SV Ubers Balanced Ubers Team

https://pokepast.es/fcf129481c97003b

I based this team on the balanced playstyle from here. Feel free to critic and adjust the team. All of the move sets, EVs, etc, come from the Smogon strategy Pokedex so my reasoning might be similar. I'm also pretty new to competetive Pokemon, so incompetency might be prevalent.

Aurelia (Magearna-Original) @ Leftovers
Ability: Soul-Heart
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
bold Nature
IVs: 30 Atk
- Iron Defense
- Calm Mind
- Draining Kiss
- Stored Power
Set-up wall. Iron Defense and Calm Mind allow Magearna to tank both physical and special attacks as well as increase the power of Stored power. With enough uses, Magearna is able to tank super effective moves without trouble. Draining Kiss allows Magearna to stay in battle for longer and continue using the dances, which Calm Mind helps with tremendously. Leftovers allow for Magearna to recover a little bit of HP after taking a hit as well as increasing the healing on Draining Kiss. Tera Water allows Magearna to be more defensive than she already was, only having two weakness that she can tank provided she has used enough dances.


Kieran (Giratina-Origin) @ Griseous Core
Ability: Levitate
Tera Type: Steel
EVs: 248 HP / 104 Atk / 112 Def / 44 Spe
adamant Nature
- Poltergeist
- Dragon Tail
- Will-O-Wisp
- Defog
Offensive Defogger. Defog allows for the team to pivot much easier, which is very important. Poltergeist is a high damage spam move and great due to how little Pokemon resist Ghost. Dragon Tail allows Giratina-O to switch out unfavourable match ups. Will-O-Wisp pressures Ting-Lu, which can heal from Leftovers and pressure Giratina-O with Ruination and set entry hazards. Tera Steel negates all of Giratina-O's normal weaknesses.

Lono (Kyogre) @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder
Wall Breaker. Choice Specs + Water Spout makes Kyorge extremely powerful, even against Pokemon that are water-resistant. Origin Pulse gives Kyorge a high damage STAB move even when not at high HP. Ice Beam allows Kyorge to apply pressure to Koraidon, Sp. Defensive Eternatus, Giratina-O, and Tera Grass Blissey. Thunder allows Kyorge to threaten other Water-Types, such as another Kyorge and Arceus-Water, as well as Tera-Water. Kyorge doesn't need a defensive Tera-Type when Tera-Water in combination with Choice Specs + Water Spout allows it to break anything.

Araceli (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 Spe
impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Taunt
SR setter, Pivot, and Stallbreaker. Earthquake hits Zacian-C, Necrozma-DM, Kingambit, and Tera-Fires. U-Turn allows Landorus-T to switch out of disadvantageous matchups and give free switch-ins to its teammates. Taunt is used to halt or prevent set-ups as well as preventing Stealth Rock, Spikes, Defog or Whirlwind. Bulky EV and nature allow for Landorus-T to take on Koraidon, Zacian-C, and Arceus-Ground. Rocky Helmets allows Landorus-T to OHKO Zacian-C at full health with Earthquake. Tera Fairy allows Landorus-T to block Scale Shot, Dynamax Cannon, and resist Dark type moves.

Gloriosa (Ogerpon-Hearthflame) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
jolly Nature
- Ivy Cudgel
- Horn Leech
- Play Rough
- Trailblaze
Wall breaker. Horn Leech allows to offset chip damage form entry hazards. Play Rough hits dragon type Pokemon. Trailblaze allows Ogerpon to out speed many of its foes. Tera Fire increases STAB on Ivy Cudgel allowing it to OHKO.

