Completed Ban DHMO!!! (Gemini Taurus vs. Doduodrio)

Doduodrio

Take a deep breath
RULES:
3v3 3*+ Singles
Items = OFF
Switch = OK
48 hr DQ
Gemini Taurus's Pokemon

claydol.png

Monarda the Claydol (-)
heavyball.png

★★★☆☆
#344
Nature: Serious (No effect)
Type:
ground.gif
psychic.gif


Abilities:
Levitate

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 8
Special Attack: Rank 5
Special Defence: Rank 9
Speed: 75
Size Class: 3
Weight Class: 5

Moveset:
Ally Switch
Ancient Power
Body Press
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dazzling Gleam
Dig
Double Team
Dream Eater
Drill Run
Earth Power
Earthquake
Eerie Impulse
Endure
Explosion
Extrasensory
Facade
Flash
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Split
Guard Swap
Gyro Ball
Harden
Heal Block
Hex
Hidden Power (Flying)
Hyper Beam
Ice Beam
Imprison
Iron Defense
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Power Split
Power Swap
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Telekinesis
Teleport
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
raichu-alola.png

Satsuma the Raichu (Alola) (♂)
fastball.png

★★★☆☆
#026
Nature: Bashful (No effect)
Type:
electric.gif
psychic.gif


Abilities:
Surge Surfer, Surge Surfer

Stats:

HP: 85
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 110
Size Class: 1
Weight Class: 2

Moveset:
Agility
Ally Switch
Attract
Bestow
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge
Charge Beam
Charm
Confide
Curse
Defense Curl
Detect
Dig
Disarming Voice
Discharge
Double Slap
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Encore
Endure
Facade
Fake Out
Feint
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Helping Hand
Hidden Power (Ice)
Hyper Beam
Iron Tail
Light Screen
Lucky Chant
Magic Room
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nuzzle
Pay Day
Play Nice
Play Rough
Present
Protect
Psychic
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Reversal
Rock Smash
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shock Wave
Skull Bash
Slam
Sleep Talk
Snore
Spark
Speed Swap
Stored Power
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Swift
Tail Whip
Take Down
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Volt Switch
Volt Tackle
Wild Charge
Wish
Zap Cannon
clawitzer.png

Lindera the Clawitzer (♀)
netball.png

★★★☆☆
#693
Nature: Hardy (No effect)
Type:
water.gif


Abilities:
Mega Launcher

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 59
Size Class: 3
Weight Class: 3

Moveset:

Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Liquidation
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Doduodrio's Pokemon

:SS/Dodrio:
Dodrio: Sam, Eric, and Ralph - Male - Stage 3
Types: Normal/Flying
Abilities: Run Away / Early Bird / (Unlocked) Tangled Feet
Profile as a Doduo:
The two heads, Sam and Eric, always work perfectly together; it's almost as if they were synchronized with telepathy! Sam is very serious and is usually the last one to sleep, unlike Eric who is very excitable. They may not be able to fly, but they can run super fast.

Changes Upon Evolving:
Upon evolving, a third head appeared. Doduodrio decided to name him Ralph. Ralph seems to get along fine with the other two heads, but he is quite emotional and cries easily (especially when watching sad movies). Other than that, Sam and Eric seem to welcome their new friend! With three brains, they can now formulate better battle plans and their strong legs can now kick harder and run faster.

How They Met:
Because they were Doduodrio's first Pokemon, it led to his love of all things Doduo. Rather than ride a bike, he would always ride Sam and Eric which allowed him to bond with them and form a deep connection. Each head thinks almost exactly the same way that Doduodrio thinks. It's almost like they were an extension of each other!
Hidden Power: Ground
Nature: Serious (no effect)
HP: 85
Atk: 8
Def: 5
SpA: 5
SpD: 5
Spe: 110

Size Class: 3
Weight Class: 4
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bide
Body Slam
Brave Bird
Captivate
Confide
Curse
Double Hit
Double Team
Double-Edge
Drill Peck
Echoed Voice
Endeavor
Endure
Facade
Feint Attack
Flail
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Hidden Power
Hyper Beam
Jump Kick
Leer
Lunge
Mimic
Mirror Move
Mud-Slap
Natural Gift
Payback
Peck
Pluck
Protect
Pursuit
Quick Attack
Rage
Reflect
Rest
Return
Roost
Round
Secret Power
Skull Bash
Sky Attack
Sleep Talk
Snore
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swift
Swords Dance
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Tri Attack
Uproar
Whirlwind
Wing Attack
Work Up
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Hidden Power: Electric
Nature: Serious (no effect)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:SS/Plasmanta:
Plasmanta: Node - Female - Stage 3
Types: Electric/Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic! Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special building, but her increase in size also means that Node is big enough to be ridden. She glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Hidden Power: Ice
Nature: Serious (no effect)
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
1645384904787.png

