Heatran are both great pokemon, but give the enemy such momentum when they throw their Chansey into them. It's strange, but pretty much anything on my team hates switching into Thunder Wave or Seismic Toss. Gengar can Taunt the Chansey, and Skarmory can whirlwind her. Starmie's Psyshock does 20% damage to Chansey and in the end will probably lose. Although I'm wondering if maybe a good Heatran set would be able to do some work? I think Heatran even hates being paralyzed, and has no reliable recovery to combat repeated Seismic Tosses. If you can suggest a Chansey counter which fits into my team elsewhere, I might be less nervous about making this change. Right now my strategy is just to have everything able to handle her as a check.

I have two Poison-types here because Dragalge also counters Water, Electric, and Fire types, with no reliable recovery. I really needed a redundant Fairy check, as Dragalge tends to soak up needed damage, do needed work, and die fairly early on. Dragalge also does not resist Fairy and cannot switch into their moves easily. Skarmory also cannot take a Moonblast from anything which invests in SpAtk.

I don't think I would give up my defensive Volcarona as she has been the root of much of my success. Maybe 40% of games or more are won on her shoulders already. The defensive EVs let her counter things like Scizor and Mega Lopunny much more easily, and fish for a Flame Body burn. She doesn't need Passho Berry, usually after a Quiver Dance their Scald is no longer going to stop me. I find Giga Drain to be too weak without STAB, and Roost provides better recovery. Is there a specific pokemon that Giga Drain would let me beat, which my set currently can't? Talonflame is indeed her biggest worry.

Garchomp served me very well for a long time. I switched out because I added a Dragonite and Dragalge, and Skarmory's reliable recovery and Whilrwind utility were needed by my team. That would be 3 pokemon weak to Ice and Dragon, none of which are Scarfers or even very fast. A Latios or Weavile would have a field day.

Superpower > Low Kick on Ttar - you know I haven't actually tried it yet, but I might do that. The theory is that you are no longer able to sweep with 1 DD if you pick Superpower, but I might use it more often in a non-sweeping scenario. I'll try it.

Thanks a lot for taking the time to reply. I think this is the oldest account I have still active on the internet, ha. Smogon went through a rough patch so I left for a while. Anyway. Even now with a Fire, a Steel, and two Poison types, I fear Mega Diancie. Any tips to beat her?
 
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Stealth Rock
- Toxic

this heatran set is capable of beating chansey 1v1 if played right, as it traps it and builds up residual damge via taunt and toxic. also gives your team stealth rock as well.

the only "good" mega diancie switchins are basically limited to specially defensive skarmory, specially defensive jirachi, ferrothorn, mega venusaur, and bulky mega scizor. i don't really think any of them fit aside from jirachi or skarmory so possibly playing around with those could yield some results. if you want, i can provide the sets although they can be found in the dex. the best bet for this team without changing a whole lot would be to make your skarmory specially defensive, with maximum hp and special defense and a careful nature.

i guess if you really hate chansey you could replace dragonite with a specs keldeo since it mauls chansey and still gives you good wallbreaking power, so that is something to consider.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

other than what i've already said, i don't have anything else to suggest that i can think of. hopefully this is a bit more helpful.
 
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