Phaethon (Necrozma-Dusk-Mane) @ Heavy-Duty Boots
Ability: Prism Armor
EVs: 248 HP / 136 Def / 124 Spe
impish Nature
- Dragon Dance
- Morning Sun
- Sunsteel Strike
- Knock Off
Wall. Prism Armor, bulk and Morning Sun makes Necrozma-DM a tank. Sunsteel Stike hits Ting-Lu, Zacian-C, Arceus-Fairy, and Tera-Fairy. Knock Off allows Necroza-DM to remove items such as Heavy Duty Boots and Leftovers. Speed EV allows Necrozma-DM to outspeed Deoxys-A with 1 Dragon Dance
 
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Alright. Let me share my ideas on how to make giratina better. I really like the choice of giratina, it is a very bulky and underrated offensive defogger and dragon tail forces setup sweepers out that got out of control off the field, nice move choices for sure. Tera Steel is amazing for all the resists yes, but I think will o wisp might be not a good choice. Looking at your team, you are really slow and fast attackers like scarf kyogre delete 4 of your 6 team members. So I would say thunder wave is better, because then specs water spout works and you can fire off the nuke before dying to a attack. And all your middle fast team member love twave because now you can outspeed and nuke them. I would also suggest hex over poltergeist, because you basically always want to click twave to slow your opponent down and outspeed them next turn making hex a 130 nuke with zero drawbacks, do not forget poltergeist is weaker, slowed down by lando and can miss.Lastly, I would change the spread to 8 speed to outspeed zacian-c after twave and a modest nature to make hex a real pain and the rest into bulk,I do think the spread you used is fine just remove some speed because you have twave now and change to sp.attacker. Maybe my suggestions sound weird, but you should at least try them out to see how good they are.
 
I also noticed you used the sets from smogon, but I am not sure if it is a good idea then you will never learn why the players did their move choices
 
I also noticed you used the sets from smogon, but I am not sure if it is a good idea then you will never learn why the players did their move choices
That’s fair enough. I had a bit of trouble figuring out Orgerpon’s set since it had no description. Is there any place to learn how to make sets on your own?
 
I think kyogre and lando are fine but ogerpon is a terrible pokemon. You get walled by tera fire koraidon,the most common pokemon in the format,you are slow and frail and you can not even hit hard because of your underwhelming 120 attack. Yes with tera and after trailblaze you are scary but most of the time you get deleted before you get all that going.Play Rough is a amazing choice for beating dragon types but the fact that also ho-oh walls you does not help.With those offenses running horn leech is like playing with a kids toy while having a gun to fight, you need wood hammer to do any damage and healing is not very usefull in a meta where eyerbody nukes you. You do have a good matchup into necrozma and zacian but that is not enough to make it viable even after my suggestions, maybe replace it with a fast mon like scarf koraion or zacian-c, your team even with twave giratina is very slow
 
That’s fair enough. I had a bit of trouble figuring out Orgerpon’s set since it had no description. Is there any place to learn how to make sets on your own?
Yeah for me it is sometimes hard too to figure out good sets, I had trouble to find a good zacian set because you have so many options but you can not cover every scenario. You learn how to make good sets by trying stuff out and your ogerpon set if you ignore horn leech is actually very good the fact that you had play rough was very smart. But a good set in general has often STAB moves of your types and you use coverage moves if your STAB attacks can not hit eyerthing for decent damage and rest slots are setup like swords dance or trailblaze or utility like hazard control. You also need to understand the role of your pokemon ogerpon is frail healing makes no sense he is a clear attacker so maximizing damage is much smarter then trying to survive hits even though you die anyways.
 
I also think magerna setup sweeper is insane idea with iron defense + calm mind but there are far better options with pokemon with better bulk, the arceus formes especially water and fairy are good choices can run iron defense calm mind combination and have plate boosted judgments and have reliably strong recovery unlike magernas easy stalled draining kiss. while stored power looks cool on paper the fact that the arceus formes have better bulk is much more important for making the whole strat work and if you got enough setup it does not matter if you 10000 damage or 120, you win the game from there anyway. I would suggest you also run max def hp on the arceus form of your choice.
 