"This battle will be 3v3 3* singles with a standard ruleset. We will now roll for the turn order."
Turn Order (1: Gemini Taurus, 2: Doduodrio):
Roll d2, 1
Doduodrio sends in
Gemini Taurus sends in and orders first
Doduodrio orders second

1645385148949.png

"Doduodrio will send in his Pokemon first. Good luck to all!"

Sending in Slowbro
 
Last edited:
9uH8X6h.png

"A new opponent and some new friends to try out in this battle! Good luck to you Duo, you're going to need it!"
clawitzer.png

Sending out Lindera the Clawitzer
Dark Pulse - Dark Pulse - Dark Pulse
***IF Slowbro is to use Bide, begin action string Hone Claws - Toxic - Dark Pulse the first instance.
***[CASOA]IF Slowbro is to use a damaging-evasive move, and you are faster and Trick Room is active, use Bounce [Default] that action.
***IF Dark Pulse is disabled when you are to use it, use Shadow Ball the first instance and Dragon Pulse the second instance.
 
1645408719897.png

"So you're going to send a pulse of bad thoughts at Sheldon? Well lucky for me, Sheldon doesn't think much at all!"

:ss/slowbro:
"...owie"

Disable - Slack Off - Teleport
 
Round 1:

Start of Round 1
Gemini Taurus
:ss/clawitzer:
Lindera
HP: 85/85, EN: 100/100
5/6/9/6/59
Water
Mega Launcher
Status: OK
Field: Clear
Doduodrio
:ss/slowbro:
Sheldon
HP: 95/95, EN: 100/100
6/8/7/6/30
Water/Psychic
Oblivious/Own Tempo/Regenerator
Status: OK
Field: Clear​
Turn 1:
Clawitzer used Dark Pulse!
Crit (1): 10 (No crit), Effect (1 - 2): 9 (No flinch)
(8*1 + 0 + 0 + 3 + 3)*1.5 + (0 - 0)*2 + 0 = 21
-6 EN

Slowbro used Disable!
Clawitzer's Dark Pulse was disabled!
-7 EN

Turn 2:
Clawitzer used Shadow Ball!
Crit (1): 23 (No crit), Effect (1 - 2): 1 (Yes drop)
(8*1 + 0 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 16.5 => 17
-6 EN
Slowbro -1 SpD

Slowbro used Slack Off!
Slowbro recovered 20 HP!
-11.5 => -12 EN

Turn 3:
Clawitzer used Dragon Pulse!
Crit (1): 5 (No crit)
(9*1 + 0 + 0 + 3 + 3)*1 + (0 - (-1))*2 + 0 = 17
-7 EN

Slowbro used Teleport!
Slowbro is pivoting!
-6 EN
Slowbro's Regenerator! +10 HP

Clawitzer HP: -0
Clawitzer EN: -6-6-7 = -19
Slowbro HP: -21-17+20-17+10 = -25
Slowbro EN: -7-12-6 = -25

Gemini Taurus
:ss/clawitzer:
Lindera
HP: 85/85, EN: 81/100
5/6/9/6/59
Water
Mega Launcher
Status: Disabled (Dark Pulse 3 actions left)
Field: Clear
Doduodrio
:ss/slowbro:
Sheldon
HP: 70/95, EN: 75/100
6/8/7/6/30
Water/Psychic
Oblivious/Own Tempo/Regenerator
Status: Pivoting
1 recovery, 5 chills
Field: Clear​
End of Round 1

1645412115230.png

"Gemini starts off the battle with a threatening Mega Launcher boosted Dark Pulse which forces Slowbro on the defensive! Things aren't looking so good for Doduodrio right now..."

Check calculations
Doduodrio sends in replacement and orders first
Gemini Taurus orders second
I ref

Ref Note: Assume max recoveries/chills unless stated.
 
Last edited:
1645412642055.png

"You can handle this, Node. Let's put your newly gained powers to the test!"

