Banana Beard

Hi all! Looking for some tips for my team centered around the almighty tropius and his glorious fruity facial hair. Here's the team:
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Basically my battle plan is to wear down opponents with a combination of toxic, leech seed, and hazards; then to try and knock 'em all out with dragonite. I feel like there's some pretty good synergy here but I'm all open to suggestions :) Here's a closer look:

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Banana Beard (Tropius) @Sitrus berry
Trait: Harvest
Nature: Bold (+Def, -Attack)
EVs: 252 HP | 252 Def | 4 SpD
Moves: Substitute | Leech Seed | Protect | Air Slash

Tropius is a beastly physical tank. Grass/flying has some handy resistances but his best quality is his ability. With harvest and leech seed plus a sitrus berry, it's very difficult to keep tropius below 50% health. With the potential to restore 2/3 of it's health if it's below 50%, it's a force to be reckoned with.

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Bubble Beard (Vaporeon) @leftovers
Trait: water absorb
Nature: Bold (+Def, -Atk)
EVs: 252 HP | 252 Def | 4 SpD
Moves: Wish | Scald | Protect | Heal Bell

Vaporeon is the glue for my team as a cleric. Status effects can really put a damper on my spirits and wish is mostly for the benefit of heatran, dragonite, and hitmontop who lack recovery moves. Being a bulky water, it has some nice synergy with dragonite and tropius for ice and water absorb for heatran. When vaporeon goes down, I can pretty much call it quits.

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Classy-nite (Dragonite)@choice band
Trait: multiscale
Nature: Adament (+Attack, -Sp.Atk)
EVs: 252 Atk | 252 Spe| 4 Hp
Moves: Outrage | Earthquake | Extreme Speed | Fire Punch

Dragonite is the face-puncher for my team. Having multiscale intact almost always means it'll survive a hit as it bulldozes away with choice-banded outrage. It's other moves are merely for covering steel types and extreme speed for revenge-killing and stopping sweepers that have taken a few hits. If dragonite goes down, I switch to stall-mode.

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Duck Beard (Porygon2) @eviolite
Trait: trace
Nature: Bold (+Def, -Attack)
EVs: 252 HP | 184 Def | 72 Sp.D)
Moves: Ice Beam | Discharge | Toxic | Recover

Sometimes I'm totally baffled that this pokemon is in UU, as it saves my butt on multiple occasions. Porygon2 is my special tank for the team with a little invested in defense solely for the purpose of psyshock. I chose discharge over thunderbolt purely for the purpose of its higher paralysis rate which can really be a bother for opponents.

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Fist-ache(Hitmontop) @leftovers
Trait: intimidate
Nature: Impish (+Def, -Sp.Atk)
EVs: 252 HP | 252 Def | 4 SpD
Moves: Close Combat | Sunny Day | Sucker Punch | Rapid Spin

Hitmontop serves as both my rapid-spinner (mostly for dragonite) and my physical tank. It's high defense plus intimidate have worked wonders for me. Sucker punch is for surprising weakened psychic/ghost types like alakazam, latios, and gengar and sunny day is for crippling rain, hail, and sandstorm teams that make the mistake of letting me KO their weather inducer. That, and the sun makes harvest work 100% of the time for tropius instead of 50 which is a nice perk.

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Flame Beard (Heatran)@leftovers
Trait: flash fire
Nature: Timid (-Attack, +Spe)
EVs: 252 Sp.Atk | 252 Spe| 4 Hp
Moves: Magma storm | Stealth Rock | Earth Power| Hidden Power (Ice)

I've gone back and forth between heatran and jirache for the wonderful coverage of steel and settled on heatran because I liked it's offensive abilities. The crux of heatran's usage for me is to trap pokemon with magma storm. While the accuracy is something to be desired, I've found the trapping ability very worth while.

A few changes I've contemplated were putting some attack EV's into hitmontop to boost sucker punch and possibly switching heatran to either it's specially defensive set with roar and lava plume or trying to make room for jirache instead.
Thanks for the read :) I'll take any suggestions to heart!
 
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