I also suggest running a fast necromzma-DM so you can outspeed almost eyerthing after one boost and weakness policy to take super effectives attacks thanks to prism armor and get more boosts. I also think tera fire is good to setup in front of ho-oh and koraidon and avoid burns. You need a Jolly nature and 228 speed evs to outspeed korai after a dragon dance and you can either go max HP for better or max attack for nuke power there. Since necrozma-DM is not here to play long games you can drop the healing and go with STAB photon geyser a way to nuke eterantus, koraidon and ho-oh and I would also use eq over knock off so kingambit does not wall you but knock off could be good against lunala.
 
Hello! Came across this post and noticed a few problems with your team that are quite glaring so I'd like to show a quick few edits I made to the team that may (a) Better align the team with a balance structure and (b) Make it more viable in the grand scheme of both playing on the Ubers ladder and potentially any tours you'd find yourself interested in joining in the future!

New paste here

To start off with the edits I made I'd like to bring attention to your two weak links in :pmd/magearna: and :pmd/ogerpon-hearthflame:.

These two are unviable in the current state of Ubers and will most likely be a complete detriment to winning games due to how poorly they will perform in the majority of games. As such I have replaced them with options that are better able to contend with the current Ubers meta in :pmd/ho-oh: and :pmd/koraidon:.


:pmd/ho-oh: is currently not only the face of balance structures but the face of all bulky teams in general. Its versatility in its ability to combat defensive presences like :pmd/arceus-fairy:, :pmd/groudon: and :pmd/necrozma-dusk-mane: and also blanket check offensive presences like :pmd/koraidon:, :pmd/zacian-crowned:, :pmd/lunala:, :pmd/arceus: and a plethora of other Pokemon that either struggle to break past its Special Bulk or fear a burn from Sacred Fire.


:pmd/koraidon: is here because there is never really a reason to not run Koraidon unless you are building a full stall team (As shown in the sample slate here, where you can see that 8/9 teams feature one). Koraidon does everything you can wish for in a pokemon as it can check :pmd/arceus: :pmd/necrozma-dusk-mane: :pmd/kingambit: :pmd/eternatus: offensively very well with its excellent coverage as well as checking :pmd/kyogre: defensively quite well via canceling rain and resisting its stab+thunder combo, just be careful to not carelessly switch it into Ice Beam. Koraidon is also able to serve as both a breaker and a sweeper due to its ability to boost both its speed and attack effortlessly.


The next change I made to this team is replacing :pmd/landorus-therian: with :pmd/groudon:. The reasons for this change is to (a) Give you dual hazards in Spikes and Stealth Rocks and (b) Have a better check to :pmd/koraidon: and :pmd/zacian-crowned: via its ability to cripple them with Wisp and a greater overall attacking power. This will not only increase your chances of winning longer games due to hazard pressure but deter threats that would be able to pick apart your team from setting up comfortably.


Next I made edits to the sets of :pmd/kyogre: and :pmd/necrozma-dusk-mane:

:pmd/kyogre: was changed to a more defensive spread and a standard Calm Mind set, which will allow you to have a better option to switch into fire moves from :pmd/koraidon: and deactivate its sun in the progress, ultimately allowing you to either threaten it out or make use of your other options like :pmd/necrozma-dusk-mane: or :pmd/giratina-origin: to play around its STABs. It is worth noting that you can very comfortably replace Calm Mind with Thunder Wave to better combat :pmd/koraidon: :pmd/arceus-fairy: and :pmd/eternatus: and have an overall better matchup into Offense teams at the cost of sacrificing the breaking power Calm Mind gives you.


:pmd/necrozma-dusk-mane: I decided to give a Swords Dance set with dual STABs, Trick Room and Lum Berry. This set is going to be very powerful against fast Hyper Offense like Webs via making use of its powerful STABs and Trick Room as well as Stall teams due to Sunsteel Strike and Photon Geyser ignoring Unaware from :pmd/dondozo: and :pmd/skeledirge: as well as Lum Berry allowing you to cure a forced burn from :pmd/ho-oh: and netting an OHKO with +2 Tera Psychic Photon Geyser.


That concludes the edits. I did some testing on the ladder and was able to maintain above 1600 quite easily so it seems to play decently well now and should be able to work in any elo on the ladder.
 