:ss/plasmanta:
"I'm ready!"

Toxic - Thunderbolt - Discharge
IF Clawitzer has Double Team clones, use Discharge pushing back
IF Clawitzer is under the effects of a P/E move, use Acid pushing back
 
Last edited:
Round 2:

Start of Round 2
Gemini Taurus
:ss/clawitzer:
Lindera
HP: 85/85, EN: 81/100
5/6/9/6/59
Water
Mega Launcher
Status: Disabled (Dark Pulse 3 actions left)
Field: Clear
Doduodrio
:ss/plasmanta:
Node
HP: 85/85, EN: 100/100
4/8/9/7/100
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: OK
Field: Clear​
Turn 1:
Clawitzer used Protect!
-7 EN

Plasmanta used Acid!
(4*1 + 3 + 0 + 3 + 0)*1 + (0 - 0)*2 + 0 = 10
Clawitzer protected itself!
-2 EN
Clawitzer -10/2.5 => -4 EN

Turn 2:
Plasmanta used Toxic!
Clawitzer was badly poisoned!
-6 EN

Clawitzer used U-turn!
Crit (1): 7 (No crit)
(7*1 + 0 + 0 - 3 + 0)*1 + (0 - 0)*2 + 0 = 4
-5 EN
Clawitzer is pivoting!

Clawitzer was hurt by the poison!
-1 HP

Turn 3:
Plasmanta used Thunderbolt!
Crit (1): 6 (No crit), Effect (1): 9 (No paralysis)
(9*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 22.5 => 23
-6 EN

Clawitzer used Hidden Power (Ground)!
Crit (1): 22 (No crit)
(6*1 + 0 + 0 + 2 + 0)*2 + (0 - 0)*2 + 0 = 16
-4 EN

Clawitzer was hurt by the poison!
-1 HP

Clawitzer HP: -1-23-1 = -25
Clawitzer EN: -7-4-5-4 = -20
Plasmanta HP: -4-16 = -20
Plasmanta EN: -2-6-6 = -14

Clawitzer is no longer disabled!

Gemini Taurus
:ss/clawitzer:
Lindera
HP: 60/85, EN: 61/100
5/6/9/6/59
Water
Mega Launcher
Status: Badly Poisoned, Pivoting
Field: Clear
Doduodrio
:ss/plasmanta:
Node
HP: 65/85, EN: 86/100
4/8/9/7/100
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: OK
Field: Clear​
End of Round 2

1645428162863.png

"In this round, Clawitzer uses a similar tactic as Slowbro to leave its unsafe matchup versus Plasmanta! It looks like Gemini will bring in his Claydol who has the type advantage, but nothing's quite certain yet. We'll find out what happens in the next round!"

Check calculations
Gemini Taurus sends in replacement and orders first
Doduodrio orders second
I ref
 
Last edited:
9uH8X6h.png

"Monarda it's your turn, this is a great matchup so take advantage!"
claydol.png

Earth Power - Earthquake - Earth Power
***IF Plasmanta is under the effects of a P/E move when you are to act, use Future Sight the first instance and Psychic Terrain the second instance, restarting queue each time.
***IF Plasmanta is to use Wide Guard when you are to use Earthquake, use Sand Tomb that action instead.
***IF you are Electrified, use Stealth Rock the first instance, Sand Tomb the second instance and Nasty Plot the third instance, restarting queue each time.
 
1645480375648.png

"We can't switch, so let's crank up the power!"

:ss/plasmanta:
"Hyargh!"

Signal Beam + Hyper Beam - Toxic - Signal Beam
 
Last edited:
Round 3:

Start of Round 3
Gemini Taurus
:ss/claydol:
Monarda
HP: 85/85, EN: 100/100
5/8/5/9/75
Ground/Psychic
Levitate
Status: OK
Field: Clear
Doduodrio
:ss/plasmanta:
Node
HP: 65/85, EN: 86/100
4/8/9/7/100
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: OK
Field: Clear​
Turn 1:
Plasmanta used Mixed Signals!
Crit (1): 6 (No crit), Effect (1): 7 (No confusion)
(15*1 + 0 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 22.5 => 23
-(10 + 6)*2 = -32 EN
Plasmanta became sluggish!

Claydol used Earth Power!
Crit (1): 18 (No crit), Effect (1): 5 (No drop)
(9*1 + 3 + 0 - 2 + 0)*2 + (0 - 0)*2 + 0 = 20
-6 EN

Turn 2:
Plasmanta used Toxic!
Claydol was badly poisoned!
-6 EN

Claydol used Earthquake!
Crit (1): 6 (No crit)
(10*1 + 3 + 0 - 3 + 0)*2 + (0 - 0)*2 + 0 = 20
-6 EN

Claydol was hurt by the poison!
-1 HP

Turn 3:
Plasmanta used Signal Beam!
Crit (1): 2 (No crit), Effect (1): 3 (No confusion)
(9*1 + 0 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 13.5 => 14
-6 EN

Claydol used Earth Power!
Crit (1): 21 (No crit), Effect (1): 9 (No drop)
(9*1 + 3 + 0 - 2 + 0)*2 + (0 - 0)*2 + 0 = 20
-6 EN

Claydol was hurt by the poison!
-1 HP

Claydol HP: -23-1-14-1 = -39
Claydol EN: -6-6-6 = -18
Plasmanta HP: -20-20-20 = -60
Plasmanta EN: -32-6-6 = -44

Claydol's poison worsens! (2 HP per action)

Gemini Taurus
:ss/claydol:
Monarda
HP: 46/85, EN: 82/100
5/8/5/9/75
Ground/Psychic
Levitate
Status: Badly Poisoned (2 HP per action)
Field: Clear
Doduodrio
:ss/plasmanta:
Node
HP: 5/85, EN: 42/100
4/8/9/7/100
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: OK
Field: Clear​
End of Round 3

1645498907299.png

"Things aren't looking so good for Plasmanta, as it can only take so many super effective Ground type attacks from Claydol. That Signal Beam + Hyper Beam combo did quite a chunk to Claydol, though!"

Check calculations
Doduodrio orders first
Gemini Taurus orders second
 
1645498977900.png

"You may be low on HP, but we can still teach Claydol a lesson!"

:ss/plasmanta:
"Those Ground attacks hurt... If only I had Magnet Rise to help me out..."

Signal Beam - Venoshock - Signal Beam
[ONCE] IF Stealth Rock, use Rain Dance
 
Round 4:

Start of Round 4
Gemini Taurus
:ss/claydol:
Monarda
HP: 46/85, EN: 82/100
5/8/5/9/75
Ground/Psychic
Levitate
Status: Badly Poisoned (2 HP per action)
Field: Clear
Doduodrio
:ss/plasmanta:
Node
HP: 5/85, EN: 42/100
4/8/9/7/100
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: OK
Field: Clear​
Turn 1:
Plasmanta used Rain Dance!
It started to rain!
-10 EN

Claydol used Tomb Robber Trap!
Crit (1): 17 (No crit)
(6*1 + 0 + 0 - 3 + 0)*1 + (0 - 0)*2 + 0 = 3
-(4 + 12)*2 = -32 EN
Plasmanta -1 Spe
Floating rocks were scattered around Plasmanta's team!

Claydol was hurt by poison!
-2 HP

Turn 2:
Claydol used Confusion!
Crit (1): 23 (No crit), Effect (1): 8 (No confusion)
(5*1 + 3 + 0 - 2 + 0)*1.5 + (0 - 0)*2 + 0 = 9
-2 EN

Plasmanta KO!

Claydol was hurt by the poison!
-2 HP

Claydol HP: -2-2 = -4
Claydol EN: -32-2 = -34
Plasmanta HP: -3-9 = -12
Plasmanta EN: -10

Claydol's poison worsens! (3 HP per action)
The rain lessens! (4 => 3 rounds)

Gemini Taurus
:ss/claydol:
Monarda
HP: 42/85, EN: 48/100
5/8/5/9/75
Ground/Psychic
Levitate
Status: Badly Poisoned (3 HP per action)
Field: Raining (3 rounds left)
Doduodrio
:ss/plasmanta:
Node
HP: KO/85, EN: 32/100
4/8/9/7/57 (57.14x from -1 Spe)
Electric/Poison
Storm Drain/Vital Spirit/Telepathy
Status: KO
-1 Spe
Field: Raining (3 rounds left), Stealth Rock​
End of Round 4

1645598608437.png

"In this round, the weakened Plasmanta was taken out by Claydol while being hit with a Stealth Rock + Rock Tomb combo that will damage any incoming Pokemon!"