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Hello! Came across this post and noticed a few problems with your team that are quite glaring so I'd like to show a quick few edits I made to the team that may (a) Better align the team with a balance structure and (b) Make it more viable in the grand scheme of both playing on the Ubers ladder and potentially any tours you'd find yourself interested in joining in the future!

New paste here

To start off with the edits I made I'd like to bring attention to your two weak links in :pmd/magearna: and :pmd/ogerpon-hearthflame:.

These two are unviable in the current state of Ubers and will most likely be a complete detriment to winning games due to how poorly they will perform in the majority of games. As such I have replaced them with options that are better able to contend with the current Ubers meta in :pmd/ho-oh: and :pmd/koraidon:.


:pmd/ho-oh: is currently not only the face of balance structures but the face of all bulky teams in general. Its versatility in its ability to combat defensive presences like :pmd/arceus-fairy:, :pmd/groudon: and :pmd/necrozma-dusk-mane: and also blanket check offensive presences like :pmd/koraidon:, :pmd/zacian-crowned:, :pmd/lunala:, :pmd/arceus: and a plethora of other Pokemon that either struggle to break past its Special Bulk or fear a burn from Sacred Fire.


:pmd/koraidon: is here because there is never really a reason to not run Koraidon unless you are building a full stall team (As shown in the sample slate here, where you can see that 8/9 teams feature one). Koraidon does everything you can wish for in a pokemon as it can check :pmd/arceus: :pmd/necrozma-dusk-mane: :pmd/kingambit: :pmd/eternatus: offensively very well with its excellent coverage as well as checking :pmd/kyogre: defensively quite well via canceling rain and resisting its stab+thunder combo, just be careful to not carelessly switch it into Ice Beam. Koraidon is also able to serve as both a breaker and a sweeper due to its ability to boost both its speed and attack effortlessly.


The next change I made to this team is replacing :pmd/landorus-therian: with :pmd/groudon:. The reasons for this change is to (a) Give you dual hazards in Spikes and Stealth Rocks and (b) Have a better check to :pmd/koraidon: and :pmd/zacian-crowned: via its ability to cripple them with Wisp and a greater overall attacking power. This will not only increase your chances of winning longer games due to hazard pressure but deter threats that would be able to pick apart your team from setting up comfortably.


Next I made edits to the sets of :pmd/kyogre: and :pmd/necrozma-dusk-mane:

:pmd/kyogre: was changed to a more defensive spread and a standard Calm Mind set, which will allow you to have a better option to switch into fire moves from :pmd/koraidon: and deactivate its sun in the progress, ultimately allowing you to either threaten it out or make use of your other options like :pmd/necrozma-dusk-mane: or :pmd/giratina-origin: to play around its STABs. It is worth noting that you can very comfortably replace Calm Mind with Thunder Wave to better combat :pmd/koraidon: :pmd/arceus-fairy: and :pmd/eternatus: and have an overall better matchup into Offense teams at the cost of sacrificing the breaking power Calm Mind gives you.


:pmd/necrozma-dusk-mane: I decided to give a Swords Dance set with dual STABs, Trick Room and Lum Berry. This set is going to be very powerful against fast Hyper Offense like Webs via making use of its powerful STABs and Trick Room as well as Stall teams due to Sunsteel Strike and Photon Geyser ignoring Unaware from :pmd/dondozo: and :pmd/skeledirge: as well as Lum Berry allowing you to cure a forced burn from :pmd/ho-oh: and netting an OHKO with +2 Tera Psychic Photon Geyser.


That concludes the edits. I did some testing on the ladder and was able to maintain above 1600 quite easily so it seems to play decently well now and should be able to work in any elo on the ladder.
Yoo can we have a battle on showdown?
 
Yoo can we have a battle on showdown?
Good Suggestions some suggestions from me are the same, yeah you are right specs kyogre is unviable and you must run koraidon and yep I also said in the post before magerna and ogerpon are bad pokemon in ubers I see you really know what is good in ubers
 
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