Check calculations
Doduodrio sends in replacement
Gemini Taurus orders first
Doduodrio orders second
 
1645598705891.png

"I'll have to trust you guys to take out Monarda, then. It's quite a tanky beast!"

:ss/dodrio:
"On it."
"Yeah! We can do this!"
"Are you sure...? What if we can't do it..."


Sending in Dodrio
 
1645662298881.png

"Alright then. Sam, Eric, Ralph, time to pull out. I think Gemini Taurus forgot that your Run Away ability allows you to avoid all damage from Stealth Rock!"

:dodrio: "Roger."
:dodrio: "Okay!"
:dodrio: "I knew you had no confidence in us..."

Sending in Slowbro
:slowbro: "...if you say so..."

Trick Room - Earthquake - Earthquake
[ONCE] IF Fake Out, use Protect pushing back
 
Last edited:
9uH8X6h.png

"I certainly may have forgotten about Dodrio's Run Away ability, but I haven't forgotten about how much damage Satsuma can dish out!"
raichu-alola.png

Discharge + Electric Terrain - Electro Ball - Electro Ball
 
Round 5:

Start of Round 5
Gemini Taurus
:ss/raichu-alola:
Satsuma
HP: 85/85, EN: 100/100
6/4/7/6/110
Electric/Psychic
Surge Surfer
Status: OK
Field: Raining (3 rounds left)
Doduodrio
:ss/slowbro:
Sheldon
HP: 70/95, EN: 75/100
6/8/7/6/30
Water/Psychic
Oblivious/Own Tempo/Regenerator
Status: OK
1 recovery, 5 chills
Field: Raining (3 rounds left), Stealth Rock​
Turn 1:
Raichu used Electric Wave!
Crit (1): 11 (No crit), Effect (1 - 3): 3 (Yes paralysis)
(8*1 + 3 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 18
The field was covered in electricity! (4 rounds)
Slowbro was paralyzed! (20% remaining)
-(6+10)*2 => -32 + 2 = -30 EN

Paralysis (1 - 2): 6 (No paralysis)
Slowbro used Trick Room!
The dimensions twisted!
-9 EN

Turn 2:
Paralysis (1 - 2): 6 (No paralysis)
Slowbro used Earthquake!
Crit (1): 14 (No crit)
(10*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-7 EN

Raichu used Electro Ball!
Crit (1): 20 (No crit)
(12*1 + 3 + 0 + 0 + 1 + 2)*1.5 + (0 - 0)*2 + 0 = 27
-8 EN

Turn 3:
Paralysis (1 - 2): 4 (No paralysis)
Slowbro used Earthquake!
Crit (1): 19 (No crit)
(10*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-11 EN

Raichu used Electro Ball!
Crit (1): 4 (No crit)
(12*1 + 3 + 0 + 0 + 1 + 2)*1.5 + (0 - 0)*2 + 0 = 27
-12 EN

Slowbro KO!

Raichu HP: -18-18 = -36
Raichu EN: -30-8-12 = -50
Slowbro HP: -18-27-27 = -72
Slowbro EN: -9-7-11 = -27

The rain lessens! (3 => 2 rounds)
The electricity weakens! (4 => 3 rounds)
The twisted dimensions flicker! (4 => 3 rounds)

Gemini Taurus
:ss/raichu-alola:
Satsuma
HP: 49/85, EN: 50/100
6/4/7/6/220 (2x from Surge Surfer)
Electric/Psychic
Surge Surfer
Status: OK
Field: Raining (2 rounds left), Electric Terrain (3 rounds left), Trick Room (3 rounds left)
Doduodrio
:ss/slowbro:
Sheldon
HP: KO/95, EN: 48/100
6/8/7/6/30
Water/Psychic
Oblivious/Own Tempo/Regenerator
Status: KO
1 recovery, 5 chills
Field: Raining (2 rounds left), Stealth Rock, Electric Terrain (3 rounds left), Trick Room (3 rounds left)​
End of Round 5

1645948913274.png

"When Gemini Taurus said that Satsuma could dish out some major damage, he meant it! Slowbro takes some massive damage and is KOed! Maybe Doduodrio should have used Slowbro's combo earlier? Either way, he is at a serious disadvantage right now- what can he do?"

Check calculations
Doduodrio sends in replacement (Dodrio, no post needed)
Gemini Taurus orders first
Doduodrio orders second

Ref Note: Added Electric Terrain to field effects.
 
Last edited:
9uH8X6h.png

"Great work Satsuma keep pushing forward, one opponent to go!"
raichu-alola.png

Thunder - Electro Ball - Thunder
***IF Dodrio is to use Bide, begin action string Wish - Chill - Electro Ball, the first instance.
***IF Dodrio is in the evasive stage of Fly when you are to use Electro Ball, use Thunder that action instead and push actions back.
***IF Dodrio is to use Roost, use Focus Punch that action and restart queue.
 
1646004787220.png

"Tch. We're in a tight spot, aren't we? We'll have to play defensively for now."

:ss/dodrio:
"Boss, we have a high probability of a loss. Sheldon's rain isn't helping either."
"Hey! Don't be like that. We can still try our hardest!"
"Oh, boy... I knew this would happen..."


Protect - Double Team (2) - Protect
 
Round 6:

Start of Round 6
Gemini Taurus
:ss/raichu-alola:
Satsuma
HP: 49/85, EN: 50/100
6/4/7/6/220 (2x from Surge Surfer)
Electric/Psychic
Surge Surfer
Status: OK
Field: Raining (2 rounds left), Electric Terrain (3 rounds left), Trick Room (3 rounds left)
Doduodrio
:ss/dodrio:
Sam, Eric, and Ralph
HP: 85/85, EN: 100/100
8/5/5/5/110
Normal/Flying
Run Away/Early Bird/Tangled Feet
Status: OK
Field: Raining (2 rounds left), Stealth Rock, Electric Terrain (3 rounds left), Trick Room (3 rounds left)​
Turn 1:
Dodrio used Protect!
Dodrio protected itself!
-6 EN

Raichu used Thunder!
(11*1 + 3 + 0 + 2 + 2)*1.5 + (0 - 0)*2 + 0 = 27
-7 EN
Dodrio -27/2.5 = -10.8 => -11 EN

Turn 2:
Dodrio used Double Team!
Dodrio created two clones of itself!
-7 EN

Raichu used Electro Ball!
Crit (1): 4 (No crit), Hit (1): 1 (Yes hits)
(15*1 + 3 + 0 + 2 + 2)*1.5 + (0 - 0)*2 + 0 = 33 (yikers...)
-8 EN
Dodrio's clones dissipated!

Turn 3:
Dodrio used Protect!
Dodrio protected itself!
-6 EN

Raichu used Thunder!
(11*1 + 3 + 0 + 2 + 2)*1.5 + (0 - 0)*2 + 0 = 27
-7 EN
Dodrio -27/2.5 = -10.8 => -11 EN

Raichu HP: -0
Raichu EN: -11-8-11 = -30
Dodrio HP: -33
Dodrio EN: -6-11-7-6-11 = -41

The rain lessens! (2 => 1 round)
The electricity weakens! (3 => 2 rounds)
The twisted dimensions flicker! (3 => 2 rounds)

Gemini Taurus
:ss/raichu-alola:
Satsuma
HP: 49/85, EN: 20/100
6/4/7/6/220 (2x from Surge Surfer)
Electric/Psychic
Surge Surfer
Status: OK
Field: Raining (1 round left), Electric Terrain (2 rounds left), Trick Room (2 rounds left)
Doduodrio
:ss/dodrio:
Sam, Eric, and Ralph
HP: 52/85, EN: 59/100
8/5/5/5/110
Normal/Flying
Run Away/Early Bird/Tangled Feet
Status: OK
Field: Raining (1 round left), Stealth Rock, Electric Terrain (2 rounds left), Trick Room (2 rounds left)​
End of Round 6

1646028430922.png

"With a brutal show of power, Raichu manages to land a single Electro Ball when Dodrio attempts to dodge with Double Team, dealing even more damage. It's a sad round for Doduodrio, as Dodrio loses its clones immediately and expends lots of EN."

Check calculations
Doduodrio orders first
Gemini Taurus orders second
 
Last edited:
1646028451163.png

"Come on, guys. We can't give up hope now! Keep going!"

:ss/dodrio:
"Yes. There is no other option."
"That's the spirit!"
"That sounds painful... Can we just forfeit?"


Feint Attack - Pursuit + Giga Impact - Feint Attack
[ONCE] IF Electro Ball, then Protect pushing back
IF Chill, then Chill pushing back
 
Back
Top